The Darkest Corners: A Modern Fantasy RP (Interest Thread - Closed)

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Cybele

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[spoiler = "Sheet"]Name: Roland
Age: 26

Appearance: Since a picture is worth a thousand words:
16 cm from head to tail with a wingspan of 29 cm. Weighs 30 grams.

Species: Used to be human, currently a downy woodpecker.

History: Roland was a skilled and avid hunter, spending much of his time in the woods. He grew up with his mother and grandfather. His parents divorced before he was born and he never knew his father. It was his grandfather, a passionate hunter himself, who taught him how to hunt.

Roland's troubles began when, during a hunting trip with a friend, he accidentally shot him. The man died instantly, having been shot through the eye. Roland lost his hunting license soon after but that didn't stop him, no. The risk of being caught by the authorities only seemed to add to the thrill of the hunt. Roland started to go on longer and longer trips, sometimes disappearing for weeks, and he stopped bringing his kills back home, instead leaving them in the forest to rot.

It was during one of his longest trips four years ago when he met the frail old woman. He had just shot a large buck deep within the heart of the forest, miles away from civilization, and was kneeling over it, inspecting his kill, when he noticed the hag standing nearby.

"One shouldn't kill without meaning," the woman glared at him, milky-white eyes boring into him, "the forest disapproves."
Roland was on his feet instantly, gun in hand. "W-who are you?" he demanded, gripping the gun tightly. Roland wasn't easily scared, having come face to face with numerous beasts, but the old lady made him feel terribly uneasy to say the least.
"Poor little woodpecker. So blind and ignorant," the hag said, not taking her eyes off him.
Wha? She's clearly crazy. Roland thought, trying to shake the uneasy feeling, and slung his rifle over his shoulder. "Listen granny, you better head home before you get hit by a stray bullet." He turned to go, leaving the buck to rot as had become his habit.

"The naughty little woodpecker,
Knocked holes, crumbling the forest,
The angry wood god turned his beak to poison..."

Roland ignored the old woman and kept walking, not looking back. The words seemed to ring in his ears and his limbs started to feel heavy.

"The poor little woodpecker
His nest was poison and his supper too.
He touched his friends and they all died."

The whole world started to spin before the hunter's eyes, sunlight flashing in bright colours from between the leaves and branches.

"Evil little wood pecker,
You made another hole today, the forest is full of holes, I say.
The Angry Wood God put poison in your beak."

Roland barely noticed when his head hit the forest floor. His gun was laying on the ground nearby, useless, his arms to weak to reach it.

"Poor little woodpecker,
Your nest and food are poisoned.
Touch your friends and they all die.
Sad little woodpecker, your poisoned tears shine so brightly."

The world faded into nothingness, the witches last words still echoing in Roland's mind.
Roland had no idea how much time had passed when he woke up, only that he was now in a different part of the forest, much closer to civilization, and that he was now a small bird (a woodpecker as he'd soon found out).

Personality: Roland is easily agitated, especially when in crowded areas. He's also very bold, almost to the point of being foolhardy which, considering that he's but a tiny bird weighing less than 1/20 of a kilo, has caused him to get into quite a bit of trouble. He can be selfish and self-centred at times but he's also very honest and does his best to keep a promise. Hates children.

Reason for travelling?: To find the old hag and get her to turn him back into a human.

Powers:
Flight (4) - Since he's a bird he can fly as well as any other woodpecker and it's his main way of getting around unless his travelling longer distances in which case he prefers to sneak on board of trains or buses.
Speak with other birds (3) - can communicate with other birds as easily as with humans though most birds will be unfamiliar with certain human concepts and the smaller ones tend to be more simple-minded.
Poison (2) - Just like the poem said, his beak is poisonous as is his blood but it takes more than a simple touch for the poison to have any effect. His beak has to penetrate the skin for someone to be poisoned. It's effects are similar to sarin poisoning, only slower, death occurring within an hour for an average human, longer for larger creatures. No living being besides Roland himself is immune to it and Roland knows of no antidote. His blood has the same effect but simply coming into contact with it (like it touching skin) is enough to poison someone. His claws aren't poisoned.
Tracking (3) - Having spent most of his life hunting, he's excellent at tracking creatures in the wild.
Speaking(4) - Can still talk like when he was human. The tone and loudness of his voice remain largely unaffected. He can also sing like a bird if he wants to.
[/spoiler]

Fear him! :D

Edit: fixed a few typos.
 

Kasten

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Jul 22, 2011
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I just imagine him and Richard working together.

On a bad day, Richard can get kinda ruthless himself.

That... would be bad.
 

Viking Incognito

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Nov 8, 2009
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Name: Louie Labeaux (Loo-E Luh-bow) A.K.A. Brother Saturday (Or just Saturday), Louie The Bone, Witch Doctor

Age: 32

Appearance: Louie is 6'2 with bright green eyes, thick, slicked back raven hair, and skin the color of a dark oak coffin. He likes to dress in a variety of snazzy outfits, but his favorite is a "blood red", formal coat with tails that reach just above the back of his knees and matching red pants. He wears a black silk button up shirt under the coat, and red neck tie, plus a pair of dark tinted sunglasses and shiny black alligator shoes. To cap it all off, he wears a red, 7.5 inch tall top hat with a black band above the brim. He also carries several small pouches inside his coat filled with various voodoo recipes, plus needles and a multi-purpose knife.

Species: Voodoo Loa Spirit

History: Louie was born late one Saturday night in the jungles of Haiti. His mother was a 16 year old voodoo practitioner who had been born and raised to give birth in a dangerous ritual. His father was a witch doctor who had been temporarily possessed by Baron Samedi while conceiving. The cult had planned to cultivate the birth of an earth-dwelling Loa descended from the Baron of Death. One the night of the final ritual, disaster struck. The cultists weren?t prepared for twins. All in attendance could feel the spirits leaving them, so in a last ditch attempt, the witch doctor and the mother, sacrificed themselves and one of the twins to the Baron, in exchange for the life of one. Amused by the possible outcome of the birth of such a spirit, Baron Samedi accepted their lives, and allowed Louie to live. He was raised by the cultists that survived the ritual, and revered as their link to the Loa spirits, and they gradually helped him master his powers. Louie, when he was 14, began working for a band of local criminals as their spiritual advisor. This gave him his first taste of wealth. When he was 18 the government began sweeping the streets of ?undesirables?, and the cult was among them. In a decision that would affect the rest of his life, Louie ritualistically killed the rest of the cult and sacrificed their spirits to the Baron, in exchange for a boost of his powers. This bargain was accepted by the Baron, happy to see his ?son? stepping up as a Loa of death. The day after Louie?s transaction with the Baron, a riot started in the city that claimed dozens of lives, with reports of ?Zombies? and ?Evil Spirits? killing everything in their path. By the end of the next week, Louie was on a ship taking immigrants to America.

Falling back on old habits, he joined a gang of Haitian immigrants, and once again found himself in the role of group witch doctor. It was here he gained the name Saturday (the day seen as belonging to Baron Samedi) because of the story of his birth. With the resources available to him in America he perfected his talents, becoming capable of making frighteningly powerful concoctions and dissecting a person without killing them. When he turned 23, he began his own gang/cult in New Orleans, where he learned how to be a leader and began working his dark arts on a larger scale. His voodoo clan became like a local horror story. They kidnapped, converted, and killed dozens of people, but the follower?s fear of/devotion to Saturday made sure that no matter how many were caught, he never went down. He competed with the other gangs lead by supernatural beings, and never lost. His true big break came when he killed his biggest competitor, a werewolf leading a gang of other transformative supernaturals. He took over practically all of the organized crime in New Orleans. With all these new resources, he returned to Haiti, leaving another Loa spirit in charge of his operation in America. There he expanded, setting up a smuggling ring between Haiti and New Orleans, with both ends run by his cult/crime family.

Now, he is looking to expand even further.



Personality: Louie gives off the impression of a predatory animal; not a feral beast, but a lithe and in-control hunter, like a panther. His casual and swanky nature may be a bit disarming upon first meeting him, but he will make it very clear that he is not someone to be taken lightly.

Reason for traveling: He is looking to expand his recently international crime syndicate.

Powers: Level 4: He can create the famous ?voodoo doll? with the proper ingredients and use it against people. He can create voodoo zombies, but only through a lengthy ritual, and they don?t last forever. He can temporarily gain the powers of a dead enemy by ritualistically cannibalizing them. He can see ?Juju? (voodoo spiritual energy) around objects and people, letting him know certain things about them. He is a master of anatomy and deadly with knives. He is also a master witch doctor and can create a large array of voodoo potions and powders and rituals, such as deadly poisons or hypnotic substances.
 

Lunar Templar

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Cybele said:
Lunar Templar said:
o.0

know what? i think i like Roland already
That's always encouraging to hear :D
well, if Hiei wants original, and potentially interesting character interactions, a talking poisonous woodpecker fits that bill. i personally see no way having him around won't be amusing in some way or anther
 

Not G. Ivingname

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Cybele said:
Wow, that really is an unique and interesting character (more than some of the characters, Mach 20 dragon, I am looking at you), although I do wonder, how are you going to interact with the rest of the cast, or contribute in a fight against anything that is immune to poison or has skin thicker/harder than your beak.
 

Cybele

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Not G. Ivingname said:
Wow, that really is an unique and interesting character (more than some of the characters, Mach 20 dragon, I am looking at you), although I do wonder, how are you going to interact with the rest of the cast, or contribute in a fight against anything that is immune to poison or has skin thicker/harder than your beak.
He can still talk. A talking woodpecker! Should have made that clear in the sheet. Oh well. And I didn't intend him to be all that useful in combat, we have the dragon and mages for that. He'll stick to the sideline and yell encouragements! Morale is important you know :p Or attack the weak points for massive damage (like eyes).
 

Not G. Ivingname

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Cybele said:
Not G. Ivingname said:
Wow, that really is an unique and interesting character (more than some of the characters, Mach 20 dragon, I am looking at you), although I do wonder, how are you going to interact with the rest of the cast, or contribute in a fight against anything that is immune to poison or has skin thicker/harder than your beak.
He can still talk. A talking woodpecker! Should have made that clear in the sheet. Oh well. And I didn't intend him to be all that useful in combat, we have the dragon and mages for that. He'll stick to the sideline and yell encouragements! Morale is important you know :p Or attack the weak points for massive damage (like eyes).
Oh, may I suggest you add "can still talk" to the power list. Even if a real bird knew English and had the intelligence to speak, all birds (barring a parrot) don't have the throats, lungs, or vocal cords to speak with.
 

Cybele

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Not G. Ivingname said:
Oh, may I suggest you add "can still talk" to the power list. Even if a real bird knew English and had the intelligence to speak, all birds (barring a parrot) don't have the throats, lungs, or vocal cords to speak with.
Makes sense. Added it to the list. Thanks. :)
 

Kasten

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Jul 22, 2011
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Mages aren't ALWAYS so powerful, it's just the other guy decided to be Ascended too. I allowed it because I like sharing my lore, but I'm gonna enforce the strict limits Ascended have.
 

Not G. Ivingname

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Lunar Templar said:
Not G. Ivingname said:
:p you forget, she can both survive in space, and get there on her own. let's see you 'flamethrower gameboy' do that.
I don't doubt your character is powerful, I just said I didn't think your character was interesting.

It becomings increasingly harder and harder the more powerful you make a character to keep that character interesting or prevent them from slipping into God Mode Sue and just sneezing the problems they face away.

A man cursed to be a woodpecker for past misdeeds, weak and helpless in a magical world filled with magical beings and elderich horrors that are just so much bigger than him? There is drama, integral character conflict, a path for character growth via redemption, and just so much potential in that idea. My character is a new breed, trending a bit to fast into an unknown area of magic while most sane wizards hold fast to old ideas for the dangerous path I pursue, with conflict of the nature of his magical self, and the job often subduing magical things in favor of a mortal world. Then you have Elite Super Platinium Dragon that can fly in space, which can INCINERATE any beings she happens to flies past (going Mach 20 in the lower atmosphere causes EXTREME amounts of air friction, causing extreme amounts of heat, flash melting just about anything that is close to an object going that fast). Even though John is a wizard, he is still human, with thin flesh able to be killed with even by the simplest muggle means.

Why do you need to concern yourself with the world of men?. What character conflicts does she have from the start?
Where do you plan to take her? How can someone best her without being Ultra Elite Super Diamond Dragon? Why do you need a character who can achieve space travel in a setting set on Earth? I am just saying these are things you need to long and hard about. Your walking a fine line, on the tip of Godhood, which can be an easy fall to make. Above all, ask yourself this:

How will you make your character interesting?
 

Lunar Templar

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Not G. Ivingname said:
I don't doubt your character is powerful, I just said I didn't think your character was interesting.
She is, its what her brood was made for, like how Coppers have wings that can reflect magics, thus 'power' has little to do with it. (long story short; the dragon broods where created by a now extinct race and there are four broods, Iron, Copper, Gold, and Platinum)


It becoming increasingly harder and harder the more powerful you make a character to keep that character interesting or prevent them from slipping into God Mode Sue and just sneezing the problems they face away.
funny, she's really not that powerful, and i shall explain why, so yeah, that bit about 'how bad do you want that answer', you no long getta choice (and I'm done farming mats to sell for gold in Vin for now)

A man cursed to be a woodpecker for past misdeeds, weak and helpless in a magical world filled with magical beings and elderich horrors that are just so much bigger than him? There is drama, integral character conflict, a path for character growth via redemption, and just so much potential in that idea. My character is a new breed, trending a bit to fast into an unknown area of magic while most sane wizards hold fast to old ideas for the dangerous path I pursue, with conflict of the nature of his magical self, and the job often subduing magical things in favor of a mortal world. Then you have Elite Super Platinium Dragon that can fly in space, which can INCINERATE any beings she happens to flies past (going Mach 20 in the lower atmosphere causes EXTREME amounts of air friction, causing extreme amounts of heat, flash melting just about anything that is close to an object going that fast). Even though John is a wizard, he is still human, with thin flesh able to be killed with even by the simplest muggle means.
lets back up a second.

just because she CAN hit 20 times the speed of sound, doesn't mean she WILL. HUGE difference there. much like the top end speed in you car/bike/truck, just cause you CAN do 140 MPH, doesn't mean your going to have an opportunity to, let alone the need. i listed it as her top speed because the racial average for her brood is sub light speeds, with a more gifted few actually capable of FTL travel.


Why do you need to concern yourself with the world of men?. What character conflicts does she have from the start?
apparently you missed her being born human, so I'll say it again. Lucia was born human. as such she got more sympathy for humans then other dragon. her 'sympathy' isn't uncommon by the way, D'bra, the Princess of all dragons in the comic works for an agency the deals with 'extra ordinary global threats', basically, they deal with people like Viking's character on a regular basis. there's a dragon of the Iron brood that runs an Inn, and with the exception Dreadwing, the dragons that have appeared that have names have been over all good people (one fell in love with an elf woman)

as for conflicts, she doesn't have any really, however, due to the set up of the RP she really doesn't NEED any, she's out exploring the world and seeing how its changed since the last time, a sense of adventure will sever a character better here then a 'troubled back story'. it's also worth remembering that 'conflict' doesn't always add to a character. for proof of this, God of War after the first one.

Where do you plan to take her? How can someone best her without being Ultra Elite Super Diamond Dragon? Why do you need a character who can achieve space travel in a setting set on Earth? I am just saying these are things you need to long and hard about. Your walking a fine line, on the tip of Godhood, which can be an easy fall to make. Above all, ask yourself this:

How will you make your character interesting?
donno, she's here for the party, so, don't have 'take her' anywhere.

who can some one beat her? hehe, far easier then you seem to think.

to lead off i shall quote Hiei from a short PM session we had
Dragons aren't thought to be "myth and legend" - they are known to be as real as any of the other magical creatures of the world.
this not only applys to this RP, but the universe they originated in. Dragons are well know, as are the faults of the different broods. a canon case in point Brood Queen T'mat, strongest living Platinum (yup i used the name, you gotta better one to use for the queen of all dragons?) was maimed, scared for life and raped,(D'bra is the result of that btw) by Dreadwing, an Iron dragon, the weakest brood. mind you this was AFTER slaughtering many dragons of the Copper, Gold and Platinum broods. he did this through cunning, and bringing something to give him the boost he needed.

think on that for a moment, T'mat, who's is Queen, strongest of her brood, and her kind, was beaten by some one smart enough to go and find something to help bring her down. now, that in mind, Lucia, some one whom, is effectively a teen in terms of age and relative ability compared to her brood.

gee ... i donno ... how does some one beat a 13 year old? that's not even getting into the crippling weakness magic has. Platinums are beatable. all it takes is being smarter and more resourceful.

which is the key difference between your character and mine. she was built around an existing rule set that have countless ways of besting her brood.

as for 'how do i make her interesting'. that's a subjective question at best, but the short answer is, i don't really care if you think she's boring or not. she will be played how i want her played, weather you find her 'interesting' or not is a moot point
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
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Evrant said:
ACCEPTED!

The_Great_Milenko said:
Thanks for the updates: ACCEPTED!

Cybele said:
... Wut?... I don't even... I want to make some sort of witty reply, but this character allows no such commentary. It is certainly a different idea; and not one I expected in the slightest.

PM me with some ideas for advancement (specifically how to draw a bird into a mystery story)

Otherwise; ACCEPTED!

Viking Incognito said:
Similar to Cybele, I don't have any problems with the character per say; but I will need some more information for drawing you into the group. The purpose of my introductory adventure was to bind the group together. PM me some ideas for how to draw your character in.

Otherwise; ACCEPTED!
 

Kasten

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Jul 22, 2011
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Since there seems to be some confusion, and the power debate going up top opens a good lead into this: Ascended character development and power levels.

Most ascended are simply very powerful, very smart Human Wizards that have decided to embrace the limits of Human magical ability. Immutably connected to their humanity, they are still tied to the mortal coil, and can still die just like any other creature, they can still feel pain, love, etc.

The ones that are as powerful as gods DO NOT care generally about the world unless there is an active threat to it, and even then they might not get involved unless it really comes down to the wire. The Ascended that will actually appear consistently and in any truly characterized way in the story are characters, which are at BEST talented, but young and still weak Ascended.

Also, it's not like the Ascended have survived so long without a power structure in place. Those godly ones? They're the rulers. The Roman is the only one that's appeared so far in story, and that was just to monitor Richard's ascension to contain it and let him incinerate himself somewhere safely away from others should it go wrong, also because he was bored that day. The other two are The Oracle, a powerful diviner and time mage, she basically never appears because why should she. The other is The Arbiter, who is the important one to this rant. He's the judge among the Ascended, even the other two of the Three does what he rules. If Zaheer or Richard screw something up bad enough that enough other Ascended and/or non-Ascended Wizards have to come and fix it, the Arbiter will make them kneel down and do something terrible. He's been known to simply send defendants directly to the Abyss beyond life because they broke the order of his court.

Now that the lore part is out of the way, the much more constraining restraints on the two Ascended characters is that they ARE young, and while they may know TO use a power (Summoning, shape shifting, whatever) not necessarily HOW to use it with any real skill. Ascended powers do a lot, but they also tire the Ascended very quickly. Without years of experience and concentrated control, the Ascended simply won't be able to go all out and survive.

The issue isn't them HAVING their powers, it's using them and not dying HORRIBLY from doing it wrong
 

Lunar Templar

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Kasten said:
since your the magic expert, this universe have a counter to magic? a side other magic i mean.

the universe i lifted my dragon from has a couple off hand. one is an anti-magic field thing, which weirdly still lets a spell go off but harmlessly (IE: i use a magic arrow kinda thing but when it hits you it does nothing at all) but this is only used in 'stadiums'

the second is some what more, brutal. Cold Iron. this is a term used for any metal not treated to be enchantable. when used against magic users it disrupts the ether (or what ever you call the base element for magic here) flow of the body and kills the spell, it also prevents a mage from using magic if surrounded by it.(which has, more then once, allowed a smart, non-magic user to curb stomp a magic user)
 

Kasten

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Jul 22, 2011
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In my lore, the intent and will of an attack matters as much or more against a powerful magic user than the attack itself.

A feather falling on an Ascended with the hatred of a town in it killed said Ascended and a couple around it in the reactive explosion in my lore. The important part wasn't the feather, it's all the potent intent it had been soaked with.

Magic users are bending the universe to their will in my lore, through knowledge or arrogance, or sacrifice, or just pure force of will (such as hatred, love, etc) and sometimes all of them. Sometimes, under the right circumstances, it snaps back on them.

That's the most powerful counter, other than that, stuff like cold iron can help against hardcore magical abominations, but a Wizards would just be something like "lol." *lightning spells*

For a nonmagical that wants to easily counter a magical, use Summon Bigger Fish, plenty of otherworldly things love to eat Wizards.