Well, I found in Dead Rising, considering the fact that all the bosses were just scared humans, you could hear desperate cries for help, all the cutscenes showed deep levels of emotion and it was a...fairly realistic zombie game (despite the fact that you drank bread and used shower heads to make blood flow like a river from undead brains) I'd say that ran pretty deep. But a big round of applause has to go to bioshock here, the sheer emotional build-up that could be found in that game. For instance, I loved in the medical pavillion level, along your way you constantly come across tapes of Dr Steinmann, you see his normality, then his wonderment at the marvels of Adam, then how much he gets *Ahem* "Involved" in his work, all leading up to the satisfying crescendos of the sanity breaker tape (The one where he talks about how he dreamed of Aphrodite) then the tape from the operation where he went mad, then of course the big fight with him in that haunting operating theatre, not to mention the whole time you knew someone leading the medical pavillion had gone completely nuts, with the bloody messages of Adams power, the disfigured pictures of faces and bodies, the desperate messages of people trying to escape from his insanity, it all perfectly portrayed some sort of moral about self vanitism and greed (Especially in that ghost projection you see of the woman pleading for Steinmanns help). Though I suppose if I owned any of the silent hill games I'd give them a mention, as through my intrigue I've often read about them and seen various cutscenes and gameplay excerpts on the web (Mainly because I wanted to see why Yahtzee praised just how far they go into your head).