There's a heated debate amongst gamers regarding the easy/hard difficulty options that games offer. Many "core" gams argue that modern day games are far too easy compared to what they were before gaming became a mainstream media. Game developers argues that they have to appeal to a wider audience in order to achieve projected sales for the game to even become successful.
I wanted to share my thoughts and ideas with you fellow Escapist wether you call yourself a "core" gamer or not.
I think the main problem of being an experienced gamer ("hardcore"/"oldschool" gamer or whatever you want to call it) is that whenever I play a modern day game I feel that the harder difficulty level in most games have been shoehorned in; as to say it has been added as an afterthought.
Here's an example:
One of my favourite games of all time is Far Cry 1 for PC.
When you play that game on the hardest difficulty setting (I think it's called "Realistic Mode") the game doesn't spawn MORE enemies on the map. In fact the damage output (last time I checked) the enemies had, their HealthPoints(HP) are identical as Normal. The game however makes the far more aggressive, they look for your harder when you hide and they call for backup and are more alert to your movements than before.
If I were to play a spunkgargleweewee the only thing playing the game on the higher difficulty setting would do is to add more enemies that deal more damage and the only method they have of dragging you out of cover is by spamming you with more grenades than before and the second you expose the slightest pixel of your body out of the cover they will instantly hit you with bullets. The difficulty added when playing it is artificial and not real. It's been added as an afterthought rather than being a part of the game dynamic.
That's not to say that Far Cry has its share of flaws and bullshit when it comes to enemy AI, it certainly has but I cannot help but feel that the added difficulty related to the enemy AI feels way more "organic" rather than cheap and artificial.
It seems to me that my favourite games have been designed with the harder difficulty level in mind and that modern day games have been designed with the easy difficulty level in mind and the harder difficulty setting added as a complete afterthought with no real impact or believability.
They are countless examples of games where this is evident - at least in my opinion but I'll mention this example to get the point across.
Do you people feel the same thing with modern day games and if so which examples can you mention where the higher difficulty level felt genuine and not entirely artificial?
Cheers.
I wanted to share my thoughts and ideas with you fellow Escapist wether you call yourself a "core" gamer or not.
I think the main problem of being an experienced gamer ("hardcore"/"oldschool" gamer or whatever you want to call it) is that whenever I play a modern day game I feel that the harder difficulty level in most games have been shoehorned in; as to say it has been added as an afterthought.
Here's an example:
One of my favourite games of all time is Far Cry 1 for PC.
When you play that game on the hardest difficulty setting (I think it's called "Realistic Mode") the game doesn't spawn MORE enemies on the map. In fact the damage output (last time I checked) the enemies had, their HealthPoints(HP) are identical as Normal. The game however makes the far more aggressive, they look for your harder when you hide and they call for backup and are more alert to your movements than before.
If I were to play a spunkgargleweewee the only thing playing the game on the higher difficulty setting would do is to add more enemies that deal more damage and the only method they have of dragging you out of cover is by spamming you with more grenades than before and the second you expose the slightest pixel of your body out of the cover they will instantly hit you with bullets. The difficulty added when playing it is artificial and not real. It's been added as an afterthought rather than being a part of the game dynamic.
That's not to say that Far Cry has its share of flaws and bullshit when it comes to enemy AI, it certainly has but I cannot help but feel that the added difficulty related to the enemy AI feels way more "organic" rather than cheap and artificial.
It seems to me that my favourite games have been designed with the harder difficulty level in mind and that modern day games have been designed with the easy difficulty level in mind and the harder difficulty setting added as a complete afterthought with no real impact or believability.
They are countless examples of games where this is evident - at least in my opinion but I'll mention this example to get the point across.
Do you people feel the same thing with modern day games and if so which examples can you mention where the higher difficulty level felt genuine and not entirely artificial?
Cheers.