The death of RTS games

Recommended Videos

dumblogic511

New member
Oct 31, 2009
105
0
0
Ph33nix said:
dumblogic511 said:
It seems to me that lately RTS games have been dieing a slow and painful death. The RTS game series I grew up with and loved was the AOE series. In my opinion, the series was a perfect example of what RTS games should be, a combination of a simplistic kind of economic management and a simple rock, paper, scissors counter system, along with a few other different elements, that combined to create a great multi-player game where you attempt to disrupt your opponents economy, while countering his army, and maintaining your economy. Recently though, most RTS games seemed to have forgotten about economy, and used a peon-less system, where the game is mostly combat oriented, which to me is much more entertaining in a FPS game. Until SC 2 comes out, does anyone have any games they believe are more like the older RTS games, or any news about a game other than SC 2, that may use some more economic elements?
on the age of empires thing. What are you talking about symplistic economy? 4 reseorces to manage, 4 man its ridiculous.
I feel RTS wiill likely for the next 5 years die a slow death leaving us with 2 or 3 long run franchise left most likely C&C,Blizzard, and the either aoe or sup commander, unless they make a halo wars 2
AOE is dead, Ensemble studios are no more. Also it really is not tough to manage 4 resources, It wasn't to simple where their was only one resource that you could just spam peons on, but not too complicated where you didn't know what amount of each resource you needed.
 

jboking

New member
Oct 10, 2008
2,694
0
0
As long as the PC gaming market survives, the RTS market will. Command and Conquer will always be one of my favorite PC games. Now if you want to argue that the PC gaming market is dieing as a whole, well...
 

Grampy_bone

New member
Mar 12, 2008
797
0
0
The decline of the RTS is probably linked to the decline of the PC as a (hardcore) gaming platform. RTS games have more or less been symbiotically linked to keyboard shortcuts and mouse selection; attempts to migrate the gameplay to consoles has been less than successful. However EA is showing strong support for the genre and a solid effort at making them mainstream console games, so the genre is hardly dead.

Starcraft 2 will likely help maintain interest in RTS, as well as the inevitable Warcraft 4. Stardock's Sins of a Solar Empire has a strong niche following. Supreme Commander 2 is on its way, and the Creative Assembly shows no signs of stopping. RTS will grow and evolve, like all games.
 

Naheal

New member
Sep 6, 2009
3,375
0
0
Mcface said:
RTS are far from dead..

Go play men of war.. or Empire Total War.. or Company of Heroes.
they are all very popular games with multiple expansions and community mods.

And look at Dawn of War 2, its a tough, innovative game.
I prefer the original DoW over DoW 2, but that's just me.
 

Some Fella1

New member
Jul 24, 2009
75
0
0
Naturalized said:
As long as command and conquer 4 tiberium twilight is a good game then the RTS scene will remain alive and kicking for a few more years.
Actually, I've read on the C&C4 site that Tib will be eye candy and that you will have a walker that makes all the units.

*checks to confirm it's still there*

Yea, read the background: http://www.commandandconquer.com/factions/gdi/gdi-mcv-mk-vii

It seems that the 'defence branch' will be able to build structures, but only of the defensive nature.

Assuming you're agreeing with the author of this thread in that your idea of an RTS is base building and an economy instead of just having guys blowing up other guys, then your idea of RTS is dying off (so to speek).
 

Bob_Marley42

New member
Apr 8, 2009
148
0
0
In my opinion its due to the lines between true RTS (Such as AoC, C&C, SC) and RTT (Such as Ground Control or World in Conflict) becoming blurred. When RTT is done right (as seen in the games by Massive) its fantastic without the need for a conventional economy system. The problem arises when games try to move toward the RTT play style while still maintaining a vestigial economy that functions as little more than a distraction from the gameplay. Either go the whole hog in one direction or dont make the game at all, ek se.
 

RufusMcLaser

New member
Mar 27, 2008
714
0
0
I thought CoH was one of the best RTS titles I've ever played. Even 3 years later I still sing its praise at every opportunity.
Meanwhile, didn't Supreme Commander include an economy similar to the one implemented in its predecessor, Total Annihilation? I haven't played it yet, so feel free to set me right.

For my part I'm okay with less economy. It's not as if the 3rd Infantry Division halted the march on Baghdad periodically to harvest ore and petroleum.
 

YuheJi

New member
Mar 17, 2009
927
0
0
The genre is still going quite strong, I think. There have been plenty of good games in the past few years, such as the Relic RTSes, Men of War, Sins of a Solar Empire, Supreme Commander, World in Conflict, the Total War series, etc.
Now if you want to argue that because resource-gathering games are getting rarer, the RTS is dying, I would point out that that would be like complaining that the RTS is dying because turn-based strategy games are getting rarer.
 

Enzeru92

New member
Oct 18, 2008
598
0
0
RTS gaming is still alive.... to a point but there is not that many good RTS out there or there is some but not many people know about the games
 

dumblogic511

New member
Oct 31, 2009
105
0
0
People should probably actually read the first post, because people keep posting games that are exactly what I said are the kind of RTS games that I said represents the modern RTSs.
 

dumblogic511

New member
Oct 31, 2009
105
0
0
YuheJi said:
The genre is still going quite strong, I think. There have been plenty of good games in the past few years, such as the Relic RTSes, Men of War, Sins of a Solar Empire, Supreme Commander, World in Conflict, the Total War series, etc.
Now if you want to argue that because resource-gathering games are getting rarer, the RTS is dying, I would point out that that would be like complaining that the RTS is dying because turn-based strategy games are getting rarer.[/quo
YuheJi said:
The genre is still going quite strong, I think. There have been plenty of good games in the past few years, such as the Relic RTSes, Men of War, Sins of a Solar Empire, Supreme Commander, World in Conflict, the Total War series, etc.
Now if you want to argue that because resource-gathering games are getting rarer, the RTS is dying, I would point out that that would be like complaining that the RTS is dying because turn-based strategy games are getting rarer.
I guess when I say the RTS I mean the more classical RTS. To me, taking the macro out of a RTS, is like taking the bread off of a sandwich. With everything together the sandwich works, but with just parts of it, you wouldn't really wanna eat it, but it seems like I am one of the few left who see it this way.
 

FURY_007

New member
Jun 8, 2008
564
0
0
Eh, until SC2, "classical" RTSes are done for, even though there are A LOT of people who still play SC1 and WC3. As time goes on, new, innovative things are put into games, and games change, and so thats where you get modern RTSes. Now its purely based on opinion whether the innovations are good or bad, (for any game in any genre), everything has its adbvantages and disavantages, like the macro and micro are gone for the most part, but the streamlined economy system of DoW1 and CoH makes games faster, and its more integrated into combat, as you have to fight to capture and defend points.

Me personally, I like the classical RTS better, but I like how modern RTSs make matches have a quicker pace (not SubCom obviously lol), and that makes me think quicker on my feet then classical RTSs.

So what if RTSs evolve, they're still fun, and Blizzard will keep classical ones going (hopefully), I dont think that RTS's as a whole will die