The Division Aiming for 30fps

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Ed130 The Vanguard

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Sep 10, 2008
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30FPS console version + Ubisoft game = crappy PC version.

Hell you could even drop the console part of that equation, not excited about the Division.
 

Smooth Operator

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Oct 5, 2010
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Well the trade-off choice should fall on the player not the dev, this shit has been doable for 3 decades on PC but no one can figure out how to have options in console games... how about you get more "next gen" on technical aspects rather then the shiny.
 

MeChaNiZ3D

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Aug 30, 2011
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It makes hardly any difference that I know of to me. Good, let them develop other parts of the game like most of us continually say they should. Although I do wonder why they can't do both and have 30 as the default, I imagine there's some internal chemistry I don't understand but they manage on PC.
 

Something Amyss

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Dec 3, 2008
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Mr.K. said:
Well the trade-off choice should fall on the player not the dev, this shit has been doable for 3 decades on PC but no one can figure out how to have options in console games... how about you get more "next gen" on technical aspects rather then the shiny.
But, I mean, if you're going for a console you're not choosing freedom in the first place. You're buying a locked box with fixed hardware. Isn't thatt the whole purpose of a console? That it "just works?"
 

AdagioBoognish

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Nov 5, 2013
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Mr.K. said:
Well the trade-off choice should fall on the player not the dev, this shit has been doable for 3 decades on PC but no one can figure out how to have options in console games... how about you get more "next gen" on technical aspects rather then the shiny.
I imagine that'll be the next selling point for consoles now that they hit the peak in holding graphical quality over each others heads.
 

Reaper195

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Jul 5, 2009
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I didn't plan on getting it the moment it wasn't a single player game with a separate and multiplayer. But since I've been playing on consoles most of my life, frames per second isn't overly important to me.
 

sXeth

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Nov 15, 2012
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Really, I'd much prefer all the other stuff the guy mentioned focusing on in the game then 60fps. I wouldn't be against 60 fps, but you work with the hardware, which itself was more or less worked to a budget (If I dimly recall this site either did or posted a video of experts trying to assemble PS4/Xbone equivalent PCs, and they ended up at the same price point in the end).

Consoles are the lower-budget, more convenient systems. If you want to throw in extra money and time to learn the ins and outs of the PC gaming (or just a ton of extra money to buy some pre-build with Nvidia titan all configured for you), you get to reap a somewhat improved-looking product, which seems like a reasonable enough system. I'd rather some graphical upgrades be the difference over the two then actual gameplay effects like AI, destructable terrain, and the like.
 

carnex

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Jan 9, 2008
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Hmm, is division going to have twitch shooting? If no, than it won't affect gameplay noticeably. If yes, than it will. 60 FPS looks smother but 30 fps looks prettier. But you know what, it can look like a PS3 or PS2 game, but if it plays right and atmosphere is right, it bloody is right good game. Everything else is just topping on a cake, not it's substance. That's why Doom 2 still pisses all over most first person shooters out there (IMNSHO).
 

Caiphus

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Mar 31, 2010
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NuclearKangaroo said:
boy they are aiming high with this game arent they?

i still think totalbiscuit was right when he said console games should include an option to run a game at 60 FPS

also, my PC brethen, dont get your hopes up, remember how watch_dogs on PC was supposed to be the "defintiive" version of the game? ubisoft will find a way to screw over every platform equally
If anything it would actually make for some rather interesting statistics if they included those two distinct graphics presets on consoles. I'd like to know what percentage of people would choose the 60 fps setting over the 30 fps setting.

I don't really have an estimate, and I also don't reeeally know which one I'd pick, given the option.
 

dumbseizure

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Mar 15, 2009
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oh boy, this again.

Who cares? 60 FPS is totally playable, yet so is 30 FPS.

I don't understand what the hullabaloo is over it not being 60 FPS, it isn't like 30 FPS makes the game unplayable.

I would much rather the higher resolution, higher textures and effects and 30 FPS, than lower resolution, lower textures and effects and 60 FPS, cause resolution and the textures are what makes the game graphically better, not FPS.
 

EternallyBored

Terminally Apathetic
Jun 17, 2013
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Caiphus said:
NuclearKangaroo said:
boy they are aiming high with this game arent they?

i still think totalbiscuit was right when he said console games should include an option to run a game at 60 FPS

also, my PC brethen, dont get your hopes up, remember how watch_dogs on PC was supposed to be the "defintiive" version of the game? ubisoft will find a way to screw over every platform equally
If anything it would actually make for some rather interesting statistics if they included those two distinct graphics presets on consoles. I'd like to know what percentage of people would choose the 60 fps setting over the 30 fps setting.

I don't really have an estimate, and I also don't reeeally know which one I'd pick, given the option.
Statistics would probably vary a lot depending on genre, for consoles, I'd pretty much keep it on 30 FPS for the added graphical power, especially for single player, and any game that's not twitch based. Games that are twitch based, like fighters, and high paced action games, especially if they are multiplayer, are pretty much the only time I'd ever take the sacrifice.

Although, that presents a whole new series of problems, games that are heavily twitch based, would likely have to be balanced around 30 FPS, as the reverse would be much more noticeable, so you'd end up with a small genre of games being easier in order to balance them around both graphics settings. It probably wouldn't be a noticeable difference to most people, but the higher skill level players would likely notice that the game was balanced around the 30 FPS setting rather than the 60. It would probably throw off balancing in some multiplayer games too, especially fighters, though it probably wouldn't be much worse than the inequality introduced by things like internet lag.

Probably would be impossible to get a good read on the statistics before you actually tried it though, as much as gamers on internet forums like to think they are indicative of the majority of gamers as a whole, the majority of the gaming public have, quite a few times, swung in the opposite direction than the one the internet majority seems to take
 

carnex

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Jan 9, 2008
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Caiphus said:
If anything it would actually make for some rather interesting statistics if they included those two distinct graphics presets on consoles. I'd like to know what percentage of people would choose the 60 fps setting over the 30 fps setting.

I don't really have an estimate, and I also don't reeeally know which one I'd pick, given the option.
I do believe that 60FPS crowd would be horribly crushed. Most of 60FPS camper have dedicated gaming PCs of considerable value. On the other hand, most people i know consider paying more than 150USD/EUR for a graphics card that will serve you for at least 4 years is a good case to head examination unless whatever money you put in it is basically pocket change to you.

Let's be serious here. Outside collectors, games that actually use that kind of machines have no other value than cheap thrill. And key word in phrase "cheap thrill" is CHEAP.

In other words not many people don't have hardware to push 60fps on reasonable settings in AAA games. Then again not many poeple count frames in fighting games or can railgun your ass from across the map straight from the half turn and those are people who actually get gameplay benefits from higher frame rate.
 

sXeth

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Nov 15, 2012
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Caiphus said:
NuclearKangaroo said:
If anything it would actually make for some rather interesting statistics if they included those two distinct graphics presets on consoles. I'd like to know what percentage of people would choose the 60 fps setting over the 30 fps setting.

I don't really have an estimate, and I also don't reeeally know which one I'd pick, given the option.
To put in practical terms, the case study should really be

PS4/Xbone - 400 bucks for 30 FPS.
PS4.5/XXXbone - 600 bucks for 60fps

Although in practical terms, we already saw this (cross-platform) with the PS3 vs 360, which got obliterated in sales before price-dropping.
 

Caiphus

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Mar 31, 2010
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Wow, replies. I feel popular :D

EternallyBored said:
Statistics would probably vary a lot depending on genre, for consoles, I'd pretty much keep it on 30 FPS for the added graphical power, especially for single player, and any game that's not twitch based. Games that are twitch based, like fighters, and high paced action games, especially if they are multiplayer, are pretty much the only time I'd ever take the sacrifice.

Although, that presents a whole new series of problems, games that are heavily twitch based, would likely have to be balanced around 30 FPS, as the reverse would be much more noticeable, so you'd end up with a small genre of games being easier in order to balance them around both graphics settings. It probably wouldn't be a noticeable difference to most people, but the higher skill level players would likely notice that the game was balanced around the 30 FPS setting rather than the 60. It would probably throw off balancing in some multiplayer games too, especially fighters, though it probably wouldn't be much worse than the inequality introduced by things like internet lag.

Probably would be impossible to get a good read on the statistics before you actually tried it though, as much as gamers on internet forums like to think they are indicative of the majority of gamers as a whole, the majority of the gaming public have, quite a few times, swung in the opposite direction than the one the internet majority seems to take
A lot of this post rings true. It's why, when I think about it, I have no idea what the majority of gamers want out of their games. It's tempting for each of us to extrapolate our own experiences and preferences to the rest of the gaming community, but I never even touch most of the really popular games (CoD, DayZ, Dota, LoL, TF2 etc), and I'm also a gaming laptop user, so my experiences are probably pretty niche.

Also yes, good point, the genre of the game would also sway the statistics. I don't know about balancing games around a certain framerate. That isn't really done on PC (unless it's passed me by) where framerates can vary wildly. But it could certainly create a whole new genre of forum wars (people being accused of cheating using 60 fps would be a new one). I mean, I've played MMOs. I know how bent out of shape people can get over game balance.

One thing that I would imagine, though, that would get in the way would be how the option was presented to players. If the average gamer (especially if they're not used to graphics options) was faced with a screen saying "Warning: selecting 60 fps will cause a noticeable drop in graphical quality" would that immediately turn some of them off before they could try it? My guess is: Yes.


carnex said:
I do believe that 60FPS crowd would be horribly crushed. Most of 60FPS camper have dedicated gaming PCs of considerable value. On the other hand, most people i know consider paying more than 150USD/EUR for a graphics card that will serve you for at least 4 years is a good case to head examination unless whatever money you put in it is basically pocket change to you.

Let's be serious here. Outside collectors, games that actually use that kind of machines have no other value than cheap thrill. And key word in phrase "cheap thrill" is CHEAP.

In other words not many people don't have hardware to push 60fps on reasonable settings in AAA games. Then again not many poeple count frames in fighting games or can railgun your ass from across the map straight from the half turn and those are people who actually get gameplay benefits from higher frame rate.
I honestly don't know. You are probably right about most people, even PC gamers, not having the hardware to get 60 fps on AAA games. And this applies to the guy I'm going to respond to below, you can get a reasonable feel of what the average person is willing to spend using the steam hardware survey:

http://store.steampowered.com/hwsurvey/

The most popular desktop GPU in there is the GTX 660, which is pretty close to PS4 level. The most popular resolution is 1080p. But you also have tons of people playing with laptop GPUs of varying age, and almost a quarter are playing on 1366x768.

As for gameplay benefits, I dunno mate. If I limit my Skyrim to 30 fps I can certainly feel it. No idea if I could tell the difference on a console. Maybe the mouse and keyboard/sitting closer to the screen makes it easier to tell? I couldn't tell you.

But hey, lets not start too much of a witch hunt for people who spend too much on gaming hardware. I know I spent more than I'd like to admit on my laptop.



Seth Carter said:
To put in practical terms, the case study should really be

PS4/Xbone - 400 bucks for 30 FPS.
PS4.5/XXXbone - 600 bucks for 60fps

Although in practical terms, we already saw this (cross-platform) with the PS3 vs 360, which got obliterated in sales before price-dropping.
That would also be interesting, although not quite the same. We can already get a decent feel for people's willingness to pay extra money for better hardware by looking at how PC gamers spend money.*

I'd be interested in people's willingness to sacrifice graphical fidelity for framerate. Would people be interested trading their higher res textures, or maybe taking a resolution hit, to get 60 fps?


*Edit: And for that, we can have a look at the Steam hardware survey, above.
 

EternallyBored

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Jun 17, 2013
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Caiphus said:
One thing that I would imagine, though, that would get in the way would be how the option was presented to players. If the average gamer (especially if they're not used to graphics options) was faced with a screen saying "Warning: selecting 60 fps will cause a noticeable drop in graphical quality" would that immediately turn some of them off before they could try it? My guess is: Yes.
Almost definitely, especially for the average person that may be barely technologically literate compared to a hardcore PC gamer, phrasing it like that will assuredly scare people away from picking the option. Some might experiment out of curiosity, but even with PCs, I've known people who won't dare go into the advanced options on their PC games, and just stick with whatever the defaults are because things like Anti-aliasing, and framerate locking are basically a foreign language to them, and they have no desire to learn, they can run TF2 and DOTA adequately, and that's all they care about.



As for gameplay benefits, I dunno mate. If I limit my Skyrim to 30 fps I can certainly feel it. No idea if I could tell the difference on a console. Maybe the mouse and keyboard/sitting closer to the screen makes it easier to tell? I couldn't tell you.
This is actually sort of true, and it's why people get used to the 24 FPS that movies run at, with such a large screen at a distance, slower FPS can actually be easier to follow, as it gives the eyes time to track, which is part of the reason a lot of movie-goers complained when the Hobbit bumped the theater showings up to 48 FPS, as they found things to look blurry and too fast to properly track across the screen.

It's not nearly as pronounced on TV screens, but I've noticed when I hook my computer up to my TV, that I stop noticing framerate drops as often as I do on my PC monitor.

Another factor is that most PC monitors operate at a range of around 60 Hz which means if you are running at 60 FPS then your FPS is matching the refresh rate of your monitor, which makes everything look smoother as well. HDTVs generally refresh at a similar rate, but from a distance of 5-10 feet, the flickering is much less noticeable than the average 1-2 feet a person sits away from a computer monitor.
 

spartandude

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Nov 24, 2009
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synobal said:
These consoles simply won't do 60 fps at the fidelity and resolution people expect.

At least they aren't saying 30 fps is more "cinematic".
I agree, i mean it sucks but i have respect for them being honest about the reason, even if i would prefer 60.
 

Altorin

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May 16, 2008
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when it comes to framerate, the only thing I ask is that it remains consistent. Want to shoot for 30fps? fine. Do 30. but if it dips down to 20 during heavy scenes? or spikes up to 40 when nothing's happening? barf city.

Maybe it's because my computers have always been pretty substandard, so a smooth consistent 60 fps is just not something I've ever had the opportunity to get accustomed to. (I'm sure I'd be MUCH better at some games if that were the case - playing RTS or MOBA games with a shifty framerate is just a recipe for disaster) I'm fine with 30. just make sure it can run at 30 and stay there. No wibbly Wobbly when it comes to framerate please.
 

Flammablezeus

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Dec 19, 2013
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"I think we're shooting for 30fps because it's a trade-off, right? Graphical fidelity and immersion are more important to us than the frame-rate,"

How can you be aiming for immersion over framerate?! A low framerate rips me right out of my immersion with the grace of a drunken donkey.
 

carnex

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Jan 9, 2008
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TheKasp said:
Who cares? I do.

You prefer graphics over gameplay? Fine. I would take shitty graphics with unlimited FPS any time. More information, more control, more fun.
Explain me how 30 fps affects gameplay outside fast paced shooters, fighting games and driving simulators. Now how it looks better and smoother, how it affects gamepley.

Lag? You do play online. 30vs60fps lag is laughable compared.
Sense of speed? Well, outside simulations it's not really that important.
Immersion? I played Fallout New Vegas at 30fps and I was more immersed in that than in any other game in recent memory outside Last of Us. Which is also 30fps...
hmmm, explain me...

Not saying that technically better graphics do that either. Better design and style do and immensely so but that's another thing all together.