The Darkfall Waaagh!

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TsunamiWombat

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...I like WAR and Waaagh. Don't presume so much of the fanbase.

Frankly, I don't see whats so "revolutionary" about Darkfall, it seems like a refinement of the basic fantasy MMO, complete with genero-matic backstory. You just get some neat passive abilities.
 

Valentine82

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...I like WAR and Waaagh. Don't presume so much of the fanbase.
Well, some people liked March of Chaos, most Warhammer fans hated it.

Frankly, I don't see whats so "revolutionary" about Darkfall, it seems like a refinement of the basic fantasy MMO, complete with genero-matic backstory. You just get some neat passive abilities.
The basic Fantasy MMO doesn't let you build your own cities and empires, own houses and guild halls, build and sail a ship big enough for an entire guild, run your own trading caravan company, lay Shadow Bane styled epic seiges, develope your character however you want without a restrictive leveling system, or kill anyone anywhere at any time and take their stuff.

No, Darkfall is the most ambitious MMO ever made. It's graphics aren't the most fantastic and look a bit like DAoC which is all I would expect a Warhammer Online fan to notice, but in terms of design and gameplay it's truly revolutionary.
 

TsunamiWombat

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Valentine82 said:
...I like WAR and Waaagh. Don't presume so much of the fanbase.
Well, some people liked March of Chaos, most Warhammer fans hated it.

Frankly, I don't see whats so "revolutionary" about Darkfall, it seems like a refinement of the basic fantasy MMO, complete with genero-matic backstory. You just get some neat passive abilities.
The basic Fantasy MMO doesn't let you build your own cities and empires, own houses and guild halls, build and sail a ship big enough for an entire guild, run your own trading caravan company, lay Shadow Bane styled epic seiges, develope your character however you want without a restrictive leveling system, or kill anyone anywhere at any time and take their stuff.

No, Darkfall is the most ambitious MMO ever made. It's graphics aren't the most fantastic and look a bit like DAoC which is all I would expect a Warhammer Online fan to notice, but in terms of design and gameplay it's truly revolutionary.
I find your arrogance offputting. Probably wouldn't be a good guild to roll with.

Making things bigger, is not revolutionary. It is making things bigger. And all the building options have been toyed with in various ways for years.

TsunamiWombat said:
...I like WAR and Waaagh. Don't presume so much of the fanbase.

Frankly, I don't see whats so "revolutionary" about Darkfall, it seems like a refinement of the basic fantasy MMO, complete with genero-matic backstory. You just get some neat passive abilities.
Statement stands. I didn't say it looked bad, just not revolutionary.
 

sanzo

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Jan 21, 2009
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Honestly, I don't see the MMO going anywhere revolutionary anymore. I mean, think about: How many successful, non-high fantasy MMOs have come out and stayed out? EvE is the only one I can think of, and just look at what happened to Hellgate: London and Tabula Rasa. In the end, you can only deviate so much from that formula

Then again, the cause of that could have been the games themselves being bad, and not the setting
 

Neosage

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Nov 8, 2008
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Crazzee said:
Neosage said:
Crazzee said:
A character being one of the Orkz would actually kind of suck...Low health, forced to work in a unit with seventy other people...But still, this sounds interesting.
What do you mean, low health and being forced to work in a unit with seventy other people? I assure you in Warhammer fluff an ordinary Ork/Orc is around as strong as a Spacemarine. And they are much tougher than odinary men.
In 40K an ORDINARY Ork(I'm talkin' Boyz here) has one wound, and you need to roll a 2-3 to hit pretty much every time. They aren't anywhere NEAR as strong as a Space Marine, unless I'm playing against someone who just has a weird army...>.<
Sorry I meant fluffwise and in physical strength, or course that's only in some books. Others state that Orks are ultra weak, but without their strength they haven't got much going for them (aside from numbers)
 

Neosage

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Nov 8, 2008
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Valentine82 said:
...I like WAR and Waaagh. Don't presume so much of the fanbase.
Well, some people liked March of Chaos, most Warhammer fans hated it.

Frankly, I don't see whats so "revolutionary" about Darkfall, it seems like a refinement of the basic fantasy MMO, complete with genero-matic backstory. You just get some neat passive abilities.
The basic Fantasy MMO doesn't let you build your own cities and empires, own houses and guild halls, build and sail a ship big enough for an entire guild, run your own trading caravan company, lay Shadow Bane styled epic seiges, develope your character however you want without a restrictive leveling system, or kill anyone anywhere at any time and take their stuff.

No, Darkfall is the most ambitious MMO ever made. It's graphics aren't the most fantastic and look a bit like DAoC which is all I would expect a Warhammer Online fan to notice, but in terms of design and gameplay it's truly revolutionary.
Design snatched straight from the jaws of oblivion and warhammer itself? And gameplay wise, what is so revolutionary?
 

SquirrelPants

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Neosage said:
Crazzee said:
Neosage said:
Crazzee said:
A character being one of the Orkz would actually kind of suck...Low health, forced to work in a unit with seventy other people...But still, this sounds interesting.
What do you mean, low health and being forced to work in a unit with seventy other people? I assure you in Warhammer fluff an ordinary Ork/Orc is around as strong as a Spacemarine. And they are much tougher than odinary men.
In 40K an ORDINARY Ork(I'm talkin' Boyz here) has one wound, and you need to roll a 2-3 to hit pretty much every time. They aren't anywhere NEAR as strong as a Space Marine, unless I'm playing against someone who just has a weird army...>.<
Sorry I meant fluffwise and in physical strength, or course that's only in some books. Others state that Orks are ultra weak, but without their strength they haven't got much going for them (aside from numbers)
Sorry, but what do you mean by "fluff"? A term I've yet to hear...
But yeah, Orks are all about flooding. The only parts of their army that aren't are the helicopter guys(I forgot the names of them) and the Warbosses.
Also, there are tank things that I'm pretty sure aren't about flooding, but I'm just talking about units, not vehicles right now. =P
 

Neosage

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Nov 8, 2008
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Crazzee said:
Neosage said:
Crazzee said:
Neosage said:
Crazzee said:
A character being one of the Orkz would actually kind of suck...Low health, forced to work in a unit with seventy other people...But still, this sounds interesting.
What do you mean, low health and being forced to work in a unit with seventy other people? I assure you in Warhammer fluff an ordinary Ork/Orc is around as strong as a Spacemarine. And they are much tougher than odinary men.
In 40K an ORDINARY Ork(I'm talkin' Boyz here) has one wound, and you need to roll a 2-3 to hit pretty much every time. They aren't anywhere NEAR as strong as a Space Marine, unless I'm playing against someone who just has a weird army...>.<
Sorry I meant fluffwise and in physical strength, or course that's only in some books. Others state that Orks are ultra weak, but without their strength they haven't got much going for them (aside from numbers)
Sorry, but what do you mean by "fluff"? A term I've yet to hear...
But yeah, Orks are all about flooding. The only parts of their army that aren't are the helicopter guys(I forgot the names of them) and the Warbosses.
Also, there are tank things that I'm pretty sure aren't about flooding, but I'm just talking about units, not vehicles right now. =P
The books and fictiony stuff. Like the way a space marine could kill 100 men or something but in the actual game he could barely take on 5. But I don't play 40k much, I only use Orcs in fantasy.
 

SquirrelPants

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Dec 22, 2008
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Neosage said:
Crazzee said:
Neosage said:
Crazzee said:
Neosage said:
Crazzee said:
A character being one of the Orkz would actually kind of suck...Low health, forced to work in a unit with seventy other people...But still, this sounds interesting.
What do you mean, low health and being forced to work in a unit with seventy other people? I assure you in Warhammer fluff an ordinary Ork/Orc is around as strong as a Spacemarine. And they are much tougher than odinary men.
In 40K an ORDINARY Ork(I'm talkin' Boyz here) has one wound, and you need to roll a 2-3 to hit pretty much every time. They aren't anywhere NEAR as strong as a Space Marine, unless I'm playing against someone who just has a weird army...>.<
Sorry I meant fluffwise and in physical strength, or course that's only in some books. Others state that Orks are ultra weak, but without their strength they haven't got much going for them (aside from numbers)
Sorry, but what do you mean by "fluff"? A term I've yet to hear...
But yeah, Orks are all about flooding. The only parts of their army that aren't are the helicopter guys(I forgot the names of them) and the Warbosses.
Also, there are tank things that I'm pretty sure aren't about flooding, but I'm just talking about units, not vehicles right now. =P
The books and fictiony stuff. Like the way a space marine could kill 100 men or something but in the actual game he could barely take on 5. But I don't play 40k much, I only use Orcs in fantasy.
My friends pretty much forced me into 40K, I wanted to do fantasy, but they assured me that it would be much easier to find a game to play in 40K, especially because they all played it.
So how do the Orcs in Fantasy work, then?
 

Neosage

Elite Member
Nov 8, 2008
1,747
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Crazzee said:
Neosage said:
Crazzee said:
Neosage said:
Crazzee said:
Neosage said:
Crazzee said:
A character being one of the Orkz would actually kind of suck...Low health, forced to work in a unit with seventy other people...But still, this sounds interesting.
What do you mean, low health and being forced to work in a unit with seventy other people? I assure you in Warhammer fluff an ordinary Ork/Orc is around as strong as a Spacemarine. And they are much tougher than odinary men.
In 40K an ORDINARY Ork(I'm talkin' Boyz here) has one wound, and you need to roll a 2-3 to hit pretty much every time. They aren't anywhere NEAR as strong as a Space Marine, unless I'm playing against someone who just has a weird army...>.<
Sorry I meant fluffwise and in physical strength, or course that's only in some books. Others state that Orks are ultra weak, but without their strength they haven't got much going for them (aside from numbers)
Sorry, but what do you mean by "fluff"? A term I've yet to hear...
But yeah, Orks are all about flooding. The only parts of their army that aren't are the helicopter guys(I forgot the names of them) and the Warbosses.
Also, there are tank things that I'm pretty sure aren't about flooding, but I'm just talking about units, not vehicles right now. =P
The books and fictiony stuff. Like the way a space marine could kill 100 men or something but in the actual game he could barely take on 5. But I don't play 40k much, I only use Orcs in fantasy.
My friends pretty much forced me into 40K, I wanted to do fantasy, but they assured me that it would be much easier to find a game to play in 40K, especially because they all played it.
So how do the Orcs in Fantasy work, then?
Well the average orc is stronger than the average human by 1 point the same with toughness, they have less initiative though and less leadership. I started with 40k (Dark Angels) but fantasy is alot easier and the armies have ranks aswell. Orcs use golblins aswell which are extremly cheap and you can just flood with them, Greenskins the spells goblins get are also amazing. Though if your guys loose the combat unless they are near a general your kind of screwed, Black Orcs are pretty insane aswell.
 

Trogd0r

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Jun 5, 2008
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Valentine82 said:
...I like WAR and Waaagh. Don't presume so much of the fanbase.
Well, some people liked March of Chaos, most Warhammer fans hated it.

Frankly, I don't see whats so "revolutionary" about Darkfall, it seems like a refinement of the basic fantasy MMO, complete with genero-matic backstory. You just get some neat passive abilities.
The basic Fantasy MMO doesn't let you build your own cities and empires, own houses and guild halls, build and sail a ship big enough for an entire guild, run your own trading caravan company, lay Shadow Bane styled epic seiges, develope your character however you want without a restrictive leveling system, or kill anyone anywhere at any time and take their stuff.

No, Darkfall is the most ambitious MMO ever made. It's graphics aren't the most fantastic and look a bit like DAoC which is all I would expect a Warhammer Online fan to notice, but in terms of design and gameplay it's truly revolutionary.
Seriously, have you seen any footage of the game? The stuff we have seen so far is nothing short of abysmal in terms of gameplay, design, graphics and sound. Really sub-par.

Sure it all looks and sounds great on paper, but such a a small company couldn't hope to create something that will equal other MMO's around today.
I have a feeling you will be severely disappointed.