The Darkest Corners: A Modern Fantasy RP (Interest Thread - Closed)

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hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
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[HEADING=1]The Darkest Corners: A Modern Fantasy RP[/HEADING]

*Note: Reboot/Remix of the "One Hell of a Family [http://www.escapistmagazine.com/forums/read/540.377023-One-Hell-of-a-Family-dead-thanks-you-to-everyone-who-played-im-sorry-im-a-terrible-dm#14700807]" RP. Knowledge of the game is unneeded; it is merely for reference.

Welcome to Earth, but not as you know it. Unlike our world; the creatures of your dreams and nightmares, of your oldest myths and youngest tales, the things that go bump in the night and hide beneath you bed or in your closet are real. They live among us; monsters.

They also work the 9-5, worry about paying the electric bill, and get their overpriced coffee from Starbucks like the rest of us. As it turns out, humans are remarkably adaptable; enough so that monsters beyond their understanding don't really bother them so much. Sure their are problems - vampires still need blood and humans tend to need it - but by-the-by, its worked out pretty well for everyone involved.

Humans do tend to have it a bit harder then most; you try competing with creatures with supernatural powers for jobs - it's not easy, but things are peaceful.

For the most part anyway.

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In this RP, players will play modern monsters (or humans) on an adventure around the world. They will be traveling from country to country: seeing the sights, exploring the world, and living the life. There could be mystery's, world spanning conspiracies, mighty battles for the fate of earth, and just lazy days sleeping in a hotel room. The reason that all these things are possible, is that each player will be a GM for some portion of the game.

The idea for this game is that the players will be world travelers (for one reason or another), and that each GM will take a country to tell a story. It could be a murder mystery, an action-adventure story, or just a simple slice-of-life tale. The only rules the GM must adhere to are:

1) You cannot control the characters of the other players, with the exception of the first post (so you can set up the story)

2) You must choose an existing area of the world and keep within the setting (no sudden jumps to past or future)

3) On your GM turn, you may visit any country, even ones that have already been visited (though please try to change it up - it's no fun if we spend the whole game jumping between Japan, England, and the U.S.)

4) You DO NOT have to worry about consistency between stories. If one GM starts with a global conspiracy, the next story could be a slice-of-life; no questions asked.

5) You DO have to worry about consistency of world. Events of the previous GM's are canon, so if New Zealand was attacked by Dragons from outer space, it should be remembered should you visit the nation. Remember that all countries are starting in the same state they are in today (for character creation purposes)

6) While you may have any NPC's you wish, and any character in the world (save the PC's) are at your disposal for plot purposes, no introducing characters from other worlds/universes (e.g. No running into The Doctor in England) and try to keep NPC's who other players make consistent.

7) You leave the country, your story is over.

8) Cooperation between GM's is welcomed. If two (or more) players want to collaborate to make a truly epic tale, go for it!

9) The purpose of this game (aside from having fun) is to give people a chance to stretch their GM legs/wings/tentacles/fins/etc in an area where if they screw up, it's no big deal. That means, only constructive criticism should be used (no flaming) when talking about other GM's stories; this way, WE ALL become better GM's and players.

10) By joining this game, it is expected you will make a game at some point. the New GM is chosen by the previous GM or, failing that, by popular vote. If you want to be a GM, make it known. If not, it's up to luck whether you're the next GM. Try to pick people who haven't had a chance to GM, prioritizing those that want to be a GM.

11) MONDO IMPORTANT!!! ---> Have fun. Seriously, this. is. a. GAME. If you aren't having fun, we're doing it wrong.

Save the existence of supernatural creatures (and powers), the world is more or less the same. The same nations you know exist and the technological level of the world is the same as that of the real world (e.g. smartphones = Yes, FTL Drives = No). Magic and supernatural powers are very real. Other then that, the world will be defined by GM's as time goes on.

Name: What we call you

Age: How long you have been around

Appearance: What you look like/how you dress

Species: What kind of creature you are (Vampire, Werewolf, Fishman, etc) - can be drawn from any source material (mythology to Harry Potter)

History: Share the secrets of your past

Personality: How you think and act

Reason for traveling?: Why are you on this global pseudo-adventure of ours?

Powers: What kind of supernatural abilities (if any) do you have and how strong are they (on a scale of 1-4 where 1 is never been used and 4 is peak of your ability)

I will be the first GM. I will be making an introductory adventure to get the ball rolling, then I will pick the next GM.

The story will begin in an Airport in New York, catching a flight to London, England. I am keeping my tale a little bit of a secret, but I can tell you it will be a murder mystery (hence why I'm keeping it a secret)
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
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[HEADING=2]Character List[/HEADING]

Name: Terra L. Price.

Age: 18

Looks: Terra is a tall, attractive young woman. She has shoulder-length raven hair, piercing blue eyes, and perfect white skin. She prefers to wear darker clothing; it "matches her style" and "brings out her eyes" she says when asked. She wears a long over coat (with holes cut in back for her wings) that she leaves unbuttoned, short shirts and undershirts to show off her midriff, and belted short skirts with skin-tight leggings. She tops off the ensemble with a pair of black knee high boots, a blood red scarf, and a pair of earrings (in the shape of upside down crosses). She has a thing for poetry, and is usually seen carrying some book on the topic and a pair of glasses (she is farsighted). She has a scar that runs down her left side - the remnants of a "physical altercation" with her father. For this reason, she always has something to cover it up (even if it is only her coat)


Species: Succubus

Bio: Terra was born to a moderately wealthy, suburban, succubus/incubus family. She spent much of her childhood outside; running and later flying whenever she could - she was a bit of a tomboy. Despite the above average looks, even from a succubus perspective, she is her families secret shame. She has what the humans called a "sense of empathy" - a trait that hampered her abilities tremendously. Growing up, her parents had commented that she was "like a werewolf that's afraid of the dark - utterly disgusting". Her siblings were kinder, but not by much. She has an older brother - an incubus named Trey - who has become a minor movie star out in Hollywood. Unlike her, his powers are fully formed and above average for an incubus He feels no shame using them to achieve his goals. She also has a younger sister named Teresa, only just entering high school. Her powers have yet to awaken, but even at 14, she is extraordinarily attractive - making her their mothers "last great hope". Because of this constant ridicule, she is rather introverted with people she does not know for a succubus and tends to keep to herself.

Her school life was something of a joy for her. She never exploited her ability to dominate the mods of men and instead tended to stick to her athletic pursuits - joining the track and field team. When not in classes or training for the next meet, she spent her time in the library, never in a hurry to leave school. As a result, she is extremely well read, especially in the areas of poetry and romantic stories - a fact she keeps hidden from her family for fear of more ridicule. ("A romantic Succubus? What is the world coming too")

Terra has a few friends at school. most of them are on the track team - nothing like a common goal to bring people together - but there are a few other exceptions. Because of her time spent in the library, she made friends with a shape-shifter named Theon. The two have taken to trading books and class notes and occasionally hanging out. She has been friends with Seras since freshmen year, sharing a propensity for athletics and books.

At the senior prom, Terra met a pair of people she now counts as friends (or more). The first was Helena, a Gorgon/Siren that was a friend of Theons. Though the two did not initially see eye to eye (and still don't on every issue), Terra counts her as a friend. The second individual was Richard Fortnight, a Wizard from England. The two initially met after Terra fled the prom (due to a loss of control of her telepathy), where the two enjoyed a quiet conversation and became friends. After two months of spending time together, the two became "more than friends." the day of graduation; and Terra couldn't be happier about it. Richard has a magic watch that she helped make (by accessing his knowledge), that allows him to access her mind, creating a sort of mental link between them.

Personality:Terra is a high energy individual in all regards. She tries to take everything in stride (or flap as it were) and not let much get to her. Inside, she worries about the darker parts of her personality (the literal demon within), and how she will deal with it should it come manifest.

Due to her overactive telepathy, she is a very empathetic person.

Reason for traveling: Terra has always wanted to see the worlds she read about in her books. As such, she is out to see what she can of the world before she starts college.

Powers: Mixed levels

Due to her time on the school track team, she is in prime physical condition. What more, she is a magnificent flyer, her one "saving grace" as a Succubus. With her flight and claws, she is nearing her physical zenith - Power Level 2

Her more supernatural powers (the ability to manipulate men into doing her bidding, her ability to drink souls with a kiss, and her ability to read minds) are at varying strengths.

For her ability to read minds, she is not only highly skilled at it, her power is over-active, resulting in her sense of empathy. - Power Level 1

For her ability to drink souls, the most she can do is drain a portion of their soul, and even that requires a kiss of significant enough length do knock the receiver out via suffocation first. still, she knows how it's done, so at least that's something. She hates the power, but she knows she needs the power to survive. As a result, she has learned to see this weakness as a strength - allowing her to eat only a small portion of another person's soul to gain her sustenance. - Power Level 3

As for her ability to manipulate men; she can at best nudge them into doing what she wants rather then strip them of their free will. Terra isn't even sure she has used the power; in high-school her looks were enough to accomplish the same effect, so they are entirely untested. She hates the idea of using this power and blatantly refuses to use it. Few people believe that she has never consciously used the power. - Power Level 4

Name: Paaie "Pegs" Leslie

Age: 19

Appearance: She mostly dresses as punk as she can get away with on the day job with many piercings on her pointed ears and a Scally cap on her head, not to mention her little black dress with cutouts on her back, for her wings as well as for aesthetics, fishnet tights, fingerless long lace gloves and big black boots. Wings sprout out of her back, one of them is even pierced but you would never notice the way they constantly flap about like a hummingbird?s. Additionally, Paaie has purple eyes, auburn hair that pokes out of the cap and a constant smirk on her face, tell her to take it off and she?lll just regard you as another killjoy. She is small, about 1.20 m with a wiry build, but hovers about 40 cm above the ground.


Species: Fey

History: It was a dull childhood and adolescence growing up on the Isle of Man, an island off the coast of the United Kingdom, near enough to travel to the UK by ferry, but far enough to be an isolated pocket. Her life in one word would be average. Average education, average grades, average happenings, etc. Well, at least to her. To tell the truth, she was sent to a private school - King Willam's College, her parents being rich enough to afford it from the amount of money they had made with wise investments. To please her parents, she joined the Combined Cadet Force at the age of fourteen, choosing to join the Army Cadets at the age of fourteen, as who would join the Air Cadets when you can already fly? Plus, mucking about in water with the Navy Cadets didn?t look all that appealing to her, as water would dampen her wings and her spirits.

However, after three years of marching to the beat of military drills, fed up with the constant emphasis on discipline, and didn?t want the responsibility, as a senior cadet, of teaching the juniors. As a single child, she was spoiled when she was a child, but as she grew up, her parents expected more of her, high grades, doing chores, that sort of thing. Her parents reluctantly accepted this, as well as signs that she was going through a ?punk phase? in her life. Sadly the 'punk phase' lasted longer than they hoped, to right until the end of her schooling, at the age of eighteen. Well, her parents convinced her to tone it down and hoped that she would go on to study further at university, as was expected of her.

And then Paaie announced that she would be going on a gap year, as she had secretly nabbed a job as a courier days before she had left the Army Cadets, delivering packages, and had been doing that with the free time that would had otherwise been taken up with the Cadets. She had raised a fair sum this way and wanted to use the money to see the world. Her parents gave another sigh, as at the back of their minds, there was a niggling feelings that the gap year would be more than just a gap year. But after a heated lecture from both sides about the pros and cons about Paaie leaving the nest and a solemn oath in Manx that she would return to take over the investment business, they let her out go into the wide world.

Personality: Paaie would be described as a people who works hard and play hard. She tries to temper her innate mischievous fey nature with a hard-working attitude. However, she is quite naive, not knowing much about the world apart the narrow view from her island home and does she does have quite a temper and is a vengeful person - do not call her any fey slurs if you value your life. Nevertheless, Paaie is quite the tease, often using sarcasm and burns as retorts to others. All in all, a happy-go-lucky person hoping to overcome her temper and other temptations.

Reason for traveling?: She wants to see the world before she is trapped by the chains of responsibility of her family's business.

Powers:

Level 4 - Glamour: As a Fey, Paaie is able to create illusions, known as Glamours. Whether it is disguising herself as somebody else or creating an image of an object.

Level 3 - Flight: Paaie has a lifetime?s worth of experience with flying, as it is the main method she uses to get around. In short, an excellent flyer. This is reflected in her proficiency in delivering packages as a courier while flying and in flight maneuvers.

Level 2 - Pixie Dust: She could produce a limited amount, say about a small sack?s worth, of pixie dust per day. The dust can be used for stunning people for a short amount of time, enough for Paaie to get away. Or it could be used to heal, depending on which wing the dust is generated from. Dust from the left wing stuns, while dust from the right wings heals.

Level 1 - Ascended Form: With this power, Paaie assumes the form of what could be described as a being of light with withered wings, reflecting her people?s origin as fallen angels trapped between Heaven and Hell. Nevertheless, she can only maintain it for about two minutes and is drained by the effort afterwards. At present, Paaie doesn?t even know about this power.

Name: Theon Versipellis

Age: 17

Appearance: Theon is a shape shifter, this makes him able to shift his size and the way he looks whenever he wants. His original appearance is: Brown short unkempt hair, gray eyes and a smile on his face. His original height has been permanently altered, he is now 6'3 tall instead of his old 6'0. He weighs about 190lbs and he is quite muscled. He usually wears blue jeans with a black t shirt underneath a black coat.
Species: A hybrid= half shape shifter, half werewolf.

History: Theon was raised by his father his mother died giving birth to him. His mother was an shape shifter but not an ordinary one. His mother was one of the strongest shape shifters of her generation, she could change into everything she wanted in an instant. Theon inherited this trait, though he hasn't fully mastered it yet. Theon grew up in the woods, his father was a hunter. And the rest of his family, on his fathers side also live in the woods. He loved being outside and used to spend most of his time in the woods. He was sent to a good school. Theon has never met anyone from the family on his mother side.

Theon always felt different, his father never told him that his mother was an shape shifter. When he turned 5 he wanted gray eyes, because he had heard that his mother had gray eyes too. He could feel his eyes changing, and when he looked in a mirror his eye color had changed. He had gray eyes just like his mother. He confronted his father with this, he was shocked. He hadn't know that he had inherited his mothers powers. He didn't mind though, his father was a werewolf. Though Theon wouldn't learn that for quite a while.

Theon spend a lot of his free time learning to use his power. He learned all kind of things like changing the color and density of his body. He was a very calm child, until his werewolf genes started to appear around his eighth year. When a kid in class insulted his mother he lost it. He changed the density of his fist and beat the kid up, he was twelve at the time. When his father learned about the fight he raced to school, he picked up his son and transferred him to another school. He also called a specialist in sealing spells and sealed Theon's werewolf side. Theon lost his aggressive behavior and turned back to how he had once been. A nice if a bit clumsy person.

During the last few years Theon has been practicing with mastering his power even more. He had all the time in the world to practice. Theon was always a bit average at school getting okay grades having a few good friends. Being a bit popular but not to much to be considered popular. Theon did participate in a few sports over the year's such as rugby and boxing. He also read a lot, and he spend quite some time in the library. Theon hunted every Sunday together with his father. And without him knowing, he had already begun to rely on his werewolf instinct when hunting. Small cracks slowly appeared on his seal.

Theon isn't a ladies man at all. He still somehow befriended 3 of them.

The first one being Seras: Theon met Seras when he saw one of her fencing matches. He instantly fell in love with her. He gathered all of his courage and he asked her out after the fencing match was over, she rejected him. She however liked his attitude, they became friends meeting once every 2 weeks or so.

The second one is Helena: Theon met Helena while he was walking through the forest. He occasionally meets her on the same spot where he first saw her. They spend time together, talking and making jokes.

The third one is Terra: Theon met Terra in the library, he was reading late an night one day when he met her. Since that day they have met a few times in the library, eventually even meeting every week. Talking about exams trading notes and reading together.

At prom Theon spend quite allot of time dancing with Terra, Terra however had other plans. She threw Theon against another dancer, making him switch dance partners. He ended up dancing with Seras. The danced continued for quite a while and afterwards they went to a bar. During the next 2 months the relationship between Theon and Seras blossomed.

Theon's feelings for Seras began to resurface. And when it was time for graduation, Theon decided that it was time to act. Theon confessed his feelings to Seras. Seras responded by telling Theon that she felt the way same about him. And shortly after they made planes to travel the world together for a years. Eventually they decided to travel in a bigger group, the new couple and a couple of their friends decided to travel together.

Theon also found out he was a hybrid. And he defeated his inner werewolf named Sandulf conquering his werewolf side. Theon also gained a lot more power when his seal was removed.

Personality: Theon is a friendly and caring person, he is a bit clumsy though. Theon can get a bit aggressive at time especially around the full moon. His werewolf genes have also awakened a pack mentality in Theon, as a result Theon is very protective of his friends. Theon is usually an honest guy, he doesn't like to lie to other people. Theon can be a bit naive at times. He also has a bit of a problem with trusting new people.

Reason for traveling: Theon is curious about what the world looks like, and he would like to find out by exploring it. He will be traveling with Seras and he sees this as a opportunity to spend more time with her.

Powers:

Hunting experience: level 4

Theon is able to find food, water and make a shelter under most conditions. Theon is a very good tracker and he is also a good shot with most guns. He also knows quite a lot about setting traps, and the wild in general.

Hybrid Shape shift power: level 3

Theon is able to morph into almost any animal in a few seconds. He can also change his appearance completely, being able to change his height, weight, appearance and skin and hair color. He can also change the shape of his body, to create things as shields sword claws etc. Theon can change the density of his body, example changing the density of his fist to match that of iron or strengthening his entire body to protect himself from damage. He has also gotten allot of extra control when his seal was removed, he can temporary turn into dust or a liquid to escape from things or travel to things otherwise not possible.

Hybrid Werewolf power: level 2

His werewolf genes have been tamed, and the werewolf powers have finally returned to him. Theon senses are heightened and they are at their peak the day before after and during the full moon. During the moon his shape shifting also becomes stronger and faster. Theon can also change himself into a giant black werewolf that stands on 2 feet. He is around 8'3 in this form and his skin is very tough, as well as Theon becoming a lot faster and stronger.

Alpha powers: level 1

Theon's father is an alpha werewolf, Theon inherited this powers. Right now the only use is that other werewolves can smell it on him.

Name: Mohini Tasneem

Age: 84

Appearance: Mohini has a human upper body, but a snake tail instead of legs. The snake tail's skin is in the colors of a burmese python, and the same pattern is on her human back. She is a strong and muscular woman, around six meters long including her tail. The tail makes her able to stand in a way that brings her head three and a half meters above ground. Mohini is of indian heritage. Her clothing mostly consists of a pink sash, covering parts of her body and a blue top. She wears plenty of jewelry, like a nose chain, a larger necklace, a tiara and five armbands around her wrists. She has very long black hair, which she keeps braided and the braid ends in a form of jewelry. Mohini may have lived for eightyfour years, but she doesn't look much older than thirty.



Species: Lamia

History: Mohini was born in New Dehli in 1928 into a poor family, and grew up in a slum district. Her father and three brothers were humans, while her mother and two sisters were lamias like her. She didn't get much in the form of education as a child and had to start working when she was old enough, to help support her family. It was a tough life, but at least she earned quite a bit of money for her family. As a lamia she could work for longer and perform jobs that required a strength most humans didn't possess.

In her teens she was still working the same job, but had begun growing quite a bit, which opened up more opportunities for work for her. She could help support her family and go to school with the money she earned. Eventually she decided to save up enough to leave India, as she wanted to see the rest of the world. At the age of thirty she did leave India and went to live in Europe for a period of ten years, most of that time she lived in France or Britain, working and enjoying the change in lifestyle, from poor to somewhat better. Mohini sent half of the money she made each month back home to her family, and with time some of them moved from India as well.

At the age of fifty she got married to a human male, but was now living in Kairo, as she prefered the warmer climate in Egypt. She lived there for twentyfive years after leaving Europe. They had two sons and a daughter, which grew up to become well adjusted citizen. Mohini found out that her husband had been cheating on her for a few months though, when their youngest son was still in his teens. Overcome with rage, she devoured her cheating husband whole. It wasn't a decision she regretted making, but it did force her to flee the country before any authorities found out about it. It was hard to explain to her children too, so she simply left one day, even if she missed them for the coming years.

Mohini moved to San Fransisco in the US with the little money she had left, and was poor again for a period of months, but worked to earn herself a better living. It took a few more boring years of hard work and bad hours, but she moved up from living in a cheap cramped apartment to a larger one.

Most of her life she had been doing heavy lifting and slaving for others, but she had gotten sick of it by now. She started her own company at the end of the nineties. It was a mover firm, which started out with only two hired monsters. It did become popular fast though and Mohini didn't need to work that hard anymore, instead she employed monsters who were immigrants or came from a poor background. She sympathised with them, but also figured they were willing to work harder than a human for a lower pay.

In 2012 her company employed almost a hundred monsters, in four different states and Mohini enjoyed a richer and simpler life, where she only needed to make decisions of the company's future, while relaxing in her beachside mansion in San Fransisco. The company had branched out into bodyguarding and did a few illegal deals on the side, but nothing that was ever discovered.

She currently has plans to go to London, as her daughter has requested a meeting with her and they haven't met since before she ate her father.


Personality: Mohini's stubborn and doesn't usually stray from a path, once she's set a goal for herself. She's worked hard to get where she is and frowns upon laziness. A rather mellow woman, but can become furious when insulted or feels like she's been cheated.

Reason for traveling?: She's decided to take a well deserved break from work and travel the world.

Powers: She is very strong and can wrap her tail around things to carry or throw them. If she were to wrap her tail around a human, they wouldn't be able to escape. Kind of like an anaconda, but worse. Power level 4.

Her body can be split open, between the human part and the snake part, to reveal a rather nasty mouth. She rarely uses the ability as it's painful, but she can devour a human whole. Power level 2.

She's not entirely aware of it, but birds and some other creatures that has stared into her eyes has turned to stone. It's not an ability she's sure of how to use, nor is it activated by itself, but she must have had an ancestor that was a medusa. Power level 1.

Name: Lucius Cassius Imperiosus f. Servius

Age: 2139 (Ascended to Lichdom at age 41)

Appearance: Relatively well-maintained for a Lich, the vast majority of Imperiosus' flesh remains intact, albeit with a few bones poking out of his chest where he never bothered to re-set them. He tend to wear loose-fitting leathers, with a red cloak-and-cape affair draped over them. The contrast of the browny-black to the red compliments his not-quite-alive look, or so he feels. Being over 2000 years old, he is just about starting to go bald. (I apologise for the lack of picture, but I have 0 artistic talent.)

Species: Lich

History: Born in 127BC to Servius Cassius Imperiosus and a slave girl he never heard much about, Imperiousus' family were almost exclusively involved in the politics of the Roman Republic. One side effect of this was that he spent the majority of his early childhood in the company of one of their slaves, a dark girl from the continent of Africa. Unbenownst to his parents, the girl was an, albeit low-level, mage - she almost instantly saw Lucius' magical potential. Whilst Imperiosus' parents were on political business, she slowly taught him what little (and it really was little) she knew of magic - enough to pique his interest, such that he began to study what he could, rapidly growing in power. By age 25, Imperiosus was capable of magical feats that would have killed most classically taught sorcerers, especially ones of the age. At 34, Servius Cassius Imperiosus was taken by the great God Jupiter - into the afterlife - and Lucius was awarded his father's position (which was more than slightly influenced by his abuse of his powers).
As a member, and rising star, of the SPQR, Imperiosus realised that he would soon begin to be a prime target for assassination. This in mind, he began to devote increasing amounts of time to discovering the lost "art" of ascending to Lichdom. By the age of 40, he was ready to begin the year-long ritual of transfomation - Luckily (at least for Imperiosus), the rituals worked, and his mortality was gone - a fact he was *very* soon glad of, as he was assassinated a mere 3 weeks later. As he awoke deep in the Cassius family crypt two weeks later, he realised his Phylactery was hardly well hidden. this in mind, he took a trip to the Alps, avoiding the elephants as he did. A couple of years later, he returned to the great city of Rome, which had hardly changed, to his memory. As Ceasar was appointed Roman Emperor of Rome, Imperiosus began to construct a fortress-come-laboratory-come-sanctuary in his family's crypt. This did take the best part of a decade, but after all, he had time to spare. This fortress served him well until well into the 2nd century, but the rise of the Roman church was bringing far too many living people into Rome. This in mind, he decided that a move to britannia, or some other newly discovered country might be in order.
The centuries flew past increasingly fast for Imperiosus, with his encounters fewer and further between - a fact he started off relishing, but began to depsair the rising ennui of his Immortality. As if on cue, another Lich arrived in England, midway through the 13th century, leading to one of the biggest magical duels in not-recorded history. Decades later, Imperiosus began to gain the upper hand in the contest, and drove back the opposing Lich into his lair, high in the welsh mountains. With the Welsh Lich (temporarily) dead, Lucius found a small copper box, filled with enchanted runes, secreted away in the depths of the lair. Assuming this to be his enemy's Phylactery, he destroyed it without a second thought, and began to plot his strategy for any future encounters with Lich's.
When the New World was discovered, Lucius, slowly starting to use his praenomen, as was the English culture, relocated once again, using his accumulated treasures to pay other immigrants as labour in the construction of the first half of his newest lair, deep beneath what would later become New York. As the construction of this cavernous sturcture finished, Lucius decided, in the interest of his security, that it would be easier for him to simply kill the workers - a distinct turning point in his morality, even for a Lich. Working alone from there, he spent almost a century, and fully half of his treasures, constructing the inner sanctum of his Lair, with complex trap systems, hidden doors, and more security measures than any sane being could every think of needing. Until he recently heard of his Nemesis' continued existence, Lucius, who once more reverted to going by Imperiosus, had not left his labyrinthine lair in 150 years, feeding and maintaining resources from the (mainly) humans stupid enough to venture into his trap-infested lair.

Personality: Potentially a strong friend and hugely useful ally to those he takes a liking too, Imperiosus is generally fairly aloof, bordering on arrogant. He generally considers still-living species to be a little below him, what with their limited lifespans. That said, he is perfectly willing to work with other individuals towards his own goal, although if he gets his way, they won't know its his goals they're working towards. As may be expected from the age, Lucius can be pretty intolerant of people who's thinking he considers to be shortsighted, which is most people.

Reason for traveling?: Imperiosus recently discovered that a rival lich from a little over a millenium prior had been somewhat less destroyed than he had thought, so, with time hardly a limiting factor, Imperiosus plans to scour the earth to find his rival's Phylactery, feeling safe in the thought that his is beyond discovery.

My Powers:
4: Flight - as a Lich, I am is able to change my altitude as easily as my velocity, and centuries hence, I took to levitating above the ground almost permanently. With a little exertion, I can keep pace with most cars currently in use.
4: Immortality - Should I be destoryed, I would be restored in perfect condition by my Phylactery a mere fortnight later. This has happened before. Many, Many times.
3: Life Drain - Flesh contact between a Lich and a living body is rarely pleasant, but if I so will, I can rapidly drain the life-force of any living creature. For your average human, the draining process will take about 3 seconds from 'alive' to 'empty shell'.
2: Control/Create Undead - Whilst I used this a lot in Rome - it's considerably easier than physical slavery, and much more renewable - I've been very out of practice in the last millenium. I'd Guess I could probably effectively command/create less powerful undead even today, with a little effort. Sentient Undead seem to have a weird ability to resist this.
2: Magic - Once again, I'm a little rusty, but I was once a highly powerful mage - I mean, I became a Lich! Unfortunately, Most of my components and rituals have been left in previous lairs - Rome, and England. I wouldn't think it would be difficult to wield magic again, If I revisited my old sanctuaries to pick up my old tomes - They're unique, you know? This being said, I can remember a few minor spells, even now.
1: Looking back over some old rituals, from before I ascended, I'm beginning to suspect I might have mis-translated some of the incantations. Somehow the spell still came off, but, If my guess is anything to go by, It would probably be pretty difficult to control my mind.

Name:
Lucia Draken

Age:
250, looks about 20

Looks:
Lucia's Human form is trim and fit, having a more athletic build with light muscle definition. she has dark skin like those from the islands, she also has long dark blue hair which she wares down and light green eyes. she is considered very attractive by most normal standards. Lucia tends to favor simple outfits, jeans, t-shirt, jacket. She has a bracelet that's the focus for her mymior and acts as the gate way that leads to her lair.

Mymiors serve as storehouses, scrapbooks, computers, and ethereal emergency bank accounts all at once. A mymior is a collection of layered and interwoven spells, memories, and caches of ethereal energy, all anchored around an enchanted rock. The entirety of this is kept in an extradimensional pocket in the ethereal plane, and is thus accessible only by the user?s soul. The external form of the mymior is a broad, luminous ring with a number of radial gaps. The outer layers of a mymiors interior comprise its veil. Unless one is possessed of a dragon?s level of magical discipline (or knows the proper disarming protocols), merely looking upon the spells in this veil will cast them.

What Creature Are You?:
Platinums are the elite of the dragon world, possessing the strongest magical abilities and the best powers of flight. They have reflective skin and are internally pressurized, allowing them to travel through outer space. Rather than normal, physical wings, they have ?ether wings,? ether sails projected from the wing stubs on their backs. These provide both propulsion and maneuverability in space, allowing them to move at sublight speeds. Some platinums are capable of creating warp gates to exceed these speeds. Instead of breath weapons, platinums have ether vents that allow them to focus spell energy beams. Platinum dragons tend to have pale blue bodies with dark-blue-plated areas on their heads and backs.



Lucia's dragon for stands 30 feet at the shoulder, and roughly 90 feet long. the majority of her body is covered in a fine scale the looks more like skin, with thicker plate like scales on her back she has a total of six horns, two small ones on her lower jaw, these are short and look more like spikes, while the other four sit a top her head, one set going straight back of her head, while the other, much shorter pair, curve out and away from her head.


Biography
Lucia was born human, and is one of the few humans to transcend to Dragon-hood via the use of an artifact she keeps in her hoard. Her life before her transformation was difficult to say the least. The daughter of a slave she was bound for the same life until fortune smiled on her and she acquired the object that would grant her freedom, a 'crown', that over a two month period transformed her into a Platinum Dragon.

Her owner was less then impressed one of his slaves not only gained power, but a power he had no hope of controlling. Lucia's new found power freed her, but cost her, her 'family'. Her mother, the only family she had, became terrified of her, and with no reason to stay, she left.

Lucia traveled for a few decades, rather aimlessly before a Copper dragon in Russia going by Sasha, found her, and after hearing Lucia's tale, took her in. Sasha became Lucia's surrogate mother, and while Lucia 'knew' magic and 'how to use' her Ether Vents, Sasha taught her to use them, as well as other things she'd need to know, like the hierarchy in Dragon society, and what would be expected from her as a Platinum.

As the years rolled on humans became more and more hostile toward dragon kind, the leaders of where at a stand still for what to do, some wanted to give the humans the war then seemed to want, others believed a war with the humans would only end in the almost total destruction of Dragons as a species. Lucia as well as Sasha, and many others sided with Brood Queen T'mat in her plan to create they're own world, free of the 'blight of humanity' as she some times heard them referred to as. The best minds of dragon kind set out to craft this world, a world that took less then five years to craft.

The dragons that stayed behind where ether killed or forced into hiding, Lucia on the other hand was one of many who moved to the new 'Jade Relem'. In the years since the move she's made many friends among her kind, and even an extended family of sorts with Sasha finding a mate. Meanwhile, the leaders among the clans had been keeping an eye on the human world, as a precautionary measure and found the climate had changed some what over the years since they left, and limited travel was allowed between worlds again, though humans where still strictly forbidden.

Lucia, for the most part, tends her younger siblings, though every so often runs off to the human world to see how things have changed

Personality
Lucia is over all, nice to the non dragon folk around her, a rarity among dragon kind, and mostly attributed to her being human once her self. However, she is vindictive when crossed and will employ some extremely brutal methods if angered enough. She has a problem with 'human' authority.

She does like to hoard things like any Dragon, she favors items with a 'story' to them over 'wealth' items.

Powers
Her Dragon form is dotted with Ether Vents, which total 36 in number. from these she fires 'Spell Rays', which as the name suggests are 'Magic Laser Beams', these serve as a replacement for the 'Breath Weapon' other dragons have. as a side note: Platinums can fire Spell Rays from they're eyes while in human form, however, the Human form lacks the Dragon forms 'Spell Lenses' there for, using this skill causes physical pain and temporary blindness. Lucia seems to have a natural talent for using her Ether Vents (level 3)

Her speed and maneuverability in her dragon form is unmatched by any man made device, capable of easily outrunning even the fastest of air craft. She is however, incapable of 'FTL' travel. She's far from this feat due solely to her age, at present her top speed is around mach 20 (level 2)

Lucia's physical ability, even in her human form, is far above that of any normal human. She is however limited by her 'brood', Platinums are far more 'Magical' the 'Physical', so she could be over powered physically if she can be caught by another creature who's more physical in nature . (level 2)

Lucia 'knows' magic. like all dragons, she has a working knowledge of most forms of magic, as well as 'Dragon Magics'. She however hasn't taken the time to practice as much as she should, she CAN use magic, and very effectively when pressed to, but prefers to not to for unknown reasons (level 1)

Reason for traveling?
Cause she can really. Lucia likes to get out ever half century and see how the world has changed.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
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[HEADING=2]Character List Continued[/HEADING]

Name:Richard Fortnight

Age:18

Looks: Straight, very black hair that falls down to the bottom of his ears on the sides, and evens out somewhere in the back, it's swept back all the time into a slightly messy wave. His face is slim and sharp, and his eyes are a particularly strange blue, that makes it hard to focus on. He has pale skin that shows signs of tanning He wears decent clothes, jeans, decent, plain shoes, and he always has a t-shirt with an overshirt on top. Always. He has a beaten necklace in the shape of a chinese dragon on his neck.

What Creature Are You?: Ascended Wizard

Biography: Richard is a 'wizard', meaning he has ancestry in both Human and Demon bloodlines, but also meaning he belongs to one of the Cabals, secretive organizations of other Wizards who are dedicated to training others of their kind in how to use their complicated abilities and other useful skills, as well as spreading ideals unique to each Cabal. Cabals act as surrogate families, each with some limited territory and enough power to defend it in some fashion. Richard was born outside of all of this, to a couple of independent wizards. He was raised until the age of nine with his family, then him and his sister were sent off to learn how to use their emerging powers. Richard excelled in training in secret, but also showed high promise in public activities such as school. He graduated highschool early, and with good grades, if very few electives. He has maintained a good relationship with his sister, and he learned much about the ways, histories, and abilities of his people. After he was initiated to being a responsible, experienced enough Wizard to teach himself the rest of what he needed to know, he picked up his things and started travelling around to learn more, and get more world experience. At Prom he met a girl named Terra L. Price, who he quickly gained a close friendship with, two months later she and he expanded it above a friendship, to his delight. They exchanged gifts, where he gave her a magical ring to help her contain her powers, and dedicated himself to her.

Powers: As an Ascended, Richard is expanded beyond a normal Wizard, and has the ability to do many things otherwise impossible to normal Wizards, but he loses some abilities too. For instance, normal Wizards tend to have easier control, While the Ascended can teleport to China and back, they might not hit the exact spot they want without significantly more mental focus than a normal Wizard would ever need, and Ascended also must keep the massive amount of power and knowledge they have contained in their minds.

The powers of the Ascended are many, but their main differences over the spells of normal Wizards is that they can:

Mass Conjuration/Animation

Ascended are capable of intuitively controlling far more small things than most other mortals, which gives them the ability to animate large groups of minions, or even conjure a large group of competent minions when they try hard enough. Ascended start with large groups of perhaps twenty to thirty in normal casting, and over age and experience, this increses vastly. The hardest single power they have the doesn't involve breaking physics. 2

Mass&Energy Mastery

The Ascended are much more capable with evoking elemental responses, able to conjure tides and bring vast amounts of fire to bear, because it's the easiest element. After that, storms and lightning is their next go-to for mass destruction. When needed, they can project beams of fully controlled chaotic energy, which is extremely destructive and tends to kill absolutely. This is much more difficult than using a natural element, however, and if they're doing that they usually just start conjuring metal spears and accelerating them to bullet speeds.
Over time, this power goes from having to be controlled constantly during use, to intuitive and easy. 2

Mass Alchemy
While all Ascended can perform normal alchemy, being Ascended vastly outdates those methods, and at advanced levels of development, the Ascended can simply order the process be done by conjuring and pre-casting the required invocations. This is difficult, but can be done on large scale and tends to produce slightly better results due to the elimination of error, and imbuing of powers that the Ascended bring with the new method. EXTREMELY tiring after one or two 'casts' 1

Complete Telepathic/Telekinetic Development

The Ascended are able to easily change mass, weight, or other physical factors of things with their minds, and fly using this ability. But that's not near the limits of their new minds, when pushed to their VERY FARTHEST limits, the Ascended may scry through time, though not at all reliably, and they can speed their perception of time somewhat, though it is not true time travel, so much as it's taking advantage of their position slightly removed from the universe to 'fast forward' their own lives. Has no effect on others unless it's directly meant to be so, and they are in close contact with the Ascended. In a much easier application, the Ascended are able to use their telekinesis to go extremely fast, and slow down their perception of time through simply being fast enough that everything else seems a little slower. Even that ability is tiring. 4

DETAILS

Are the Ascended extremely powerful? Yes. Do they know everything? No. You can still trick them, it's just slightly harder unless you can distract them somehow, so it's basically the same.

They can fly VERY fast, and move fast otherwise. They also have teleportation for distance travel, but it DOES tire them, especially their method of teleportation. They can fly as fast or slightly faster than an interceptor jet, but if they do it for awhile, they're opt to get irritable and tired just like any other creature. And sloppy with tire, just like any other creature. They're also subject to the rules of physics unless they're actively at that MOMENT breaking a few SPECIFIC rules, which as I said above, is like lifting heavy weights for them. It's tiring, slightly dangerous if you don't know how, and tends to make you hurt.

"But Kasten, with all those powers, normal Wizards mush suck" No. Normal Wizards can come up with simpler ways of doing things because their heads aren't ALWAYS coursing with the eldritch knowledge of the universe, and have VASTLY more control over their powers than the usual Ascended. There also aren't many Ascended because many Wizards DIE HORRIBLY during the process. So there are risks to becoming Ascended, which can sometimes increase if they use their powers incorrectly or manage to screw up. The only things exempt from this are the Three, which is the name for the most ancient Ascended alive, and the First, which should be obvious in it's meaning. They're only gonna appear in the backround though, and don't particularly care about the day to day of anything else.

Reason for Travelling: Richard, as an Ascended, sees very little difference between a city and a wasteland past the affects on magical powers, however one thing Richard always sees as important is Terra and his loved ones. Protecting Terra and his sister are extremely important, and he'll make any sacrifice-even the ultimate one- to protect just one of them. For both of them, he'd give up his humanity and become a monstrous devil of a being to use up all his energy and protect them. He travels to make those things unneeded, and to spend time with the said two.

He also wants to increase his own knowledge and power, to see how far he might be able to go.

Personality:Richard is reserved and inquisitive. He doesn't socialize with a large amount of people, and tends to trust sparingly. He always wants to know more, as a Wizard his lifestyle revolves around knowledge and learning, so he tends to be rather intellectual and thought out. Even so, he makes sarcastic jokes and enjoys the writings of the Human writer Mark Twain. Richard is also somewhat of a trickster and planner. He enjoys manipulating harmless pranks into effect.

But most of all, he just wants to do the right thing.

Name: Zaheer

Age: 19

Appearance: As an ascended magus, Zaheer is a free flowing energy form that glows a distinct teal. Electricity constantly jolts around him in a magnificent white shell. It is quite harmless to those around him however, as it is forever bound to his form and won't attempt to escape to the ground. He has two spots where eyes would be, perhaps an attempt to remain human to a degree.

Species: Ascended Magus

History:

"You traded it all, for power!"

"Who are you?"

"Were they worth it?"

"I don't know what you mean."

"You are a liar!"

"Please, I can sense aggression. Calm down before you force me."

"Threats now? I shouldn't have expected less from you! You may resemble a god, but you are dirt!"


Zaheer was born in the country of Syria. One of the few mages to rise from the humans, he kept his powers secret in order to practice in private. Prodigal from the start, many within his circle of friends thought he would rise to great heights and end the government oppression. The truth was the opposite.

Zaheer is not his original name, such a name was forgotten with the transformation and anyone who would remember is gone. The reaction of a thirteen year old ascending was powerful enough to level his entire town, including his family. He did not remember who he was and elected the name Zaheer in honor of his form.

Zaheer had gathered that he could further his studies in America soon after leaving Syria. He studied there for his life until now, lying and dodging around people who asked what he was doing. Learning English was a synch and so were his studies. Zaheer was more interested in the magics and his rapidly growing powers have attracted many other ascended to keep a close watch on him.

The call to his home still rings in his head and he knows that he is destined to change everything there and possibly elsewhere. How, through what means and the end result are all unknown at this point. Zaheer is more concerned with furthering his power at this moment, his goal being to ascend further and become a god.

Personality: Bold, but meticulous. Zaheer has no qualms with unleashing his power when challenged, but is well aware of what he can cause and how to avoid it. He has significant self control in that regard and looks down on everyone around him, seeing them as lesser. He sometimes tries to remember what it was like before becoming who he is now, but everything is an electric blur and sometimes he just wants a hug. Though good luck making that out in his expressionless face. In truth, he cares deeply about other creatures, but has difficulty helping them without in the process hurting them more. This frustrates him to no end and he wants more control.

Reason for traveling?: There is nothing left for him in the United States. He saw this as a good way to figure out what to do with his power. He would also like to be able to figure out who he is, as his memories of who he was before ascension are a blur at best. Returning to Syria is a priority for him. Beyond anything else however, Zaheer just wants to interact with people and explore, he is still human after all isn't he?

Powers: The question isn't what CAN he do, it is more on the lines of what is he willing to do. He can't destroy anything larger than a city, but many hardly see that as a limit and very little is out of his grasp. The issue with using his powers in small increments comes in a lack of control, so he is rarely willing to use any magic whatsoever unless forced.

The occasions in which he has abused his powers beyond simple tricks have ended horrendously. He is a giant surrounded by people who may as well be made of brittle plastic. As such, he will refuse to use his powers unless provoked beyond reproach and even then, he tries to hold back.

At this moment, Zaheer can if he would like to, destroy a major city. That would be the extent of his powers and after that he would need to rest for at least a day before using magic again. Obviously he has no intentions of doing so and if he did the consequences would most likely be fatal as he is being watched and judged.

Effectively, all of his powers are at level 1.5 for an ascended mage. That said, what is level 1.5 to an ascended compared to others is a continental split in comparison.

A small list of what he can do, although this would be very incomplete:

Lightning blasts: These can be anything from a targeted arc, to a massive detonation on the level of a nuclear blast, though the latter was only used once during his creation and by accident at that.

Shape shifting: Shape shifting is fairly easily accomplished for an ascended and he can recreate almost any form he wishes, even matching the organic structure of the creature, though doing so inhibits his other abilities significantly as his more powerful abilities would destroy the body. Currently he can only transform into humans.

Flight: Zaheer can work with the magnetic poles of the planet to essentially fly, although not in the conventional sense.

Any other elemental magic: Zaheer is proficient in all of these, though lightning is his specialty.

Conjuration: Anything from the smallest imp to large demons can be summoned at will by Zaheer, though only in ascended form.

Creation: Zaheer can combine atoms on a very small scale and make very small objects. Currently not all that useful but as he grows in power, the scales in which this magic can achieve will become great.

Destruction: Something can not come from nothing and Zaheer can very easily scatter molecules and atoms in something or someone and obliterate their being. This isn't something he likes doing to people, though good luck putting doors in his way.

Necromancy: While Zaheer could in theory learn this, he never bothered.

Transformations outside of becoming another human: Same deal as with necromancy.

Mind control: Theoretically possible later in life for Zaheer, but any attempts at this would probably just do so much brain damage to his target that he would effectively kill them.

Teleportation: Zaheer can teleport over small distances without much trouble, though if he can't currently see where he is teleporting to, the risks involved become substantial.

Time altering: IF Zaheer were to attempt this, as he has yet to, bad bad bad things would happen and he would probably end up breaking something so bad that five other ascended would need to fix it.

Healing: More basic moves such as closing cuts or other wounds are trivial to Zaheer, but he can't bring someone's leg back without a lot of concentration and even then he is prone to messing it up and using too much power.

If you guys can think of any other school of magic tell me and I will write about what Zaheer can do in that area, but most likely he just hasn't had the time to learn anything about it that could be useful.

Name: John T. Hardin

Age: 24

Appearance: White male with brown hair and brown eyes. Clothing depends greatly on current mission. Tends to go with bluejeans, a jacket and a thick coat (with a shirt hiding light body armor), with a "hearing aid" in his left ear, which has plenty of room for runes and gadgets he needs. On mission, he tends to break out some heavy duty kevlar mixed with iron armor, covered with symbols, salt, and electric wiring.

Species: Human, mage (self proclaimed "Technomage").

History: Son of a normal FBI agent in Austin Texas (mother died years earlier, John suspects she was a full blood mage). From a young age interested in science and technology, John discovered his powers by accident when he shot a burst of flame from his gameboy and burnt good old Dad's shoes off. From there he practiced his powers, and using the scientific method tested many interesting combinations. Unlike many other young mages, his Father was very supportive of the young's one efforts, confused by it, but supportive none the less (the fact John learned basic cleaning and cooking spells early might of helped that). While it sometimes did cause things to just explode, John found many ways to combine modern tech and ancient magic, which would of been labeled heresy if he trained in a wizard community. John was fairly good a keeping his powers a secret. His father wasn't.

His father's links with the FBI got John the attention from the government, and after high school was offered (although John at the time did take as a bit as a threat) for the PIA (Paranormal Investigation Agency) to help study, control, keep secret, and at times eliminate the Paranormal. The PIA researches and contains the Paranormal, doing every it can to keep magical world a secret. Sometimes it reaches peaceful agreements (such as giving vampires access to a blood bank so they stop preying on humans) or eliminates it. While working for them, John continues to find creative uses for his much more limited powers, and using his brains to make up for the raw power he lacks.

Personality: Creative, talkitive, and a bit nerdy. When not on missions he often is writing programs in Perl (magical or otherwise) and often can't help but tinker with spells, computers, or both. A bit socially reclusive, he tries to be friendly and works on his missions to the best of his abilities, although can be a bit of a snarky prankster. Often compared to a mad scientist to those who know him, but he isn't really. Mad tech magician is more correct.

Reason for traveling?: Various objectives from the PIA sends John across the globe, sometimes with back up, other times alone

Powers:

Basic to medium spells John can do fairly competantly (3). However, his half human genetics, combined with his lack of formal magical education, has limited Johns raw power, and he only can do a limited amount of "classic" spells, nor is trained in any actual "school" of magic.

Combinations of magic and tech, however, John is VERY good at. Sending curses over emails, making golums out plastic or steel, using batteries as a way to blast electrical attacks, using teleport spells on live grenades, size modifcation spells so he can fit more RAM and memory onto his laptop, and making a 3D printed that actually transifigures the printed objects. Using his "hearing aid," he can directly connect to the internet, keeping a list of spells, and able to magical hack any computer with a Wi-fi connection or a USB port. (4)

John also has the ability to convert electric power into raw magic, part of the reason why he is so adapt at combining electronics with sorcery, allowing he to do charms he is not very adapt at or use power he couldn't normally use. However, the process is effeicent, with about 6 times the electricty then he gets out of the process, and tends to blow out what ever system he is drawing power from, if it doesn't automatically shut down. (2)

Even without direct magic, John's main power is his creativity. John has spends a lot of time thinking of ways to combat magical beings through mundane ways. Paint ball guns filled with holy water, etch containment runes and cross into walls and cover it with wall paper, using a pair of night vision goggles to look directly at a Medusa, etc. (4)

If nothing else works, John can fall back on some good old human fire power, being good at using guns and explosives. One would hardly believe how many "immortal" beings, so sure of their dominance of humanity, only to be killed by a few heavy slugs to the chest. (3)

The above to skill sets translates to many objects magical objects on his person that he uses fiding, studying, and fighting the Supernatrual. He has a Colt .357 revolver, with bullets ranging from normal lead, to silver, to wood, to iron ones with crosses cut into them and blessed by priests. Instead of a traditional wand or staff, John has wires running to his hands, connected to a small computer with a small program containing the written incantations (the fact these wires cover John's entire body allow him to throw spells from just about any limb and fool unaware creatures. He does keep a wooden wand on him incase the wires are cut or the computer fails. His Iphone is magical charmed to have clear reception across the globe, filled with magical books and information on various creatures (has program/charmed it to identify creatures with the phone's camera). Has canteen filled with holy water, various holy objects of various religions, several potions, a small flame thrower, cast iron knife with engravings, a silver blade, and a thin wooden core, pepper spray, and many other objects. Also has more advanced armor, and a Keltech Shotgun (the two tube magazines allowing quick switches between ammo types when needed). (3)

Name:Dwight Luvence

Age:19

Looks:Tall around 6'1" with long brown hair tied back into a ponytail. He wears ripped up pants and underground band t-shirts but has been known to wear a suit. One of his eyes is red and the other a chocolate brown. Though his red eye he wears an eye patch over it to avoid more beatings. He's missing on of his front teeth due to a scuffle in pre-school.

What creature are you:Half-demon

Bio:Dwight is an orphan. He was dropped on the door step of the Luvence family's mansion. This would be well and good but the Luvence's are vampire's. And the sparkly vampires the kind that are in novels that drink the blood of of people and lord over other things like tyrants. Now under any other circumstance Dwight would have dead as soon as the door opened. But for some odd reason no can say for sure on why to this day the mother Milenda Luvence took a shine to the infant and kept him. The next 19 years of Dwight's life were a living hell. The father Jacquie hated his "son" whenever Milenda wasn't home he beat him savagely within an inch of his life before using the Luvence's medical technology to fix him before the mother ever came back. His only real comfort in life was his sister Elizabeth or Lizzy for short. Like her mother she took a shine to Dwight and only on two occasions have ever drank his blood. The most recent was to get answers for a test before graduation that she hadn't bothered to study for. AS for school Dwight kept fairly good grades unbelievably for being a supposed human with a weird birth defect was beat senseless by his fellow classmates some coming from high ranking families. So whenever asked about his bruises and broken bones he would always respond with he "fell down the stairs". With such recent incidents it has made him very withdrawn from the world and nearly unwilling to make friends due to his fear of the repercutions. Due to unbelievable circumstances Dwight was recently announced as the Don of the Marsiello crime family. After his father passed away. He was found not ready enough to lead so they sent him on an exodus to grow stronger.

Personality:

Reason for Travelling:To grow stronger and mabey silence his other self

Power Level:2

Power:Demon Shots
1)Dwight has mastered his Demon power allowing him to create bullets out of pure energy. Basically he has much ammo has his energy can give.

2)As long Dwight can focus he can make his bullets home in on targets.

3)Dwight is still limited by how bullets are in the gun but has learned to use his energy to redirect the bullets where he wants them to go kinda like in Wanted where the can make the bullets curve.

4)As long as Dwight has a gun and there are bullets in it he can fire what he calls "Demon Shots" which are 10 times more powerful than regular shots.

Note:When using his powers Dwight turns into what he calls his Awakened State where he looks more like a demon his skin goes pale with strange black markings all over his body and grows to small horns the Awakened Dwight is totally the opposite of his counterpart. Being mostly arrogant if not bullying sometimes and tends to be cruel towards his opponents but still the respects the old Mafia ways and will call upon the ancient rules.

Name: Seras Rogue

Age: 20

Appearance:

Seras stands at around 6'3'' and has a slender body, which has been kept in shape thanks not only to the sports she takes part in, mainly swimming and fencing; but also the faster metabolism of her species. Before her seal was removed, her dark red hair was usually messy in style and around shoulder length; but recently she has let it grow out longer; reaching past her shoulder blades, and will occasionally wear it in a ponytail. The pupils of her eyes are rather human looking, despite having a vampiric background.

When it comes to clothing, Seras normally wears a long dark red overcoat with a white trim on top of a short sleeved buttoned shirt. For legwear, she has a pair of light grey cargo pants (reason being for the multiple pockets), and for footwear, she has long boots.

Species: Dhampir

History:

Seras was born into a well off family in the outer suburbs of England. Due to her mixed heritage, there was a mixture of home schooling; where she learned swordplay and magic from her father Dominic a vampire. Her human mother Nicole taught her how to draw, where later on in college, she would learn to improve upon her technique. She would later have a younger sister, called Katarina, though she prefers to be called Katie; both have inherited their mother's beauty, and also the traits of their father. The family moved to America when Seras was in her late teens.

Her college life however, would prove to be her most interesting years yet, as it allowed her to make quite a few friends due to her talents. However, there were a couple who are special to her.

First there was Tera L. Price: Seras met the Succubus when both were in their freshman years. Both were having late night practice at the school, and after some initial hesitancy, became fast friends; both having an interest in books and athletics.

Second was Theon Versipellis: The two had met after Theon saw one of Seras's fencing matches, and instantly fell in love with her. When the fencing match was over, he had the courage to ask Seras out, only to be met with a slight disappointment of being rejected. However, Seras liked his attitude, and became friends, meeting every fortnight. Little did they both know that it was a fated encounter.

When it was time for the college prom, Seras had been dancing with a number of people; but it was the time she spent with Theon that was the most special. After a very enjoyable evening of dancing, the two went to a bar. During the next two months, the relationship between them had blossomed greatly, spending quite some time together. It was during these months that she began to have romantic feelings for the shape shifter. These came to fruition when it was time for graduation.

After heading to a private location, Theon declared the love he had for Seras; and topped it off by covering one of the school rooms in violet roses, which were her absolute favourite, even better was that she even got a bouquet of them. This caused Seras to well up in tears and declared her love for Theon as well. Shortly after, they began making plans to travel the world, something which would grow with the addition of another couple, Tera and Richard, who were also their friends.

During the business of the seal removal, Seras discovered that Theon was half werewolf, and even helped him come to terms with that after a brief fight with his other half Sandulf. Her own removal had its moments as well. After a brief surge of power, she was taken to a strange realm, and heard a voice call that "She has awakened...".

Personality:

Seras is a polite careful person, and is often loyal to her friends, and is willing to defend them. Her artistic skills more often or not show her more feminine side. Whilst she is generally an honest person, and willing to own up to her mistakes, there are at times when she can be a little devious if its called for; but she sees manipulation as unfair.

Reason for travelling? : Seras is travelling the world, not only to learn more about it, but also to spend more time and get to know her boyfriend Theon in a more personal manner.

Powers:

(Level 4) Magic: Thanks to the years of extensive training and tutelage she has received from her father Dominic, Seras has become an expert in the fields of elemental magic; and in the art of summoning familiars. Familiars are spirits who have been called back into service once again by the master/mistress, and can be used in a variety of roles; ranging from combat, defence and support. However, the overall strength of a spirit will determine how long it can last. Where as with elemental magic, Seras can either use it on its using, being able to dual wield two elements at once; or enhance her sword with the element in question for a brief period.

(Level 4) Swordplay: Due to her training, Seras has become an expert swordsman, being proficient in both one handed and two handed fighting styles, but prefers to use the one handed sword called the Rogue Morte or Red Death; a weapon that has been in her family. Using her skills with a sword in combination to other abilities, Seras can be a formidable opponent in combat situations. Whilst she knows that she isn't the greatest swordsman in the world; Seras is proud of what she is capable of.

(Level 3) Vampire Benefits: Even though Seras is only a Dhampir, a half vampire, she still gains the traits that they possess. These include enhanced physical strength and mental fortitude; which branches off into being immune to those with the ability to control other people's minds. Faster reaction times and higher agility, meaning she can react quicker to a situation, although it isn't at the same level as a fully fledged vampire yet. With the removal of her seal, she has been able to occasionally charm people to her way of thinking, though she rarely uses this ability, seeing it as unkind to manipulate others for her own benefit.

(Level 2 Shadowflight: When her seal was removed, Seras was seen being able to hover in mid air due to two shadowy jets that emanated from her palms. She later discovered that this was an advanced vampire power known as Shadowflight, which allows her to teleport short distances, and provided she can concentrate enough, fly; though this side of the power has been difficult to control so far.

Name: Louie Labeaux (Loo-E Luh-bow) A.K.A. Brother Saturday (Or just Saturday), Louie The Bone, Witch Doctor

Age: 32

Appearance: Louie is 6'2 with bright green eyes, thick, slicked back raven hair, and skin the color of a dark oak coffin. He likes to dress in a variety of snazzy outfits, but his favorite is a "blood red", formal coat with tails that reach just above the back of his knees and matching red pants. He wears a black silk button up shirt under the coat, and red neck tie, plus a pair of dark tinted sunglasses and shiny black alligator shoes. To cap it all off, he wears a red, 7.5 inch tall top hat with a black band above the brim. He also carries several small pouches inside his coat filled with various voodoo recipes, plus needles and a multi-purpose knife.

Species: Voodoo Loa Spirit

History: Louie was born late one Saturday night in the jungles of Haiti. His mother was a 16 year old voodoo practitioner who had been born and raised to give birth in a dangerous ritual. His father was a witch doctor who had been temporarily possessed by Baron Samedi while conceiving. The cult had planned to cultivate the birth of an earth-dwelling Loa descended from the Baron of Death. One the night of the final ritual, disaster struck. The cultists weren?t prepared for twins. All in attendance could feel the spirits leaving them, so in a last ditch attempt, the witch doctor and the mother, sacrificed themselves and one of the twins to the Baron, in exchange for the life of one. Amused by the possible outcome of the birth of such a spirit, Baron Samedi accepted their lives, and allowed Louie to live. He was raised by the cultists that survived the ritual, and revered as their link to the Loa spirits, and they gradually helped him master his powers. Louie, when he was 14, began working for a band of local criminals as their spiritual advisor. This gave him his first taste of wealth. When he was 18 the government began sweeping the streets of ?undesirables?, and the cult was among them. In a decision that would affect the rest of his life, Louie ritualistically killed the rest of the cult and sacrificed their spirits to the Baron, in exchange for a boost of his powers. This bargain was accepted by the Baron, happy to see his ?son? stepping up as a Loa of death. The day after Louie?s transaction with the Baron, a riot started in the city that claimed dozens of lives, with reports of ?Zombies? and ?Evil Spirits? killing everything in their path. By the end of the next week, Louie was on a ship taking immigrants to America.

Falling back on old habits, he joined a gang of Haitian immigrants, and once again found himself in the role of group witch doctor. It was here he gained the name Saturday (the day seen as belonging to Baron Samedi) because of the story of his birth. With the resources available to him in America he perfected his talents, becoming capable of making frighteningly powerful concoctions and dissecting a person without killing them. When he turned 23, he began his own gang/cult in New Orleans, where he learned how to be a leader and began working his dark arts on a larger scale. His voodoo clan became like a local horror story. They kidnapped, converted, and killed dozens of people, but the follower?s fear of/devotion to Saturday made sure that no matter how many were caught, he never went down. He competed with the other gangs lead by supernatural beings, and never lost. His true big break came when he killed his biggest competitor, a werewolf leading a gang of other transformative supernaturals. He took over practically all of the organized crime in New Orleans. With all these new resources, he returned to Haiti, leaving another Loa spirit in charge of his operation in America. There he expanded, setting up a smuggling ring between Haiti and New Orleans, with both ends run by his cult/crime family.

Now, he is looking to expand even further.



Personality: Louie gives off the impression of a predatory animal; not a feral beast, but a lithe and in-control hunter, like a panther. His casual and swanky nature may be a bit disarming upon first meeting him, but he will make it very clear that he is not someone to be taken lightly.

Reason for traveling: He is looking to expand his recently international crime syndicate.

Powers: Level 4: He can create the famous "voodoo doll" with the proper ingredients and use it against people. He can create voodoo zombies of two kinds. The first is, through a lengthy ritual, he can raise the dead. They don't last forever, but while they are in his service, they are a terrifying force to contend with. The second is the living kind that has been "Zombified" by the infamous voodoo zombie powder. He can temporarily gain the powers of a dead enemy by ritualistically cannibalizing them. He can see "Juju" (voodoo spiritual energy) around objects and people, letting him know certain things about them. He is a master of anatomy and deadly with knives. He is also a master witch doctor and can create a large array of voodoo potions and powders and rituals, such as deadly poisons or hypnotic substances. His signature creation include: 1.The Baron's Liquor: a 10 second poison made from Saturday's own toxic blood and a few other ingredients. 2. Liquid Juju: Like the name says, it is truly liquefied Juju energy that can temporarily grant anyone who drinks/injects it strength, speed, and stamina, several times greater than a regular person. Unfortunately, the side effect for anyone other than Saturday (or another Loa) using it is sever muscular deterioration and possible liver/stomach failure. 3: Living Death: a special toxin that puts it's victim into a coma until the antidote is administered.

Name: Roland
Age: 26

Appearance: Since a picture is worth a thousand words:
16 cm from head to tail with a wingspan of 29 cm. Weighs 30 grams.

Species: Used to be human, currently a downy woodpecker.

History: Roland was a skilled and avid hunter, spending much of his time in the woods. He grew up with his mother and grandfather. His parents divorced before he was born and he never knew his father. It was his grandfather, a passionate hunter himself, who taught him how to hunt.

Roland's troubles began when, during a hunting trip with a friend, he accidentally shot him. The man died instantly, having been shot through the eye. Roland lost his hunting license soon after but that didn't stop him, no. The risk of being caught by the authorities only seemed to add to the thrill of the hunt. Roland started to go on longer and longer trips, sometimes disappearing for weeks, and he stopped bringing his kills back home, instead leaving them in the forest to rot.

It was during one of his longest trips four years ago when he met the frail old woman. He had just shot a large buck deep within the heart of the forest, miles away from civilization, and was kneeling over it, inspecting his kill, when he noticed the hag standing nearby.

"One shouldn't kill without meaning," the woman glared at him, milky-white eyes boring into him, "the forest disapproves."
Roland was on his feet instantly, gun in hand. "W-who are you?" he demanded, gripping the gun tightly. Roland wasn't easily scared, having come face to face with numerous beasts, but the old lady made him feel terribly uneasy to say the least.
"Poor little woodpecker. So blind and ignorant," the hag said, not taking her eyes off him.
Wha? She's clearly crazy. Roland thought, trying to shake the uneasy feeling, and slung his rifle over his shoulder. "Listen granny, you better head home before you get hit by a stray bullet." He turned to go, leaving the buck to rot as had become his habit.

"The naughty little woodpecker,
Knocked holes, crumbling the forest,
The angry wood god turned his beak to poison..."

Roland ignored the old woman and kept walking, not looking back. The words seemed to ring in his ears and his limbs started to feel heavy.

"The poor little woodpecker
His nest was poison and his supper too.
He touched his friends and they all died."

The whole world started to spin before the hunter's eyes, sunlight flashing in bright colours from between the leaves and branches.

"Evil little wood pecker,
You made another hole today, the forest is full of holes, I say.
The Angry Wood God put poison in your beak."

Roland barely noticed when his head hit the forest floor. His gun was laying on the ground nearby, useless, his arms to weak to reach it.

"Poor little woodpecker,
Your nest and food are poisoned.
Touch your friends and they all die.
Sad little woodpecker, your poisoned tears shine so brightly."

The world faded into nothingness, the witches last words still echoing in Roland's mind.
Roland had no idea how much time had passed when he woke up, only that he was now in a different part of the forest, much closer to civilization, and that he was now a small bird (a woodpecker as he'd soon found out).

Personality: Roland is easily agitated, especially when in crowded areas. He's also very bold, almost to the point of being foolhardy which, considering that he's but a tiny bird weighing less than 1/20 of a kilo, has caused him to get into quite a bit of trouble. He can be selfish and self-centred at times but he's also very honest and does his best to keep a promise. Hates children.

Reason for travelling?: To find the old hag and get her to turn him back into a human.

Powers:
Flight (4) - Since he's a bird he can fly as well as any other woodpecker and it's his main way of getting around unless his travelling longer distances in which case he prefers to sneak on board of trains or buses.
Speak with other birds (3) - can communicate with other birds as easily as with humans though most birds will be unfamiliar with certain human concepts and the smaller ones tend to be more simple-minded.
Poison (2) - Just like the poem said, his beak is poisonous as is his blood but it takes more than a simple touch for the poison to have any effect. His beak has to penetrate the skin for someone to be poisoned. It's effects are similar to sarin poisoning, only slower, death occurring within an hour for an average human, longer for larger creatures. No living being besides Roland himself is immune to it and Roland knows of no antidote. His blood has the same effect but simply coming into contact with it (like it touching skin) is enough to poison someone. His claws aren't poisoned.
Tracking (3) - Having spent most of his life hunting, he's excellent at tracking creatures in the wild.
Speaking(4) - Can still talk like when he was human. The tone and loudness of his voice remain largely unaffected. He can also sing like a bird if he wants to.
 

drmigit2

New member
Dec 25, 2008
1,195
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Name: Zaheer

Age: 19

Appearance: As an ascended magus, Zaheer is a free flowing energy form that glows a distinct teal. Electricity constantly jolts around him in a magnificent white shell. It is quite harmless to those around him however, as it is forever bound to his form and won't attempt to escape to the ground. He has two spots where eyes would be, perhaps an attempt to remain human to a degree.

Species: Ascended Magus

History:

"You traded it all, for power!"

"Who are you?"

"Were they worth it?"

"I don't know what you mean."

"You are a liar!"

"Please, I can sense aggression. Calm down before you force me."

"Threats now? I shouldn't have expected less from you! You may resemble a god, but you are dirt!"


Zaheer was born in the country of Syria. One of the few mages to rise from the humans, he kept his powers secret in order to practice in private. Prodigal from the start, many within his circle of friends thought he would rise to great heights and end the government oppression. The truth was the opposite.

Zaheer is not his original name, such a name was forgotten with the transformation and anyone who would remember is gone. The reaction of a thirteen year old ascending was powerful enough to level his entire town, including his family. He did not remember who he was and elected the name Zaheer in honor of his form.

Zaheer had gathered that he could further his studies in America soon after leaving Syria. He studied there for his life until now, lying and dodging around people who asked what he was doing. Learning English was a synch and so were his studies. Zaheer was more interested in the magics and his rapidly growing powers have attracted many other ascended to keep a close watch on him.

The call to his home still rings in his head and he knows that he is destined to change everything there and possibly elsewhere. How, through what means and the end result are all unknown at this point. Zaheer is more concerned with furthering his power at this moment, his goal being to ascend further and become a god.

Personality: Bold, but meticulous. Zaheer has no qualms with unleashing his power when challenged, but is well aware of what he can cause and how to avoid it. He has significant self control in that regard and looks down on everyone around him, seeing them as lesser. He sometimes tries to remember what it was like before becoming who he is now, but everything is an electric blur and sometimes he just wants a hug. Though good luck making that out in his expressionless face. In truth, he cares deeply about other creatures, but has difficulty helping them without in the process hurting them more. This frustrates him to no end and he wants more control.

Reason for traveling?: There is nothing left for him in the United States. He saw this as a good way to figure out what to do with his power. He would also like to be able to figure out who he is, as his memories of who he was before ascension are a blur at best. Returning to Syria is a priority for him. Beyond anything else however, Zaheer just wants to interact with people and explore, he is still human after all isn't he?

Powers: The question isn't what CAN he do, it is more on the lines of what is he willing to do. He can't destroy anything larger than a city, but many hardly see that as a limit and very little is out of his grasp. The issue with using his powers in small increments comes in a lack of control, so he is rarely willing to use any magic whatsoever unless forced.

The occasions in which he has abused his powers beyond simple tricks have ended horrendously. He is a giant surrounded by people who may as well be made of brittle plastic. As such, he will refuse to use his powers unless provoked beyond reproach and even then, he tries to hold back.

At this moment, Zaheer can if he would like to, destroy a major city. That would be the extent of his powers and after that he would need to rest for at least a day before using magic again. Obviously he has no intentions of doing so and if he did the consequences would most likely be fatal as he is being watched and judged.

Effectively, all of his powers are at level 1.5 for an ascended mage. That said, what is level 1.5 to an ascended compared to others is a continental split in comparison.

A small list of what he can do, although this would be very incomplete:

Lightning blasts: These can be anything from a targeted arc, to a massive detonation on the level of a nuclear blast, though the latter was only used once during his creation and by accident at that.

Shape shifting: Shape shifting is fairly easily accomplished for an ascended and he can recreate almost any form he wishes, even matching the organic structure of the creature, though doing so inhibits his other abilities significantly as his more powerful abilities would destroy the body.

Flight: Zaheer can work with the magnetic poles of the planet to essentially fly, although not in the conventional sense.

Any other elemental magic: Zaheer is proficient in all of these, though lightning is his specialty.

Conjuration: Anything from the smallest imp to large demons can be summoned at will by Zaheer, though only in ascended form.

Creation: Zaheer can combine atoms on a very small scale and make very small objects. Currently not all that useful but as he grows in power, the scales in which this magic can achieve will become great.

Destruction: Something can not come from nothing and Zaheer can very easily scatter molecules and atoms in something or someone and obliterate their being. This isn't something he likes doing to people, though good luck putting doors in his way.

Necromancy: While Zaheer could in theory learn this, he never bothered.

Transformations outside of becoming another human: Same deal as with necromancy.

Mind control: Theoretically possible later in life for Zaheer, but any attempts at this would probably just do so much brain damage to his target that he would effectively kill them.

Teleportation: Zaheer can teleport over small distances without much trouble, though if he can't currently see where he is teleporting to, the risks involved become substantial.

Time altering: IF Zaheer were to attempt this, as he has yet to, bad bad bad things would happen and he would probably end up breaking something so bad that five other ascended would need to fix it.

Healing: More basic moves such as closing cuts or other wounds are trivial to Zaheer, but he can't bring someone's leg back without a lot of concentration and even then he is prone to messing it up and using too much power.

If you guys can think of any other school of magic tell me and I will write about what Zaheer can do in that area, but most likely he just hasn't had the time to learn anything about it that could be useful.
 

Lunar Templar

New member
Sep 20, 2009
8,225
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Name:
Lucia Draken

Age:
250, looks about 20

Looks:
Lucia's Human form is trim and fit, having a more athletic build with light muscle definition. she has dark skin like those from the islands, she also has long dark blue hair which she wares down and light green eyes. she is considered very attractive by most normal standards. Lucia tends to favor simple outfits, jeans, t-shirt, jacket. She has a bracelet that's the focus for her mymior and acts as the gate way that leads to her lair.

Mymiors serve as storehouses, scrapbooks, computers, and ethereal emergency bank accounts all at once. A mymior is a collection of layered and interwoven spells, memories, and caches of ethereal energy, all anchored around an enchanted rock. The entirety of this is kept in an extradimensional pocket in the ethereal plane, and is thus accessible only by the user?s soul. The external form of the mymior is a broad, luminous ring with a number of radial gaps. The outer layers of a mymiors interior comprise its veil. Unless one is possessed of a dragon?s level of magical discipline (or knows the proper disarming protocols), merely looking upon the spells in this veil will cast them.

What Creature Are You?:
Platinums are the elite of the dragon world, possessing the strongest magical abilities and the best powers of flight. They have reflective skin and are internally pressurized, allowing them to travel through outer space. Rather than normal, physical wings, they have ?ether wings,? ether sails projected from the wing stubs on their backs. These provide both propulsion and maneuverability in space, allowing them to move at sublight speeds. Some platinums are capable of creating warp gates to exceed these speeds. Instead of breath weapons, platinums have ether vents that allow them to focus spell energy beams. Platinum dragons tend to have pale blue bodies with dark-blue-plated areas on their heads and backs.



Lucia's dragon for stands 30 feet at the shoulder, and roughly 90 feet long. the majority of her body is covered in a fine scale the looks more like skin, with thicker plate like scales on her back she has a total of six horns, two small ones on her lower jaw, these are short and look more like spikes, while the other four sit a top her head, one set going straight back of her head, while the other, much shorter pair, curve out and away from her head.


Biography
Lucia was born human, and is one of the few humans to transcend to Dragon-hood via the use of an artifact she keeps in her hoard. Her life before her transformation was difficult to say the least. The daughter of a slave she was bound for the same life until fortune smiled on her and she acquired the object that would grant her freedom, a 'crown', that over a two month period transformed her into a Platinum Dragon.

Her owner was less then impressed one of his slaves not only gained power, but a power he had no hope of controlling. Lucia's new found power freed her, but cost her, her 'family'. Her mother, the only family she had, became terrified of her, and with no reason to stay, she left.

Lucia traveled for a few decades, rather aimlessly before a Copper dragon in Russia going by Sasha, found her, and after hearing Lucia's tale, took her in. Sasha became Lucia's surrogate mother, and while Lucia 'knew' magic and 'how to use' her Ether Vents, Sasha taught her to use them, as well as other things she'd need to know, like the hierarchy in Dragon society, and what would be expected from her as a Platinum.

As the years rolled on humans became more and more hostile toward dragon kind, the leaders of where at a stand still for what to do, some wanted to give the humans the war then seemed to want, others believed a war with the humans would only end in the almost total destruction of Dragons as a species. Lucia as well as Sasha, and many others sided with Brood Queen T'mat in her plan to create they're own world, free of the 'blight of humanity' as she some times heard them referred to as. The best minds of dragon kind set out to craft this world, a world that took less then five years to craft.

The dragons that stayed behind where ether killed or forced into hiding, Lucia on the other hand was one of many who moved to the new 'Jade Relem'. In the years since the move she's made many friends among her kind, and even an extended family of sorts with Sasha finding a mate. Meanwhile, the leaders among the clans had been keeping an eye on the human world, as a precautionary measure and found the climate had changed some what over the years since they left, and limited travel was allowed between worlds again, though humans where still strictly forbidden.

Lucia, for the most part, tends her younger siblings, though every so often runs off to the human world to see how things have changed

Personality
Lucia is over all, nice to the non dragon folk around her, a rarity among dragon kind, and mostly attributed to her being human once her self. However, she is vindictive when crossed and will employ some extremely brutal methods if angered enough. She has a problem with 'human' authority.

She does like to hoard things like any Dragon, she favors items with a 'story' to them over 'wealth' items.

Powers
Her Dragon form is dotted with Ether Vents, which total 36 in number. from these she fires 'Spell Rays', which as the name suggests are 'Magic Laser Beams', these serve as a replacement for the 'Breath Weapon' other dragons have. as a side note: Platinums can fire Spell Rays from they're eyes while in human form, however, the Human form lacks the Dragon forms 'Spell Lenses' there for, using this skill causes physical pain and temporary blindness. Lucia seems to have a natural talent for using her Ether Vents (level 3)

Her speed and maneuverability in her dragon form is unmatched by any man made device, capable of easily outrunning even the fastest of air craft. She is however, incapable of 'FTL' travel. She's far from this feat due solely to her age, at present her top speed is around mach 20 (level 2)

Lucia's physical ability, even in her human form, is far above that of any normal human. She is however limited by her 'brood', Platinums are far more 'Magical' the 'Physical', so she could be over powered physically if she can be caught by another creature who's more physical in nature . (level 2)

Lucia 'knows' magic. like all dragons, she has a working knowledge of most forms of magic, as well as 'Dragon Magics'. She however hasn't taken the time to practice as much as she should, she CAN use magic, and very effectively when pressed to, but prefers to not to for unknown reasons (level 1)

Reason for traveling?
Cause she can really. Lucia likes to get out ever half century and see how the world has changed.

all 'lore' related information, i pulled right from the GD source book, which i have in PDF form on my hard drive
 

Terratina.

RIP Escapist RP Board
May 24, 2012
2,105
0
0
Name: Paaie "Pegs" Leslie

Age: 19

Appearance: She mostly dresses as punk as she can get away with on the day job with many piercings on her pointed ears and a Scally cap on her head, not to mention her little black dress with cutouts on her back, for her wings as well as for aesthetics, fishnet tights, fingerless long lace gloves and big black boots. Wings sprout out of her back, one of them is even pierced but you would never notice the way they constantly flap about like a hummingbird?s. Additionally, Paaie has purple eyes, auburn hair that pokes out of the cap and a constant smirk on her face, tell her to take it off and she?lll just regard you as another killjoy. She is small, about 1.20 m with a wiry build, but hovers about 40 cm above the ground.


Species: Fey

History: It was a dull childhood and adolescence growing up on the Isle of Man, an island off the coast of the United Kingdom, near enough to travel to the UK by ferry, but far enough to be an isolated pocket. Her life in one word would be average. Average education, average grades, average happenings, etc. Well, at least to her. To tell the truth, she was sent to a private school - King Willam's College, her parents being rich enough to afford it from the amount of money they had made with wise investments. To please her parents, she joined the Combined Cadet Force at the age of fourteen, choosing to join the Army Cadets at the age of fourteen, as who would join the Air Cadets when you can already fly? Plus, mucking about in water with the Navy Cadets didn?t look all that appealing to her, as water would dampen her wings and her spirits.

However, after three years of marching to the beat of military drills, fed up with the constant emphasis on discipline, and didn?t want the responsibility, as a senior cadet, of teaching the juniors. As a single child, she was spoiled when she was a child, but as she grew up, her parents expected more of her, high grades, doing chores, that sort of thing. Her parents reluctantly accepted this, as well as signs that she was going through a ?punk phase? in her life. Sadly the 'punk phase' lasted longer than they hoped, to right until the end of her schooling, at the age of eighteen. Well, her parents convinced her to tone it down and hoped that she would go on to study further at university, as was expected of her.

And then Paaie announced that she would be going on a gap year, as she had secretly nabbed a job as a courier days before she had left the Army Cadets, delivering packages, and had been doing that with the free time that would had otherwise been taken up with the Cadets. She had raised a fair sum this way and wanted to use the money to see the world. Her parents gave another sigh, as at the back of their minds, there was a niggling feelings that the gap year would be more than just a gap year. But after a heated lecture from both sides about the pros and cons about Paaie leaving the nest and a solemn oath in Manx that she would return to take over the investment business, they let her out go into the wide world.

Personality: Paaie would be described as a people who works hard and play hard. She tries to temper her innate mischievous fey nature with a hard-working attitude. However, she is quite naive, not knowing much about the world apart the narrow view from her island home and does she does have quite a temper and is a vengeful person - do not call her any fey slurs if you value your life. Nevertheless, Paaie is quite the tease, often using sarcasm and burns as retorts to others. All in all, a happy-go-lucky person hoping to overcome her temper and other temptations.

Reason for traveling?: She wants to see the world before she is trapped by the chains of personality of her family's business.

Powers:

Level 1 - Glamour: As a Fey, Paaie is able to create illusions, known as Glamours. Whether it is disguising herself as somebody else or creating an image of an object.

Level 2 - Flight: Paaie has a lifetime?s worth of experience with flying, as it is the main method she uses to get around. In short, an excellent flyer. This is reflected in her proficiency in delivering packages as a courier while flying and in flight maneuvers.

Level 3 - Pixie Dust: She could produce a limited amount, say about a small sack?s worth, of pixie dust per day. The dust can be used for stunning people for a short amount of time, enough for Paaie to get away. Or it could be used to heal, depending on which wing the dust is generated from. Dust from the left wing stuns, while dust from the right wings heals.

Level 4 - Ascended Form: With this power, Paaie assumes the form of what could be described as a being of light with withered wings, reflecting her people?s origin as fallen angels trapped between Heaven and Hell. Nevertheless, she can only maintain it for about two minutes and is drained by the effort afterwards. At present, Paaie doesn?t even know about this power.

Any criticism or comments welcome. I might have typed up the powers wrong and assumed that Level 1 is where there is total mastery and Level 4 is rarely used so my mistake. (-.-")
 

Floris2123

New member
Apr 26, 2011
991
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0
Name: Theon Versipellis

Age: 17

Appearance: Theon is a shape shifter, this makes him able to shift his size and the way he looks whenever he wants. His original appearance is: Brown short unkempt hair, gray eyes and a smile on his face. His original height has been permanently altered, he is now 6'3 tall instead of his old 6'0. He weighs about 190lbs and he is quite muscled. He usually wears blue jeans with a black t shirt underneath a black coat.
Species: A hybrid= half shape shifter, half werewolf.

History: Theon was raised by his father his mother died giving birth to him. His mother was an shape shifter but not an ordinary one. His mother was one of the strongest shape shifters of her generation, she could change into everything she wanted in an instant. Theon inherited this trait, though he hasn't fully mastered it yet. Theon grew up in the woods, his father was a hunter. And the rest of his family, on his fathers side also live in the woods. He loved being outside and used to spend most of his time in the woods. He was sent to a good school. Theon has never met anyone from the family on his mother side.

Theon always felt different, his father never told him that his mother was an shape shifter. When he turned 5 he wanted gray eyes, because he had heard that his mother had gray eyes too. He could feel his eyes changing, and when he looked in a mirror his eye color had changed. He had gray eyes just like his mother. He confronted his father with this, he was shocked. He hadn't know that he had inherited his mothers powers. He didn't mind though, his father was a werewolf. Though Theon wouldn't learn that for quite a while.

Theon spend a lot of his free time learning to use his power. He learned all kind of things like changing the color and density of his body. He was a very calm child, until his werewolf genes started to appear around his eighth year. When a kid in class insulted his mother he lost it. He changed the density of his fist and beat the kid up, he was twelve at the time. When his father learned about the fight he raced to school, he picked up his son and transferred him to another school. He also called a specialist in sealing spells and sealed Theon's werewolf side. Theon lost his aggressive behavior and turned back to how he had once been. A nice if a bit clumsy person.

During the last few years Theon has been practicing with mastering his power even more. He had all the time in the world to practice. Theon was always a bit average at school getting okay grades having a few good friends. Being a bit popular but not to much to be considered popular. Theon did participate in a few sports over the year's such as rugby and boxing. He also read a lot, and he spend quite some time in the library. Theon hunted every Sunday together with his father. And without him knowing, he had already begun to rely on his werewolf instinct when hunting. Small cracks slowly appeared on his seal.

Theon isn't a ladies man at all. He still somehow befriended 3 of them.

The first one being Seras: Theon met Seras when he saw one of her fencing matches. He instantly fell in love with her. He gathered all of his courage and he asked her out after the fencing match was over, she rejected him. She however liked his attitude, they became friends meeting once every 2 weeks or so.

The second one is Helena: Theon met Helena while he was walking through the forest. He occasionally meets her on the same spot where he first saw her. They spend time together, talking and making jokes.

The third one is Terra: Theon met Terra in the library, he was reading late an night one day when he met her. Since that day they have met a few times in the library, eventually even meeting every week. Talking about exams trading notes and reading together.

At prom Theon spend quite allot of time dancing with Terra, Terra however had other plans. She threw Theon against another dancer, making him switch dance partners. He ended up dancing with Seras. The danced continued for quite a while and afterwards they went to a bar. During the next 2 months the relationship between Theon and Seras blossomed.

Theon's feelings for Seras began to resurface. And when it was time for graduation, Theon decided that it was time to act. Theon confessed his feelings to Seras. Seras responded by telling Theon that she felt the way same about him. And shortly after they made planes to travel the world together for a years. Eventually they decided to travel in a bigger group, the new couple and a couple of their friends decided to travel together.

Theon also found out he was a hybrid. And he defeated his inner werewolf named Sandulf conquering his werewolf side. Theon also gained a lot more power when his seal was removed.

Personality: Theon is a friendly and caring person, he is a bit clumsy though. Theon can get a bit aggressive at time especially around the full moon. His werewolf genes have also awakened a pack mentality in Theon, as a result Theon is very protective of his friends. Theon is usually an honest guy, he doesn't like to lie to other people. Theon can be a bit naive at times. He also has a bit of a problem with trusting new people.

Reason for traveling: Theon is curious about what the world looks like, and he would like to find out by exploring it. He will be traveling with Seras and he sees this as a opportunity to spend more time with her.

Powers:

Hunting experience: level 4

Theon is able to find food, water and make a shelter under most conditions. Theon is a very good tracker and he is also a good shot with most guns. He also knows quite a lot about setting traps, and the wild in general.

Hybrid Shape shift power: level 3

Theon is able to morph into almost any animal in a few seconds. He can also change his appearance completely, being able to change his height, weight, appearance and skin and hair color. He can also change the shape of his body, to create things as shields sword claws etc. Theon can change the density of his body, example changing the density of his fist to match that of iron or strengthening his entire body to protect himself from damage. He has also gotten allot of extra control when his seal was removed, he can temporary turn into dust or a liquid to escape from things or travel to things otherwise not possible.

Hybrid Werewolf power: level 2

His werewolf genes have been tamed, and the werewolf powers have finally returned to him. Theon senses are heightened and they are at their peak the day before after and during the full moon. During the moon his shape shifting also becomes stronger and faster. Theon can also change himself into a giant black werewolf that stands on 2 feet. He is around 8'3 in this form and his skin is very tough, as well as Theon becoming a lot faster and stronger.

Alpha powers: level 1

Theon's father is an alpha werewolf, Theon inherited this powers. Right now the only use is that other werewolves can smell it on him.
 

Sehnsucht Engel

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Apr 18, 2009
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Name: Mohini Tasneem

Age: 84

Appearance: Mohini has a human upper body, but a snake tail instead of legs. The snake tail's skin is in the colors of a burmese python, and the same pattern is on her human back. She is a strong and muscular woman, around six meters long including her tail. The tail makes her able to stand in a way that brings her head three and a half meters above ground. Mohini is of indian heritage. Her clothing mostly consists of a pink sash, covering parts of her body and a blue top. She wears plenty of jewelry, like a nose chain, a larger necklace, a tiara and five armbands around her wrists. She has very long black hair, which she keeps braided and the braid ends in a form of jewelry. Mohini may have lived for eightyfour years, but she doesn't look much older than thirty.



Species: Lamia

History: Mohini was born in New Dehli in 1928 into a poor family, and grew up in a slum district. Her father and three brothers were humans, while her mother and two sisters were lamias like her. She didn't get much in the form of education as a child and had to start working when she was old enough, to help support her family. It was a tough life, but at least she earned quite a bit of money for her family. As a lamia she could work for longer and perform jobs that required a strength most humans didn't possess.

In her teens she was still working the same job, but had begun growing quite a bit, which opened up more opportunities for work for her. She could help support her family and go to school with the money she earned. Eventually she decided to save up enough to leave India, as she wanted to see the rest of the world. At the age of thirty she did leave India and went to live in Europe for a period of ten years, most of that time she lived in France or Britain, working and enjoying the change in lifestyle, from poor to somewhat better. Mohini sent half of the money she made each month back home to her family, and with time some of them moved from India as well.

At the age of fifty she got married to a human male, but was now living in Kairo, as she prefered the warmer climate in Egypt. She lived there for twentyfive years after leaving Europe. They had two sons and a daughter, which grew up to become well adjusted citizen. Mohini found out that her husband had been cheating on her for a few months though, when their youngest son was still in his teens. Overcome with rage, she devoured her cheating husband whole. It wasn't a decision she regretted making, but it did force her to flee the country before any authorities found out about it. It was hard to explain to her children too, so she simply left one day, even if she missed them for the coming years.

Mohini moved to San Fransisco in the US with the little money she had left, and was poor again for a period of months, but worked to earn herself a better living. It took a few more boring years of hard work and bad hours, but she moved up from living in a cheap cramped apartment to a larger one.

Most of her life she had been doing heavy lifting and slaving for others, but she had gotten sick of it by now. She started her own company at the end of the nineties. It was a mover firm, which started out with only two hired monsters. It did become popular fast though and Mohini didn't need to work that hard anymore, instead she employed monsters who were immigrants or came from a poor background. She sympathised with them, but also figured they were willing to work harder than a human for a lower pay.

In 2012 her company employed almost a hundred monsters, in four different states and Mohini enjoyed a richer and simpler life, where she only needed to make decisions of the company's future, while relaxing in her beachside mansion in San Fransisco. The company had branched out into bodyguarding and did a few illegal deals on the side, but nothing that was ever discovered.

She currently has plans to go to London, as her daughter has requested a meeting with her and they haven't met since before she ate her father.


Personality: Mohini's stubborn and doesn't usually stray from a path, once she's set a goal for herself. She's worked hard to get where she is and frowns upon laziness. A rather mellow woman, but can become furious when insulted or feels like she's been cheated.

Reason for traveling?: She's decided to take a well deserved break from work and travel the world.

Powers: She is very strong and can wrap her tail around things to carry or throw them. If she were to wrap her tail around a human, they wouldn't be able to escape. Kind of like an anaconda, but worse. Power level 4.

Her body can be split open, between the human part and the snake part, to reveal a rather nasty mouth. She rarely uses the ability as it's painful, but she can devour a human whole. Power level 2.

She's not entirely aware of it, but birds and some other creatures that has stared into her eyes has turned to stone. It's not an ability she's sure of how to use, nor is it activated by itself, but she must have had an ancestor that was a medusa. Power level 1.
 

Kasten

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Jul 22, 2011
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By the way, for any people wanting to play Wizards, I'm the guy in charge of that, so you can come to me and I'll suggest super cool powers and such or work to keep it consistent with the other wizard lore.

Name:Richard Fortnight

Age:18

Looks: Straight, very black hair that falls down to the bottom of his ears on the sides, and evens out somewhere in the back, it's swept back all the time into a slightly messy wave. His face is slim and sharp, and his eyes are a particularly strange blue, that makes it hard to focus on. He has pale skin that shows signs of tanning He wears decent clothes, jeans, decent, plain shoes, and he always has a t-shirt with an overshirt on top. Always. He has a beaten necklace in the shape of a chinese dragon on his neck.

What Creature Are You?: Ascended Wizard

Biography: Richard is a 'wizard', meaning he has ancestry in both Human and Demon bloodlines, but also meaning he belongs to one of the Cabals, secretive organizations of other Wizards who are dedicated to training others of their kind in how to use their complicated abilities and other useful skills, as well as spreading ideals unique to each Cabal. Cabals act as surrogate families, each with some limited territory and enough power to defend it in some fashion. Richard was born outside of all of this, to a couple of independent wizards. He was raised until the age of nine with his family, then him and his sister were sent off to learn how to use their emerging powers. Richard excelled in training in secret, but also showed high promise in public activities such as school. He graduated highschool early, and with good grades, if very few electives. He has maintained a good relationship with his sister, and he learned much about the ways, histories, and abilities of his people. After he was initiated to being a responsible, experienced enough Wizard to teach himself the rest of what he needed to know, he picked up his things and started travelling around to learn more, and get more world experience. At Prom he met a girl named Terra L. Price, who he quickly gained a close friendship with, two months later she and he expanded it above a friendship, to his delight. They exchanged gifts, where he gave her a magical ring to help her contain her powers, and dedicated himself to her.

Powers: Ascended Wizard-N/A
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
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Terratina. said:
Any criticism or comments welcome. I might have typed up the powers wrong and assumed that Level 1 is where there is total mastery and Level 4 is rarely used so my mistake. (-.-")
*looks at powers... Looks like it. Thanks for the heads up.

@All: For reference:
4 = powers that you currently have and can use that are at the peak of there potential
1 = Powers you don't know you have, can't use, don't use, or extremely weak.

2 and 3 are what fall in between.

Kasten said:
Viking Incognito said:
Evrant said:
I look forward to them

@All_(v2.0): I'll look over the submitted characters submitted tomorrow and let people know what I think of them.
 

Terratina.

RIP Escapist RP Board
May 24, 2012
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hiei82 said:
Terratina. said:
Any criticism or comments welcome. I might have typed up the powers wrong and assumed that Level 1 is where there is total mastery and Level 4 is rarely used so my mistake. (-.-")
*looks at powers... Looks like it. Thanks for the heads up.

@All: For reference:
4 = powers that you currently have and can use that are at the peak of there potential
1 = Powers you don't know you have, can't use, don't use, or extremely weak.

2 and 3 are what fall in between.
Thanks for clarifying it. It's fixed now.

Name: Paaie "Pegs" Leslie

Age: 19

Appearance: She mostly dresses as punk as she can get away with on the day job with many piercings on her pointed ears and a Scally cap on her head, not to mention her little black dress with cutouts on her back, for her wings as well as for aesthetics, fishnet tights, fingerless long lace gloves and big black boots. Wings sprout out of her back, one of them is even pierced but you would never notice the way they constantly flap about like a hummingbird?s. Additionally, Paaie has purple eyes, auburn hair that pokes out of the cap and a constant smirk on her face, tell her to take it off and she?lll just regard you as another killjoy. She is small, about 1.20 m with a wiry build, but hovers about 40 cm above the ground.


Species: Fey

History: It was a dull childhood and adolescence growing up on the Isle of Man, an island off the coast of the United Kingdom, near enough to travel to the UK by ferry, but far enough to be an isolated pocket. Her life in one word would be average. Average education, average grades, average happenings, etc. Well, at least to her. To tell the truth, she was sent to a private school - King Willam's College, her parents being rich enough to afford it from the amount of money they had made with wise investments. To please her parents, she joined the Combined Cadet Force at the age of fourteen, choosing to join the Army Cadets at the age of fourteen, as who would join the Air Cadets when you can already fly? Plus, mucking about in water with the Navy Cadets didn?t look all that appealing to her, as water would dampen her wings and her spirits.

However, after three years of marching to the beat of military drills, fed up with the constant emphasis on discipline, and didn?t want the responsibility, as a senior cadet, of teaching the juniors. As a single child, she was spoiled when she was a child, but as she grew up, her parents expected more of her, high grades, doing chores, that sort of thing. Her parents reluctantly accepted this, as well as signs that she was going through a ?punk phase? in her life. Sadly the 'punk phase' lasted longer than they hoped, to right until the end of her schooling, at the age of eighteen. Well, her parents convinced her to tone it down and hoped that she would go on to study further at university, as was expected of her.

And then Paaie announced that she would be going on a gap year, as she had secretly nabbed a job as a courier days before she had left the Army Cadets, delivering packages, and had been doing that with the free time that would had otherwise been taken up with the Cadets. She had raised a fair sum this way and wanted to use the money to see the world. Her parents gave another sigh, as at the back of their minds, there was a niggling feelings that the gap year would be more than just a gap year. But after a heated lecture from both sides about the pros and cons about Paaie leaving the nest and a solemn oath in Manx that she would return to take over the investment business, they let her out go into the wide world.

Personality: Paaie would be described as a people who works hard and play hard. She tries to temper her innate mischievous fey nature with a hard-working attitude. However, she is quite naive, not knowing much about the world apart the narrow view from her island home and does she does have quite a temper and is a vengeful person - do not call her any fey slurs if you value your life. Nevertheless, Paaie is quite the tease, often using sarcasm and burns as retorts to others. All in all, a happy-go-lucky person hoping to overcome her temper and other temptations.

Reason for traveling?: She wants to see the world before she is trapped by the chains of responsibility of her family's business.

Powers:

Level 4 - Glamour: As a Fey, Paaie is able to create illusions, known as Glamours. Whether it is disguising herself as somebody else or creating an image of an object.

Level 3 - Flight: Paaie has a lifetime?s worth of experience with flying, as it is the main method she uses to get around. In short, an excellent flyer. This is reflected in her proficiency in delivering packages as a courier while flying and in flight maneuvers.

Level 2 - Pixie Dust: She could produce a limited amount, say about a small sack?s worth, of pixie dust per day. The dust can be used for stunning people for a short amount of time, enough for Paaie to get away. Or it could be used to heal, depending on which wing the dust is generated from. Dust from the left wing stuns, while dust from the right wings heals.

Level 1 - Ascended Form: With this power, Paaie assumes the form of what could be described as a being of light with withered wings, reflecting her people?s origin as fallen angels trapped between Heaven and Hell. Nevertheless, she can only maintain it for about two minutes and is drained by the effort afterwards. At present, Paaie doesn?t even know about this power.
 

c_westerman13

New member
Mar 29, 2011
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We're allowed any species from any mythos?

does that include time lords, then?

if yes, i'll have one posted tonight, else i'll come up with another idea.
 

Kasten

New member
Jul 22, 2011
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.... you could be... a time wizard... buut since even Ascended have difficulties abusing the space time continuum, I'm a bit worried that Time Lord would instantly overpower everything, and be rather unbalancing.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
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c_westerman13 said:
We're allowed any species from any mythos?

does that include time lords, then?

if yes, i'll have one posted tonight, else i'll come up with another idea.
Yes, so long as 1) you keep it balanced, 2) you remember that The Doctor will not appear in any way shape or form, and 3) you remember the rule that once you are a part of events, you cannot time travel to solve the problem. My main concern would be that you not use time travel to solve the mystery without effort - which ruins the story for everyone.

Also: note the gm rule of no sudden jumps into the past or future. Time lord: yes, Tardis: no