The Elder Scrolls IV: Oblivion

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Scotti13

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Jul 2, 2008
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You are trudging along an unseen road with a blade in your right hand. Deer gallop can franticly away as you come into view. You can practically hear the birds singing and you take in a deep breath of clean air. Butterflies flutter through the air and daisies bloom as you walk by. The sight is incredible - and your character gets stuck on a rock. Shaking about like a moron as you try to release yourself from the rocks iron hands. The belief of the game evaporates into thin air and you realize you are no longer a triumphant hero, but a lonely man with Playboy magazines.

This is The Elder Scrolls IV: Oblivion; a buggy, non-linear game that took its claim to fame with graphics. Yes, the graphics are beautiful and the storyline drew me in, but the lack of voice actors and the glitches were awful. The graphics were the only thing I was counting on in Oblivion to keep me in, but later they failed me with the constant pausing and brief loading periods. We bought a game to play, not so we could look at a frozen screen and count how many flowers were on the trees. Yes, graphics are a nice detail to have in a game - especially if you want to make the game realistic - but you need to have a strong storyline too.

Many people may say that Oblivion's tale of a prisoner saving the only living heir to the throne and closing the Oblivion Gates was an epic tale. I say, that it was short and brief like every other quest in the game. Everything was surprisingly easy and my character was probably the strongest guy in the land. I could have easily token out the every guardsman on earth, and still had enough heath to go vampire hunting. That's another thing. The vampires were surprisingly ugly. I always thought of a vampire as a person that was beautiful - almost like they were frozen in time as an eighteen year old, but Oblivion made you this terrible creature that turned old and crusty two minutes after the change.
The fighting sounds of the game were realistic, but I don't think I would actually grunt while swinging a sword. The combat wasn't much to desire for. It was the usually clanking against armor and swords breaking while fighting. I can understand people breaking their weapons after long periods of time. Mine broke a second into the fight, leaving me to defend myself from a Minotaur with a hand blade. The ghouls were impossible to kill, unless you were skilled in magic and I was forced to run from room to room of the crypts to avoid the ghosts.

The characters were stiff and rude and many didn't like me because I was a dark elf. Racist as they were, I was able persuaded them with money. The voice acting was something to desire and the bodies were fake and unrealistic. The guild masters got angry when ever I hit the training equipment and they would all gang up on me like I have done something wrong. I wished there had been more guilds and groups because after completing the first five I got board.

The quests though were easy to follow and unique, making the game interesting. I like how I could stop in the middle of a quest and buy something I needed. Many of the quest were filled wih suprises and prizes that earned you a lot of gold. Ransacking peoples hose and stores also added an interesting idea to the game. These and the graphics were the turning point for me. These are the things that kept me going, even when the game got bad.

All in all Oblivion was a good game. I liked the story line and the graphics were amazing. I finished the game with amazing speed and kept crawling back for more. I was so impressed with the game I bought the Shivering Iles expansion pack. Every game has its problems, but Oblivion had more than a few - bring it from its full potential as amazing to ordinary.


Overall: B-
 

ShadeOfRed

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Jan 20, 2008
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You mostly described what was bad about the game, yet you gave it a B-? At least try to even out the good and the bad.
 

Scotti13

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Jul 2, 2008
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I did try. I can't say that I didn't have fun, because I did. But these things bothered me and it made the game less enjoyable that it would have been if there were less glitches.
 

Dracomancer

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Feb 22, 2008
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Its an alright review, definetly better than the last one, but theres still a couple of things you should probably look into; try typing up the review on a word document (or indeed, any software with a spell/grammar check programme) beforehand, as well as pointing out any errors you may have not noticed, it also gives you an idea of the size each paragraph you've done is, there are parts of the review that just seem a bit rushed, and that if expanded on a little would definetly improve. Secondly, i'd reccomend you drop giving the game a grade; its harder that you'd think to accurately convey your emotions well enough to justify your score given, in this case, you've naturally chosen to point out some of the bad parts since they're likely more apparent, but there are going to be a number of factors you haven't mentionned that influenced your verdict, meaning that it seems out of place with the rest of the review, just try giving your opinion free from grades, it'll probably make for a better review that better allows us to consider whether or not the game is for us :).
 

Eldritch Warlord

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Jun 6, 2008
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A fine review, and I have no problem with you focusing on bad. Good things are boring. What really annoys me is when you talk more good than bad and give it a bad score.

I tend to think of Oblivion as more in the style of Pen 'n' Paper RPG's than Computer RPG's. By that I mean the story isn't the focus, it's the character. And you have much more freedom than most RPG's.
 

MGG=REVIEWS

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Dec 2, 2007
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Make it bigger most people dont read all of it and judge on what ever the mojority of people are saying
 

mjhhiv

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Jun 22, 2008
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It's definitely a big improvement. Just keep aiming to elaborate on everything. Talk about what the premise of the story is, or maybe you could elaborate more on the setting of Oblivion and the towns that are in it. Or maybe you could have talked more about the different guilds that you can join. Another thing you might have tried to do was match up your score of the game with what you were saying. If you liked it so much that you bought the expansion pack, it doesn't make sense that you gave it a B-. Again, big improvement, just keep it up.
 

Korolev

No Time Like the Present
Jul 4, 2008
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You pointed out a lot of noticeable flaws, that many "professionals" did not mention, which is a great thing. Take into account when you played it, though. Did you play it recently, or when it first came out? If you played it recently, it is going to pale in comparison to recent RPGs. If you played it when it first came out, or soon after, then all your criticisms are justified as that was the standard at the time.

I trust the reviews on these forums much more than the ones on the professional sites.
 

Daeres

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May 24, 2008
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I thought that other than issues with syntax, spelling and occasionally grammar, that this was a good review. You got your points across, you made it clear which features you thought were good and bad, and why, and you did it all fairly succintly. The issue has been brought up of comparison, which is a valid one, it enables people to grasp what you're describing more easily, and also a B- is all very well, but one needs something to measure that by.

It's not wrong to make more bad points than good, and give it a bad score. But you should make it clear why you think the good points outweight the bad ones, and then people will understand why you only seemed to like two features and yet recommended the game.
 

ComradeJim270

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Nov 24, 2007
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It's TOO easy. But then, I loathe this game entirely (have a look at my 3scapism review, or any post I've ever made with the word 'Oblivion' in it).