The current state of World of Warcraft

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BloatedGuppy

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RJ 17 said:
:p As such, I don't think it'd make a good location for an expansion, wouldn't be much to do there.
I believe in WoW lore the ED got corrupted, right? So it could be full of all kinds of bullshit. And because of its "dream" nature, you could play pretty fast and loose with the power of enemies, the landscape, etc. Tons of potential.
 

I.Muir

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BloatedGuppy said:
RJ 17 said:
:p As such, I don't think it'd make a good location for an expansion, wouldn't be much to do there.
I believe in WoW lore the ED got corrupted, right? So it could be full of all kinds of bullshit. And because of its "dream" nature, you could play pretty fast and loose with the power of enemies, the landscape, etc. Tons of potential.
That requires imagination which I think got left by the wayside somewhere. Did they change business model or whatever, something about joining activision.
 

Dendio

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Step into the first planet republic side on star wars tor. Vehicles flying above and below you. Questing with voice acting, companions with side stories. Your own toon has a player made personality and their own morality scale.

WoW is just outdated imo. Im one of those who played it for 6 years. I tried out rift and Aion, but star wars the old republic is the first mmo to really separate itself.

Frequently im amazed at the sheer scale of the universe, and I wonder how wow would never be able to pull such things off. Text bubbles are lacking these days. Voice acting is the future, heck we even give Link a hard time and its Zelda.

Blizzard seems to be lazy with their game. But their player base doesn't seem to demand much more than balancing pvp/pve rotations. So the game has been nothing more than balance updates and Looking for group system tweaks.

I'm done with wow. Im playing Tor and loving it. WoW is old and tired and blizzard knows it. They have their best guys working on the upcoming Titan. WoW seems to be in a space where they are making max profits, while putting in the least amount of money. That is how the entirety of Cataclysm felt.
 

Diddy_Mao

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If you look at the story they're telling currently and the way the pieces are being placed I think Blizzard knows that WoW in it's current state is a slowly sinking ship.

They're setting up a lot of stuff that really wouldn't provide any immediate major changes to the world and only really make sense to kick the game world timeline ahead by a couple decades.

It would not surprise me in the least if MoP or the next X-pack are the last leading into an announcement of WoW 2 set 15 to 20 years in the future where Azeroth is well into it's healing. New territories have been drawn and discovered, Thrall Jr. is the newly appointed Warchief, Prince Anduin is re-crowned as King.

As for whatever supervillain they decide to use I couldn't say, it depends on how the future stories play out.

In it's current state I would say that smart money is on the heavily hinted at revelation that Sargeras and a select number of Old Gods have been playing puppet master behind the scenes of pretty much every X-pack so far and would spearhead a new Invasion of Azeroth.
 

Seydaman

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I played it, and I enjoyed my time, but I got bored after awhile.

A long slow dwindle, old MMOs are still running, hell, people are still playing the original Neverwinter Nights, I don't think it will close shop for a long time, but its importance will fade.
 

JasonKaotic

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I don't like it as much as I used to, and I really think Mists of Pandaria is going to kill it. I'm not even saying that as one of those asshats that scream about every expansion, I really think it is going to kill off the game.
But yeah, while I did like Cataclysm, WoW started to dip there for me because while it really focused on making the game more fun, it also took away from what made the game feel like a second home. And hauling all the Dalaran lag over to Stormwing/Orgrimmar is just unforgivable.
And yeah, the main reason I hate Mists of Pandaria is because of the talent changes. My favourite thing about WoW is leveling a character to discover awesome new abilities every so often and spending talent points was something I really loved doing, and it was something I always really looked forward to doing... but now we're stuck with this instead. Instead of choosing one of several new improvements every 2 levels, whether giving your abilities awesome new effects, just generally improving them, or getting an entirely new ability, every 15 levels you can choose one of three improvements, many of which are abilities you got just by leveling up before the expansion. We don't even have different trees anymore, which completely defeats their supposed objective of making characters more unique. Just... why?
Didn't mean to rant there. But that's not why I think it'll kill it though, 'course. But I'll probably look like a fanboy if I make this post any longer.
 

Dark Prophet

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WoW is old and looks fucking ugly it's because and correct me if I'm wrong, it runs on the same engine as Warcraft 3 heavily modified but still the same engine, also it's bleeding players pretty badly and pandas with boobs wtf, despite all that I don't think it will die out it will just stagnate.
 

BoogieManFL

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Blizzard is fucking us all by leaving us with this shit of an instance Dragon Soul for so damn long.

There is a reason they offered their free Diablo 3 with a year contract to play WoW when they did. They KNEW it was going to be shit, and that we'd be stuck with it for half a year or more with NOTHING new to do. It's their way of holding on to us without having to earn our commitment.

If it wasn't for my guild I would have quit by now. They aren't getting any more chances. If the new expansion sucks, I'm done.
 

Tuesday Night Fever

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Not sure how I feel about the current state of WoW. I played the game for a long time... I was there for the launch, and I played right up until my guild had Firelands on farm.

There's a lot that the game does right, but there's also a lot that's been seemingly on the decline. So... this is all my own personal opinion on the game as of the last time I logged in...

1.) Simplification. Many of the game's mechanics keep getting 'streamlined,' and while I can understand that this makes the game more accessible to newcomers, to an old-timer like me it just made the game feel shallow. I wasn't particularly happy when they simplified the talent trees for Cataclysm, so when I saw what they were planning to do to them with MoP I couldn't help but facepalm at it.

2.) Community. Like most MMOs, the community was never really a shining beacon of maturity, but things have been gradually getting worse over the years. When dungeon finders (especially cross-realm) were added in, people no longer had to worry about their reputation. There was no incentive anymore to be polite and competent with regard to getting into instance or PvP groups. Then they created the Armory, which had a pretty negative impact on the forum community since your thoughts and opinions ceased to matter if your gear or talents weren't "good enough" - regardless of whether or not it had any bearing at all on the conversation. Then there was Gear Score for a while there, which added an easy in-game tool for people to be elitist pricks when putting together a party. Then there's achievements, which on their own are just fine, but get frequently used by elitist pricks to exclude people (being denied raid spots for characters that haven't completed a particular instance or raid before). Then there's the in-game chat trolling, which was admittedly always present, but as of the time I left it made up the overwhelming majority of what was said in any of the city channels.

3.) Gear. Epic gear is no longer epic. At this point high quality gear is handed out so frequently and effortlessly that it takes a lot of prestige out of having it. What's the point in busting your ass to get top-of-the-line gear, when someone who has never even stepped foot in a current raid can get gear that's fairly close to what you have? It got even worse when they added a PuG raid finder tool, which nerfs the raids down to make them ludicrously easy and the bosses drop gear that's only a tiny bit inferior to what you get for fighting the full-strength bosses regularly.

4.) Economy. Thanks to ridiculous inflation that I blame mostly on cakewalk dailies that practically hand out hundreds of gold to players for no real effort, the economy is pretty messed up now. Things that used to cost a few silver could now set you back 50 gold or more. It's so aggressively hostile to new players that they may as well just not even bother using the auction house at all until the upper levels.

5. Leveling. Having a max-level character is no longer an achievement. They've made leveling so insanely fast, especially with heirloom gear, that you can easily hit max level in a matter of days. Some would argue this is a good thing. I have mixed feelings. For one, it makes the leveling process feel like nothing more than a wall you have to climb over before getting to end-game. Story, characters, etc. don't matter anymore, because now it's just a race to hit max level. Though I can't disagree with the people who say it's a good thing, because Blizzard apparently doesn't give a shit about anything but the end-game content. Sure... they revamped all of the old-world quests with Cataclysm - but in doing so they made the whole thing incredibly linear and made it take you far less time to get through it, as if even they didn't want you to spend any time there. Notably, they also only revamped the vanilla questing content, so it creates a lot of continuity issues when you get to Outlands and Northrend where you've more or less jumped backward in time.

I could go on, there's more stuff I felt strongly about around the time I decided to quit the game, but I've been ranting long enough already.
 

Crazy Zaul

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Well taking 'state of the game' literally its got 10M players and in Pandaria I think at least 1 of the 2 million it lost will come back through new players that like pandas and the pokemon rip off, and returning players. There are a lot of people that think pandas are kiddy and retarded and say they have permanently quit but they are on the forums so as always don't represent much of the player base.

For the IMO version, Pandaria is big improvement in terms of stuff to do other than grinding dungeons all the time, and having actual stuff to do while queuing for a dungeon, but it still wont change the fact that every patch I will get bored of the content about 3 months before the next patch.

BoogieManFL said:
Blizzard is fucking us all by leaving us with this shit of an instance Dragon Soul for so damn long.
Yeh, I can't understand how anyone can play the 3 twilight dungeons and dragons soul for an entire year (the time between that patch and predicted MOP release date). You can't do the old dungeons cos the random always comes up with a twilight dungeons so that's the only content, 3 dungeons and 1 raid. For a year.

10 Million people are mental.
 

Baldr

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Crazy Zaul said:
Well taking 'state of the game' literally its got 10M players and in Pandaria I think at least 1 of the 2 million it lost will come back through new players that like pandas and the pokemon rip off, and returning players. There are a lot of people that think pandas are kiddy and retarded and say they have permanently quit but they are on the forums so as always don't represent much of the player base.

For the IMO version, Pandaria is big improvement in terms of stuff to do other than grinding dungeons all the time, and having actual stuff to do while queuing for a dungeon, but it still wont change the fact that every patch I will get bored of the content about 3 months before the next patch.

BoogieManFL said:
Blizzard is fucking us all by leaving us with this shit of an instance Dragon Soul for so damn long.
Yeh, I can't understand how anyone can play the 3 twilight dungeons and dragons soul for an entire year (the time between that patch and predicted MOP release date). You can't do the old dungeons cos the random always comes up with a twilight dungeons so that's the only content, 3 dungeons and 1 raid. For a year.

10 Million people are mental.
4.3 Came out in the lasts days of November.
A year, MoP will be out at latest first week of August.
The original beta(longest so far) wasn't even that long.
 

tzimize

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Meh.

Its something to do, but nothing more than that. Once Diablo 3 hits....I'm OUTTA there.
 

The Madman

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I think it's safe to say the game is and has been in decline for some time now. It wont die for a loooong time to come, but it'll almost certainly continue to lose subscribers at a steady rate. With ten million players however it's got a whole lot of subscribers to hemorrhage so we've still years and years to go before the game ever gets into a state even resembling 'dead'.

The most disappointing thing for me at least is Pandaria. I used to be a pretty big Warcraft lore hound, genuinely loved the original games (The original Warcraft was *the* game that got me into RTS) and even enjoyed WOW on release. So as someone with more than passing knowledge of the games setting and story I can safely say there are soooo many better things the developers could have done that would have made ten times more sense within the context of the game and setting than pandaria. Frankly it just reeks of laziness and cheap marketing gimmicks that of all the amazing things they could have done they went with the kung-fu panda's which till now had been little more than a cheesy running gag.

Had they done something interesting I might have come back. I would have played for a bit to enjoy the new lore and to explore the new settings till which now had only been described or touched upon briefly. But no. Pandas. Freakin Pandas.

No thank you Blizzard.
 

Thoric485

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It's definitely on a downward path, but it still has room for 7-8 gimmicky expansions and full-on inclusion of RMT.

What's going to be funny is when it dies down and there still isn't a MMO with more than a million subs on the western market. Maybe then certain developers will realize the problem is not WoW, but their bad design choices.

That is assuming Titan doesn't release. If it does we'll be looking at 10 years of shoddy Titan clones.
 

ThePenguinKnight

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It'll fall apart once action MMO's like TERA are recognized as a much more rewarding and entertaining style of MMO. Everything in WoW relates to grinding, it gets old fast.
 

MetallicaRulez0

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ThePenguinKnight said:
It'll fall apart once action MMO's like TERA are recognized as a much more rewarding and entertaining style of MMO. Everything in WoW relates to grinding, it gets old fast.
It's been going strong for EIGHT YEARS. A small game like Tera, or even a medium-sized game like Guild Wars 2 are not going to dethrone WoW. MMO players are creatures of habit, they stick with what they know. For most, that means WoW.

The current state of WoW is basically boredom until MoP releases. PvP sucks, so your only option is to grind Dragon Soul for the next 2-3 months. I'm just taking a break for a while. I can't stand Dragon Soul at this point.
 

Don Savik

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Months after the game was released people were saying it was going to die soon.

Every month...no....every week there is a thread on Swtor or another equally important mmo saying it will die out in a short time. To be honest, it has plenty of subscribers, and its not losing any as fast as our hipster minds think it is. Hell, if it goes free to play I might dick around on it still. Not a bad game to be honest. Dated games are bad? Huh, I remember people being really nostalgic about their old gaming systems and ancient video games on this site.....

guess everyone made an exception because "its WoW"
 

ThePenguinKnight

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MetallicaRulez0 said:
ThePenguinKnight said:
It'll fall apart once action MMO's like TERA are recognized as a much more rewarding and entertaining style of MMO. Everything in WoW relates to grinding, it gets old fast.
It's been going strong for EIGHT YEARS. A small game like Tera, or even a medium-sized game like Guild Wars 2 are not going to dethrone WoW. MMO players are creatures of habit, they stick with what they know. For most, that means WoW.

The current state of WoW is basically boredom until MoP releases. PvP sucks, so your only option is to grind Dragon Soul for the next 2-3 months. I'm just taking a break for a while. I can't stand Dragon Soul at this point.
I don't think Tera will be the end of WoW but I think games LIKE Tera will be.

You're right in that MMO players are creatures of habit, but as a former avid player of WoW I was able to detach myself from it after realizing that the entire game revolves around either getting lucky or spending dozens of hours grinding for equipment. Once people start giving the action MMO genre a chance they'll start crossing over, it won't be sudden, but it will happen.
 

Black Arrow Officer

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WoW is a soul-sucking experience that will leave you a broken and agonized man. I had to schedule my entire life around the next guild raid. I fell behind on assignments, went into poor physical health and lost a few friends while I was at it. I hated every second of raiding, but there was nothing I could do about it, since the only thing to do in endgame WoW is repeat the same raids over and over again and hope for new shit, so you can do more raids and get better new shit so you can raid more and get more new shit. Starting a new character is just as painful and soul-crushing. I hate using heirlooms, but unless you want to get thrown out of random dungeons or obliterated in battlegrounds by hunters that can kill you faster than in a COD game you practically need them. Heirlooms take the fun out of leveling by speeding everything up to the point that you'll need to ignore some quests or keep moving to new zones if you want things to stay within your level without becoming trivially easy and boring. Long story short, stop playing if you are now, never start if you haven't.