FoolKiller said:3. Thou shalt not have context sensitive buttons in scenarios where you have more than one context to use
I find this to be greatly irritating in many cover shooters such as Gears of War and most recently Spec Ops. If I need to do things quickly then I can't waste time to figure out what the button does. This was really bad in Spec Ops where the A (X if you play PS3) button was sprint, hug wall, slip out of cover and heal your teammate. This worked well in the tutorial since they only ever wanted one thing from you, but when you are trying to run to cover and you stop, stand up, and heal your downed moronic monkey teammates who hop around in the middle of battlefield like dancing retards, and you subsequently die for this action it is unacceptable.
Eh... when I get knocked out in a Brawl tournament just because my character forgot how to put one foot in front of the other, and tripped right into someone's smash, I don't care, it's broken and the person that implemented it should be fired. If wash dashing was that big of a problem then try to actually solve the problem, not make more.NameIsRobertPaulson said:Tripping was included in Brawl for a VERY good reason: It prevents Wash Dashing. Since in Melee, you could use Wave Dashing to gain a huge advantage over the other players, and it was abuse of the physics engine.Zepherus14 said:SNIP
Seriously, let me map my own facking controls. I don't want 4 "control scheme" options, I want to pick what buttons do which things. I can do it on all of my old-school PC games, why can't I do it on my consoles and some of the newer games?FoolKiller said:9. Thou shalt allow customisation of controls
For fuck sakes, its 2013. Let me set up the controls the way I like it. EA in particular, I don't want to use the second analog stick to shoot in hockey. It worked better with the buttons. Let me use them already. This is why I only ever buy your hockey games for $5 used anymore.
I could go on but I'm tired of typing...
Oh yeah I remember that badge. The easiest impossible badge at that time, and should still be probably.Anathrax said:*snipped*
beat me to it.Beat14 said:Hm, it might not be a holy rule of gaming, but it seems pretty important to me, and that is when enemies can hit you through a wall not because their weapon allows for it. My example of this would be dark souls, I doesn't happen often but the few times I've died from being hit by a silver knight through a wall I can remember compared to countless other deaths I have had.
Odin Sphere.MiskWisk said:What game did that?