I was going to ask what games people remember for having the most contemptible water levels but I did a forum search and found some pretty good fodder. My next thought was as follows:
Although I appreciate the addition of water does bring a new mechanic to a game, in almost every example it makes me want to avoid the water, skip the level or just stop playing the game from that point onward. It's not always this much of a dramatic issue of course. I normally just deal with it (especially on a first play through) and carry on enjoyment afterwards.
This got me thinking: What is the relationship between water levels and play testing/focus group pandering? I'd love to hear from people who have an understanding of how these practices were executed back in the "golden age" of classic consoles too. Do water levels get this typical bad feedback during play testing phases? If so, does this normally lead to scrapping water sections or just patching them up? In an age of 'safe bet' games, are water levels on the decline?
Some of these are probably dumb questions but game design is something that fascinates me even though I don't really have a talent for it.
Thank Christ for the gravity suit. Ammarite!!?
Although I appreciate the addition of water does bring a new mechanic to a game, in almost every example it makes me want to avoid the water, skip the level or just stop playing the game from that point onward. It's not always this much of a dramatic issue of course. I normally just deal with it (especially on a first play through) and carry on enjoyment afterwards.
This got me thinking: What is the relationship between water levels and play testing/focus group pandering? I'd love to hear from people who have an understanding of how these practices were executed back in the "golden age" of classic consoles too. Do water levels get this typical bad feedback during play testing phases? If so, does this normally lead to scrapping water sections or just patching them up? In an age of 'safe bet' games, are water levels on the decline?
Some of these are probably dumb questions but game design is something that fascinates me even though I don't really have a talent for it.
Thank Christ for the gravity suit. Ammarite!!?