The Do's and Don'ts of the Bad Guy Handbook

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DolphinWacker64

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Jul 4, 2008
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Ok, today's Bad Guys/Overlords/Evil people are having alot of problems when it comes to taking over the world. ALOT of problems could be prevented to ensure a darker tomorrow for everyone.

Think About it.
In you average game/movie/book/somethingelse, the bad guy is always taken down, and you always say "If he had only...then he would have won."

Like Zero Punctuation said in Saint's Row 2, A "Overly complicated death trap".
If you have the good guy, Just shoot them. Don't drag it out, no matter how entertaining it is.

This is only ONE mistake.
What I want to make is a Bad Guy Handbook, and I need YOUR sugestions.

I need things bad guys shouldn't do, and what bad guys should do(I.E. things to make sure the good guy can't win, Like installing motion detecting turrents in all the air ducts)

So post your ideas for a world ruled by one.
 

Zemalac

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Apr 22, 2008
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Allow me to provide you with this helpful list [http://www.eviloverlord.com/].
 

PedroSteckecilo

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Feb 7, 2008
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Umm... there's the "Evil Overlord List"

but one I thought up is...

Make the Airvents all big enough for someone to fit in...

but have them all lead to a horrible death trap that at first seems like an escape route, basically they get to a room with a door, but the handle is fake and wired with several thousand volts of electricity.
 

Mr Frogurt

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Oct 12, 2008
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Cool thread, I would say never shout your plan out so fucking loud the Wookies would hear it.
it just plain makes sense...
 

Gahars

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Feb 4, 2008
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Even if you're confident you're going to win, never explain all of your plan to the captive good guy.
 

Hunde Des Krieg

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Sep 30, 2008
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Never go on a monologue about your evil plan! keep it in your head! also, leave no witnesses. and never fuck over your henchmen, they may turn on you, don't have a hidden lair as it will eventually become unhidden. don't be obviously evil, leave some doubt in the hero's head. never use the hero's family/loved ones as hostages, this will only enrage him. invest in weaponized microwave technology(despite what MGS4 would have you believe; NO ONE can survive it)
 

Archereus

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Aug 18, 2008
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DolpinWacker64 said:
Ok, today's Bad Guys/Overlords/Evil people are having alot of problems when it comes to taking over the world. ALOT of problems could be prevented to ensure a darker tomorrow for everyone.

Think About it.
In you average game/movie/book/somethingelse, the bad guy is always taken down, and you always say "If he had only...then he would have won."

Like Zero Punctuation said in Saint's Row 2, A "Overly complicated death trap".
If you have the good guy, Just shoot them. Don't drag it out, no matter how entertaining it is.

This is only ONE mistake.
What I want to make is a Bad Guy Handbook, and I need YOUR sugestions.

I need things bad guys shouldn't do, and what bad guys should do(I.E. things to make sure the good guy can't win, Like installing motion detecting turrents in all the air ducts)

So post your ideas for a world ruled by one.
really the worts problem i see day to day to day with bad guys is, they dont kill. They have the good guy right in their grasp and they dont shoot him. Instead they lock him up or put him a difficult situation. If you were really the bad guy you would put a straight bullet in the good guys head the second you had him
 

Cheesebob

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Oct 31, 2008
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Make sure you have amazingly stupid prison gaurds who have keys on larged hooped key chains

Never, ever say the words "No Mister Bond! I expect you to die!"
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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Never, ever say the words "No Mister Bond! I expect you to die!"
Unless you've already pumped his body full of bullets/lasers/sharks. Monologue for your guards, not for the captive good guys.
 

Canadianwookie

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Oct 9, 2008
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This goes for good guys too:

When your enemy is "dead" cut off his head just to be sure. You never know when that fucker is gonna try and come back, and removal of the head ought to prevent that from ever happening.
 

742

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Sep 8, 2008
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PedroSteckecilo said:
Umm... there's the "Evil Overlord List"

but one I thought up is...

Make the Airvents all big enough for someone to fit in...

but have them all lead to a horrible death trap that at first seems like an escape route, basically they get to a room with a door, but the handle is fake and wired with several thousand volts of electricity.
my idea was razor wire and mines. a good villian has to be intelligent, put a cleverly hidden but still accessible (by someone smart) entrance in, make it LOOK like your trying to hide something but make it a deathtrap several corners in, in the castle/fortress have air vents going to air recycling thingies around 1 corner.
 

Altorin

Jack of No Trades
May 16, 2008
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there are lots of books where the bad guy doesn't get taken down.

1984 is a prime example.
 

dukethepcdr

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May 9, 2008
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Villians need to learn a thing or two from politicians. YOu tell people what they want to hear and make great sounding promises in public. Then behind the scenes, you very gradually carry out whatever evil scheme you have dreamed up. If the "good guys" get any hint of what is going on, you frame them and turn the public's opinion against them and make them look like the bad guys. You carry out each step of your diabolical plan so slowly and with so many distractions that the people never realize what you've done to them until it's too late. You also twist things around so that if anyone does figure out that what you are doing is wrong, any attempts to stop you end up having consequences that seem even worse that what you are doing.

Works in real life politics, so why not in games and movies?
 

Ronwue

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Oct 22, 2008
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I doubt many people would like movies in which Batman/Superman/WTF dies.
 

ace_of_something

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Sep 19, 2008
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A good villain should always make sure when buying deathrays, henchmen, and secret moon bases NOT to go to Wal*Mart and the like, they're prices are so low for a reason... if you want quality merchandise you need to go to a quality source

http://www.villainsource.com/
 

Kabutos

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Oct 21, 2008
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Do not, and I repeat DO NOT, leave your arch-nemesis alone while he is dangling over a pit of spikes/electric eels/bunnies/etc, your arch-nemesis is guaranteed to find a way to escape and foil your evil plans.
 

shandy

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Oct 27, 2008
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If a hero emerges, send your best fighters to destroy him immediately, no matter how weak he looks. Sending out the pawns just gives him practice, and gives him plenty of chances to level-up, earn new powers and gain allies. Never underestimate the underdog
 

ManiacRaccoon

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Aug 20, 2008
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You are aware there is actually a book about this right? I think...

All I know is you could easily take all the stuff from "The Action-Hero Handbook" and use it to devise a couple of million things for this purpose.