BrotherRool said:
Um I seem to be offending you a little in this conversation which wasn't my intention
Calm down, I know this is internet and everyone here is offended and insulted and harassed and so on, but you have never offended me even a bit.
That is the problem of communicating in written form. We can't be sure what tone something was meant.
So let me play an Elcor a bit
"Humorously, use logic human, I've heard it's super effective"
but I did reread your post again and you do make it sound like you'd expect 8-9 options in lots of situations rather than just a couple of times in the game.
To be honest I really would like more options, more often.
Nuances sometimes are important after all
And what I mean about having 8 options making the game more janky is that if you have a wheel divided into 8 segments, it's harder to select any one section with something like an analogue stick.
How?
Now you need to push stick left, right, left-up, left-down, right-up, right-down. If 8 segments would be used it would add up and down. How that would be more complicated?
Basically for every 45* there would be and option. And pushing stick in 45* angle is fairly simple.
When I said oh that my solve the problem is then I thought you were suggesting the wheel divides itself up into different shaped segments depending on the number of choices, as opposed to just leaving the spot for the space blank. This would then fix that problem and this was what I thought you were talking about later, which I hadn't initially assumed.
I really meant to leave unused spaces blank.
Because re-dividing wheel would add additional problems
What if there's only 5 or 7 options?
Imagine manipulating such wheel with irregular degree angles. Horrifying.
I would also like to point out that up Paragon/down Renegade is a pretty good way of communicating the tone of replies, especially since games like KotoR/Jade Empire/Mass Effect aren't well designed for you to leave paragon/renegade paths very much. Chris Avellone has mentioned in interviews that he always tries to provide a 'nice' 'aggressive' and 'neutral' response in those sort of games (and then add other options) and I assume that's what Bioware does too. In which case, you might as well order them neatly
But that is limited binary system (pseudo-2D how call it)
I personally prefer true 2D system (like in D&D- evil/good and lawful/chaotic) or even 3D system (maybe add social popularity to D&D mix- you might be lawful good, but society might consider you a jerk, or opposite- chaotic evil character, that is extremely popular among people)
P.S. I'm sorry, I promise to never pick apart your comment again in such way.