Phoenixmgs said:
Fallout is such a horrible board game, I've played it twice and it's so horribly meandering. You can't even shop in the game without getting the right card. The way combat and skill checks work is such a crap shoot and leveling up doesn't even feel like you got any better even if you got the right letter(s) in SPECIAL for your stuff. Your right that it feels like a Bethesda made game.
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Through the Ages has a new edition that's a couple years old now vs the 2006 edition (which I never played). I know they definitely tweaked some military aspects via a friend but that's really all I know about the original. I just played Terra Mystica twice for the first time within a couple weeks. I like it but I feel like it'll play too similar over many repeated plays where I basically did the same thing both plays with taking advantage of my race's ability was the only difference. The new 4th edition of Twilight Imperium is so much better than 3rd edition with the streamlining of the skill trees and the much better politics.
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The Internet and crowd funding probably helped boardgaming a lot due to companies probably not seeing that there's a market much like AAA video game companies with horror games and indies bringing them back.
I will say this, at least it tried? I played it once but I feel like it doesn't really do anything as good as Mage Knight. Fallout tBG feels like one of those games that you could probably like in one or atbest two playersituations, butI feel like the Chvatil classic just kind of outclasses it in everyway. Which is a shame. I wanted to like it, but after basically stumbling over the same four hexes for a hour and just utterly failing because dice and a combination of not knowing what I'm actually really supposed to do in the cluster of mess. There's just so many good quality adventure rpg board games out there. And even the price tag isn't that appealing, even though admittedly youget a good amount of content in there. Like 60USD ...
Like compare it to Grimslingers. Yeah, completely different game ... but if all you're doing is predominantly buying it for the theme of an adventure with rpg mechanics... there's better options out there. Grimslingers is half the price and it's pretty good solo and with a small group of players.
Terra Mystica is pretty simple, but there is a calm and methodical appeal to it I find but yeah, I can see that happening. Agricola provides a little more stress and stimulation... the only problem I find with games like Agricula is that you're effectively playing two board games. But I'll reserve that commentary for why I just felt lost with Trajan... Not tosay I think Agricola isbad, I liked Agricola ... it's nice to just build a thing ...
Haven't played Caverna, so would you suggest it if you already have people who know Agricola andare already comfortable with Agricola?
As for the internet, that is certainly a valid critique. Then again on the flipside it took us forever to get into the online 'backing scene'. Where people and artists with a good concept of a game could just say; "Hey look, we don't want to get a bank loan with interest. Instead we'd rather get a 0% interest loan in exchange for future copies ... you interested in these mechanics? With
x money you will get
y stuff."
Which works perfectly for what is fundamental a physical property. Something that you'll actually get in your hands and quite literally drop on a table.
I actually don't really like standalone deck-builders much at all. I hate Dominion and I haven't liked any of those Legendary games either. When it's just one mechanic in a bigger game, I can dig it but the only standalone deck-builder I like is Baseball Highlights 2045.
Ahhh, nvm ... uness you really, really dig bluffing, a little randomization, and player coflict, and various other mechanics in tandem with the stock standard Dominion style game... you won't like Arctic Scavengers.
We have one guy in the group that really loves Trajan and he roped a couple people into playing just yesterday in fact. It's an alright game, the movement mechanic is the one interesting thing about the game. It's just overly bland and I still don't even know what the theme is really. The guy that likes is a retired detective named Bonesteel (no joke). Champions of Midgard is basically viking Waterdeep with PvE combat. The expansion for it is really good because you collect warriors (dice) and bad rolls can obviously have you lose said warriors and the expansion gives you stuff for dead warriors so the game is less roll dependent, and there's actually times when you want to lose warriors to get specific things.
I ... yeah? Okay, coming into this a bit hard I just found myself a little bit lost to be honest. Effectively the person that tried to teach me Trajan treated it as if I was playing two different board games. And I get why he was doing it. I think it's a game youneed to treat as a job to be good at. Like corresponding Trajan tiles with your 'cala movement, to score VP if you perform that action, so you're calculating how to do that and ... well and it might take you you two or three turns for that scoring plan to come to fruition and you get.... 6 more VP you otherwise wouldn't get.
And that's just one thing with a corresponding board plan with a complex little future planning, ontop of that watching how someone else used their 'cala tokens, to the5 different minigames going on above.
And the thing is it's one of those situations where if you're new or not 100% with it, you're merely reactive ... and if you're merely reactive you'll
get gutted. And it's one of those games you just know someone will have likely won by the second quarter.
And you combine this with effectively the means of someone who islearning the game moving at a reduced tracker speed, whereas someone familiar with it blitzing ahead and then speeding up the tracker progress on top to quantify and magnify the impossibility of you even pretending to be able to make a comeback, it's like a licence to
destroy people.
You end up in a situation where you're haemorrhaging VP just because you need that one extra turn but, nope ... they knew that as well,
so you don't get it.
It reminds me of
Seasons if you've played it. I like that game because at least the time passage is democratic, and you can hate draft that dice.
And that's ... look, if you're familiar with a board game you'll probably win. But at least the other person feels like if they were merely more familiar with the game they
could have won ... with Trajan, you get
destroyed if you don't know what you're really doing ... and you're not sure if it's because
you're stupid or simply still trying to get to grips with the game.
If you have a new player in your 4 player group ... they're just going to sit there
being destroyed. And always getting less VP than other players. Always never making the most of the Trajan tiles, they will be the last people to send ships out... at best the only bit of the gamethey will feel like they have power over is the 'cala bits and the
round tracker. Even then, both the former and the later, they still won'tfeel like they did anything
good enough. They never once felt capable of a
brilliant play even in the midst of so many failures to eke out every VP.
And that's an awful feeling. At least with games like Archipelago there's bickering, and alliances they can make, and because of the hidden roles/win conditions they might have definite win conditions they feel they could have made if only they had just a little bit more leeway. It's a legitimate tactic in Archipelago to simply build stuff so you're not
the last person with the least of that thing everyone else seems to have built. That's a legitimate tactic. You still won't likely win, but you may still challenge someone to up their game, or concentrate on things they didn't want to have to.
This is one of the things I actually like about a bit of conflict. As the aforementioned Seasons, there are opportunities for a new player to get in your way. To earn a bucket load of crystals...
or by truly denying you yours... which is similarly victorious in its own way.
That's when a player feels some form of control.
And Season's 'randomness' of the dice isn't actually as bad as Trajan's commodities deck. So I feel like in a way it's a better
type of Trajan than Trajan will ever allow players of mixed experience to actually get to grips with. And the artwork is glorious, everything is colourful and fun, and you have more direct control over all of your stuff to build your very blatant engine. And you can easily explain it to another player.
So they always feel involved, and feel like they're a part of the game, and that no one can just ignore them, and that they actually contribute by their own power to the gamestate. And that's surely what every new gamer should get to feel, right? They'll still lose, but they'll know exactly why and they might even win next time, which means you can never truly discount them. And they'll always be a thorn and they'll
always be directly involved.
Trajan ... the first time you play it, it merely calls you a fucking idiot. And you're never sure when as a new player where exactly you could have been more efficient. Sure, you can say; "I'll be the first person to put a legionnaire up here...." But that would never have earnt you enough VP to win, anyways.
And there's like, 4 or 5 other minigames you have to play, plus your board on top of it, and everybody else is looking at everybody's other boards, and it feels like you're a sacrificial lamb at the table and the best you can do is merely get in way somehow ... or just singularly fixate at your own gamestate
and still lose because you haven't actually been watching how other people manage their boards and learning how they playtheir game from them and guesstimating what they're going to do next.
I feel like Trajan is a game you play with everybody who just
loves Trajan ... putting it simply.
As I was saying before; "I want to be better at Trajan. I feel like I should. But I know I won't be."
That's basically as best as I know how to sum it up as. Trajan is calling me stupid, and I feel like I should prove it wrong, but I don't know where to start to competitively play it at a level where I can legitimately challenge people who are good at it. And you know, that's fair. I've met chess players who have removed their queen and still beaten me. But then again, Fischer-timed chess doesn't take 2 hours to play. And I feel like I know I can get better if I keep playing. I will force that player to play with their queen, and I did.
And that's a victory even if I lost. I forced them to up their game. I didn't get that playing Trajan. Which is problematic to me... and I get that sort of hard euro style game does tickle someone's fancies (like your friend) ... but for me, I kind of want the licence to just attempt to
stop someone if I think they're getting too far ahead.
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Waterdeep + PvE fights sounds like fun. And if there is a level of randomness in fights, that expansion sounds like a good way of mitigating the pain of a bad roll, I suppose? Yeah, colour me interested. This Saturday I'll ask if anybody has a copy.