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Sehnsucht Engel

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Apr 18, 2009
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Just commenting on those I'd like to be edited.

kaiju3 said:
Name: Kanto

Age: 27

Race: Breton

Gender: Male

Appearance: Skinny with pale skin. Wears a tattered black robe. Medium-length red hair.

Abilities (magic/fighting style): Uses mostly magic. Conjuration, summoning allies while fighting with bound weapons. Restoration, healing himself and others.

Background Story: Little is known of Kanto's past, as he rarely talks about it. Kanto simply showed up on the doorstep of the College of Winterhold one day as a child, walked in, and began learning. Cast as an outsider by the other students, Kanto kept to himself in the college library, not only studying magic but also reading the many works of fiction that were on its shelves as well. One day, Kanto decided he was done and walked out, traveling the land with a supply of books for something else to occupy his time. He heard there's a group of adventurers forming in an Inn near Corinthe...

Personality: Kanto isn't cold but keeps to himself nonetheless. Usually seen reading through a book, the only time he bothers to talk is when he makes cryptic statements over literary elements or to make quotes.

Profession: Traveler and occasional bard.

Special talent:
Mass Summoning: Allows for summoning of multiple creatures at once. The weaker they are, the larger number summoned.
Masters can only summon two in Skyrim. I don't think he should be able to summon more than two at any time, so you'll have to choose another talent or make it so he can't summon more than two.

TitanAtlas said:
Name: Atlas

Age: 47

Race: Norn

Gender: Male

Appearance: Big giant and a pale veteran with deep caracteristic scars on his face. Wears a half armor, with iron shoulder pads and knee pads (you can never bee too carefull), and a cross belt on his chest. Long Black Hair.

Abilities (magic/fighting style): Uses Double Handed Swords, and has been seen using Axe/shield Combo. Loves to make lousy puns like "Can i Axe you a Question?". Even tough his Norn brethren doesn't know, Atlas knows his way around Restorative Magic and is a great blacksmither!!

Background Story: Born in the peacefull Whiterun, has a kid he used to antagonize the mammoths that filled the Whiterun plains, and playing tricks on the Giants. His father a blacksmith teached him the ways of crafting and creating protective gear and weapons, something Atlas always found very usefull to him. Has of Age and running from home he crossed skyrim till he reached the icy thundra in search for riches, but withouth sucess. From adventurer to bounty hunter, he started making a living catching bandits and bringing them to justice, creating bit of fame for himself. Always curious with the Magic arts, decided to attend The College of Winterhold, on where he learned himself with the Restorative Magic arts (something he considered could be very usefull to him or any one following him). Decides to return to Whiterun and join The Companions, and has been serving them ever since.

Personality: He is just a huge pounding machine. Likes to write lousy puns and bad rhymes on his little book. He is a little on the hard skull side, and for some reason always knows his way around everywhere (incredible sense of direction). You can define Atlas in a simple phrase: He's a Protective, Joyfull drinker that loves a good brawl!!

Profession: BlackSmith and now with the Companions.

Special talent:
Werewolf: Once per day he can transform into a werewolf, unfortenatly in this state he cannot use items or cast spells. At least he can control his beast form and when to unleash it.
There's already a smith. I'm assuming you mean he's a nord. Being a werewolf is fine. I'm not sure about the restoration and the blacksmithing. I think you should just choose between being skilled with one or the other.

world_of_dragons said:
Name: Sorian Cousland

Age: 40

Race: Redguard

Gender: Male

Appearance: Is of a mid-dark skin complexion and has a couple of scars on his face. He has long brown hair restrained into dreadlocks while his beard is tied into a knot. He has a rigorous build and his body is decorated with flowing blue tattoos-meant to outline the flow of magicka through the body. Sorian has striking blue eyes that glow when channeling magicka. Sorian wears a full suit of ebony armor with a long flowing cloak that drapes over him.


Abilities (magic/fighting style): A heavily-armored spellsword using various forms of sword-play including sword & dagger, dual swords and two-handed sword. For spells, Sorian is profecient in Destruction using pure magicka and Alteration wards, jumping, slowfall and water-walking spells and restoration fortification spells for strength and health. (I don't care if they moved the wards to restoration, they'll always be Alteration spells to me)

Background Story: Sorian was an orphan that ended up upon the doorstep of some weathy Imperials living in Cyrodil that took him in. While Sorian showed a magical aptitude uncommon of Redguards, he showed far more interest in the sword at an early age. As such, he trained in both arts, mastering swordplay from a Nord tutor his parents hired and spells of Destruction, Restoration and Alteration at the Mage's Guild. When Sorian was 23 however, his foster parents were murdered by a rival house. After a couple of years, Sorian eventually brought the rival house to justice and put the matter behind him, instead focusing his energy on seeing the world and rediscovering his routes.


Personality: Sorian is a very gentlemanly fellow, having been brought up in a noble house, and has quite the silver tongue-used primarily to diffuse situations through reasoning or intimidation. He's a kind man, often taking time to help others who can't help themselves, even if the matter seems trivial to some. While normally brave and adventurous, Sorian has borderline Arachnophobia making rely on berserking just to engage the spider at all .However, in battle, Sorian is known for entertaining a nearly savage rage in battle, blasting foes asunder afar and cleaving them to gibbets upclose and personal.

Profession: Wandering Sellsword, but is considering joining a guild for more stable currency at the moment.

Special talent:
Sorian can enter a neigh savage rage, doubling his attack strength and speed. However, unlike most berserkers, Sorian can maintain his focus by channeling his rage towards his adversary. However, this technique constantly drains Sorian's stamina as well as some of his magicka in order to sustain. Also, Sorian is unable to cast spells while using this ability as his mental focus is needed to keep in control of his actions.
I think you should use the berserk talent I did include in the examples, since we'll be using dice.

Tiger Sora said:
Name: Freya Windstorm

Age: 25

Race: Nord

Gender:Female

Appearance: Like most female Nords, tall, well built and with all the traveling keeps her thin and fit. Long, very blond hair, appearing white under the sun. Green eyes. Full Nordic plate steel armor. A red sash tied around her waist and the Solitude crest embroidered in her red cape. 3 pronged Skyforged steel spear.

Abilities: Heavy armor, Restoration, Two-Hand.

Background Story: Born the 3rd of 5 children to a well off family in Solitude. Her father was second to the captain of the guard and her mother was a cleric at the cathedral. Growing up Freya was a tomboy. Always adventurous, constantly being scolded for fighting the neighborhood kids. She even was so bold as to walk up the the King of Skyrim to have a conversation. On what though she can't remember.

At 9 her mother began to teach her healing magic, which ran strong on her side of the family and the trait was passed to Freya. At 12 her destiny was known not to sit idle in a city to live a simple life. So her father began to teach her the family war art. While most Nords use an axe or a war hammer, her family used the spear. It took many years but she gained great proficiency of her families traits. Now 18 her itch for adventure overflowed. With her fathers blessing she left home, and as a parting gift she was given her armor and the advice to see her uncle in Whiterun. For what purpose she wasn't told, only when she arrived did she find out he was a master smith using the Skyforge to ply his trade for those worthy enough (Namely The Companions. Her uncle was honored to smith for family and with that she received her spear. He recommended joining The Companions, which Freya tried. But their leader turned her down, saying only her destiny did not lie with them.

Freya was saddened yet emboldened to be told by such a great warrior that she did have a place in this world. She continued her travels to become a greater warrior and strengthened her healing abilities in pursuit of her destiny, unknown she was already living it.

Personality: Talks a big game and can usually deliver. She strives to do her best at everything she tries. Lacking in ability to take advice thanks to her bravado. Devoutly devoted to the worship of Talos. Feels it's her duty to protect the weak, heal the sick and punish the wicked at the will of Talos.

Profession: Adventuring Paladin

Special talent: Hands of Talos: On a successful hit does x3 damage rolled regardless of any effects/bonuses on the target + regular attack damage. Heals allies for x2 damage rolled (regardless of hit). Usable once per battle.
_________________________________________________________________________________________________________________________________________

I know there are spears in at least Morrowwind, so fair use should allow me to use them.

And on my special ability, I'm unsure on conditions. It could be extremely powerful it seems if I roll 20's constantly. 80 damage/ 40 healing minus regular attack mitigation provided. But if I roll a 1, well thats some sucky damage and healing so it's a catch 22. I think with a (once per battle condition) it would be quite acceptable as I've written in, along with fair use. I.e. Not using it on every chicken I see, but it's your call.
Spears are fine. Also, the talent. I think it's better if it gives 2x damage not adding the regular attack damage into it, on both healing and fighting. You'll have to choose either heal or attack, not both at the same time. It means you can at most do 40 damage on one of those.
 

Mozza444

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Nov 19, 2009
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Name: Unknown (Mozza for now)

Age: 19

Race: Argonian

Gender: Male

Appearance: Ritual Scars are the first thing you notice and the lack of a right eye. The eye remaining is a fusion of grey and white, the rest of his head is always covered by a hood. His skin is dark gray with some purple highlights around his cheekbones and neck.

Not my drawing btw

Abilities (magic/fighting style): Dual wield daggers, Summoned throwing knifes, Alchemy, (Assassin)

Possibly one of the finest young illusionists there is, however he is blind and uses all of his magika to be able to 'see' again. The slightest attempt at casting any offensive magic results in total blindness.
The only weapons he carries on his body are two daggers made from the very horns snapped from his head.
He is also a fine marksman his 'magic sight' works much like a weak detect life spell allowing him to focus purely on one target whether far away or in close battle allowing him to be one step ahead. Unfortunately while being almost perfect in one-to-one fighting any small group of people (3+) he cannot keep focus on all at once.
He never carries ranged weapons but he is able to summon throwing knifes, however during the summoning process he is effectively 'blind'.

Background Story:
A shadow Scale
At the age of five and old Breton came to Mozzas family house seeking refuge from the storm outside, he was welcomed and given warm food. He sat there and ate quietly and once finished the old man stood up removed his cloak and muttered "Oh how i am sorry" before unleashing a terrible force of lightning from his hands. Mozzas parents had no time to fight back as both were killed almost instantly. The lightning had been partly deflected by one of the pans being carried by Mozzas mother, this bolt struck Mozza in the face causing severe damage and blindness. The old Breton was not told about the boy on the contract and it was of no benefit to injure him. The Breton decided it would be best to take they boy back with him as to leave no witnesses.
He was under the age of 6 meaning he had not been through his Naming Ceremony as Argonians usually do, this came as an advantage to him later as no identity means easier crimes, he prefers to go by several different names and in this case Mozza for unknown reasons.
Life in the brotherhood was not easy for Mozza as the Breton was not aware of Argonian tradititon, only those under the Sign of the Shadow may be a ShadowScale and Mozza was not.. well this and the fact that his blindness and age made him useless to everybody. The old Breton saw this as his fault and could not simply abandon a blind child. For over a decade the Breton trained the boy in illusion magic to allow him to see again and was somewhat successful.
Mozzas first few contracts went terribly, but he was determined to be sucessfull.
After years of hard work he finally became a member of the family and not an outcast, he was trained by the other members to be very efficient with daggers in close and ranged combat.
One particular Dunmer who he was particually close with, taught him to use a summoned throwing knifes over any other. This allowed for distant kills with not evidence in the body as the knifes faded after a certain amount of time.
The height of his Assassin career came when he killed a very wealthy man. However this had consequences, the old Breton who was much like his farther was killed on this mission and lead to Mozza leaving the Brotherhood and giving him a hate of gold and unnecessary luxuries in life.

Personality: Trusts nobody.
Will do any dirty work that needs to be done for a bit of gold, but he never gets too greedy.
Quiet but is always judging the ones around him.
He carries a book that he never shows to people. He cannot read this book as his magic does not allow him to see the text on the page, neither will he let anybody read this book to him. Why he carries it is a mystery.

Profession:
Some skill in Alchemy, Used as a front to cover his Assassinations.
Still in contact with the brotherhood but is more of a lone wolf now, getting contracts from else where.

Special talent: Ill steal this thanks. Seems to suit my guy.
Treachery Special ability: "Redirect" - You are a master of manipulating your foes. On a successful strike against you, call a redirect and name your target. If redirected back to the attacker, you both take damage. If you redirect it to someone else however (friend or foe) you take no damage.
I've never done this before and i do have quite the busy week, so i will try my best. Hopefully due to the nature of my character i can be involved sometimes and not in others.
I have no idea how this works really, any advice would be appreciated!
 

Count Igor

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May 5, 2010
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Name: Vir Kaldrossi

Age: 30

Race: Wood Elf

Gender: Male

Appearance: Wiry muscular, 5 feet and 5 inches. Black hair unshaped and natural, with blue/green eyes and stubbled.

Abilities (magic/fighting style): Marksman. Tracks down his targets and hides himself in a covered position with a good escape route. Although specializing in very long range, he has two daggers concealed in case of a surprise. Slow to fire, but incredibly accurate and does high amounts of damage with each arrow.
He has a very brief invisibility spell that he can use to either confuse the opponent or switch a hiding place.


Background Story: Ran from his home after taking revenge on a local noble High Elf who took advantage (Yes, I used that phrase) of his sister, and survives by working for any local authority to assassinate group leaders or escaped criminals and single targets. Refuses to kill just to advance peoples careers.

Personality: Slightly odd personality. Will do whatever he wants if it springs to his mind, no matter who's watching or what people think. Will help anyone who actually needs it, and goes out of his own way to stop injustice.
If provoked, however, nothing can be done to calm him, except leave him be to cool himself down.

Profession: Assassin/Marksman for anyone who will hire him, as long as it's within the constraints of the law.

Special talent: Blink.
Brief invisibility spell that muffles all noise and complete invisibility, and any attacks during that time do 3x time if done from behind. 2x from the front.
 

Sehnsucht Engel

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Apr 18, 2009
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Since I didn't expect this much interest and there was pretty much no interest the first days it was up, compared to this. I'm going to cut the amount of accepted players down to 15. Which we'll hopefully be able to manage. Also, if you make too similar sheet to someone else you have less of a chance getting accepted.
 

White-Death

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Oct 31, 2011
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Name:Nahlot Ah (Silenced Hunter, translated from Dragon tongue)

Age:28

Race:Nord

Gender:Male

Appearance:Very tall & intimidating stature, Though thin & sleek.Only his eyes can be seen,as a mask & hood cover his face.He wears A strange looking armor, comprised of thin steelplates, & thick leather robes.The armor looks to be a heavily modified Dwenmer style armor.Metal casings contain soul gems, which boost his agility.
He has two unique & strange swords, both stained with blood.They are sheathed on his back.
ARMOR:


WEAPONS:



Abilities (magic/fighting style):Dual wields the above mentioned swords,Master in stealth & one handed.Has very good skills in Light armor.

Background Story:A renown assassin.He has killed many people he simply finds unworthy to live.He has traveled all of Tamriel, killing anyone who gets in his way.He never speaks. Only writes on some parchment.He wears the mask to cover his missing jaw, which was lost when he was taken by necromancers to be experimented on.He escaped & had to turn to begging to get by.However, he decided to put his excellent combat skills to use,not in bar brawls.He began his career as an assassin at the age of 18.Ever since, over 600 people have met their end by his blade.

Personality:Never speaks,only writes on parchment.Judging by his writing, he is well educated & gentlemanly,though no one gets to know him well.

Profession:Assassin

Special talent:'Steel hurricane':Weapons are 50% faster & do 2x damage for 50 seconds.
 

TheIronRuler

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Wenseph said:
Since I didn't expect this much interest and there was pretty much no interest the first days it was up, compared to this. I'm going to cut the amount of accepted players down to 15. Which we'll hopefully be able to manage. Also, if you make too similar sheet to someone else you have less of a chance getting accepted.
.
A-HA! But I'm a Cannibal! Is my special ability possible in your game rules?
 

Sehnsucht Engel

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Apr 18, 2009
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TheIronRuler said:
Wenseph said:
Since I didn't expect this much interest and there was pretty much no interest the first days it was up, compared to this. I'm going to cut the amount of accepted players down to 15. Which we'll hopefully be able to manage. Also, if you make too similar sheet to someone else you have less of a chance getting accepted.
.
A-HA! But I'm a Cannibal! Is my special ability possible in your game rules?
Yeah, it's possible, will probably result in giving him a modifier + to rolls.
 

Malyc

Bullets... they don't affect me.
Feb 17, 2010
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Welp, since I was beaten to the punch by Count Igor, I guess I'm out.

Couldn't think of a backstory I liked anyway.
 

ChadSexington

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Apr 14, 2011
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Not looking to join, sorry if this is annoying but I quite like creating characters and maybe someone will like my idea and take inspiration from it. Feedback would also be nice as I'd love to play D&D tabletop and if someone has any experience with roleplaying they could give me some direction I guess.

Name: Chad Sexington

Age: 24

Race: Dunmer

Gender: Male

Appearance: Very dark grey skin, red eyes and long, dark hair, generally worn down. He likes wearing green, beyond that he doesn't care much.

Abilities (magic/fighting style): A focus on archery with a katana used in a defensive style.

Background Story: Born to parents with little regard for the law or social norms he grew up doing pretty much whatever he wanted. Rather than teach Chad (previously known as Valen Hlaalu) to be a law abiding citizen they taught him a rather unconventional form of morality which he takes quite seriously. Never having been brought up to respect the law he got into a fight with a guard when he tried setting up a camp fire outside a bar (he was quite drunk) so he could cook some poor chicken he had found. This resulted in him having to leave town pretty quickly and change his name. For some reason he chose Chad Sexington. He kinda liked it. (I like playing characters with no real understanding of what they should be doing)

Personality: Intelligent but with no real understanding of what is acceptable. Chad is very friendly and tends not to take anything particularly seriously unless he sees something he perceives as morally wrong. It takes a long time for other people to figure out what these things are. He also tends to talk for the sake of talking. He's also fond of having a drink.

Profession: Explorer. He loves to delve into dungeons and find new things.

Special talent: Chad loves to drink and knows how to party, once a day he gains serious bonuses to speech but only while drinking or in a tavern/bar/cornerclub.

Edit: This is not a stealth based character.
 

TitanAtlas

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Oct 14, 2010
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Wenseph said:
Just commenting on those I'd like to be edited.



TitanAtlas said:
Name: Atlas

Age: 47

Race: Norn

Gender: Male

Appearance: Big giant and a pale veteran with deep caracteristic scars on his face. Wears a half armor, with iron shoulder pads and knee pads (you can never bee too carefull), and a cross belt on his chest. Long Black Hair.

Abilities (magic/fighting style): Uses Double Handed Swords, and has been seen using Axe/shield Combo. Loves to make lousy puns like "Can i Axe you a Question?". Even tough his Norn brethren doesn't know, Atlas knows his way around the Kitchen, beeing a mean cooking beast, with incredible cooking skills.

Background Story: Born in the peacefull Whiterun, has a kid he used to antagonize the mammoths that filled the Whiterun plains, and playing tricks on the Giants. His mother a Chef teached him the ways around the kitchen and creating incredible tasting dishes, something Atlas (and the people who tasted his dishes) always found very usefull to him. Has of Age and running from home he crossed skyrim till he reached the icy thundra in search for new recipees and ingredients, but with incredible sucess. From cooking adventurer to bounty hunter, he started making a living catching bandits and bringing them to justice, creating bit of fame for himself. Always curious with the Magic arts, decided to attend The College of Winterhold, but with no sucess, BUT curiously enough he managed to work his way around Alchemy itself, wich might be because of his incredible cooking skills and knowledge around the ingredient elements of the world. Decides to return to Whiterun and join The Companions, and has been serving them ever since, both has a loyal companion, and has a out-from-this world Chef.

Personality: He is just a huge pounding machine. Likes to write lousy puns and bad rhymes on his little book. Always with a new recipy in mind trying new flavours for his "Art" (cooking). He is a little on the hard skull side, and for some reason always knows his way around everywhere (incredible sense of direction). You can define Atlas in a simple phrase: He's a Protective, Joyfull drinker, and incredible chef that loves a good brawl!!

Profession: Professional Chef and now with the Companions.

Special talent:
Werewolf: Once per day he can transform into a werewolf, unfortenatly in this state he cannot use items or cast spells. At least he can control his beast form and when to unleash it.
There's already a smith. I'm assuming you mean he's a nord. Being a werewolf is fine. I'm not sure about the restoration and the blacksmithing. I think you should just choose between being skilled with one or the other.
There i turned into a more uncommon combination, discarting the elements of magic and such, and embracing the Cooking profession, wich can be usefull both has a cook, and creates a open way to an awesome alchemist. Kind of a trick if you ask me ;)

Hope you prefer this change, considering it looks both awesome, hilarious and usefull :D
 

Luke3184

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Jun 4, 2011
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Name: Gorak - Borgaraz

Age: 42

Race: Orsimer

Gender: Male

Appearance: Standing at seven feet and heavily muscled from the years spent smithing and fighting the enemies. One of Gorak's tusks has been snapped off, and he is blind in one eye. His hair is tied into a top-knot and is jet black. His skin colour is a dark greyish green. Heavily scarred, one particular cut runs from the right side of his forehead to the left side of his jaw. This has somewhat destroyed his nose and such his sense of smell, it has also the reason he is blind in his left eye. Having come fresh from working in a blacksmith, he wears a black smiths smock and carries a large orichalum two-handed battle axe which he forged himself.

Abilities (magic/fighting style): Gorak is a berserker through and through, when he sinks into the blood rage his people are famous for he becomes utterly merciless and almost completely impervious to pain.

Background Story: Having been born in Nova Orsinium he grew up with his mothers teachings in smithing and his fathers training in two handed weapons, particularly battle axes, most of his teenage years were spent working in the Orichalum mines. When he reached the maturity he set out into the world in order to prove himself and see the world, taking on work with as a sell-sword. Through out his time in this profession he travelled through High Rock, Skyrim and Hammerfell. During his travels he came into contact with his God and the Daedric prince Malacath who set him the task of ending his champions life through combat. He succeeded and claimed Volendrung as his own. With Malacath's blessing he returned to Orsinium and set up his own Blacksmith much to his mothers delight. His prize was hung above his forge until it mysteriously disappeared one night. When weapon shipments he had been making to Elsweyr began disappearing he decided to travel with the next one, arriving in Corinthe with only a small clash with a bandit group along the way. Upon arrival he heard rumour that somebody was looking for a talented group to take up a quest with great rewards he set out to find them.

Personality: Gorak is an orc through and through. He firmly follows the ways Malacath, solving disputes via honour combat and wishing to die fighting a worth y foe. He is brooding and unapproachable and solves most problems by charging at them. He harbours a racial resentment of Bretons and Redguards for their part in sacking the first Orsinium. Whilst loyal to his companions, Gorak has a weakness to the temptations of the Daedric Princes, Malacath in particular.

Profession: Mercenary/Smith

Special talent: "The Beserker". You are consumed by your uncontrollable rage. You lose yourself and for two turns you become an unstoppable fury fueled engine of destruction. Your next 2 attacks do 20 damage if they land. The drawback? A missed roll means you strike your closest ally. (whoever is above you in post order) If no allies are present you damage yourself. It's a lot of damage and it has to go somewhere. (It fits my character)
 

Mozza444

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Nov 19, 2009
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Mozza444 said:
Name: Unknown (Mozza for now)

Age: 19

Race: Argonian

Gender: Male

Appearance: Ritual Scars are the first thing you notice and the lack of a right eye. The eye remaining is a fusion of grey and white, the rest of his head is always covered by a hood. His skin is dark gray with some purple highlights around his cheekbones and neck.

Not my drawing btw

Abilities (magic/fighting style): Dual wield daggers, Summoned bow, Alchemy, (Assassin)

Possibly one of the finest young illusionists there is, however he is blind and uses all of his magika to be able to 'see' again. The slightest attempt at casting any offensive magic results in total blindness.
The only weapons he carries on his body are two daggers made from the very horns snapped from his head.
He is also a fine archer his 'magic sight' works much like a weak detect life spell allowing him to focus purely on one target whether far away or in close battle allowing him to be one step ahead. Unfortunately while being almost perfect in one-to-one fighting any small group of people (4+) he cannot keep focus on all at once.
He never carries a bow as he is able to summon one, however during the summoning process he is effectively 'blind'.

Background Story:
A shadow Scale
At the age of five and old Breton came to Mozzas family house seeking refuge from the storm outside, he was welcomed and given warm food. He sat there and ate quietly and once finished the old man stood up removed his cloak and muttered "Oh how i am sorry" before unleashing a terrible force of lightning from his hands. Mozzas parents had no time to fight back as both were killed almost instantly. The lightning had been partly deflected by one of the pans being carried by Mozzas mother, this bolt struck Mozza in the face causing severe damage and blindness. The old Breton was not told about the boy on the contract and it was of no benefit to injure him. The Breton decided it would be best to take they boy back with him as to leave no witnesses.
He was under the age of 6 meaning he had not been through his Naming Ceremony as Argonians usually do, this came as an advantage to him later as no identity means easier crimes, he prefers to go by several different names and in this case Mozza for unknown reasons.
Life in the brotherhood was not easy for Mozza as the Breton was not aware of Argonian tradititon, only those under the Sign of the Shadow may be a ShadowScale and Mozza was not.. well this and the fact that his blindness and age made him useless to everybody. The old Breton saw this as his fault and could not simply abandon a blind child. For over a decade the Breton trained the boy in illusion magic to allow him to see again and was somewhat successful.
Mozzas first few contracts went terribly, but he was determined to be sucessfull.
After years of hard work he finally became a member of the family and not an outcast, he was trained by the other members to be very efficient with daggers and the bow.
One particular Dunmer who he was particually close with, taught him to use a summoned bow over any other. This allowed for distant kills with not evidence in the body as the arrows faded after a certain amount of time.
The height of his Assassin career came when he killed a very wealthy man. However this had consequences, the old Breton who was much like his farther was killed on this mission and lead to Mozza leaving the Brotherhood and giving him a hate of gold and unnecessary luxuries in life.

Personality: Trusts nobody.
Will do any dirty work that needs to be done for a bit of gold, but he never gets too greedy.
Quiet but is always judging the ones around him.
He carries a book that he never shows to people. He cannot read this book as his magic does not allow him to see the text on the page, neither will he let anybody read this book to him. Why he carries it is a mystery.

Profession:
Some skill in Alchemy, Used as a front to cover his Assassinations.
Still in contact with the brotherhood but is more of a lone wolf now, getting contracts from else where.

Special talent: Ill steal this thanks. Seems to suit my guy.
Treachery Special ability: "Redirect" - You are a master of manipulating your foes. On a successful strike against you, call a redirect and name your target. If redirected back to the attacker, you both take damage. If you redirect it to someone else however (friend or foe) you take no damage.
Wenseph said:
Anything you would like changing on my Char or is it all good?
Also just wondering how long these things usually run for?
 

Berenzen

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Jul 9, 2011
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Name: Caia 'Twinlives'

Age: 24

Race: Imperial

Gender: Female

Appearance: Caia is 5'10" and of a medium build. She has medium-length black hair with a dark brown eye. She wears a eyepatch over her left eye, and a scarf over her neck. Underneath the scarf there is a ropy scar, left from a botched hanging. She dislikes wearing armor, yet when needed, she will wear light leather armor. Otherwise, she enjoys wearing finery when off duty.

Face similar to this, add an eyepatch and a scar on the neck (Skyrim character creator didn't have either, I know what I'm modding in come creation kit)


Abilities (magic/fighting style): Caia uses a quarterstaff or spear. A tactician, she keeps an eye on the battlefield, picking out flaws in the enemies defenses, where she will direct her allies towards.

Background story: Caia was born and raised in the Imperial city. When she was 16, she joined the Imperial Legion. Her eye for tactics quickly sent her through the ranks, eventually ending up as Praefect. During her time as a soldier she was grazed by a sword on her left eye where she lost function of it, making her wear the eyepatch that he has today. During a battle, she was framed and betrayed by her second-in-command, who coveted her position. She was court-marshalled, and brought for execution via hanging. During the day of execution, Caia was the victim of a botched hanging, most likely for the amusement of the crowds. Luckily for her, the Emperor was given evidence proving Caia's innocence. Caia was cut down and resuscitated with restoration magic. The long ropey scar around her neck is a constant reminder of what she experienced that day.

Personality: Caia is a cynic, between her life as a soldier and her hanging, she takes everything with a grain of salt. She doesn't pass up a chance to learn however, she believes that knowledge is the key to winning battles. She isn't very devout, believing that that the Aedra and the Daedra are just exceptionally powerful beings, but not gods.

Profession: Wandering Tactician/Scholar

Special talent: Master Tactician- Nearby allies are granted bonuses to attack and defense rolls.
 

JochemHippie

Trippin' balls man.
Jan 9, 2012
464
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Name: Ayreon

Age: 32

Race: Imperial

Gender: Male

Appearance: He has fair hair, a goatee and steelgrey eyes. He packs a tall, width and muscular built. He wears light armor reinforced with plates of heavier armor at his vital areas.

Abilities (magic/fighting style):
He's a skilled archer, armed with a strong and very heavy longbow designed to puncture even the thickest scales and the heaviest armor. As drawback of that the bow is slow and impractical in regular combat. He's a lethal sword fighter, renowned for his primal style of very fast paced and extremely powerful slashes meant to press any combatant into defense and wear him down. The only drawback of this style is that it's very poor on the defense.

Background Story:
He grew up as a Hunter, hunting large and hard to kill creatures to sell their hides, for ivory and resources. He however aimed for a more glorious existence, it was only natural that he joined up with the fighters guild replacing game for rogue warlords and bandit chieftains. He did not see eye to eye with the moral codes of the fighters guild and after trying to duel with several members in a drunken rage, he got kicked out and ran out of Anvil. Desperate for coin he joined in the arena tournaments. He quickly became the crowds favorite, but was forced to retire after taking an arrow to the knee.
He now travels the land, occasionally appearing all over Tamriel searching for high risk bounties.

Personality: He appears unintelligent, blunt and cynical. He's loyal and a good friend to those who're also loyal and kind to him, but those that appose him and also react hostile to him can expect to be treated like trash.

Profession: Talented huntsman and high risk bounty hunter.

Special talent: Primal Combat: If he scores 50% higher than his opponent he deals 50% more damage and if he scores 100% more he can roll again.
*Assuming the dice system works as I think it will*
 

Irony's Acolyte

Back from the Depths
Mar 9, 2010
3,636
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Name: Murook

Age: 30

Race: Orsimer

Gender: Female

Appearance: Murook is a well muscled orc female of some what taller than average height. In terms of beauty she is about average for an Orsimer female, which is to say less than attractive for most other races. Has several scars adorning her body, though most are covered by her armor.

Abilities (magic/fighting style): Two-handed weapons (mainly axes) and archery. Murook prefers the rush of close combat when she fights and so always seeks to close the distance as soon as possible. When an enemy is too far for her ax to reach, or when she simply seeks to weaken a foe before closing it, she employs her skills with a bow. Her bow skills though are nothing special to speak of though, only serving to give her some reach beyond her trustly axes.

Background Story: Murook was born into an Orc stronghold along the High Rock-Hammerfell border. Although she proved herself to be a useful member of the stronghold, she found that she couldn't stand living in such a patriachal society. Not long after coming of age, she left her stronghold, traveling south-east into Hammerfall for work. At first she simply hunted for food and goods to sell, but eventually she took up bounty hunting. More and more, Murook found that she enjoyed the thrill of tracking down and defeating foes, both beasts and people. The need for her skills though were often limited, forcing her to move from town to town.

Personality: Murook is rather rough around the edges and independent. She has a stubborn streak causing her to not give up easily once she's set her mind to something. She can also be quite jovial and out-going before going hunting or after in celebration. Her brash and out-going personality can be grating for certain people though.

Profession: Hunter/Bounty Hunter

Special talent: Push past the pain- Murook ignores her current wounds and gains temporary health for the rest of the fight. This doesnt mean she can use lost limbs though.
(I understand it's vague number's wise, but I figured it would be better to test the effects a bit to keep it from being over-/under-powered)

(Also, if this character isn't really needed, I have an idea for a martial Argonian character as well.)
 

kaiju3

New member
Apr 14, 2009
5
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Wenseph said:
Masters can only summon two in Skyrim. I don't think he should be able to summon more than two at any time, so you'll have to choose another talent or make it so he can't summon more than two.
Alright how about this?
Special Talent
"Twin Souls": Can summon two companions at once.
 

Sehnsucht Engel

New member
Apr 18, 2009
1,890
0
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TitanAtlas said:
There i turned into a more uncommon combination, discarting the elements of magic and such, and embracing the Cooking profession, wich can be usefull both has a cook, and creates a open way to an awesome alchemist. Kind of a trick if you ask me ;)

Hope you prefer this change, considering it looks both awesome, hilarious and usefull :D
Nice one.

Mozza444 said:
I think it looks alright. The one I started the 13th of june, last year, is still going. I'm not in it anymore, but yeah, it depends a lot on the players how long a roleplay will last.
 

TheSaw

A flayed man holds no secrets.
Apr 22, 2011
281
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Name: Gweryan

Age: 71

Race: Breton

Gender: Male

Appearance: He wears a very large hat, the rim of the hat falls down a bit which will normally cover his face. As he is quite old, he has grey hair under the hat as well as a long beard. His robe is brown and cream coloured, yet on the bottom part of the back of the robe, it is quite tattered and grey coloured, this could be because he likes to sit down wherever and ends up sitting on the robe. He?ll always be seen with a satchel that goes over his left shoulder and the satchel itself rests on his rest leg. Though he has a functioning belt, he also has a robe tied around the robe for extra support and in case he ever needs it for anything else. Using a magelight staff, using it?s magically properties as well as using it as a walking staff.

Abilities (magic/fighting style): Mage. He specializes in illusion and alteration, however he does know the basic and a few complexer spells from the other schools.

Background Story: Born into a family of mages, it was already known that he?d become one himself. At the right age, his parents sent him to Wayrest to train with his grandfather. Like any training, it started with simple spells and became harder and harder as time went on. He completed the training surprising early for any mage, which pleased his grand father greatly, however a year after completing the training his grandfather died. He decided to learn all he could about magic, this leading to his ?adventure? around Tamriel. Before leaving he took his grandfathers hat as a memento more than anything else. As he travelled more of the lands of Tamriel, the more he learned. As time went on, he started to teach others all sorts of things, from basic spells to more complex spells. Others started to call him the ?Big Hatted Breton? if they didn?t know his actual name. There isn?t much else to his life. He has had adventures, and now he is in Elsweyr to explore that part of Tamriel.

Personality: Old, mostly friendly however he can get quite cranky and will look down at anyone younger than him sometimes.

Profession: Mage trainer, and enchanter.

Special talent: ?A helping hand?. Gweryan casts a shield on a select person who is taking damage. The shield reduces all damage by 50%. Lasts two hits.