It used to be that the most story you would get out of a game would be a three paragraph blip in the manual that came with the game. Then, the concept of an RPG was developed, where storytelling was the major focus, along with character development. With the advent of the past generations, gaming entered a whole new era.
Now, games are reaching epic levels, getting as much attention, if not more, than most movies. And with this, the mechanics of everything has evolved. Graphics got better, gameplay became more complex, and, my favorite addition, the stories in games became far more advanced.
What do you think about the direction of stories in games these days? I've recently picked up Assasin's Creed, and am loving the format of the story. It adds an additional layer to the happenings of everything - you just don't care about the assasin and the various shankings he performs, but the man forced to remember all of this. It's an interesting element that I find highly enjoyable.
Games like Bioshock, Assasin's Creed, just the name a few (games I have played >.>), have very intesting storylines. No longer are the days that the only story that gets any attention is Final Fantasy VII and Final Fantasy VII. It's nice to know that gaming is going in a far more artistic direction these days.
So, onto the final point: what is your take on the direction of stroytelling? Is there one story that you just fell in love with, or one that you want to burn at the stake? Will the stories in games ever get as much attention than books or movies?
Of course, this is excluding Halo and Final Fantasy VII, as they are already more popular than God (ZeroPunctuation w00t)...
Now, games are reaching epic levels, getting as much attention, if not more, than most movies. And with this, the mechanics of everything has evolved. Graphics got better, gameplay became more complex, and, my favorite addition, the stories in games became far more advanced.
What do you think about the direction of stories in games these days? I've recently picked up Assasin's Creed, and am loving the format of the story. It adds an additional layer to the happenings of everything - you just don't care about the assasin and the various shankings he performs, but the man forced to remember all of this. It's an interesting element that I find highly enjoyable.
Games like Bioshock, Assasin's Creed, just the name a few (games I have played >.>), have very intesting storylines. No longer are the days that the only story that gets any attention is Final Fantasy VII and Final Fantasy VII. It's nice to know that gaming is going in a far more artistic direction these days.
So, onto the final point: what is your take on the direction of stroytelling? Is there one story that you just fell in love with, or one that you want to burn at the stake? Will the stories in games ever get as much attention than books or movies?
Of course, this is excluding Halo and Final Fantasy VII, as they are already more popular than God (ZeroPunctuation w00t)...