Praelanthor post=9.72673.768712 said:
Space Spoons post=9.72673.768703 said:
I've never understood the argument that going for the casual gamer's buck is somehow ruining the industry. More money = more/better games. It's as easy as that.
Maybe Spore didn't turn out to be as hardcore as you might have liked. Well, look at it this way: With all the money being pumped into the industry from it's popularity, there's bound to be a more hardcore game of a similar style produced at some point. A Spore 2.0: Dash Super Hyper Fighting Championship Edition, if you will.
Side note, that was possibly the longest sentence I have ever read. Punctuate, dear boy, you'll run out of breath.
my point is if ur gonna make a game for casual gamers say so dont say one thing and do another i remember watching spre when it was in development seeing an underwater creature stage additional systems in the editors deeper more complex space stage... so on and so forth
On that point, I agree with you. From everything I heard about Spore, I was expecting it to be some huge, epic masterpiece that changed the way we looked at gaming forever.
Clearly, this wasn't the case... But I think this could be said of any game that sees a development period of a few very highly publicized years. Just look at Too Human/Star Wars: The Force Unleashed/Assassin's Creed; We read about them for years, about all the changes and innovations they were going to bring to the industry, and about how we were going to have to wait just a little longer to actually play them. By the time they came out, our expectations had been built up to a point that no game could actually measure up.
Spore was just as guilty of this as any other. Still, though, I don't see the harm in going after the casual demographic. After all, they tend to have fat wallets, the better to purchase multiple copies of Wii Fit.