[HEADING=3]Preface[/HEADING]
So at the close of 2017 the board gaming scene recorded its best sales yet and projections look good ... numbers of people playing keep on increasing. Board game cafes are a 'thing' now all over the place, and there doesn't seem to be anything mitigating the flood of quality games at prices that are actually affordable compared with pre-inflation adjusted figures of the pre-2010s and prior.
In fact the board game scene, despite requiring groups of players to get the most fun out of it, is aging faster than videogames. In an era where Skyrim keeps getting released to record sales on a bajillion different platforms, board games seem to grow older faster.
Which seems like a shock to me, but now that I think about the playing habits with my gaming group it starts to make a hell of a lot of sense. Games from only 5 or 6 years ago are considered 'ancient' and the rate of evolution in the scene leads to an ever fewer handful of board games, compared to the mountains of relatively new games coming out, that routinely get broken out that we play in comparison to the monumentally stupid consumption cycle of what are in truth incredibly large products for how often they get playedfor the most part.
Seriously... board games are big business and require a shit load of space. Unlike Steam where you can have literally thousands of games at a fingertip and with a simple internet connection, you can't really do that with board games... and when you throw on expansions to increase their life cycle it's kind of silly. I have a storage rental agreement, and then I legitimately thought about and realized just how scary it is how packed they are with board games in comparison to other stuff I have in it.
That I will only break out maybe 1 or 2 more times if I'm lucky.
I can't think of anything more bourgeois...
So why the hell is this trend growing?
I mean so many of them are bigger than your standard ATX computer case in contents ...
Gloomhaven ... brilliant game. Weighs 10 kilograms--of cardboard and plastic. And it's got an expansion coming up soon! That'll be great. I mean my board gaming group are currently only 20 scenarios in, still haven't discovered what's in most of the boxes ...even though I've played the campaign before half way through with another group. In fact I was thinking about writing a review for it on the forums and kind of analyzing why the hell such a combat system that is so elegant, and its systems so nuanced, not in any computer game!? It is a ridiculously good combat system, with a ridiculous amount of player customization, with a ridiculously big campaign, with a ridiculous amount of content.
Why aren't computer games like that?
Seriously ... you can go through the campaign, and discover stuff that other players will never find or they will have found within the first couple of scenarios. Entire 'lost' scenarios, entire classes ... and all of them are mysterious because they come in their own little envelopes full of cards and tidbits that you don't know exactly what you're getting until you complete certain things and get to unlock them!
It's great-- okay, look ... when I get some free time I'll have to write up a one part review-2 parts why the hell do computer games not have this level of sheer fun and mystery and complexity and nuance and yet actually ixnay the all too frequent insane amounts of randomness in computer games or tabletop RPGs?
Why can't computer games be this smart!? Gloomhaven retails for a pretty figure, but how much stuff you actually get it beats any computer game on the market when you include all of its things its gives you, and its ideas, and its gameplay... Oooh!
But regardless, if you're skeptical go check out a review. People love it. And you'll either get why or won't, but you will see my point when you check out its components, and game rules, and little nuances, and its gameplay mechanics, how initiative works, how it handles its own self-contained timer system of how long you can be someplace... Seriously, why aren't computer games this good?
That's neither here nor there, but it does lead me to the actual thrust of my point and why board games aren't losing any steam.
I live in a studio apartment and frankly it is unhealthy the fact that I have a pallet of games here that I could possibly hurt myself if they collapsed on me while digging out that trusty Mage Knight because I'm kind of bored and want a solo RPG with partial deckbuilder mechanics as you play, and exploration, to wile away three hours of my life because ... I have nothing better to do, kind of sad right?
So what is it about this hobby that seems to have dug its claws into people's minds over the past 10 years and seemingly won't be able to be removed without possibly doing some psychological damage?
Seriously, are we mad? Like the economy of space alone is -- shut up! Don't think like that.
I'm going to tell you why you shouldn't from a person with literally nothing better to do than tell you my thoughts about this hobby and why I think board gaming will continue this pace for as many years as humanity has still on the clock before total societal collapse.
---------
[h4]Because it's actually cheap... for what you physically get ...[/h4]
Now it took me a while to figure out precisely why I felt this way, but at the same time all the other thoughts that I had written above should tell you it's not, right?
But it is actually surprisingly cheap.
A brilliantly simple game, costs next to nothing for a table of up to 8 good friends (best played with 4/5) to just ... play and play and play. It's unfair, only mildly cerebral, with a persistent puzzle of how to manage emergent gameplay thrown in. Straddles the cute, macabre and the devious. And it's easy to tell who's winning, and who to focus on and be a colossal, unrepentant bastard to.
And I guarantee you, simply because it's still on the table when you're done with it that you'll be smiling and either you or one of your friends will say; "Okay, okay ... I know what I'm doing now... I'm comfortable with another round if anyone's game?"
And you'll all agree...
Over some mugs of warm tea and coffee. And biscuits ...
Okay, you can see my avatar. It was me. I bought it. I was that person. But legitimately we played it as just a game night 'opener game' three times before getting into something meatier. And that's not much of a price tag when you consider that we've played it some more since then. And we plan to play it again sometime.
Think of it as clothing. A beautiful chiffon number that you might pay 20 times as much for, wear twice maybe, and then just sort of have it sitting around? It's not that bad and it's possibly the cheapest socializing event you can have. You spend just as much not even on a handful of drinks at a club. And that's not including the taxi ride.
And how many social activities can you think of where everyone is comfortable you kicking off your shoes, in denim shorts and a tee, laughing and getting to know (or remember) just how big an arsehole your friends can be in a game of Archipelago or Gloomhaven?
Unstable Unicorns ... pretty darn fun and frenetic game night 'opener' game ... Retails for about AU$28. There's a kickstarter currently on for its big release of the Controland Chaos base games coming out soonish, check it out if you're interested.
You'll have fun. It's not a fantastic game by any stretch, but it's low investment yet still strategic fun, you get a fair amount of stuff, rules are dead easy, and you get murderous, magical unicorns in a box.
Perfect way to get those minds warmed up for more weightier, heavylifting board games.
[h4]Because it's actually cheap ... for what you physically get ...[/h4]
Now this isn't a universal, cover all type of critique by any measure because you do have the type of board gamer that just wants to win. And fair enough, winning is important ... but if you're like me you're most an extrovert. You like hanging out with other people. The problem is that you want an intimate night with people that doesn't involve make up, doesn't involve expensive drinks, doesn't involve a taxi ride at 3AM, doesn't ... starting to see the picture here?
If you slide towards the extroverted spectrum like me--and 70% of humanity--board games can offer that in amazing degrees of variation that rely on wit, and cunning, and duplicity, and channeling your inner sociopath. Everybody has one.
Board games will give you a licence for you to exercise all the worst aspects of human nature beyond physically hurting someone ... and you all have a licence to do so.
There are board games out there where you will win not because you're better with numbers or strategy, but simply because you are a phenomenal liar and able to laugh when you have crushed all the little fevered dreams of the person sitting right next to you that have invested all their brain power to claw their way back into the game.
You will learn things about your friends you never knew about them until you play a board game. Like how they can look you in the eye, lie to your face, and then smile as they tear you apart. And these are people you thought you knew for years.
And what other environment, and what other past time, would this be socially acceptable? Never-hopefully.
You will discover that there are CIA super spy material in your gaming group as soon as you whip out a copy of Resistance-Avalon. They will have won not because they're the smartest with numbers, merely because they're brilliant manipulators and stony-faced liars, that will worm their deceptions into your brain and destroy every hopes of winning as a team that you had.
And none of this sounds appealing because in a way, it's not. But at the same time it is because it's a licence to channel your worst impulses. You only think you know these people. You don't. You learn that incredibly quickly, and it's all in an environment of prosocial bonding.
How many times in your life do you know where a person can manipulate, cheat, lie, steal, and outright play on your emotions--and all of it can be considered prosocial engagement?
It is phenomenally therapeutic ... and if you're interested...
Retails for about AU$28 ... best played with about 7-8 people, playable up to 10. Games last about 2-3 hours depending on how much you quarrel and bicker and manipulative and chatty your group is and how many people.
This is actually one of the board games I would suggest to somewhat new board gamers, because it just amazingly highlights everything that this hobby can be in terms of beyond simply cardboard, beyond simply arithmetic, and related purely on the basis of human cunning, duplicity, and interrogation.
-------
[h4]Because it's actually cheap ... for what you physically get... and amazingly socialist...[/h4]
The thing is, boardgames inherently bring people together. And they get people invested. And that investment is paid for often in the smallest of boxes and pricetags. The playstate is almost always shared. Even in local co-op or lan videogaming you tend to have dividers that totally separate you from your friends. Now sure you have hands of cards that are secret. Sure you have some mysteriesin hidden rolegames. Sure you have dividing screens in Captain Sonar... but the playstate is still entirely open in a way that you can't really get when you're staring at a monitor.
Moreover ... everyone contributes stuff to its total enjoyment. The more everyone invests, the more the entire group gets out of it.
See I was the person that bought our group's copy of Gloomhaven. I'm the one that keeps everybody's sheets, and envelopes, and our collective journey's changes to the city and event decks, and the items we've unlocked ... all of that. I willingly paid for the investment of time we put into it is what makes it special and beautiful and like a big box of memories. Some of which that we haven't even unlocked yet.
Certainly there are games that, oddly, I 'bought for myself' ... like the phenomenal Mage Knight.
Trust me, the best solo board game in existence, and proof that board games need not have to have other people.
If you do get it, definitely get The Lost Legion expansion ... and only after that if you've played it to bits get the Tezla and Krang expansions.
It says 1-4 (5 with Lost Legion) player but ... look, this game is fucking hard to learn, to memorize, and to keep on your toes with. And it's incredibly hard to teach, and it requires two to three playthroughs to get good at it, and turns take forever. Look ... 2 players at most, and only ever co-operative, and only if you seriously want to have a heavy number-crunching, heavy RPG/persistent deckbuilder/exploration game.
But I will say this game is amazing. There's supposedly a brand new 'Ultimate Edition' version of the game that has everything, but it will retail for AU$183 ... and for that price you can buy Gloomhaven. Which is a tough sell given that Gloomhaven is best playable with 3-4 players, and you can even play it solo (unrecommended, but you can).
It is a masterful solo-playable board game, however. It's Vlaada Chvatil, of course it's going to be good. Well ... you know ... I actually hate Through the Ages, but you can't always be expected to make a great board game, can you?
There are games in board gaming that can just be your guilty secret(ish) pleasure that you can break out.
The thing is, boardgaming to me is more than that.
Boardgaming is that beautiful feeling that you get with you and a group of good friends, or perhaps only one friend who feels like some Android: Netrunner (the best head-to-head game out there), break out a new game that you bought. And you can share it. It's a mysterious or familiar toy chest that the true value is you're all kids playing with it, together.
With board games you have to consider that all of us contribute these games. When all of us bring all these weird and wacky games to the table .... suddenly that economy of space isn't too bad.
The one person that bought it and brought it over will be happy, because it's like a gift they bought for the group and everybody is having fun and you're all bonding over colourful unicorns ... and murdering them ... while protecting your own colourful unicorns ... and who can say 'no' to that?
It is precisely like a gift. That everybody brings something eventually. Even if it's them simply being a GM for a couple of sessions of a tabletop RPG that people already own (not technically board games, but whatever).
It's like everybody sharing a gift that might not cost much ... but you will all be able to play with it, and build experiences. Whether you're well off or you're not. No one will mind and they're simply happy that you can share in the moment of unwrapping something new, and colourful, and shiny, and all of it you can share in. And probably doesn't cost as much as the mid-game snacks you bought for the night.
And that's pretty magical on its own. Unicorns or not.
------------
So breaking that down. What do you reckon about my three thoughts for why boardgaming is still growing and why it's even outpacing the individual game longevity of its videogame counterparts? Let us know what sort of board games your groups like to play every weekend or fortnight. What's your 'bread and butter' games that bring all your friends to the table?
So at the close of 2017 the board gaming scene recorded its best sales yet and projections look good ... numbers of people playing keep on increasing. Board game cafes are a 'thing' now all over the place, and there doesn't seem to be anything mitigating the flood of quality games at prices that are actually affordable compared with pre-inflation adjusted figures of the pre-2010s and prior.
In fact the board game scene, despite requiring groups of players to get the most fun out of it, is aging faster than videogames. In an era where Skyrim keeps getting released to record sales on a bajillion different platforms, board games seem to grow older faster.
Which seems like a shock to me, but now that I think about the playing habits with my gaming group it starts to make a hell of a lot of sense. Games from only 5 or 6 years ago are considered 'ancient' and the rate of evolution in the scene leads to an ever fewer handful of board games, compared to the mountains of relatively new games coming out, that routinely get broken out that we play in comparison to the monumentally stupid consumption cycle of what are in truth incredibly large products for how often they get playedfor the most part.
Seriously... board games are big business and require a shit load of space. Unlike Steam where you can have literally thousands of games at a fingertip and with a simple internet connection, you can't really do that with board games... and when you throw on expansions to increase their life cycle it's kind of silly. I have a storage rental agreement, and then I legitimately thought about and realized just how scary it is how packed they are with board games in comparison to other stuff I have in it.
That I will only break out maybe 1 or 2 more times if I'm lucky.
I can't think of anything more bourgeois...
So why the hell is this trend growing?
I mean so many of them are bigger than your standard ATX computer case in contents ...
Gloomhaven ... brilliant game. Weighs 10 kilograms--of cardboard and plastic. And it's got an expansion coming up soon! That'll be great. I mean my board gaming group are currently only 20 scenarios in, still haven't discovered what's in most of the boxes ...even though I've played the campaign before half way through with another group. In fact I was thinking about writing a review for it on the forums and kind of analyzing why the hell such a combat system that is so elegant, and its systems so nuanced, not in any computer game!? It is a ridiculously good combat system, with a ridiculous amount of player customization, with a ridiculously big campaign, with a ridiculous amount of content.
Why aren't computer games like that?
Seriously ... you can go through the campaign, and discover stuff that other players will never find or they will have found within the first couple of scenarios. Entire 'lost' scenarios, entire classes ... and all of them are mysterious because they come in their own little envelopes full of cards and tidbits that you don't know exactly what you're getting until you complete certain things and get to unlock them!
It's great-- okay, look ... when I get some free time I'll have to write up a one part review-2 parts why the hell do computer games not have this level of sheer fun and mystery and complexity and nuance and yet actually ixnay the all too frequent insane amounts of randomness in computer games or tabletop RPGs?
Why can't computer games be this smart!? Gloomhaven retails for a pretty figure, but how much stuff you actually get it beats any computer game on the market when you include all of its things its gives you, and its ideas, and its gameplay... Oooh!
But regardless, if you're skeptical go check out a review. People love it. And you'll either get why or won't, but you will see my point when you check out its components, and game rules, and little nuances, and its gameplay mechanics, how initiative works, how it handles its own self-contained timer system of how long you can be someplace... Seriously, why aren't computer games this good?
That's neither here nor there, but it does lead me to the actual thrust of my point and why board games aren't losing any steam.
I live in a studio apartment and frankly it is unhealthy the fact that I have a pallet of games here that I could possibly hurt myself if they collapsed on me while digging out that trusty Mage Knight because I'm kind of bored and want a solo RPG with partial deckbuilder mechanics as you play, and exploration, to wile away three hours of my life because ... I have nothing better to do, kind of sad right?
So what is it about this hobby that seems to have dug its claws into people's minds over the past 10 years and seemingly won't be able to be removed without possibly doing some psychological damage?
Seriously, are we mad? Like the economy of space alone is -- shut up! Don't think like that.
I'm going to tell you why you shouldn't from a person with literally nothing better to do than tell you my thoughts about this hobby and why I think board gaming will continue this pace for as many years as humanity has still on the clock before total societal collapse.
---------
[h4]Because it's actually cheap... for what you physically get ...[/h4]
Now it took me a while to figure out precisely why I felt this way, but at the same time all the other thoughts that I had written above should tell you it's not, right?
But it is actually surprisingly cheap.

A brilliantly simple game, costs next to nothing for a table of up to 8 good friends (best played with 4/5) to just ... play and play and play. It's unfair, only mildly cerebral, with a persistent puzzle of how to manage emergent gameplay thrown in. Straddles the cute, macabre and the devious. And it's easy to tell who's winning, and who to focus on and be a colossal, unrepentant bastard to.
And I guarantee you, simply because it's still on the table when you're done with it that you'll be smiling and either you or one of your friends will say; "Okay, okay ... I know what I'm doing now... I'm comfortable with another round if anyone's game?"
And you'll all agree...
Over some mugs of warm tea and coffee. And biscuits ...
Okay, you can see my avatar. It was me. I bought it. I was that person. But legitimately we played it as just a game night 'opener game' three times before getting into something meatier. And that's not much of a price tag when you consider that we've played it some more since then. And we plan to play it again sometime.
Think of it as clothing. A beautiful chiffon number that you might pay 20 times as much for, wear twice maybe, and then just sort of have it sitting around? It's not that bad and it's possibly the cheapest socializing event you can have. You spend just as much not even on a handful of drinks at a club. And that's not including the taxi ride.
And how many social activities can you think of where everyone is comfortable you kicking off your shoes, in denim shorts and a tee, laughing and getting to know (or remember) just how big an arsehole your friends can be in a game of Archipelago or Gloomhaven?
Unstable Unicorns ... pretty darn fun and frenetic game night 'opener' game ... Retails for about AU$28. There's a kickstarter currently on for its big release of the Controland Chaos base games coming out soonish, check it out if you're interested.
You'll have fun. It's not a fantastic game by any stretch, but it's low investment yet still strategic fun, you get a fair amount of stuff, rules are dead easy, and you get murderous, magical unicorns in a box.
Perfect way to get those minds warmed up for more weightier, heavylifting board games.
[h4]Because it's actually cheap ... for what you physically get ...[/h4]
Now this isn't a universal, cover all type of critique by any measure because you do have the type of board gamer that just wants to win. And fair enough, winning is important ... but if you're like me you're most an extrovert. You like hanging out with other people. The problem is that you want an intimate night with people that doesn't involve make up, doesn't involve expensive drinks, doesn't involve a taxi ride at 3AM, doesn't ... starting to see the picture here?
If you slide towards the extroverted spectrum like me--and 70% of humanity--board games can offer that in amazing degrees of variation that rely on wit, and cunning, and duplicity, and channeling your inner sociopath. Everybody has one.
Board games will give you a licence for you to exercise all the worst aspects of human nature beyond physically hurting someone ... and you all have a licence to do so.
There are board games out there where you will win not because you're better with numbers or strategy, but simply because you are a phenomenal liar and able to laugh when you have crushed all the little fevered dreams of the person sitting right next to you that have invested all their brain power to claw their way back into the game.
You will learn things about your friends you never knew about them until you play a board game. Like how they can look you in the eye, lie to your face, and then smile as they tear you apart. And these are people you thought you knew for years.
And what other environment, and what other past time, would this be socially acceptable? Never-hopefully.
You will discover that there are CIA super spy material in your gaming group as soon as you whip out a copy of Resistance-Avalon. They will have won not because they're the smartest with numbers, merely because they're brilliant manipulators and stony-faced liars, that will worm their deceptions into your brain and destroy every hopes of winning as a team that you had.
And none of this sounds appealing because in a way, it's not. But at the same time it is because it's a licence to channel your worst impulses. You only think you know these people. You don't. You learn that incredibly quickly, and it's all in an environment of prosocial bonding.
How many times in your life do you know where a person can manipulate, cheat, lie, steal, and outright play on your emotions--and all of it can be considered prosocial engagement?
It is phenomenally therapeutic ... and if you're interested...

Retails for about AU$28 ... best played with about 7-8 people, playable up to 10. Games last about 2-3 hours depending on how much you quarrel and bicker and manipulative and chatty your group is and how many people.
This is actually one of the board games I would suggest to somewhat new board gamers, because it just amazingly highlights everything that this hobby can be in terms of beyond simply cardboard, beyond simply arithmetic, and related purely on the basis of human cunning, duplicity, and interrogation.
-------
[h4]Because it's actually cheap ... for what you physically get... and amazingly socialist...[/h4]
The thing is, boardgames inherently bring people together. And they get people invested. And that investment is paid for often in the smallest of boxes and pricetags. The playstate is almost always shared. Even in local co-op or lan videogaming you tend to have dividers that totally separate you from your friends. Now sure you have hands of cards that are secret. Sure you have some mysteriesin hidden rolegames. Sure you have dividing screens in Captain Sonar... but the playstate is still entirely open in a way that you can't really get when you're staring at a monitor.
Moreover ... everyone contributes stuff to its total enjoyment. The more everyone invests, the more the entire group gets out of it.
See I was the person that bought our group's copy of Gloomhaven. I'm the one that keeps everybody's sheets, and envelopes, and our collective journey's changes to the city and event decks, and the items we've unlocked ... all of that. I willingly paid for the investment of time we put into it is what makes it special and beautiful and like a big box of memories. Some of which that we haven't even unlocked yet.
Certainly there are games that, oddly, I 'bought for myself' ... like the phenomenal Mage Knight.
Trust me, the best solo board game in existence, and proof that board games need not have to have other people.

If you do get it, definitely get The Lost Legion expansion ... and only after that if you've played it to bits get the Tezla and Krang expansions.
It says 1-4 (5 with Lost Legion) player but ... look, this game is fucking hard to learn, to memorize, and to keep on your toes with. And it's incredibly hard to teach, and it requires two to three playthroughs to get good at it, and turns take forever. Look ... 2 players at most, and only ever co-operative, and only if you seriously want to have a heavy number-crunching, heavy RPG/persistent deckbuilder/exploration game.
But I will say this game is amazing. There's supposedly a brand new 'Ultimate Edition' version of the game that has everything, but it will retail for AU$183 ... and for that price you can buy Gloomhaven. Which is a tough sell given that Gloomhaven is best playable with 3-4 players, and you can even play it solo (unrecommended, but you can).
It is a masterful solo-playable board game, however. It's Vlaada Chvatil, of course it's going to be good. Well ... you know ... I actually hate Through the Ages, but you can't always be expected to make a great board game, can you?
There are games in board gaming that can just be your guilty secret(ish) pleasure that you can break out.
The thing is, boardgaming to me is more than that.
Boardgaming is that beautiful feeling that you get with you and a group of good friends, or perhaps only one friend who feels like some Android: Netrunner (the best head-to-head game out there), break out a new game that you bought. And you can share it. It's a mysterious or familiar toy chest that the true value is you're all kids playing with it, together.
With board games you have to consider that all of us contribute these games. When all of us bring all these weird and wacky games to the table .... suddenly that economy of space isn't too bad.
The one person that bought it and brought it over will be happy, because it's like a gift they bought for the group and everybody is having fun and you're all bonding over colourful unicorns ... and murdering them ... while protecting your own colourful unicorns ... and who can say 'no' to that?
It is precisely like a gift. That everybody brings something eventually. Even if it's them simply being a GM for a couple of sessions of a tabletop RPG that people already own (not technically board games, but whatever).
It's like everybody sharing a gift that might not cost much ... but you will all be able to play with it, and build experiences. Whether you're well off or you're not. No one will mind and they're simply happy that you can share in the moment of unwrapping something new, and colourful, and shiny, and all of it you can share in. And probably doesn't cost as much as the mid-game snacks you bought for the night.
And that's pretty magical on its own. Unicorns or not.
------------
So breaking that down. What do you reckon about my three thoughts for why boardgaming is still growing and why it's even outpacing the individual game longevity of its videogame counterparts? Let us know what sort of board games your groups like to play every weekend or fortnight. What's your 'bread and butter' games that bring all your friends to the table?