The "Deepest Game" ever

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CrimsonRegret

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Aug 27, 2009
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I was playing portal in depth for the first time and I noticed just what a game it is. Yes the gameplay is nice, but think of the psychology. In those rooms, in the walls, help written in blood, the companion cube replacing all other forms of life. It being valued over his/her life. Starting out in desperation then reaching into pure insanity. I don't believe that i've ever played a game with all that in it. In the end it even tops Bioshock in that category. Just out of question, do you agree, or have you experienced a truly mind bending game before?
 

Thamous

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Sep 23, 2008
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I would hardly call any game "mind bending", but do I find one particularly deep...maybe the KOTOR games, I just loved the story.
 

Aqualung

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Mar 11, 2009
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I actually thought the new Prince of Persia was pretty 'mind bending', in the sense that
At the end of the game, you figure out what Elika's visions were, and that she had died before. You figure out why her father risked the world to bring her back to life- and then, you discover, that she NEEDS to be alive.
It's like the typical time-traveler story where you start at the end, go back to the beginning, and watch the whole sequence of events in proper order until it all connects.
 

minoes

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Aug 28, 2008
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The Shin Megami Tensei series, or is it the Puyo Puyo series? It´s hard to tell.
 

Kuchinawa212

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I gotta say Portal was sorta mind bendy but when I played just a bit of Condemned 2 and I say My eyes have seen the glory... with dead guy with his eyes ripped out
I'm going to go with that
 

irishdelinquent

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Jan 29, 2008
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Eternal Darkness: Sanity's Requiem. If you finished that game with some form of sanity left, bravo.

/thread.
 

Lord RPGs

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Jan 31, 2009
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Deus Ex wins this one for me. It's got an intriguing plot, a twist done so well Shamalan(Or however his name is spelt) would probably leap off a tall building if he were to see it, and it has genuine appeal to different kinds of gamers, which, while not mind-bending in itself, the number of ways to attempt a single scenario is huge, some ten-plus years before Crysis came along.
 

Ethereal.Frog

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Speak not the Watchers.
Draw not the Watchers.
Write not the Watchers.
Sculpt not the Watchers.
Sing not the Watchers
Call not the Watchers' name.
 

badgersprite

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Sep 22, 2009
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Portal was also deep in terms of its design and simplicity. It was engineered specifically to teach the player certain concepts and sets of skills, so that, by the end of the game, you were thinking with portals. If you haven't played through the developer commentary yet, I highly recommend it.

As far as the deepest game ever, I probably haven't played the one that actually is the deepest game ever, but, in my experience, a lot of video games have dealt with very complex and touchy themes that might not be so allowable today. I mean, you start off FFVII as an eco-terrorist (though I wouldn't necessarily call that the deepest game).

I don't think I can answer the question, but I have played a lot of games that have surprised me with their depth - CoD4 and GTA:IV being two of the most recent examples. Both are deep in a very subversive way, and it leant a lot to the experience of playing them. I think GTA:IV's depth was only let down by how often it flopped around between silliness and genuine social commentary.
 

WalrusMan

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Apr 28, 2009
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Braid was probably the only game that made me sit there with my mouth open after finally understanding the story. The ending was easily one of the best I've ever seen.
 

Silver

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Jun 17, 2008
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Planescape: Torment. Hammer and Sickle. Return to Krondor.

The last two, while short, offer a huge amount of tiny details, you really feel like you're just one small part in a huge world.

The first one, well, just play it. It's insane in its amount of detail. Absolutely insane.
 

Nulix

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Oct 8, 2009
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Call of Duty 4

Appart from the exceptional gameplay and (extreme) real to life character builds, you have to play as an erradiated marine slowly experiencing his own death. Perhaps not the deepest, but one that has stuck with me since.
 

twistedmic

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Eternal Darkness was a fairly deep game that turned out to be an absolute mind-fuck for the player from beginning to end. The way the scenery changed depending on the sanity level was really trippy.
It's been years since I've played it and some of the hallucinations have stuck with me, particularly the one that made me think my memory card had just been erased.
 

Pegghead

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Well, I found in Dead Rising, considering the fact that all the bosses were just scared humans, you could hear desperate cries for help, all the cutscenes showed deep levels of emotion and it was a...fairly realistic zombie game (despite the fact that you drank bread and used shower heads to make blood flow like a river from undead brains) I'd say that ran pretty deep. But a big round of applause has to go to bioshock here, the sheer emotional build-up that could be found in that game. For instance, I loved in the medical pavillion level, along your way you constantly come across tapes of Dr Steinmann, you see his normality, then his wonderment at the marvels of Adam, then how much he gets *Ahem* "Involved" in his work, all leading up to the satisfying crescendos of the sanity breaker tape (The one where he talks about how he dreamed of Aphrodite) then the tape from the operation where he went mad, then of course the big fight with him in that haunting operating theatre, not to mention the whole time you knew someone leading the medical pavillion had gone completely nuts, with the bloody messages of Adams power, the disfigured pictures of faces and bodies, the desperate messages of people trying to escape from his insanity, it all perfectly portrayed some sort of moral about self vanitism and greed (Especially in that ghost projection you see of the woman pleading for Steinmanns help). Though I suppose if I owned any of the silent hill games I'd give them a mention, as through my intrigue I've often read about them and seen various cutscenes and gameplay excerpts on the web (Mainly because I wanted to see why Yahtzee praised just how far they go into your head).
 

Nevar18

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Sep 4, 2009
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?Prototype?

seriously, throughout the entire game you're trying to figure out what happened at Penn Station and why you woke up in a morgue. turns out that Alex Mercer had been dead since releasing the virus himself and the Main character is actually the virus as a sentient humanoid organism.

0.o
mindf*ck much?
 

theultimateend

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Pokemon.

If you don't understand why...you never will.

Nevar18 said:
?Prototype?

seriously, throughout the entire game you're trying to figure out what happened at Penn Station and why you woke up in a morgue. turns out that Alex Mercer had been dead since releasing the virus himself and the Main character is actually the virus as a sentient humanoid organism.

0.o
mindf*ck much?
That plot twist was so refreshing. Made me want to play the game again. Because it gave me a whole new respect for the writing and the character.

It put Infamous's bullshit 'twist' to shame. At least that one made me think.