Just commenting on those I'd like to be edited.
Masters can only summon two in Skyrim. I don't think he should be able to summon more than two at any time, so you'll have to choose another talent or make it so he can't summon more than two.kaiju3 said:Name: Kanto
Age: 27
Race: Breton
Gender: Male
Appearance: Skinny with pale skin. Wears a tattered black robe. Medium-length red hair.
Abilities (magic/fighting style): Uses mostly magic. Conjuration, summoning allies while fighting with bound weapons. Restoration, healing himself and others.
Background Story: Little is known of Kanto's past, as he rarely talks about it. Kanto simply showed up on the doorstep of the College of Winterhold one day as a child, walked in, and began learning. Cast as an outsider by the other students, Kanto kept to himself in the college library, not only studying magic but also reading the many works of fiction that were on its shelves as well. One day, Kanto decided he was done and walked out, traveling the land with a supply of books for something else to occupy his time. He heard there's a group of adventurers forming in an Inn near Corinthe...
Personality: Kanto isn't cold but keeps to himself nonetheless. Usually seen reading through a book, the only time he bothers to talk is when he makes cryptic statements over literary elements or to make quotes.
Profession: Traveler and occasional bard.
Special talent:
Mass Summoning: Allows for summoning of multiple creatures at once. The weaker they are, the larger number summoned.
There's already a smith. I'm assuming you mean he's a nord. Being a werewolf is fine. I'm not sure about the restoration and the blacksmithing. I think you should just choose between being skilled with one or the other.TitanAtlas said:Name: Atlas
Age: 47
Race: Norn
Gender: Male
Appearance: Big giant and a pale veteran with deep caracteristic scars on his face. Wears a half armor, with iron shoulder pads and knee pads (you can never bee too carefull), and a cross belt on his chest. Long Black Hair.
Abilities (magic/fighting style): Uses Double Handed Swords, and has been seen using Axe/shield Combo. Loves to make lousy puns like "Can i Axe you a Question?". Even tough his Norn brethren doesn't know, Atlas knows his way around Restorative Magic and is a great blacksmither!!
Background Story: Born in the peacefull Whiterun, has a kid he used to antagonize the mammoths that filled the Whiterun plains, and playing tricks on the Giants. His father a blacksmith teached him the ways of crafting and creating protective gear and weapons, something Atlas always found very usefull to him. Has of Age and running from home he crossed skyrim till he reached the icy thundra in search for riches, but withouth sucess. From adventurer to bounty hunter, he started making a living catching bandits and bringing them to justice, creating bit of fame for himself. Always curious with the Magic arts, decided to attend The College of Winterhold, on where he learned himself with the Restorative Magic arts (something he considered could be very usefull to him or any one following him). Decides to return to Whiterun and join The Companions, and has been serving them ever since.
Personality: He is just a huge pounding machine. Likes to write lousy puns and bad rhymes on his little book. He is a little on the hard skull side, and for some reason always knows his way around everywhere (incredible sense of direction). You can define Atlas in a simple phrase: He's a Protective, Joyfull drinker that loves a good brawl!!
Profession: BlackSmith and now with the Companions.
Special talent:
Werewolf: Once per day he can transform into a werewolf, unfortenatly in this state he cannot use items or cast spells. At least he can control his beast form and when to unleash it.
I think you should use the berserk talent I did include in the examples, since we'll be using dice.world_of_dragons said:Name: Sorian Cousland
Age: 40
Race: Redguard
Gender: Male
Appearance: Is of a mid-dark skin complexion and has a couple of scars on his face. He has long brown hair restrained into dreadlocks while his beard is tied into a knot. He has a rigorous build and his body is decorated with flowing blue tattoos-meant to outline the flow of magicka through the body. Sorian has striking blue eyes that glow when channeling magicka. Sorian wears a full suit of ebony armor with a long flowing cloak that drapes over him.
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Abilities (magic/fighting style): A heavily-armored spellsword using various forms of sword-play including sword & dagger, dual swords and two-handed sword. For spells, Sorian is profecient in Destruction using pure magicka and Alteration wards, jumping, slowfall and water-walking spells and restoration fortification spells for strength and health. (I don't care if they moved the wards to restoration, they'll always be Alteration spells to me)
Background Story: Sorian was an orphan that ended up upon the doorstep of some weathy Imperials living in Cyrodil that took him in. While Sorian showed a magical aptitude uncommon of Redguards, he showed far more interest in the sword at an early age. As such, he trained in both arts, mastering swordplay from a Nord tutor his parents hired and spells of Destruction, Restoration and Alteration at the Mage's Guild. When Sorian was 23 however, his foster parents were murdered by a rival house. After a couple of years, Sorian eventually brought the rival house to justice and put the matter behind him, instead focusing his energy on seeing the world and rediscovering his routes.
Personality: Sorian is a very gentlemanly fellow, having been brought up in a noble house, and has quite the silver tongue-used primarily to diffuse situations through reasoning or intimidation. He's a kind man, often taking time to help others who can't help themselves, even if the matter seems trivial to some. While normally brave and adventurous, Sorian has borderline Arachnophobia making rely on berserking just to engage the spider at all .However, in battle, Sorian is known for entertaining a nearly savage rage in battle, blasting foes asunder afar and cleaving them to gibbets upclose and personal.
Profession: Wandering Sellsword, but is considering joining a guild for more stable currency at the moment.
Special talent:Sorian can enter a neigh savage rage, doubling his attack strength and speed. However, unlike most berserkers, Sorian can maintain his focus by channeling his rage towards his adversary. However, this technique constantly drains Sorian's stamina as well as some of his magicka in order to sustain. Also, Sorian is unable to cast spells while using this ability as his mental focus is needed to keep in control of his actions.
Spears are fine. Also, the talent. I think it's better if it gives 2x damage not adding the regular attack damage into it, on both healing and fighting. You'll have to choose either heal or attack, not both at the same time. It means you can at most do 40 damage on one of those.Tiger Sora said:Name: Freya Windstorm
Age: 25
Race: Nord
Gender:Female
Appearance: Like most female Nords, tall, well built and with all the traveling keeps her thin and fit. Long, very blond hair, appearing white under the sun. Green eyes. Full Nordic plate steel armor. A red sash tied around her waist and the Solitude crest embroidered in her red cape. 3 pronged Skyforged steel spear.
Abilities: Heavy armor, Restoration, Two-Hand.![]()
Background Story: Born the 3rd of 5 children to a well off family in Solitude. Her father was second to the captain of the guard and her mother was a cleric at the cathedral. Growing up Freya was a tomboy. Always adventurous, constantly being scolded for fighting the neighborhood kids. She even was so bold as to walk up the the King of Skyrim to have a conversation. On what though she can't remember.
At 9 her mother began to teach her healing magic, which ran strong on her side of the family and the trait was passed to Freya. At 12 her destiny was known not to sit idle in a city to live a simple life. So her father began to teach her the family war art. While most Nords use an axe or a war hammer, her family used the spear. It took many years but she gained great proficiency of her families traits. Now 18 her itch for adventure overflowed. With her fathers blessing she left home, and as a parting gift she was given her armor and the advice to see her uncle in Whiterun. For what purpose she wasn't told, only when she arrived did she find out he was a master smith using the Skyforge to ply his trade for those worthy enough (Namely The Companions. Her uncle was honored to smith for family and with that she received her spear. He recommended joining The Companions, which Freya tried. But their leader turned her down, saying only her destiny did not lie with them.
Freya was saddened yet emboldened to be told by such a great warrior that she did have a place in this world. She continued her travels to become a greater warrior and strengthened her healing abilities in pursuit of her destiny, unknown she was already living it.
Personality: Talks a big game and can usually deliver. She strives to do her best at everything she tries. Lacking in ability to take advice thanks to her bravado. Devoutly devoted to the worship of Talos. Feels it's her duty to protect the weak, heal the sick and punish the wicked at the will of Talos.
Profession: Adventuring Paladin
Special talent: Hands of Talos: On a successful hit does x3 damage rolled regardless of any effects/bonuses on the target + regular attack damage. Heals allies for x2 damage rolled (regardless of hit). Usable once per battle.
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I know there are spears in at least Morrowwind, so fair use should allow me to use them.
And on my special ability, I'm unsure on conditions. It could be extremely powerful it seems if I roll 20's constantly. 80 damage/ 40 healing minus regular attack mitigation provided. But if I roll a 1, well thats some sucky damage and healing so it's a catch 22. I think with a (once per battle condition) it would be quite acceptable as I've written in, along with fair use. I.e. Not using it on every chicken I see, but it's your call.