The correct (aka less jerkish) way to combat used sales.

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EasySt17

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Dec 18, 2009
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Stall said:
RedEyesBlackGamer said:
It is content already in the game that they just locked. That isn't extra content.
Or it could be bonus content unlocked by buying it new, seeing as it isn't essential to the story or multiplayer. It isn't like locking out players from important quests or modes of play. Like the person you quoted said... it is all in the way you word it.

EasySt17 said:
the better way to combat used games is to make less shitty games...
What about when people buy good games used? How is the quality of a game any indicator of if you can buy it used or not?
I don't understand this argument...
In order for a company (that makes a profit) to attain a profit, it has to take in more money than it receives... so the end of this argument means...what is the equilibrium between a game you would pay for and a game that you consider good.
 

Hal10k

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May 23, 2011
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Irridium said:
They could do both.

And when plenty of big [http://www.gamesthirst.com/2011/08/08/david-jaffe-60-is-way-too-much-to-pay-for-entertainment/] industry [http://gamerant.com/skyrim-prices-director-todd-howard-games-expensive-benk-98773/] people [http://www.destructoid.com/electronic-arts-thinks-videogames-cost-too-much-i-know-how-weird-that-sounds-51989.phtml] think that $60 is too much, perhaps it's time to just reduce prices.
Though of course none of them will do it. God forbid one of them tries to do something about the problem. No, they're all content to not do anything, then ***** about it.

So yeah, kind of hard to feel sympathetic towards them when the people who do the most in this situation decide to not do anything. Then try to do Project $10 or something.

Oh, and Riccitiello said that in 2007. Over 4 years ago. And here they are with their own storefront, in the best position to make changes for the better, and instead they choose to still charge $60 for their games.

Reduce prices, pack in some extras, and see what happens.
I'm not saying that the price of games right now is fine and dandy. I'm just saying that dropping the price of new games wouldn't do anything to stop used game sales, since used game stores would just drop their prices accordingly.
 

RedEyesBlackGamer

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Jan 23, 2011
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Irridium said:
That would be the best idea. Just lower the price. But that will never happen without an industry crash.
CM156 said:
A really good one. Giving discounts on future DLC to consumers who buy new rewards them while not alienating used buyers.
viranimus said:
Yeah. I think Owyn_Merrilin put it best: if you are really in that much danger of used sales and you can't possibly compete with them then you deserve to go out of business. It is most telling because you only see triple AAA publishers pulling this stuff and complaining. I don't see indie developers acting like this.
Sober Thal said:
That kind of attitude isn't the most welcoming to customers: "You should be lucky that we let you access our product that much." is the message that they send. Customers should expect to get the full product. Is it really so bad that getting everything on the disk at purchase is considered a reward?
 

inFAMOUSCowZ

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RedEyesBlackGamer said:
I completely agree, and every since I heard about them charging extra like this, I've been saying how we as gamers cant let this happen. Look at what 2K did with Bioshock 2, had dlc on the disk we had to pay to unlock, and capcom does that too. I honestly say, boycott. It worked with Battle Field 3, and if we stick to ours guns, and not do what we did with Modern Warfare, or left 4 dead 2 we can make a change.
 

viranimus

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Nov 20, 2009
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Stall said:
Name any other industry that has just allowed some kind of competitor or ulterior market to bite into their sales.
Movie industry, television industry, book industry, music industry. These all are relevant media and none of them are fighting the used market like this.

We are living in a Capitalist society (last time I checked at least)... there is absolutely NOTHING wrong with publishers wanting to fight the used game market.
Except when A: the Publisher wants to pad its profit margins, B: it doesnt benefit the developers, C: it tries to change the nature of the industry and tries to remove legal rights of ownership, D: it hurts more people overall by screwing over secondary industries. I can go on, but theres no point.

Think before you talk sometimes. Legitimate doesn't mean it's okay, or that publishers should just bend over and take it.
Legal DOES mean its Ok. Ownership laws are in place because corporations invariably will use any means at their disposal to pad their profit margins Including using a pathetically thin sob story to illict undue sympathy out of their customers so their customers will defend the corporation. Please dont kid yourself. The gaming industry is more profitable than the film industry and is one of the most profitable industries period. Allowing publishers to shirk the law and letting them double dip revenues sets a horrible precedent that not only effects industries other than the gaming industry, it doesnt "support the artist" it makes rich people even richer.

Thankfully we have historical documents that detail what happens when you let companies have undue power.
 

zehydra

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Oct 25, 2009
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"Reward consumers who buy new instead of punishing those that buy used."

For most people, it works either way, although I like to think of the word "punishing" as intentional. That is, someone cannot punish someone unintentionally. What is supposed to be a reward cannot be interpreted as a punishment, unless of course, it was intended to be both.
 

Inkidu

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RedEyesBlackGamer said:
With the news that RAGE will lock content on used copies the debate about used sales in general has sprung up again.
I'm against what id is doing. There is a better way to combat used sales. Reward consumers who buy new instead of punishing those that buy used. It is a philosophy that would breed appreciation, not contempt. Use the carrot, not the stick.

Examples:
Record of Agarest War Zero and Disgaea 4:
They both have standard versions that are priced at 50$. 10$ below the industry norm. Both games also have "Limited" editions that sale for 60$ that come with extras like artbooks and cds. People who just want the game can buy it at a discount and fans can choose to support the publishers/developers by buying the games at full price and are rewarded with goodies.

I hope that strategies like this catch on in the industry. Publishers and developers can fight used sales without demonizing and alienating consumers.

Dicussion: Do you know of any other publishers doing things like this? How do you feel about it? Would you like to see this trend catch on? And do you have any ideas that publishers could employ?
None of that addresses mine and a lot of peoples' problem. I'm still punished by these incentives because I thought getting the Dragon Age 2 soundtrack would be neat but it's an internet download. So unless they start packing hard copy incentives again (not likely) it still just punishes people who buy the game new but don't have whatever internet service is required. It's still a large portion of the people. I could stomach it until they started cordoning off sections of gameplay. I don't care how small, it's principle. Now I can't even enjoy the vanilla experience of the game without getting online and I bought it new? No thanks. The only satisfactory answer is to stop combating second-hand sales entirely and no one is going to do that so I and people in my situation are marginalized and I'm sick of it.
 

Dogstile

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Jan 17, 2009
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Stall said:
RedEyesBlackGamer said:
It is content already in the game that they just locked. That isn't extra content.
Or it could be bonus content unlocked by buying it new, seeing as it isn't essential to the story or multiplayer. It isn't like locking out players from important quests or modes of play. Like the person you quoted said... it is all in the way you word it.
Except many people think that if they've brought a disc and it has the data on it, locking off said data is considered a dick move. That won't change, if you've brought the disc, most people thing you've brought whats on it.
 

hyzaku

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Mar 1, 2010
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Stall said:
viranimus said:
Or better yet, these publishers can quit pretending like they are starving artists and accept that the used market is completely legal and legitimate means of ownership instead of thinking it is their right to more profits than every other industry that sells a product.
The used market might be legitimate, but that doesn't mean that publishers shouldn't be allowed to compete with other companies who are driving down their profits. What? Are publishers just supposed to say: "Hey used games industry. You guys are totally costing us money, and we are okay with that! You decrease our profit margins, but we like you guys a lot, so we are just going to let you be! Sure, our shareholders totally hate it, but what do they know!". Name any other industry that has just allowed some kind of competitor or ulterior market to bite into their sales. We are living in a Capitalist society (last time I checked at least)... there is absolutely NOTHING wrong with publishers wanting to fight the used game market.

Think before you talk sometimes. Legitimate doesn't mean it's okay, or that publishers should just bend over and take it.
How about the automobile industry? Similar concept with the used car market. Why buy new when used is cheaper? The manufacturers have no way to stop used car sales, but they aren't trying to remove features from used cars to make their new products seem better. You can't use competition as a reason to screw people for not buying your product. If any other industry tried to do that it would get slapped so hard they would be able to see backwards. There is no reason this kind of thing should be allowed in the games industry just because they can program that kind of draconian feature. Either follow the PC games market and make games unusable after installation or stop using asinine concepts that restrict legitimate customers. The reason people are pissed about this is because it takes away content from anyone buying the game used. People need to remember that most new game sales happen in the first six weeks. Why should consumers who buy used two years from now be punished? If publishers want more money then they should focus on sales in those first six weeks and not trying to lash out at everyone who doesn't buy their game new. Pirates will still pirate and get the whole game and used game buyers will still buy used games as long as they are still sold. Nothing short of making used games unplayable will eliminate the used games market.
 

Something Amyss

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Dec 3, 2008
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viranimus said:
Or better yet, these publishers can quit pretending like they are starving artists and accept that the used market is completely legal and legitimate means of ownership instead of thinking it is their right to more profits than every other industry that sells a product.

Thats the easiest way to fix the problem. Stop trying to change games and evade the laws in order to gain more profits. By not viewing it as a problem, it eliminates the problem and this is certainly the non dickish way of doing it.

Will it happen? no. Should it happen? It shouldnt even be a question in the first place.
I completely agree. Almost every other entertainment media that tried this sort of scheme has abandoned it.
 

Aprilgold

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Apr 1, 2011
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Basically, the Super Meat Boys stance on the subject of used games and pirates.
"Fuck it. If big time publishers can't even fight them, what chance do we have? We'll just focus on making fun, interesting games."
Thats the gist of what they said, you see, there IS no way to do this without it being a dick move, since these will never go away.
 

Stall

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Apr 16, 2011
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viranimus said:
What? And the poor, innocent, used game market is somehow immune from your charges about corporations? You are the one sitting here defending them as well. Aren't THEY corporations too? You shouldn't kid yourself either... you are unsubtly guilty of the exact same thing you are accusing me of. Look in a mirror before you start throwing around accusations.

The rest of your post is nothing but slippery slop logical fallacies... implying that the big, mean gaming corporations will have massive amounts of "undue power" if they are allowed to legitimately fight the used game market.

Zetion said:
That's not how the markets work. You don't fight competitors by stiffing them, you fight them by putting out a better product. There are laws in place to combat what you are advocating.
And publishers are doing just that. They are rewarding people who purchase their game new with additional content. As it stands right now, people who purchase the game new get a better product.
 

RedEyesBlackGamer

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Jan 23, 2011
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Inkidu said:
I can sympathize. And the soundtracks are physical products. Requiring verification online is an inconsiderate move. I couldn't access ME2's and DA:O's content even though I bought them new because I can't connect to LIVE. It is the reason that I love bonus stuff to be physical items like artbooks instead of DLC.
Edit: The examples I gave had physical extras, no digital extras.
 

migo

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EasySt17 said:
the better way to combat used games is to make less shitty games...
Exactly, make a game that someone wants to keep. If the game is ending back up on store shelves, it wasn't very good, and the devs don't deserve the extra money.
 

scar_47

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Sep 25, 2010
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Dropping prices wouldn't help used would still be cheaper and as to Todd Howard's comment that games should be 20 dollars ok so who's going to take that hit and its not feasible to expect games to triple their sales numbers to make up the difference take COD for example anyone who wants it is going to get it theres not a lot of people holding off on buying a COD game its the same for any game true you'd probably get more people to buy it but your simply not going to triple your sales and no one is willing to make a product at a loss for long, at the 20 dollar price point you'd never get a AAA title they'd never make it back.

The only way to combat used sales is to offer either additional content for buying new which is pretty standard at this point, have a pass required for dlc or multiplayer components which is becoming the norm, both create an incentive to either buy new or wait for a further price drop. You won't get those that can't afford new without killing your profits since it would require a large price drop and you won't get those looking for a bargain unless you make buying used expensive to get everything they'd get new or to offer a worthwhile extra of around the used vs new difference.
 

Stall

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hyzaku said:
Used cars "remove features" by adding wear and tear on the automobile, as well as not getting the manufacturer's warranty anymore. So in short, when you buy your car used, you are getting an inferior product when compared to a new car. Why should games be any different? Why are people expecting a used game to be of equal quality as a new game? If we want to start extending analogies to other industries, then it totally breaks down over this facet. All this day-1 DLC stuff is doing is making games like cars-- the used product is inferior to the new one. It's entitled and ignorant of gamers to expect that the used product be just as good as the new one. Why should a used buyer get the exact same thing as a new buyer, when the new buyer is not only paying more money, but directly supporting the makers and publisher of the game?

Zetion said:
Because cutting shit out of your game isn't rewarding people, it's punishing them. Can you imagine the shitstorm that would occur if all of a sudden you had to have the manufacturer of your stuff come by and cut shit from it so you could sell it to a friend.
It's rewarding people who buy new, but punishing people who buy used. If I buy this game new, then I get extra content. This is a reward, is it not? If you don't buy it new, then you don't get that content.

As for the car analogy, refer to my above paragraph. Why are used games expected to be equal to new games? Used cars aren't equal to new cars.