Man, you know it's gonna be a can of worms when it involves talking about games based on comparing PC and console, but lets have a look.
Recently I've been looking back on my experiences with Fallout New Vegas, how my first playthrough on Xbox 360 ended with me getting to a point where my enjoyment of the game was being slowly nawed away by the constant glitches and terrible performance. Fast forward a couple of years and I pick it up again on PS3 with the "ultimate edition" assuming that time had given them the opportunity to patch at least all the game breaking bugs and most of the graphical problems.
NOPE! Time (and it's dev) was not kind to the console port of Fallout; NV and with my 3rd attempt to give NV a shot ending in one area getting to sub 1 frame per second. I left it alone.
But here is where the whole "double standard" in the title comes in, the attitude I ran into when talking about this online at the time, and indeed many of you many have in your minds right now;
"it's your fault you're playing the inferior port"
And what do we see in gaming news right now? "The PC port of Arkham Knight is unacceptable" "Ubisoft disgraced by Watchdogs and Unity PC ports"
My question is this; Why were the console ports of Fallout; NV and especially Skyrim not subject to this? Glitches and bugs in the console versions got reported, but they were never big news. Was this a case of simple PC master race-ry "they port to PC we'd better get the best, but don't bother putting effort into the peasantry when you give them something that's ours" OR is it just a case of our current media environment changing to a case where everything is a major talking point?
(Major note; This is of course not a dig at anyone compaling about the AK and AC;unity ports, those were all legit complaints. My point is that people should be able to play their game without glitches regardless of their choice of platform.)
Recently I've been looking back on my experiences with Fallout New Vegas, how my first playthrough on Xbox 360 ended with me getting to a point where my enjoyment of the game was being slowly nawed away by the constant glitches and terrible performance. Fast forward a couple of years and I pick it up again on PS3 with the "ultimate edition" assuming that time had given them the opportunity to patch at least all the game breaking bugs and most of the graphical problems.
NOPE! Time (and it's dev) was not kind to the console port of Fallout; NV and with my 3rd attempt to give NV a shot ending in one area getting to sub 1 frame per second. I left it alone.
But here is where the whole "double standard" in the title comes in, the attitude I ran into when talking about this online at the time, and indeed many of you many have in your minds right now;
"it's your fault you're playing the inferior port"
And what do we see in gaming news right now? "The PC port of Arkham Knight is unacceptable" "Ubisoft disgraced by Watchdogs and Unity PC ports"
My question is this; Why were the console ports of Fallout; NV and especially Skyrim not subject to this? Glitches and bugs in the console versions got reported, but they were never big news. Was this a case of simple PC master race-ry "they port to PC we'd better get the best, but don't bother putting effort into the peasantry when you give them something that's ours" OR is it just a case of our current media environment changing to a case where everything is a major talking point?
(Major note; This is of course not a dig at anyone compaling about the AK and AC;unity ports, those were all legit complaints. My point is that people should be able to play their game without glitches regardless of their choice of platform.)