"The Citizen Kane of Gaming" An Editorial

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Overusedname

Emcee: the videogame video guy
Jun 26, 2012
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Special Episode time yay! This is a big shift for me, but don't worry, normal episodes are still coming. In this episode I deconstruct the problem with labeling random games 'Gamings Citizen Kane Moment'. It conveys a lack of understanding of various topics. Let's talk about this.



Dicussion is always welcome, as is feedback and support. Yay.

If you like funny, lighthearted stuff, check out a recent episode on my gameplay channel here:

 

War Penguin

Serious Whimsy
Jun 13, 2009
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You... need to make more editorials. Because this is really fucking good.

It's funny, all of my friends who are really into movies tell me that Citizen Kane is really good on a technical level. And that's all they tell me. Now these are the smarmy and more sarcastic friends, but they're the ones with opinions that I trust the most. And while I have still yet to see this movie myself, I always giggle whenever I hear this overused term. I don't think it should mean that it has a damn good story, which from what I understand is what The Last of Us has. And that's what it seems that reviewers keep making this term mean. I feel like it needs to refer to how it tells that damn good story.

Also, as a side note, I'm glad you listed Ocarina of Time and Half Life as examples of Citizen Gaming. I always wondered why Ocarina of Time is remembered more than Majora's Mask. Now I understand. :D

Also also, The Escapist really aught'a feature yo' ass. Particularly this video. Seriously. Do it, Escapist. Do it now.
 

Overusedname

Emcee: the videogame video guy
Jun 26, 2012
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War Penguin said:
You... need to make more editorials. Because this is really fucking good.

It's funny, all of my friends who are really into movies tell me that Citizen Kane is really good on a technical level. And that's all they tell me. Now these are the smarmy and more sarcastic friends, but they're the ones with opinions that I trust the most. And while I have still yet to see this movie myself, I always giggle whenever I hear this overused term. I don't think it should mean that it has a damn good story, which from what I understand is what The Last of Us has. And that's what it seems that reviewers keep making this term mean. I feel like it needs to refer to how it tells that damn good story.

Also, as a side note, I'm glad you listed Ocarina of Time and Half Life as examples of Citizen Gaming. I always wondered why Ocarina of Time is remembered more than Majora's Mask. Now I understand. :D

Also also, The Escapist really aught'a feature yo' ass. Particularly this video. Seriously. Do it, Escapist. Do it now.
Thanks, I'm glad people are enjoying the new style. I'll definitely make more videos like this amongst my normal stuff. And I agree, and I kinda think we're still a little too insecure about the whole 'Are games art?' thing. I think we don't need to acknowledge that 'debate' anymore.

And that would be awesome. Since I'm still in college and run two channels, I'm not sure I can do weekly vids yet, but I'd love to work for this site or something like it one day.
 

False Nobility

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Jul 29, 2012
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Holy crap....More of this. This is amazing. It was simple, but some of your best stuff yet. You really know games man.
 

Mr Dizazta

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Mar 23, 2011
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As somebody who is a game design student, I do agree with a lot of your points you bring up with comparing The Last of Us with Citizen Kane, especially in the regrades to people treating the video game medium as inferior to the cinema. I do not like the way that current games journalist just throw around calling a game the Citizen Kane as much as I hate how the current games industry throws around the buzzword, "cinematic." The term bugs me mostly because it is admitting that cinema is superior to games, which in my opinion neither is superior. Each form of media has its strengths and weaknesses in conveying its message; may it be paintings, sculptures, music, literature, comics, cinema/television, and video games. Although I previously said that no form of media is superior, I do give a slight edge to video games because it does have the same qualities that cinema has such as the combination of the various art forms in order to convey its message to the viewer. However, games are slightly superior in regards to the active participation of the viewer(in which this case is the player).

Also I consider Spec Ops: The Line to the the Citizen Kane of gaming currently.
 

Casual Shinji

Should've gone before we left.
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Jul 18, 2009
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The statement "Citizen Kane of gaming" seems to be used only by the non-gaming press for all those people who still view gaming only as juvenile indulgence. I've read a good number of reviews for The Last of Us and I haven't heard any of them utter this particular phrase. I also haven't heard them claim it was innovating either. And it's not why the game got praised at all.

It got the amount of praise it received because the individual components of the game - gameplay, level design, visual aesthetic, character, story, etc - come together beautifully to create a highly engaging experience. Also, its pension to be quite nihilistic, but no in the usual machismo sort of way.

It stuck its foot in the pudrid, stagnant pool that is the zombie apocalypse genre and came out smelling of roses.

Journey wasn't innovative either, that didn't stop it from being one of the most powerful gaming experiences I've had in years, completely worthy of the amount of praise it gathered.

So I really think people are granting this rather shallow phrase way more weight and substance than it actually has.
 

Morsomk_v1legacy

RUMBA RUMBA RUMBA RUMBA RUMBA
Jan 30, 2013
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I remember seeing this video yesterday, it was pretty good. Seariously, why arean't you featured on the Escapist already? Your content is really good and I would like to see more on a weekly basis, provided of course if you think are capable of that.

Anyways, great video, great talk about the subject of phrase "Citizen Kane of Gaming" make more videos, cause they are really good.
 

Overusedname

Emcee: the videogame video guy
Jun 26, 2012
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Morsomk said:
I remember seeing this video yesterday, it was pretty good. Seariously, why arean't you featured on the Escapist already? Your content is really good and I would like to see more on a weekly basis, provided of course if you think are capable of that.

Anyways, great video, great talk about the subject of phrase "Citizen Kane of Gaming" make more videos, cause they are really good.
Thanks yo, I plan on making more like this, since they're a bit easier than my normal stuff.
 

verdant monkai

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Oct 30, 2011
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The citizen Kane of gaming is The legend of Zelda Ocarina of time because Yhatzee invented the phrase whilst talking about it.
 

Fox12

AccursedT- see you space cowboy
Jun 6, 2013
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Overusedname said:
Special Episode time yay! This is a big shift for me, but don't worry, normal episodes are still coming. In this episode I deconstruct the problem with labeling random games 'Gamings Citizen Kane Moment'. It conveys a lack of understanding of various topics. Let's talk about this.



Dicussion is always welcome, as is feedback and support. Yay.
Hmmm. I would agree with this, for the most part. It was a really well made video. However, I don't think any of the examples given came anywhere near Citizen kane, especially not Half Life, which comes nowhere near the necessary quality. Ocarina of Time would be best example given, but I don't think it has anywhere near the symbolic power necessary to call it the Citizen Kane of gaming. It was visually stunning and even hold up today because of art direction. All the examples given were trend setters, yes, but that's not enough. As the video said, everything in Citizen Kane was carefully constructed to convey meaning, which is easier to do when the creator controls the shots. I haven't seen many games that were able to have the visually symbolic impact necessary to compare it to Citizen Kane. Also, as the video also mentioned, Citizen Kane was important because the visual style did things that couldn't be done with theater, thus separating it from another genre. It was literally genre defining. Thus a game that is indicative of film cannot be genre defining. It has to actually separate games from films, and do things films can't This is happening now, but I don't think we actually have that masterpiece yet.

Now, there is one game that could be a contender for the role of "Citizen Kane" of gaming, and that would be Silent Hill 2. Much like Citizen Kane, every single shot was deliberate, and filled with an incredible layer of meaning. Every single aspect of the game, everything, was built around progressing the story and developing the character. The environments were all reflections of the characters psyche, and all the monsters had some sort of symbolic meaning. The dialogue was not necessarily Shakespeare, but there was very little of it, and every single word was dripping with meaning. Every. Single. Word. Nothing was wasted. Even the retrieval of items helped serve the story. The game was short, condensed, and small, allowing for an incredibly tight plot where all the fat was trimmed, leaving no unnecessary elements. Here are some examples:

When James enters room 205 of the apartment building, he sees a single mannequin nestled in the center of the room. Because of the fixed camera angles typical of survival horror at that time, the camera is clearly focused on the mannequin itself. The flashlight that you will use for the entirety of the game is nestled neatly on the chest of the mannequin. As a result the mannequin is the only thing illuminated in the room, which means the only thing the player can really see is the mannequin. Everything else is shrouded in total darkness. This is significant, because the mannequin is wearing the clothes of Mary, James's wife, whom he murdered. As soon as James retrieves the light from the Mannequin, he is attacked by a new monster that was hiding in the shadows, appropriately called the mannequin. The monster is very feminine, meant to represent his wife. We later see a scene where Pyramid Head is abusing a mannequin monster, presumably sexually. Pyramid head abusing the Mannequin seems indicative of James murdering his wife. Therefore the point of the flashlight is to illuminate the guilt that James feels, and the monster that is promptly killed represents James guilt. In fact, since all the monsters but pyramid head are female, and James is forced to kill many of them, every time James kills a monster is actually symbolic of him murdering his wife. Pyramid Head, the only masculine monster, actually represents James, which is why we see it kill other monsters. Even the most mundane actions in the game are symbolic.

There's a room with a dead body in a chair, sitting in front of a television. If you hack the game, you realize the body is actually the character model for James. At the end of the game James watches a video in a hotel room that shows him murdering his wife. Therefore, this room is foreshadowing the revelation to come. The body may have even been a suicide, which would then represent his guilt over murdering his wife.

Mirrors are a recurring motif. James is looking into a mirror when the game starts. Angela is looking into a massive mirror spanning the entire wall when James meets her the second time, and she's contemplating suicide. The mirrors represent the characters looking inside themselves. It's important to note that both characters have murdered someone, and feel guilty. It's also interesting that every time you save you stare into the characters face, similar to how he stared into the mirror. There are entire schools of thought about how this visual shot will draw you into the character psychologically, because their face takes up the entire shot, forcing you to look at them. It's extremely intimate, but somewhat uncomfortable. You'll see this a lot in Silence of the Lambs.

There is a room that is an entire bar in the cellar. Earlier in the game, James mentions he is a heavy drinker. When you reach the bar, it begins to flood, and James has to escape before he drowns. The message seems to be that he is drowning his guilt in alcohol.

The environments, enemies, and game play all work to tell the story, and symbolize multiple things. The fixed camera angles, similar to Resident Evil, were actually utilized to create unique "shots" in game, without taking control from the player, and allowed the developers to draw attention to certain details that were important. I've never played a game with this level of detail, and I would argue, though not perfect, and not even my favorite game, it is the closest we've ever come to a Citizen Kane of the gaming world.
 

Fox12

AccursedT- see you space cowboy
Jun 6, 2013
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By the way, amazing video, very insightful, I can't wait for the second one :)
 

Imp_Emissary

Mages Rule, and Dragons Fly!
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Overusedname said:
War Penguin said:
You... need to make more editorials. Because this is really fucking good.

It's funny, all of my friends who are really into movies tell me that Citizen Kane is really good on a technical level. And that's all they tell me. Now these are the smarmy and more sarcastic friends, but they're the ones with opinions that I trust the most. And while I have still yet to see this movie myself, I always giggle whenever I hear this overused term. I don't think it should mean that it has a damn good story, which from what I understand is what The Last of Us has. And that's what it seems that reviewers keep making this term mean. I feel like it needs to refer to how it tells that damn good story.

Also, as a side note, I'm glad you listed Ocarina of Time and Half Life as examples of Citizen Gaming. I always wondered why Ocarina of Time is remembered more than Majora's Mask. Now I understand. :D

Also also, The Escapist really aught'a feature yo' ass. Particularly this video. Seriously. Do it, Escapist. Do it now.
Thanks, I'm glad people are enjoying the new style. I'll definitely make more videos like this amongst my normal stuff. And I agree, and I kinda think we're still a little too insecure about the whole 'Are games art?' thing. I think we don't need to acknowledge that 'debate' anymore.

And that would be awesome. Since I'm still in college and run two channels, I'm not sure I can do weekly vids yet, but I'd love to work for this site or something like it one day.
Ah. To attend an Escapist Expo that has Overusedname as a site content creator.
Just a dream now, but who knows.

As I said before on Youtube; Thanks for the video!
=w= b
 

Overusedname

Emcee: the videogame video guy
Jun 26, 2012
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Fox12 said:
By the way, amazing video, very insightful, I can't wait for the second one :)
Thank you! And in response to your other comment, I actually do believe Ocarina has such a level of symbolic power, The first series I did was on that games subtext:

http://www.youtube.com/watch?v=g3Outv88FZc&feature=c4-overview-vl&list=PL259F47D4B6FA8555

Bare in mind, this is old, so my presentation is kinda...mixed in comparison.
 

SomethingWorse

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Sep 10, 2012
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Imp Emissary said:
Ah. To attend an Escapist Expo that has Overusedname as a site content creator.
Just a dream now, but who knows.

What he said! More of this awesome is required. Good luck man. Make it big.
 

Coolshark

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Jul 15, 2012
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I think we're in a very...insecure era of gaming. And while games aren't all that great nowadays overall, that doesn't cancel out the occasional work of art, nor does it change where we've been.

Good stuff dude, need more, like now. Also...Escapist Staff...have you...just not noticed this guy yet? Just...saying.
 

Overusedname

Emcee: the videogame video guy
Jun 26, 2012
950
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Coolshark said:
Good stuff dude, need more, like now. Also...Escapist Staff...have you...just not noticed this guy yet? Just...saying.
SomethingWorse said:
Imp Emissary said:
Ah. To attend an Escapist Expo that has Overusedname as a site content creator.
Just a dream now, but who knows.

What he said! More of this awesome is required. Good luck man. Make it big.
Morsomk said:
I remember seeing this video yesterday, it was pretty good. Seariously, why arean't you featured on the Escapist already? Your content is really good and I would like to see more on a weekly basis, provided of course if you think are capable of that.
Just a quick note to everyone recommending me joining, I'd love to, but I'm 90% sure I have to contact them first. I want to be sure I can put out content regularly (A new episode every 2 weeks is absolutely hopeless right now, let alone weekly). I'm still in college, and still have other responsibilities.

Sometime sooner rather than later, I'll give it a shot. I love this cite afterall.
 

Coolshark

New member
Jul 15, 2012
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Overusedname said:
Just a quick note to everyone recommending me joining, I'd love to, but I'm 90% sure I have to contact them first. I want to be sure I can put out content regularly (A new episode every 2 weeks is absolutely hopeless right now, let alone weekly). I'm still in college, and still have other responsibilities.

Sometime sooner rather than later, I'll give it a shot. I love this cite afterall.
Cool. Good luck man. Real life gets in the way, I get it. It's easy to forget you aren't all that old, heh.