Athkatla from Baldur's Gate 2 and Stormwind from World of Warcraft are the two that stand out to me.
Athkatla because it's actually one of the only examples I can think of where a city in an rpg actually feels like a city. It's huge. There are adventures to be had wanderings its streets, crimes to be solved, journey to be had. I've always loved city adventures in D&D but they're so rarely done right in videogames with the exception of BG2, which not only gets it right but does it brilliantly.
And Stormwind is just really nice looking and fun to wander, plus the music is amazing. Both old and new music alike.
Athkatla because it's actually one of the only examples I can think of where a city in an rpg actually feels like a city. It's huge. There are adventures to be had wanderings its streets, crimes to be solved, journey to be had. I've always loved city adventures in D&D but they're so rarely done right in videogames with the exception of BG2, which not only gets it right but does it brilliantly.
And Stormwind is just really nice looking and fun to wander, plus the music is amazing. Both old and new music alike.