bobdole1979 said:
except as people defending it have pointed out THERE IS NO WRONG WAY TO PLAY THE GAME. The game designers had to program the game so this was all possible. They had to program the strippers AI so they cower in fear instead of fighting back or running away. The only reason they would be designed in such a way is as she said as to give the players pleasure in killing them. The strippers will even stand still and not notice that you have killed the girl standing right next to them.
https://www.youtube.com/watch?v=XPqTm3KgABM
Ok here we go.
While there is no inherently off limits way to play the game, the game itself doe have systems contained within in that encourage or discourage certain approaches.
The most evident one is losing score and as such rating if you decide to play the game a different way. It won't end your experience instantly but it will place sanctions. There sanctions instantly are less score, slightly later it might be higher alter from guards making the game harder.
In older some of the older Hitman games they tried a notoriety mechanic where by your performance or lack there of in previous missions would cause you to be more or less easily spotted thus actively punishing you for not playing the game a certain way.
The same argument you're applying to Hitman for allowing these behaviours can be levelled at The Sims
Now while the Sims doesn't even as actively punish people for creating a Sim just to be mean to. You can do it. The game does punish you in a way by slowing progress.
So is that problematic in the Sims that you can create people just to torture them ?
The only reason the pool was in the Sims was to drown Sims.
The only reason Knives exist is to stab people.
Can you see a problem yet with only allowing one interpretation to be allowed ?
As for the Stripper Standing still and not realizing........ poor AI coding the AI coding most likely was done such that they only realise when they have line of sight of a body. Remember these are the equivalent of programmed robots trying to act human. Trying to claim it was malicious because it's not realistic enough discounts the far more simple explanation. The designer was lazy or didn't have the time / money to make the coding more complex.