The Elder Scrolls III: Morrowind

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tiredinnuendo

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C-man101 said:
i cant really recall the vampire thing, i must have missed that. the werewolf thing WAS stupid, it messed up the good part in solstheim. i thought those wolfs were just a stray pack but noooooooooooooo they just had to be werewolves. ah well, the atmosphere was still awesome and hostile, the story was clever and the world felt larger then in oblivion, because you have horses in oblivion. so im sorry for bitching about the vampire stuff. i still think morrowind is superior to oblivion
Ah... I see.

The vampires were hidden in caves around the world. They had a "feed" type spell which was how they healed themselves, and could infect you with their disease if you weren't careful. Being a vampire made the sun hurt (obviously) and depending on which vampire "clan" you were made a part of (there were three) you had different quests which usually culminated in you getting to feed off the clan "cattle" (humans that they trapped in their caves to feed from). There was a quest to cure it as well, naturally, and as I recall, you had to be a vampire to get Eltonbrand, but no one ever got that without looking up a how-to guide anyway.

For the record, I liked the werewolf and vampire concept, as it gave more options. I also liked the (very few) wandering NPCs in Solthsteim who were werewolves and would wolf out at night. I'm not sure if I liked the implementation of the werewolf thing. On one hand the quest as a werewolf was cool, with the dreams and such. On the other hand, I thought the whole werewolf thing was a bit too central. I'd have preferred it be more a side-item, like the vampire thing.

- J
 

darthzack79

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I believe the only drawback to Morrowind is the horrible combat system...when you begin. Seriously, I've never played a game in which you're right next to an enemy and don't at least hit him when you're within kissing distance of the fellow, until and since I played Morrowind. After you've leveled up a bit this problem goes away and therefore isn't a big deal.
That minor complaint aside...the story was fabulous and completely out-of-the-ordinary fantasy, the game world was huge and didn't include a fast-travel option (cheap), and there were more side quests and random collectible things than you can shake a stick at.
 

iamnotincompliance

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I don't even think you really need to compare Game of the Year to Oblivion. Tribunal disappointed me for being locked in the capital city (okay, plus the underground),and then I find THIS is really Morrowind, and what I thought was Morrowind was just the Vvardenfell province, although I dug the flaming sword you eventually get: I used that as a torch the rest of the game. Bloodmoon was nice in that it was another land to explore, albeit smaller, but even having trekked across the entire island, I still found it difficult to find places and things.
As for the actual core game, yes, Morrowind is far superior to Oblivion. In Oblivion, I am (currently) the Arch Mage, the Gray Fox, the Listener, a Master Fighter, Grand Champion, Divine Crusader, Lord Sheogorath, and I haven't even started the main mission yet! Why is it so easy to head up everything? Why don't some of these conflict with each other. A Divine Crusader who also happens to the head the local murder for hire guild? In Morrowind, heading up both the Fighters Guild and the Thieves Guild is damn near impossible. That I like, it's more realistic.
I also like Morrowind's magic better. More spells, varied spells, and damn near anything can be enchanted with any spell you choose. I spent almost 24,000 gold on a permanent 4 point health regeneration amulet, and it was worth every penny. Oblivion, you can't do that. Also, Morrowind's enchanted items recharge themselves over time: Oblivion's require intervention, with the exception of Dawnfang/Duskfang (the last sword you'll ever use), but hardly makes up for everything else.
Morrowind also has the superior weapons and armor repair. Anyone with a hammer can repair any item, anchanted or not. Oblivion's requirement of skill before repair of enchanted items can commence is utter bullshit.
Not that Morrowind is without fault. Even with silt striders and boats, it can take far too long to get anywhere, assuming you can even manage to find the place. Of course, fast travel is the polar opposite: too easy. A middle range would be nice for the inevitable Elder Scrolls V. Silt Striders, boats, and your horse would be more idyllic. Besides, my armored Shadowmere came in handy a great times in battle.
Also, the combat. Even later in the game, hit detection was awkward at best. I also hate the Cliff Racers with a passion. You don't usually see them until they're on top of you, hitting them is a bigger ***** than everything else, and at times they travel in packs of five or six! I'll still take that over ogres and minotaurs who simply ignore my shield and bludgeon me to death, though.
But back to ragging on Oblivion. Morrowind allows you to make choices which may affect the future. Hell, choosing you gender at the very beginning can have it's effects. Trust me when I say join House Hlallu as a female. Any dealing with Crassius Curio thereafter are hilariously misogynistic. Oblivion, nothing ever seems to have massive waves like that, although Shivering Isles is closer.
The world: Morrowind is far more varied, Oblivion is far nicer to look at. Shivering Isles adds more variation, and for that, I like it, aside from the sweet sword and the whole god of my own dimension thing. Plus TWO personal armies at my disposal!
I didn't realize I had that much to say about this, so I'll attempt to wrap this up before Elder Scrolls VII comes out for Xbox 1080. Neither has flaws so glaring I'd banish one or the other from my PC. I wouldn't exactly call one the best game of all time either, but they both have their good points, and if they are combined when the next one comes out (I just assume another is on the way), that one may a serious shot at the title.
 

Copter400

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Singing Gremlin said:
I think the fast travel was a mistake.
Whoa now, hold the feck on. It's good to see you like trotting across the continent to meet some guy, because I bloody well don't. Sure, the occasional short jaunt through the wilderness can be riveting, but I'd like to skip the occasional fight with a bear or suicidal rat and just get to my destination. Besides, no-one's forcing you to use fast-travel, it's just an option for lazy and/or impatient S.O.B.'s like me. Don't let it get you down.
 

tiredinnuendo

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Copter400 said:
Singing Gremlin said:
I think the fast travel was a mistake.
Whoa now, hold the feck on. It's good to see you like trotting across the continent to meet some guy, because I bloody well don't. Sure, the occasional short jaunt through the wilderness can be riveting, but I'd like to skip the occasional fight with a bear or suicidal rat and just get to my destination. Besides, no-one's forcing you to use fast-travel, it's just an option for lazy and/or impatient S.O.B.'s like me. Don't let it get you down.
You must be confused. Between the intervention spells, mark and recall, the striders, the boats, and the inevitable super jump ring most people made, Morrowind had plenty of fast travel. What it didn't have was an insta-port to anywhere from anywhere button, which was a mistake.

- J
 

sicDaniel

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Except when there was a rat hiding under a bush somewhere within the radius of 5 kilometres and the game keeps telling you "You can´t rest/travel when enemys are nearby". Running around, not finding any enemys while pressing the "rest"-button repeatedly is my second-most hated memory of Oblivion.
 
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My only two major problems with Morrowind are the combat system and the fact that the people who give you sidequests tell you jack all about where to go and you end up looking in your journal, then wandering hoping to see a sign to point you in the right direction.
 

ilves7

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sicDaniel said:
Argonians and Kajit look just like humans with other textures, also they speak like russian terrorists.
Most accurate and awesome description of their voices I've heard yet.

Anyway, this topic has been tread and re-tread millions of times on this forum. IMO, bottomline, if you took Oblivions game mechanics (battle, magic) and graphics and put them into the setting and storyline of Morrowind, you'd have a ridiculously good game.
 

Copter400

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tiredinnuendo said:
Copter400 said:
Singing Gremlin said:
I think the fast travel was a mistake.
Whoa now, hold the feck on. It's good to see you like trotting across the continent to meet some guy, because I bloody well don't. Sure, the occasional short jaunt through the wilderness can be riveting, but I'd like to skip the occasional fight with a bear or suicidal rat and just get to my destination. Besides, no-one's forcing you to use fast-travel, it's just an option for lazy and/or impatient S.O.B.'s like me. Don't let it get you down.
You must be confused. Between the intervention spells, mark and recall, the striders, the boats, and the inevitable super jump ring most people made, Morrowind had plenty of fast travel. What it didn't have was an insta-port to anywhere from anywhere button, which was a mistake.

- J
Fair enough, but my point stands that it's still completely optional. It may seem like it's just patronizingly dumbing things down, but the game still allows you to walk anywhere you want.
 

Telferoo

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morrowind was faaaaar long than oblivion, mainly cos it didnt show you where you had to be, and no real fast travel.
and also its probs cos i was younger then and dont have the expertise i have now, which is why it took me a month to find that shitty box for the first blades quest.
 

Scott_Berg

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I'm man enough to admit it. It took me.... 4 characters to make one who could actually survive in Morrowind. It took me one in Oblivion. Now maybe this is due to the fact that I figured out how the game wanted you to play the classes, maybe it's because the game was made vastly easier. I'm more inclined to this it was a little of both. Were I to pick a game over the other, I'd go Morrowind. Really though, that is a choice based solely on Aesthetics. The World of morrowind was indeed vibrant and new. they didn't have anything atypical in Oblivion until Shivering Isles (which is in my opinion, beautiful)

As for combat issues, I think I liked both almost equally, but Oblivion wins out due to the fack that using a bow is a viable option in that game. I like Morrowinds skills control a lot better though. No damn mini games, you had the item, and you used it successfully or not.

now that I mention it, Oblivions mini games did piss me off a little. takes me out of the experience a bit. Seeing as how it is indeed a role-playing game, Kinda defeats the purpose.

Really though, Both games were damn great, but they will only lead to a better Fallout 3 than we can expect.
 

Xerosch

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I have to admit, I didn´t like Morrowind at all. I´m generally not a fan of do-whatever-you-want games, but I love RPGs. When I started with Morrowind, the whole game world was thrown at me, I wasn´t able to figure out, what I wanted to or should do. The quests given in the first city hardly succeeded in interesting me, so I decided to follow the main storyline, but it didn´t get any better. The leveling system still remains a mystery to me and the fighting system was really bad (I played the PC and Xbox version for about 10 hours each).

Oblivion on the other side, I really liked. The game features the tutorial I missed so much in Morrowind. The soundtrack and graphics (and thus atmosphere) were great, leveling works faster and is reasonable. I don´t know what it is exactly, but this game really sucked me into it´s world. It´s the same with GTA 4: All the other games in the series simply didn´t interest me, but GTA 4 has something special that makes me play it.
 

bassie302

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I'd have to pick Morrowind here for the sole reason that no matter how good my outfit and how powerful my weapons, the enemies only seemed to become more and more resilient to my attacks, to the point I have to fire 30 bloody arrows into one zombie before it finally decides to stay dead. This with a freshly repaired bow made me think of Morrowind, where the better gear will give you a significant advantage over an enemy. Once you manage to get your marksman to a good level and get yourselves a nice bow, you can use stealth to get massive damage from basic ammunition, which could be considered a wee bit overpowered, especially compared to spells. Oblivion is ofcourse with a much more balanced combat system, but Morrowind is as previously stated much more immersive.
 

runtheplacered

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Copter400 said:
tiredinnuendo said:
Copter400 said:
Singing Gremlin said:
I think the fast travel was a mistake.
Whoa now, hold the feck on. It's good to see you like trotting across the continent to meet some guy, because I bloody well don't. Sure, the occasional short jaunt through the wilderness can be riveting, but I'd like to skip the occasional fight with a bear or suicidal rat and just get to my destination. Besides, no-one's forcing you to use fast-travel, it's just an option for lazy and/or impatient S.O.B.'s like me. Don't let it get you down.
You must be confused. Between the intervention spells, mark and recall, the striders, the boats, and the inevitable super jump ring most people made, Morrowind had plenty of fast travel. What it didn't have was an insta-port to anywhere from anywhere button, which was a mistake.

- J
Fair enough, but my point stands that it's still completely optional. It may seem like it's just patronizingly dumbing things down, but the game still allows you to walk anywhere you want.
It allows you to walk anywhere you want, but it gives you absolutely no reason to do so. That's the problem with Oblivion. Well, that and the level scaling. And the repetitive dungeons. And the combat. But otherwise, that's it.
 

Schiggy

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Apr 17, 2008
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The things bothering me so far with oblivion is the lack of an equivalent to the Blinding Boots Of Speed and even with a maxed out acrobatics skill I skill can't jump all that high. My fondest moments of Morrowind was running at high speeds and leaping across rooftops in Balmoral just for the sheer fun of it. Realistic, not in the slightest, but it was fun dammit. Oh the levelling thing too is making the game a tad annoying. Sure I wanna be challenged sometimes but I also want to walk through the middle of a bandit camp and feel like a god among men and take them out like weak kittens. But in most aspects Oblivion is the superior game, but strangely i'm starting to realise I had more fun with Morrowind. Maybe I should finish Oblivion before I can give an accurate judgement