The Escapist Avatar Adventure: An Open RP (Now Re-Opened!)

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bluerocker

Queen of Cockblocking and Misery
Sep 22, 2011
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[HEADING=3]Dimension: Avatar Adventures Universe[/HEADING]
Location: Corrupted Forest | Corrupted Temple of Light | South America
Time: Nighttime | January 1st

Kurumu | Puce | Melethia | Rugal: Drop Group #4
vs.
Not!Slindis | Not!Teri

The Fake Teri balked at Rugal's burst of strength; and did her best to scuttle away from the truck that was Rugal.
Code:
"Good God, how are you still living! Puce, do something, before he does something to us!"
Aftan | Alashi (Ella) | Altea | Akane | Cadolbolg | Devon | Ton Ton: Group #5
vs.
Not!Angelus | Not!Caim

Ton Ton hugged the lady as best as he could without gripping her breasts and said, "Thanks! I thought I was done for! I'm glad I'm not the only one who thinks something funny's going on here!"

That was the truth; but it became all the more apparent when the dragon's breath of fire expelled out onto the grass, the fireball destroying anything that touched it.

Not!Rugal!

After Caim cut off the Fake!Rugal's arm, and the fake bemoaned it's fate, everything hung in the air for but a moment, but the warrior called out,
Code:
"FINISH HIM!"
That was enough for Teri to finally tip over the edge, and her ensemble of elementals, dog and sword went together for the final assault; with the blade of the divine sword dealing the coup d'tat via decapitation. After the fake's head hit the ground, her spell-creations slithered back to their mistress and surrounded her as she slumped to the ground and curled into a little ball.

The dog licked the girl's face before disappearing in a poof of light, the three water elementals blubbered in Aquan before returning to their respective water bottles and the sword saluted it's summoner before disappearing with the dog. However, despite not being physically hurt, the girl looked the worst from that battle.
 

Diablo1099_v1legacy

Doom needs Yoghurt, Badly
Dec 12, 2009
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Rugal
Rugal looked right in the imposters eyes as tried to think of anything that could prove she wasn't who she said she was.
"......Bruiser says that Next time, He's going after your whole damn family. And He'll make sure you get a front row seat and a DIY Manicure...." He flatly said, the normal Teri went mad at even the mere mention of Bruiser, so a imperfect copy wouldn't react as much.
He silently prayed this would work so they could worry about Melethia's condition.
 

bluerocker

Queen of Cockblocking and Misery
Sep 22, 2011
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Rugal

The fake Teri winced, and said,
Code:
"Ew.... That's really messed up. Thanks, Rugal, I needed that. Look, just get away from me. I can't believe you even talked to him."
Despite the fact that the Fake was playing off the statement and being non-nonchalant, she clearly looked paniced at the sight of the man getting up and walking again. Her constant attempts to back up were no aid either.
 

Diablo1099_v1legacy

Doom needs Yoghurt, Badly
Dec 12, 2009
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Rugal
Rugal smiled as the imposters ruse was revealed.
"....Now, the Normal Teri would be a sobbing wreak right now..." He said as Puce and Kurumu saw though the fake's act.
Code:
".....Puce....No, Please....Don't look at me like that! How can you believe him over me!?"
The copy pleaded, hoping to retain her cover.
Rugal merely walked over, towering over her size wise as he laid a hand on her shoulder.
".....I have one question: If you are a copy of Teri, can you use Cleric Magic?...My friend over there, Melethia, She needs help."
The imposter didn't even bother using the Tablet anymore "....Go to hel-URK!?!."
She was cut off by Rugal using his Slashing Aura to slit her throat, the body falling lifelessly to the side.
"...Puce, that's how you know I wasn't lying..." He answered as he walked back by Melethia's side.
 

Diablo1099_v1legacy

Doom needs Yoghurt, Badly
Dec 12, 2009
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bluerocker said:
The A.[sub]IM[/sub] Team
Despite the best efforts of Inuart and his Men, the Mech soon managed to push them back out of the building into the desert night.
Viscus had gotten the data he needed and was working on erasing all traces of his being there.
"Sir! I got an idea! That Turret! You break the ice on that, we might be able to use it!" one grunt said as the others began prepping X-Factor shots just in case they needed them.
 

bluerocker

Queen of Cockblocking and Misery
Sep 22, 2011
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Diablo1099 said:
Hmn, which one's Mr. T?
"Good thinking, soldier, now come with me! I'll defend your path to the turret!"

And defend he did, throwing waves of ice after the mech to slow it down some while the soldier made his way to the turret. The stuff was thick; so he (the soldier) began to attack at the turrets icy cover while Inuart continued to distract the mech.
 

Diablo1099_v1legacy

Doom needs Yoghurt, Badly
Dec 12, 2009
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bluerocker said:
"SIR! YES! SIR!"
"Great! Just the thing I wanted to hear before I die!"

The Soldier did as he was told, chipping at the ice with a knife and was soon joined by several others.
The Mech itself was now out of the building and being sprayed in all directions with gunfire, having little to no effect.
The ice blasts DID slow it down though, but the operator took note of this and refocused on Inuart, opening fire with his twin RPG launchers.
 

bluerocker

Queen of Cockblocking and Misery
Sep 22, 2011
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Diablo1099 said:
"Oh gods, really?!"
AIM Soldiers

Inuart gulped as the missiles shot straight towards him, and decided that a good defense would be far more productive at the moment instead of offense. After all, he was just playing bait for his soldiers to be able to use the Turret. But this was where Inuart had the benefit of speed on his side of the conflict; and used that to his advantage. He would take his time in dodging about the machine, and trying to hit it from behind to loosen a bolt or some other related bit of machinery. That did not seem to affect the machine, but if anything; it allowed his magic to recharge between blasts. Realizing that his attacks would do nothing; Inuart leaped onto the mech, and landed on the top of the damn thing. He would have stabbed through the glass, but a jerk from the mech made him hold onto the thing for dear life.
 

Diablo1099_v1legacy

Doom needs Yoghurt, Badly
Dec 12, 2009
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David West
Once Devon was down, David snapped out of the trance the Not!Author put him under, exclaiming "What the hell just happened? I mean...I fired but....Sorry..."
He checked his M500's ammo, 3 shots were fired.
"Right....Who'd I shoot?" He asked, unaware of what he did under Not!Devon's influence or that Ella was still around.
 

Sgt_Jakeman214

New member
Jul 19, 2010
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[HEADING=3]Dimension: Avatar Adventures Universe[/HEADING]
Location: Corrupted Forest | Corrupted Temple of Light | South America
Time: Nighttime | January 1st
Not!Rugal!
Jake let out a giant sigh as Not!Rugal was defeated. He sheathed his sword before falling to one knee, hand upon his chest. "Ow fuck that really hurts..." he groaned before glancing back at Teri. "Oh shit, here we go..."

Jake crawled closer to the crying girl, making sure not to touch her before lying up against the tree she was curled up under. "Hey Teri... Thanks for saving my arse. Your powers helped out so much in that battle. I'm only wondering one thing, how did Rugal get his eyes back? And why would he turn against us, he knows we need to defeat Dark Tomoya, wasn't he sprouting off that he was the only one of us strong enough to beat the archangel?" Jake said softly to the girl, coughing a bit as he finished. His fingers probed his ribs, but he couldn't feel any breaks. He decided he was still winded now the adrenaline had stopped.

"Why are we here Teri? Why did we enter the AA, rather than just force reset it from outside and be done with it? Ow fuck I hope I stop hurting in a minute..."
 

Kalastryn

What is "normal?" Sounds dumb.
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Dec 18, 2012
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bluerocker said:
Kalastryn noticed something that wasn't right about the Rugal they had just taken down... she then asked Caim a simple question, but the reasoning seemed out of reach. "you can communicate with the dragon above us correct? Forgive me for asking but could you ask them to come to our current location, on ground level... I have something I need to test on "Rugal's" body... that I will be needing her help for. Or rather... a drop of her blood for." she said pulling out an empty vial no larger than her thumb. "You see, there is a certain spell I need, but I can't simply rest for a while and obtain it from a book or anything, I could only exchange the ability to cast one of my spells for another every three days... any more attempts could destroy me... with the exception of if I drink any quantity of a dragon's blood, then I can switch them at any time for the next 24 hours. I know it's a bit much for a stranger to ask you for, but keep in mind there is a very good reason for it." she said... then chuckled a little at the irony that they have a vampire in their group and SHE'S the one asking for blood!
 

bluerocker

Queen of Cockblocking and Misery
Sep 22, 2011
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[HEADING=3]Dimension: Avatar Adventures Universe[/HEADING]
Location: Corrupted Forest | Corrupted Temple of Light | South America
Time: Nighttime | January 1st
Not!Rugal!

Teri shook a little and shook her head,
Code:
"I don't know, Jake. I really don't know why he attacked, or why he said those terrible things, or why he could see! I don't know! It just happened so quickly, and the next thing I know, I'm calling up Water Elementals and swords and dogs and..... He wasn't kidding."
"'He wasn't kidding' about what?"

Code:
"'The first kill is satisfying' he said, right before we jumped here. And I think he's right. For just a moment, I felt [u]strong[/u] and unstoppable when I cut off his head. I'm a little worried, Jake. What if that is a sign that I'm going crazy too?"
Her head remained buried in her knees for a moment, and then she said,
Code:
"As for your second question... I kind of came on a mission. Right before we left, we were visited by Lucifer. It was really scary, seeing the Morning Star before me. He told me that we've been abusing resets, and that I needed to make sure we didn't use them wantonly. Apparently, according to him, I can keep people in check, or something like that; and even God believes in me on this mission... But that doesn't stop me from doubting me. I just killed a man out of spite, Jake. What morals do I have?"
 

Sgt_Jakeman214

New member
Jul 19, 2010
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[HEADING=3]Dimension: Avatar Adventures Universe[/HEADING]
Location: Corrupted Forest | Corrupted Temple of Light | South America
Time: Nighttime | January 1st
Not!Rugal!

"Keep people in check... Yeah, you can. You're our morals, the guiding light I reckon. Rugal is a dangerous foe and even worse ally, don't feel bad we killed him. His eyes stood out, how did he get them back? Rigal ain't the kinda guy to hid that, it annoyed him greatly being blind, something's off there. That thing attacked you, that didn't hurt your morals to fight back, and don't worry about being crazy, we all are in some little way. And how many times do I have to tell you, little Teri? Believe in the me that believes in you, and you will be unstoppable! Even if I have to beat that into ya!"

Jake's hand dropped to the ground by Teri. "Hey Teri. When you get up, can you pull me up too? I'm still hurting from playing silly buggers with that tree..."
 

bluerocker

Queen of Cockblocking and Misery
Sep 22, 2011
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Caim frowned at the notion but relented,
Code:
"I'll ask, but I cannot guarantee anything."
There was a moment of silence from the warrior; to which we, the readers shall get a glimpse....

Caim concentrated on the dragon's mind, and 'sent' her a relay of the most recent of events, "... And that's what happened."
"Is she...?"
The warrior looked over to the girl and her Author friend, and his frown remained the same, "Physically, yes. Emotionally? Probably not."
A pause hung in the air between the two, and Caim went on about the question Kalastryn posed to them,
"This Kalastryn wants to check the body with a spell, but requires some of your blood. I'm not happy with the idea, but I will admit that something is up. He had his eyes again."
"What? He regained them? That's not possible; sans magic, and I know for a fact that Bernstein does not have that... Very well. I shall descend. I am curious about this notion now... Keep your mind open, it is easier to track you that way than smell. Besides, I think our young Author could use my presence for a short time anyway. The last we need is for one of our healers to lose their mind."
"Agreed... I'll see you then."

He looked back to Kalastryn when the conversation ended, and nodded,
Code:
"She's coming, but it'll be safe to say that you will need to go back to the entrance of this clearing. She doesn't want to change to her human form until you collect the blood. Jake, keep a watch on things... Teri... Good job with the spells. You fought Rugal Bernstein and kept him from laying a hand on you. That is not a feat one can commonly attest to."
As the warrior and tiefling left the area, Teri couldn't help but feel another knot of guilt twist in her stomach,
Code:
[sub]"Please don't remind me..."[/sub]
However, Jake's musings about her being a guiding light made her laugh,
Code:
"PFFT! You gotta be kidding me. But... Mr. Bernstein was my friend; even if was kind of a jerk. I guess I kind of latched onto him because he promised not to hurt me when I was having a freakout and thought Bruiser was on the ship. He didn't treat me like I was going to break, even though I had plenty of issues to go around. And during shifts in the Med-Bay; I will admit I enjoyed the company..."
She sniffed a little,
Code:
"Maybe it's safe to say that I hoped I could bring out a little bit of good in him every once in a while. Everyone has a little bit, I think. Even Bru- No, that'll be a maybe. 

You know how much he fakes being tough? It's crazy! The man was as stubborn as a mule; even after getting beaten to hell and back. So... Yeah. That's how it was. I mean, what should I have expected? Him becoming a hero? I really am childish."
captcha: cheese steak

Damn am I hungry...
 

bluerocker

Queen of Cockblocking and Misery
Sep 22, 2011
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Character Sheet Repost pt 1
Our charactersheets have literally been clogging up the Front page of the group and causing it to crash. Thus, Me and Diablo decided that posting here, and linking to the post specifically will allow some of the clutter to be cleaned up.

Happy RPing.

Another Note: Poor Teri's spell list is getting cut off, so I'm splitting and reposting here.

Characters of bluerocker: Caim and Angelus, Ton Ton, and Teri
Note: If you ever planned on playing Drakengard, you're about to get spoiled.

[http://drakengard.wikia.com/index.php?title=Caim&image=Dg-caim1-jpg]
Name: Caim
Age: 23
Weight: Unspecified
Alignment: Chaotic neutral, slight Good leanings
Species: Human, with a pact (Will be explained)
Job: None, specifically, he fights, but that's about it
Weapons/Equipment/Possessions: His sword, pictured above. It was his father's and he has a huge attachment to it. It is able to release 3 large fireballs, and Caim can use it to create a small sonic blast of sorts around him.
Due to recent arcs, the blade is now inhabited by a Skarmory and Houndoom by the names of Sword and Comet. They put their two cents in every so often.
-A wish at the conclusion of the Persona arc has given Caim the possession of a Mountainous Castle/Fortress [http://crazyartideas.com/wp-content/uploads/2013/01/Digital-Art-38.jpg] in the Caparthian Mountains, near the border of Romania and the Ukraine. He is able to determine it's location, regardless of where he is in the AA world. A wish on part of Angelus has fortified this castle to be resistant to weather and assaults against it, but it can still be destroyed.
Abilities:
Pact-based ones
- Extremely high endurance
- Really good jump (He can jump up to his dragon, while she's flying. Granted, she needs to stay still for it to work properly)
Others
- Able to do a sonic charge attack (needs buildup from Caim running towards enemy, and distance in order for Caim to gain the speed to perform it)
-- Varient of Charge attack: instead of using the charge to stab something, Caim can jump and bring his sword down to create a sonic blow, which can easily knock back enemies
- Access to 65 unique weapons; can only carry 8 in battle at a time via a magic-based Hammer-Space called the Weapon Wheel, (this number includes his signature blade.) However, when Caim seeks to change his loadout, he is more or less a sitting duck; as he has to pour a great amount of concentration into picking and changing the weapons in the Wheel.
Weaknesses: - Caim is only human, despite the augmentation a pact gives. Guns, fire, bullets and all the other nastiness that can kill a human, can affect him as well.
-Weak at range, as his weapons require physical contact to charge their magic.
-The aforementioned zoning out when changing weapons.
Personality: Caim is a very blunt, surly and quiet individual. He always appears to have a scowl on his face, or at least a frown. He doesn't open up to many individuals, and he trusts even fewer. Caim loves to battle, and enjoys the thrill of cutting down his enemies. He doesn't take sides often, and will be fiercely loyal to those who gain his trust. He hates dragons for the most part, but will soften wherever his dragon is concerned.
Quirks Caim often points his sword at people when acknowledging them. Whether or not it is a threat, is up to his mood
As per the pact Caim made with the dragon, a mark has appeared as a tattoo on his tongue:
[http://drakengard.wikia.com/wiki/Caim?image=Caim_OA-jpg]
http://imgur.com/jwjQO <- Pact mark

Bio: Before Caim entered the AA verse, he used to be part of an army simultaneously as a commanding officer and as a front-line fighter. After being injured near-fatally, his life was saved by making a magical 'pact' with the dragon; one that is physically and spiritually soulbinding. In exchange for great power that placed him above most humans (and saving his life in the process) Caim lost the use of his voice. Alongside this, should the dragon or himself die, the other will perish with them. Furthermore, should one feel intense amounts of pain, the other will as well. However, being unable to protect the ones he held dear and forced to slay former comrades, Caim has kept a generally negative disposition; and his anger for the armies that marched against him and his ilk have left a never-ending thirst for blood on his blade.

Upon entering the AA verse, Caim has found that the pact has wavered between worlds, sometimes it is at full strength, and others it is weaker; which occasionally enable the use of his voice. It is in these times Caim attempts to use what he has lost to the greatest of effect. Otherwise, he uses a PDA he obtained from Wesker to voice his thoughts (if the dragon hasn't already)

[http://drakengard.wikia.com/index.php?title=Caim&image=Caim_Angelus-jpg]
The Red Dragon
Name: Angelus (Known only by Caim; with the exception of AA characters and Caim blurting it out)
Age: 10,000 (approximately)
Weight: Unspecified
Alignment: Neutral; with Good leanings
Species: Red Dragon; the word wyvern applies very well here
Job: Caim's steed, battle partner, translator and conscious
Weapon: She's a dragon, everything about her is a weapon
Powers: As per the pact, Angelus has become far stronger than a typical dragon from her world. This of has increased her natural capabilities of fire-breathing, flight and size.
- Can breathe up to 8 small homing fireballs or a single large powerful fireball. After firing all of the homing fireballs, Angelus must wait a few seconds before she can fire them again. Also, she cannot fire the homing fireballs and the single fire ball at the same time.
- Amazing flying maneuverability. No dragon from her world can match her. She can pull 180 turns with no problem, and has excellent dodging abilities
- When enough energy is built up, she can choose to do one of two special attacks. The first is that she fires a large volley of magical energy based missiles at her enemies. These are almost impossible to dodge and hurt like a *****. The second is a constant stream of fire, along with some meteors, that covers a large plain of attack. Anyone on the ground should watch out.
Weaknesses: - As a dragon, the neck and the stomach are the usual ways to go; if one were to try to kill her. Furthermore, her wings are much weaker than the rest of her; and it would be easy to shred them.
- Berserk Mode
-- As a pact causes both partners to share the pain that the other experiences, Angelus is a bit more susceptible to a fail-safe of dragon-kind: a blind blood-rage that causes a dragon to revert to an bestial state, forgetting that they are intelligent, proud creatures in order to survive dire straits. If Angelus is hit with an enormous amount overwhelming pain of some kind from herself or Caim; she will panic and revert into this mode; wantonly attacking anything and everything around her. She throws all pride out the window, and attacks like a cornered beast. It is extremely hard for her to break out of this state of mind, save for when her energy runs low.
Personality: The dragon isn't very friendly either, but she has a greater ear for mercy than Caim. She doesn't like humans very much, but she has grown to endure them. She is extremely intelligent and has a great amount of patience, especially in wake of Caim's destructive tendencies. She often fusses about his want of blood, but he tends to pay her no mind. The two often mock one another, but in the end, the two trust each other with an intimacy no other set of pact partners have been recorded having. She cares for Caim, she just has a problem with his murder rampages.
On another note, Angelus often has to speak on Caim's behalf, due to his being mute. However, one should note that Angelus often sugarcoats some of what Caim has to say.
Bio: Not much is known about Angelus. No one particuarly knows what she was doing being imprisoned by the Empire, or how she even got there. She's not saying. Anyways, in the time Angelus has spent with Caim, Angelus has figured this out: Caim loves murder, humans are still idiotic creatures, and that Angelus actually gives a damn about the human. The two are extremely close from their times and tribulations together, but the two would never admit it. Despite his murdering antics, Angelus is actually happy she chose Caim to pact with. He is more than capable of handling himself, and that is enough.

Entering the AA verse, Angelus has noticed that Caim's attitude has changed for the better, and that the pact between the two wavers with world travel. When it is weaker, it often causes her to change form into a human.

However, upon re-entering the AA verse, and some encounters with an arc that ended in granted wishes, Angelus asked for a way to willingly change between human and dragon forms. Thus, a mask was bequeathed, and Angelus has been able to do so since.


Name: Angelus
Age: Suspected to be 10,000 years old
Powers: *Human to dragon transformations, triggered by a mask.
-Drawbacks to transformation-:
---She needs the mask to change between forms
---Must be nude between transformations or clothing WILL be lost
*Pyrokinetic powers - Can create balls of fire in her hands or shoot streams of it from her mouth.
*General toughness - Hard to break bones, and immune to most poisons/venoms.
**Special Attack/Limit break**
If enough enemies are killed/damaged, then Angelus will be able to shoot a set of magic homing streams from her mouth. However, it takes some time to recharge; so she uses this attack sparingly.
Weaknesses: *Being that she is now in a human body, Angelus is susceptible to human weapons, such as guns or blades; as well as human conditions such as exposure, hypothermia, etc.
*Feels a need to eat all the time; as fire powers use up a lot of calories.
*Doesn't do well in the cold.

Powers For Both: Pact Benefits
-Greater strength than typical members of their species
-Mental Communication/Empathic Link: can speak using telepathy and 'feel' the other emotions.

Weakness For Both: Pact Based Weaknesses:
-If one dies, so does the other. However, circumstances of the death can allow the other to survive for a short amount of time, and possibly resuscitate the other. However, it is nigh impossible to pull this off.
-Pain is shared between both parties, specifically intense amounts. For those of weak will, it can be crippling.
Other Weaknesses
- Due to their shared experiences in their home world, the duo have quite a bit of mental/emotional baggage to deal with. This, while not directly expressed on the surface, can be taken advantage of by those who wield powers related to the mind; especially those who draw upon illusion, even moreso if the illusion is a self-inflicted sort (example: A spell that creates an illusion based upon the mind it attacks).


Color Codes for Speech:
Caim = Dark Blue
Angelus = Dark Red
Sword = #7C75AB
Comet = Indigo
 

Kalastryn

What is "normal?" Sounds dumb.
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Dec 18, 2012
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bluerocker said:
as Kalastryn enters the clearing and Angelus descends into it, Kala bows her head and does a quick pin prick with a scalpel she took from Teri's medical bag, puts the vial to the extremely small wound, and then... bottoms up. she starts to glow very, very faintly blue. "thank you, if I'm right about this assumption then it could help with numerous similar situations if there are any."
Kalastryn swaps out the spell suggestion for "dispel magic" which works as follows. Casting dispel magic dispels magical effects on friends and foes alike, removing any magic advantages on a foe or any hindrances on an ally. additionally, dispelling effects can also destroy any enemy illusions, and sever the link between a summoner and their pets, causing the creature to lash out unpredictably, possibly turning on it's creator.
and done. Again you have my apologies, anyhow, I hope this wasn't a waste of time and that I happen to be correct. making their way back to Teri and "Rugal's" body, she waves her hand and the body vaporizes in a plume of smoke. "I figured as much... the "Rugal Bernstein" you saw before you was an impostor crafted by the corruption's magic to deceive and destroy us. At least now we have a trump card against such an attack. Tell me if anyone is acting suspicious to you and I'll toss a dispel magic their way, If they don't disappear to oblivion, then they are the real deal." Kalastryn then looked to Teri "Your not childish by the way, Mr. Bernstein doesn't look at all like the heroic type. However, he'd probably never lash out at you as this impostor had, your right in your assumption that EVERYONE has good in them... except maybe Tomoya because that's why were here, but you get the point. she said with a smile to try and cheer Teri up a little.
 

bluerocker

Queen of Cockblocking and Misery
Sep 22, 2011
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Character Sheet Repost, pt 2

Name: Teri Gravel

Age: 20

Species: Human

Origin: UnReal Reality

Title: Cleric of God

Alignment: Neutral Good

"Love your neighbor as you love yourself... Or at least, try really hard to."
(Text color = #0E59E4 Toyotama speaks (mentally) and thus has [color=0E59E4]Italics and bold[/color])

Clothing: In Uniform - An outfit with long sleeves, pants, and a light vest in the sky blue and silver motif of the Silver Flame. Looks pretty much like this [http://fc08.deviantart.net/fs9/i/2006/148/e/b/Kaias_of_the_Silver_Flame_by_shadowsmyst.jpg]

Otherwise, she'd be a pants and Tee-Shirt kind of gal

Appearance: 5'2" with long brown in the following style:



Brown eyes with green around the pupil, a rounded face, and a light skin tone.

Bio:
Originally a college student, (and Author to Caim, Angelus, and several others) Teri found herself embroiled in the affairs of AA as a result of Red Mage breaking through from the AA Universe into the UnReal!Universe in order to kill the Authors and attempt to reclaim agency from the "gods", (which were really just a bunch of writing enthusiasts who didn't know better). Furthermore, they Authors had to watch out especially for their Characters, if the Authors died, so did the characters that fell under their Writing. Naturally, as she lives and breathes, Red Mage's plan didn't work out; but herself and her fellow Authors realized that they were forever changed from the experience, each gaining strange powers as a result. Unfortunately, this was not the end of her and her friends' troubles. After an encounter with the Slenderman, Teri found herself kidnapped by Bruiser the Machoke, who held her hostage and forced her to summon Angelus in order to exact his revenge upon the dragon...through torturing the Author herself.

This did not get very far, and rescue arrived right on time. Teri was left traumatized by the experience, and even through some recovery, still shows some signs of trauma as a result (See weaknesses section) None the less, the young Author journeyed into the AA verse with other Authors and Characters in order to aid in the Angel War, finding herself under the tutelage of Slindis the Paladin in order to learn the healing arts, and eventually turned her faith in the Christian God to become a Cleric. Slindis also bequeathed the staff Sadei to Teri, whom contained the spirit of a young girl, and has become something of a secondary council for the Cleric. Alongside Slindis' acting as a mentor, Teri sees Slindis as a maternal figure, even going so far as to call her "Mum". This later expanded to forming a somewhat familial bond with Rugal Bernstein and Melethia as well, becoming "Dad" and "Sis" respectively. This is especially apparent after losing her ability to go back home (through some dealings with less than trustworthy beings). Teri also finds comfort in her friend Devon, another former Author; Ella, daughter of the Devil himself; Sadei; and Garm, her loyal wolf companion.

The war was also hard on her psyche as well, with having never had to have entered combat and having killed to preserve her life, the Cleric almost went to the brink of madness and accidentally formed a darker 'self' in her mind as a coping mechanism. Recently christened Toyotama, this 'self' is a sort of dumping ground for Teri's negative thoughts, feelings and actions, all bottled up into a mental anthropomorphic personification. She has no true physical effect on Teri, but mentally, she will goad her 'creator' into taking less than moral actions or invoke violence as a means to an end. Later on, and through Sadei's aid, Teri has been able to negotiate something of a deal with Toyotama, if Teri is able to be more honest about her emotions at any given time (as well as allowing Toyotama to vent her frustrations through Fire Stance), the "Shadow" in her mind will abate and give the Cleric some peace. However, even with this drawback, Teri vowed to her God that she would not kill another again (see weaknesses), and has worked with Toyotama to find a means to vent her frustrations; as well as help the Cleric achieve her goals in a more peaceful manner. From there, Teri has worked upon the Dawn as a medical officer and a combative aid through her spells.

Personality: Despite the hardships above, Teri has tried her best to be a generally decent person, doing what she can to exert mercy to her enemies and kindness to those she meets. A hard worker aboard the Rising Dawn; she acts and does what she can to make a difference with her comrades through acting as a medic; and keeping up with her clerical or monk based studies. Teri may appear somewhat overbearing to others around her when it comes to getting treatment for wounds, but generally this is good intent on the Cleric's part. Aside from that, Teri is something of an introvert, preferring to curl up and enjoy herself through books or homebody activities, like cooking with the Imps or spending time with her family and friends.
However, no person is without their flaws. Teri is prone to getting overwhelmed by her own feelings. It a good amount of self control to prevent her from acting on those feelings, but they still dwell and act corrosive to her, pausibly paralyzing her when she's feeling strongly in the negative. Without the support network she has, it's very possible she'd be consumed by the nastier side of her emotions. Finally, talk of nihilism is most likely one way to get this agent of God's blood boiling.

Powers: Author Powers: Like any other Author, what she Writes happens in the AA Verse. However, Teri's abilities are limited to creation and teleportation of items, particularly food and supplies. Think of her as a walking Walmart. However, should she overuse this ability; she can easily work herself into fatigue or illness.

Cleric Abilities: Having trained under the Paladin Slindis, Teri has unlocked her hidden potential as a Cleric of the Christian God.
Monk Abilities: With further training under Slinds and Rugal Bernstein, she is beginning to take levels in Monk.

Teri has become a Cleric/Monk of the Christian God
Teri is currently Level 8 Cleric/2 Monk

HP: 110 (90 from levels and Con mod, and 20 from Righteous Bracers)

Base Saves/Abilities, :

Strength: 13 (+1) = 10 (base stat) + 3 (gloves)
Dexterity: 15 (+2) = 11 (base stat) + 4 (gloves)
Constitution: 12 (+1)
Intelligence: 15 (+2)
Wisdom: 22 (+6) = 16 (+3) (base stat) + 4 (Ring 1) + 2 (tome)
Charisma: 14 (+2) = 12 (base Stat) + 2 (tome)

Note: Every 4 levels, a character can add a single point into any of their attributes. At level 4, Teri gained a point in Wisdom. She did the same thing at Level 8. Teri also gained point(s) in Constitution and Dexterity in Rugal and Slindis' training from hell.

Base attack Bonus: +6/1

Base saves + Ability Modifier + Misc. Modifiers from equipment,etc. = Total:
Fortitude (saves against poison or physical ailments, aided by Con): 9 + 1 + 4(ring 2) +1 (Siren's belt) = 15
Reflex (saves regarding speed and dexterity, aided by Dex): 5 + 2 + 1 (Siren's Belt) = 8
Will (Saves against attacks on the mind, aided by Wis): 9 + 6 + 1 (Siren's Belt) = 16

Circumstantial Saves:
Immune to all death spells and magical death effects (Sacred Helm)
Immune to Natural Diseases (Siren's Belt)
- +6 against magical diseases (Siren's Belt)
Ability to breathe underwater as if it were air (Boots of the Mire)


Class Skills
Cleric: 5 per level [2+ 2(Int) + human racial bonus of 1] (barring first level: [(2+2+1) x 4])
Monk: 7 per level [4 + 2(Int) + human racial bonus of 1]

[Total for skills] = skill points + Skill modifier + miscellaneous modifiers via feats/synergies/etc

Cleric Current Max Ranks 11/5 Class skills/Cross Class skills
Monk (M) Current Max Ranks 5/2 Class SkillsCross Class Skills
Skills that apply for both classes (S) 13


(S)Concentration (Con) [+12] = 12 + 0 + _
(M)Balance (Dex) [+9] = _ + 2 + 7 (Marshwalker Boots)
(S)Diplomacy (Cha) [+2] = _ + 2 + _
Heal (Wis) [+17] = 11 + 6 + _
- Skill Trick: Healing Hands [http://www.wizards.com/default.asp?x=dnd/ex/20070105a&page=5]: Heal 1d6 damage when you stabilize a dying character (2pts to take it)
(M)Jump(Str) [+8] = _ + 1 + 7 (Marshwalker Boots)
(S)Knowledge(arcana) (Int) [+8] = 6 + 2 + _
(S)Knowledge(religion) (Int) [+15] = 13 + 2 + _
Knowledge (nature) (Int) [+6] = 4 + 2 + _
- (swapped for the planes)
(M) Ride(Dex) [+7] = 5 + 2 + _
(Swapped for Hide)
Spellcraft (Int) [+11] = 7 + 2 + 2
- Skill Synergy: A +5 Bonus in Knowledge Arcana gives a +2 Synergy bonus to spell-craft checks.
(M)Tumble (Dex) [+7] = 5 + 2 + _
Teri has learned Aquan! (2 skill points) She can now speak with creatures from the Plane of Water, or other beings that speak Aquan!

Bonus Languages: Because of her Divine Granted Power (and Intelligence Modifier), Teri has the Capacity to learn Celestial and Infernal.
Currently, her learning in Infernal is going along well enough.

Weaknesses:

-Only human: Teri's not nearly close to the same made of Iron levels as the main AA party. What most of the AA party could shrug off, she'd be terribly wounded by, such as guns, cuts, etc.
-- Her equipment is the main thing protecting her in this regard, but it can only do so much.
-PSTD revolving around an incident with an individual by the name of Bruiser.
-- Will get shaky/very uncomfortable if excessively triggered in the following ways: being forcibly restrained; increased reminders of the incident, to the point in which Teri cannot escape the one mentioning it; hot metal/the smell of hot metal. Also doesn't really like being touched; but that's more of a general discomfort thing.
- Moral Code: Teri has taken it upon herself to enforce a personal code of Martial Pacifism, as a vow to her Deity and an act of repentance. She will not kill her enemies, save for in the case of entities that are literal darkness/negativity (such as Persona-verse Shadows or Heartless), undead, or constructs.
- Reliant upon Tablet computer to Channel Author Powers.
- Weakness to Negative Energy: Now that Teri has a permanent link to the Positive Energy Plane; Negative Energy and anything enchanted with it does twice as much damage as it normally would.
- Easy Detection: For those who sense Auras, Teri is a walking floodlight.
- Casting Components: DnD casting will often require the following, Somatic (precise hand gestures and movements), Vocal (loud incantations), and/or Material Components, which in a Cleric's case, including a Divine Focus (a holy symbol). If any of these are restricted/missing, spells cannot be cast. This varies from spell to spell, but general rule of thumb is: Bind a Caster's hands and gag them, they can't cast.
- With Monk levels, Teri has to worry about being centered now:
A Centered state of being is a critical component of the Monk class. Several class-specific benefits are lost while a Monk is not Centered, effectively switching off the Monk's central powers.
-Teri loses her Armor Class Bonus gained from monk levels.
-She cannot use or attain the benefits of any Monk-specific stances.
-Teri cannot use Flurry of blows while uncentered.

The most common way that a monk becomes uncentered is by being encumbered. A monk must not be encumbered in order to keep centered.
Monks cannot wear any armor except robes or outfits in order to keep centered.
Monks cannot use shields.
The kama, shuriken, handwraps and quarterstaff are the only weapons most monks can use without being uncentered. Because of Zen Archery, this allowance is extended to bows.

Feats

As a level 10 human character, Teri currently has 5 feats.
[The first two are from Level 1 (initial feat and bonus from being a human), and the rest are the results of leveling.]
Every three levels, 3, 6, 9, etc. Teri will learn a new feat. Teri also gains bonus feats from being a monk at levels 1 and 2

Augment Healing

Prerequisite: Heal 4 ranks
Benefit: Add +2 points per spell level to the amount of
damage healed by any Conjuration [Healing] spell that you
cast.

For example, a 1st-level cleric with this feat casting cure light wounds would restore 1d8+3 hp. An 8th-level cleric with the Healing domain and this feat casting cure moderate
wounds would restore 2d8+13 hp (9 for his caster level including the +1 caster level bonus for the Healing domain, + 4 for the feat). A 13th-level druid casting heal would restore 144 hp (130 for her caster level + 14 for the feat, since heal is a 7th-level druid spell).

Healing Devotion

You can heal damage faster than normal.

Benefit: Once per day, you can gain fast healing 1, +1 for every five character levels you possess (maximum fast healing 5 at 20th level). This effect lasts for 1 minute. You can activate this feat as an immediate action or, if you have a daily available, it automatically activates if you are reduced to 0 hit points or below (but not killed).
Special: As a full-round action, you can transfer this ability
to a willing recipient as a touch spell. Doing so counts as one daily use of the ability.
Special: You can select this feat multiple times, gaining one additional daily use each time you take it.
Special: If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each daily turn or rebuke use you expend.

Water Devotion

You can create a water guardian.
Benefit: Once per day as a standard action, you can pour the contents of a full waterskin on the ground and summon forth a water elemental on that spot. The creature remains and follows your commands for 1 minute. The size of the elemental is based on your character level, as given in the table below.

Character Water Elemental
Level Summoned
1st?5th Small
6th?10th Medium
11th?15th Large
16th?20th Huge

At Teri's Level, she summons a Medium Water Elemental. [http://www.d20srd.org/srd/monsters/elemental.htm]

Special: You can select this feat multiple times, gaining
one additional daily use each time you take it.
Special: If you have the ability to turn or rebuke undead,
you gain one additional daily use of this feat for each daily
turn or rebuke use you expend.

Wild Cohort [https://web.archive.org/web/20130531105623/http://www.wizards.com/default.asp?x=dnd/re/20031118a]

Benefit: You gain an animal cohort. The animal cohort is generally friendly to you and is willing to follow you and adventure with you. If given proper training, the animal cohort will willingly serve as your mount, guardian, and companion. You can only ever have one wild cohort at any given time.

Like a druid's animal companion, your wild cohort improves as you gain experience. Although the animal cohort improves significantly compared to others of its kind, its abilities do not rival those of a druid's animal companion.

See "Garm" Spoiler for detailed information about Animal Cohort.

Natural Bond [http://dndtools.eu/feats/complete-adventurer--54/natural-bond--2030/]

Your bond with your animal companion is exceptionally strong.

Prerequisite

Animal companion

Benefit
Add three to your effective druid level for the purpose of determining the bonus Hit Dice, extra tricks, special abilities, and other bonuses that your animal companion receives (see page 36 of the Player's Handbook). This bonus can never make your effective druid level exceed your character level.

(In Wild Cohort [https://web.archive.org/web/20130531105623/http://www.wizards.com/default.asp?x=dnd/re/20031118a] terms, with natural bond, Garm counts as -9 effective level on the table of animal companion bonuses, due to his type of animal, and 'counts' as 'level 4' on the table, gaining the bonuses from there, and more for when Teri gains levels.)

Monk Bonus Feats

Unarmed Strike

At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk's attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a monk may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.

Usually a monk's unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.
A monk's unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. At Teri's current level, her unarmed strike is 1d6 damage.

Zen Archery [http://ddowiki.com/page/Zen_Archery]

Teri (with training on Slindis' part), has learned Zen Archery, and is now proficient with longbows and Shortbows. This feat allows Teri to remain centered with bows, use her Wisdom score in place of Dexterity to shoot a bow and can use Flurry of Blows while wielding a bow. In this time, Sadei has learned how to transmute herself into a longbow.

Stunning Fist [http://ddowiki.com/page/Stunning_Fist]
A swift unarmed attack to vulnerable areas that cause your target to be stunned for 6 seconds if it fails a (DC = 10 + half character levels + Wis mod + other modifiers) (10+5+6 = 21) Fortitude save.
It has a cooldown of 6 seconds between uses.

Class Features - Cleric

Aura : A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity?s alignment(see the detect evil spell for details). Clerics who don?t worship a specific deity but choose the Chaotic, Evil, Good, or Lawful domain have a similarly powerful aura of the corresponding alignment.
Teri has a Good Aura.

Positive Energy Aura

Expend a use of turn undead to create a Positive Energy Aura effect on yourself, which envelops the caster in an aura of healing, positive energy. Allies within the aura are healed 1 hit point per 3 caster levels as long as they remain within it. Undead enemies are damaged for the same amount. This aura can affect 1 target per Cleric level.

Currently, Teri's Aura dispenses 2 points of healing so long as an ally stands within it. Teri can give this benefit up to 8 people at once.

Spells per day

6 |0-level spells per day
4 + 1 |1st Level + 1 of Either Domain per day-1st Level Domain Spell
3 + 1 |2nd Level + 1 of Either Domain Per day - 2nd Level Domain Spell

3 + 1 |3rd Level + 1 of Either Domain Per day - 3rd Level Domain Spell
1 + 1 |4th Level + 1 of Either Domain per day - 4th Level Domain Spells

Due to having a 18 Wisdom, Teri is able to have a bonus 1st, 2nd, 3rd and 4th Level Spell.

Current Spell List:
Teri is a Neutral Good Cleric, so I shall omit Evil Aligned Spells, if possible

All of Teri's spells can be found here [http://www.d20srd.org/srd/spellLists/clericSpells.htm]. Those that are not on that list are lifted from the Frostburn supplemental book and can be found here [http://dndfaq.forumotion.net/t27-frostburn-cleric-spells].
-Another Feature Clerics have is Spontaneous spell-casting, or the ability to convert spells into "Cure" (Positive Energy/Healing) or "Inflict" (Negative Energy/Harm) spells. Because Teri is a Good Aligned Cleric, she can convert her spells into healing spells.
-Teri can also convert spell energy into Ki attacks, through training with Rugal. Known Ki attacks are in the "Monk" section of the sheet.

Alternate Class Feature: Pool of Healing
Level: 7th.

Replaces: To select this class feature, you must permanently sacrifice one of your 4th-level spell slots.

Benefit: Through God's will and Teri's growth as a Cleric, Teri has gained a permanent connection to the Positive Energy Plane, the place where the energy of her healing spells is created. This has enabled her to have a pool of healing, which can be used to heal others or damage undead with a touch. How much healing/undead damage can be used is equal to her cleric level+1 X 5. Pool of healing is a spell-like ability.

Currently, Teri's pool of healing is 45 pts of healing/undead damage ((level 8 Cleric + 1) x 5 )

Domains: A cleric?s deity influences his alignment, what magic he can perform, his values, and how others see him. A cleric chooses two domains from among those belonging to his deity. Each of these domains grants a power as well as a list of spells for the cleric to prepare in it's own special slot. Only one spell can go in each level of a Domain Slot. Teri's Domains are Water [http://www.d20srd.org/srd/spellLists/clericDomains.htm#waterDomain] and Healing [http://www.d20srd.org/srd/spellLists/clericDomains.htm#healingDomain].
Addendum: Teri's healing power get a 50% boost on account of having both Sacred Helm and Sacred Band equipped.

Turn/Rebuke Undead: Any cleric, regardless of alignment, has the power to affect undead creatures (such as skeletons, zombies, ghosts, and vampires) by channeling the power of his faith through his holy (or unholy) symbol. A good cleric (or a neutral cleric who worships a good deity) can turn or destroy undead creatures. An evil cleric (or a neutral cleric who worships an evil deity) instead rebukes or commands such creatures., forcing them to cower in awe of his power. A cleric may attempt to turn undead a number of times per day equal to 3 + his Charisma modifier. A cleric with 5 or more ranks in Knowledge (religion) gets a +2 bonus on turning checks against undead.

Total turn attempts: 7 Undead (+2 Sacred Band)/5 Fire subtype creatures

Also, due to having Sacred Helm and Sadei equipped, Teri is treated as 2 levels higher when determining the undead that can be turned.

Teri's Current Turning Check: +8

(2 Cha Mod + 2 Bonus from Knowledge Religion +2 Sacred Helm +2 Lucifer's Amulet)

Turning Damage Bonus: 2d6 + 10 [(+4 from Sacred Helm) + Cleric Level (+2 from Sadei) (+2 from Sacred Helm) + Charisma modifier]


Class Features - Monk

Ki Attacks Learned (but used through converted spell energy)
Reppuken [http://www.fightersgeneration.com/nx9/char/cvs2/rugal/a/special/rugal-cvs2-projectile1.gif] - A ground based energy projectile. Requires a 1st level or higher Spell use, and calls a 12 second recharge.

Kaiser Wave [http://www.fightersgeneration.com/nx9/char/cvs2/rugal/a/special/rugal-cvs2-projectile3.gif] - A very large energy projectile. It requires a small amount of time to charge, a 4th level or higher spell use, and calls a 24 second recharge.

Access to Sun Stance and Ocean Stance! These stances can only be used one at a time. Using both would be silly. :p

With Gear Equipped, the following happens:
Fire Stance -> Normal Stats -> Water Stance

Strength: 16 -> 13 -> 11
Dexterity: 15
Constitution: 12
Intelligence: 15
Wisdom: 20 -> 22 -> 25
Charisma: 14
Base Attack Bonus outside Fire Stance: +6/+1
Base Attack Bonus in Fire Stance: +6/+6/+11/+16

What happens with Fire Stance: Boost to Strength (+3), reduces cooldowns to Ki attacks learned by 6 seconds. Flurry of Blows becomes a Standard Action instead of a Full Round action. (Meaning she can initiate it, and still move in the same post). Reduces Wisdom (-2). Channeling the aggression of her Shadow, and finally getting beaten in soaking in some of Rugal's teachings, Teri is able to tap into her natural fighting ability, rather than using her smarts as she usually does. As a result, she can attack far more accurately, even with a reduced Wisdom. Toyotama favors Teri using this stance, seeing as she's able to vent through it.

What happens with Water Stance: Gives a bonus to Wisdom (+3) (which ties into many of Teri's abilities), a bonus to dodging blows, and +3 to all of her saving throws (which allows her to resist more attacks). This allows Teri to keep a cooler head, and maintain accuracy through thought and analysis. However, her Strength is reduced (-2). Sadei favors this stance, due to Teri keying attacks with her off of Teri's Wisdom, and the general calm disposition kept with it.

tldr: Water Stance for general out-of-combat casting and endurance, Fire Stance for kicking ass so hard Teri's victims taste her boot.

AC Bonus When unarmored and unencumbered, the monk adds her Wisdom bonus (if any) to her AC; essentially using her brains to be able to dodge more often.

Flurry of Blows:


What it looks like, sans head explosions. Teri's not even close to powerful enough, nor willing to do that.
When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham). Her attack bonus (Read: Accuracy) is reduced by 1 when using this attack; but it allows for more blows in a shorter amount of time. She may attack with unarmed strikes and special monk weapons interchangeably as desired. She must be standing still and focusing upon one enemy when initiating this attack.

Note: When in Fire Stance, Teri can move much more quickly after a Flurry of Blows: allowing her to move in, do the attack, and move out.

Monks also get bonus feats at 1st and 2nd level, Unarmed Strike being gained in addition to a second feat at 1st level. Details about these feats are listed under the "Feats" tab.

Weapons and Equipment:
Sadei [http://i1226.photobucket.com/albums/ee403/TajuhDDO/ScreenShot00000-1_zps80ff9a70.jpg]
Sadei was given to Teri by her teacher, Slindis, a paladin. Devon poofed in the rest as a desperate use of his Author powers.

An enchanted silver quarterstaff containing the soul of a young girl, Sadei can easily be considered one of Teri's closest friends. Sadei can communicate with the Cleric telepathically, so long as Teri holds Sadei. She has acted as something of an adviser and cheerleader, enabling the Cleric to keep strong, even with darker moments com rolling by; as well as helping Teri keep Toyotama under control. She doesn't remember much about her time alive, but that really hasn't shaken her down too much, so long as Teri keeps in contact with her. If there's one thing Sadei hates, it's being alone again...

As of this post [http://www.escapistmagazine.com/forums/jump/540.101127.19967235], Sadei and Teri have bonded to the point that Teri can now use her Wisdom score in place of her Strength score to land hits on enemies, boosting her accuracy phenomenally. This effect only applies when Teri wields Sadei.
Sadei has also displayed mild shape shifting powers. The current forms she can take is her default form as a quarter staff, a pen that produces blue/silver ink, an arm bracelet and a longbow (arrows not included). The process between shifting forms takes about 6 seconds.

Gloves: Cesti [http://ddowiki.com/page/File:Cesti.png]

Head: Sacred Helm [http://ddowiki.com/page/File:Sacred_Helm.png]
(for the sake of appearances/flavor, Sacred Helm appears as a circlet [http://www.medievalbridalfashions.com/catalog/images/SilverMoon_Circlet4.JPG] instead of a helmet)

Ring one: Sacred Band [http://ddowiki.com/page/Sacred_Band]

Ring two: Ring of the Mire [http://ddowiki.com/page/Item:Ring_of_the_Mire]

Trinket: Fragment of the Silver Flame [http://ddowiki.com/page/Item:Fragment_of_the_Silver_Flame]

Cloak: Hellfire Cloak [http://ddowiki.com/page/Hellfire_Cloak]

Belt: Siren's Belt [http://ddowiki.com/page/Siren%27s_Belt]

Boots: Boots of the Mire [http://ddowiki.com/page/Item:Boots_of_the_Mire]

Bracers: Righteous Bracers [http://ddowiki.com/page/Righteous_Bracers]

Robe: Robe of Winter [http://ddowiki.com/page/File:Robe_of_Winter.png]
In the same vein as the Circlet, The Robe of Winter counts as a set of enchantments placed on Teri's uniform, and appears like this [http://fc08.deviantart.net/fs9/i/2006/148/e/b/Kaias_of_the_Silver_Flame_by_shadowsmyst.jpg]
- And since it's come up a couple times, Teri does wear clothes under the robes. It's typically in the form of some sporty shorts and a T shirt, like the following [http://cdn1-cont10.img2.sweetcouch.com//902095-fila-men-black-blue-tiger-shirt.jpg].

Necklace: As of Late, Teri was bequeathed a necklace [http://th06.deviantart.net/fs70/200H/i/2013/208/6/0/princess_zelda_crown_by_masterignis94-d6fdj5d.jpg] by Lucifer during the Angel arc. It does the following:
-Act as a pager to Lucifer if Teri feels like talking to Lucifer again.
-Once a day it can generate a fire shield that surrounds the Cleric, protecting her from harm.
-Hell creatures will be able to sense it and know not to mess with the girl... Think of it as a +2 boost to turning undead
-Anyone who attempts to remove the amulet besides Teri will find their hands burnt.

Miscellaneous possessions:
A Satchel, contains:
-A book of health and medicine
-A Bible
-3 bottles of water, two of which are holy water
-A pouch containing varying components for spells, such as incense
-A Nail of Christ - One of the nails used to hammer into Christ's hands, this relic was recovered [http://www.escapistmagazine.com/forums/jump/540.101127.20256727] after Annie Leonhardt stole it [http://www.escapistmagazine.com/forums/jump/540.101127.20224030]. Afterwards, as it is a relic and symbol of her religion, Teri keeps it around on her person to ensure the Nail is not misused or corrupted by hellish forces; and hopes to find a place where it can rest properly. Otherwise, she'll pray by it when preparing spells.
-A holy symbol [http://imgur.com/hRiS1a5] of the Silver Flame faith, gifted by Slindis (even if not used).

Not in the Satchel
-A silver cross necklace wrapped around her wrist. Acts as a divine focus for spells.
-A Tablet PC used for channeling Author abilities. See more information in 'Dimitri' spoiler

Total Armor bonus: 28 = 10 + 2 (Dexterity) +7 (Siren's Belt) +5 (Robe of Winter) +4 (Monk AC bonus from Wisdom)

Miscellaneous Armor based protections/not already listed enhancements:
- (Mire Set)Spearblock: Piercing damage from weapons such as arrows or daggers is reduced by 5
- (Fragment of the Silver Flame) Continuous Protection From Evil: Teri has a constant use of Protection From Evil [http://www.d20srd.org/srd/spells/protectionFromEvil.htm] in effect.
- (Hellfire Cloak)Acid Resistance 10: For every acid-based attack done against Teri, 10 points of it is absorbed
- (Hellfire Cloak)Sonic Resistance 10: For every sonic-based attack done against Teri, 10 points of damage is absorbed
- (Hellfire Cloak, Robe of Winter)Fire Resistance 20: For every fire-based attack done against Teri, 20 points of damage is absorbed.
- (Marshwalker Boots)15% Striding - enables Teri to walk 15 percent faster
- (Righteous Guantlets)Undead Guard - This item burns undead that attack the wielder, dealing 3 to 24 Good aligned damage on a successful melee attack.
- (Righteous Guantlets)Improved False Life: Grants the wielder +20 HP
- Sacred Band + Sacred Helm give a 50% increase to Teri's healing spells.

Appearance [http://24.media.tumblr.com/tumblr_m8t2skCZ661rtitxmo1_500.jpg]
Garm, The Wolf
Winter Wolf

Size/Type: Large Magical Beast (Cold)
Hit Dice: 7d10+21 (57 hp)
Initiative: +5
Speed: 50 ft. (10 squares)
Armor Class: 16 (-1 size, +1 Dex, +6 natural), touch 10, flat-footed 14
Base Attack/Grapple: +7/+15
Attack: Bite +10 melee (1d8+6 plus 1d6 cold)
Full Attack: Bite +10 melee (1d8+6 plus 1d6 cold)
Space/Reach: 10 ft./5 ft.
Special Attacks: Breath weapon, freezing bite, trip
Special Qualities: Darkvision 60 ft., immunity to cold, low-light vision, scent, vulnerability to fire, Evasion
Saves: Fort +8, Ref +6, Will +3
Abilities: Str 18, Dex 13, Con 16, Int 9, Wis 13, Cha 10
Skills: Hide +0*, Listen +6, Move Silently +7, Spot +6, Survival +1*
Feats: Alertness, Improved Initiative, Track
Environment: Cold forests
Organization: Solitary, pair, or pack (3-5)
Challenge Rating: 5
Treasure: 1/10 coins; 50% goods; 50% items
Alignment: True Neutral
Advancement: 7-9 HD (Large); 10-18 HD (Huge)

A winter wolf grows about 8 feet long and stands about 4 and a half feet at the shoulder. It weighs about 450 pounds.

Winter wolves can speak Common. (Yes, ladies and gents, Garm is gonna start talking at some point. With his Intelligence modifier of 9, he has hit human levels of thinking.)
[color=365D60]"Hello! The color used to illustrate my speech will be '365D60'"[/color]


Breath Weapon (Su)
15-foot cone, once every 1d4 rounds, damage 4d6 cold, Reflex DC 16 half. The save DC is Constitution-based.

Freezing Bite (Su)
A winter wolf deals an extra 1d6 points of cold damage every time it bites an opponent, as if its bite were a frost weapon.

Trip (Ex)
A winter wolf that hits with a bite attack can attempt to trip the opponent (+8 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the winter wolf.

Evasion (Ex): (Gained from Wild Cohort) If an animal cohort is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.

Skills
Winter wolves have a +1 racial bonus on Listen, Move Silently, and Spot checks. Winter wolves have a +2 racial bonus on Hide checks. A winter wolf has a +4 racial bonus on Survival checks when tracking by scent.

Possessions
Garm owns one of the rings that the party uses to communicate mentally, in the form of a large bangle around his right forepaw. He also has a sack embroidered with a butterfly on it. When he pokes his head inside this sack, it contains a steak sized large enough for him. This effect works 3 times a day, and refills afterwards.

A Tablet PC [https://community.emc.com/servlet/JiveServlet/showImage/38-2703-23295/ipad.jpg] with the name 'Dimitri' engraved on the case. Dimitri is an AI with the ability to have human emotions, and capable of independent thought and action. The multitude of his allies and upgrades were of Teri's creation the several times he has needed help against increasingly tougher opponents. Otherwise, he is a personal assistant to Teri.
Dimitri [http://i.imgur.com/aK8DUuj.png]

Alignment: True Neutral, Lawful and Good leanings

Text color= [color=3897E0]3897E0[/color]

He wields several programs to fend of hostile programs, which will be listed below. However, he is still heavily reliant upon his allies to get through systems that may need hacking. Unfortunately, Dimitri's utility falls flat in areas without any digital systems; as that's his area of working. Otherwise, he's simply restricted to the Rising Dawn's mainframe, or that of his Tablet (which functions as a home base).

Dimitri's Equipment

THE_NINE_IRON [https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcTuwnkTIKxG2ubvt-mDgBGt7rn7RbDr8RPVbu3xXj2XE-GDSq1lDQ]
Function: Basic defense against most enemies. First apperance [http://www.escapistmagazine.com/forums/jump/540.101127.16213050]

BARRET [http://images2.wikia.nocookie.net/__cb20100820015155/finalfantasy/vi/images/1/1b/Gatling_Gun_FF7.png]
Function: A code Scrambler. Also has a clip to enable the firing of Flame Rounds (concentrated firewalls that slow processing).
First appearance [http://www.escapistmagazine.com/forums/jump/540.101127.16919430]
Flame Rounds' First appearance [http://www.escapistmagazine.com/forums/jump/540.101127.16924624]


SCOUTER [http://icons.iconarchive.com/icons/musett/dragon-ballz/256/Scouter-icon.png]
Aids Dimitri in Scanning enemy programs and enables him to find the appropriate weakness/design flaw to exploit. First appearance [http://www.escapistmagazine.com/forums/jump/540.101127.16924624]

Data Killer - Shoop Da Whoop [http://a.deviantart.net/avatars/s/h/shoopda.gif]
As the name implies, and under the creation of a possibly mad Author, the Data Killer is Dimitri's strongest, but most dangerous weapon; as it is able to erase any data that comes into contact with it. Taking the appearance of a large blue LAZER, the Data Killer is activated by the code phrase: "Activate: Data Killer - Shoop da Whoop; Access Key: 'IMMA FIRING MAH LAZER'!" This process takes a few seconds, with the recital of the phrase, the charging of the LAZER and firing it. However, the destructive power could be well considered worth the timely cost. First appearance [http://www.escapistmagazine.com/forums/jump/540.101127.16929021]

Allies
YAMATA-NO-OROCHI.EXE [http://images3.wikia.nocookie.net/__cb20080707013135/megamitensei/images/thumb/e/e9/OrochiSMT.jpg/1000px-OrochiSMT.jpg]
A simple worm designed to attack enemy programs. Simple, but efficient. First appearance [http://www.escapistmagazine.com/forums/jump/540.101127.16212885]


SEIRYU.EXE [http://images3.wikia.nocookie.net/__cb20080808003357/megamitensei/images/3/38/SeiRyuSMT2.jpg]
Another worm. Designed to slow down enemy files and allow for easier kills. First appearance [http://www.escapistmagazine.com/forums/jump/540.101127.16213050]


PRINCIPALITY.EXE [http://i266.photobucket.com/albums/ii247/Denjin_Zaboga/SMT_RPG/PrincipalityP4.png]
A Trojan program designed to convert enemy files against one another. First apperance [http://www.escapistmagazine.com/forums/jump/540.101127.16213050]


ATOMOS.EXE [http://images.wikia.com/finalfantasy/images/c/ca/FFIX_Atomos.png]
A Quarantine Program designed to confine and destroy without leaving any traces of code First appearance [http://www.escapistmagazine.com/forums/jump/540.101127.16923746]



CHANSEY.EXE

A repair program. Serves as the primary healer for Dimitri's programs. First appearance [http://www.escapistmagazine.com/forums/jump/540.101127.16929330]

CERBERUS.EXE [http://www.theoi.com/image/M12.4Kerberos.jpg]
A Defensive program designed to attack hostile programs on sight. First apperance [http://www.escapistmagazine.com/forums/jump/540.101127.16248614]


NIDHOGG.EXE [http://fc06.deviantart.net/fs51/f/2009/266/f/2/Nidhogg_by_Ruth_Tay.jpg]
A last resort. A Root Kit destoryer, and terrible to behold. Dimitri doesn't call on NIDHOGG's help unless things look truly dire. First appearance [http://www.escapistmagazine.com/forums/jump/540.101127.16248614]
 

bluerocker

Queen of Cockblocking and Misery
Sep 22, 2011
2,638
0
0

[HEADING=3]Dimension: Avatar Adventures Universe[/HEADING]
Location: Corrupted Forest | Corrupted Temple of Light | South America
Time: Nighttime | January 1st
Code:
"A fake..? Well, I would be lying if I didn't say that was a relief..."
She forced herself up from the ground, helping Jake up along the way, and wiped her eyes,
Code:
"Okay... Thank you Kalastryn, Caim, Angelus; for putting the matter at ease. I'm sorry you had to deal with me being, well... Me during that fight. I will try to remain stronger from henceforth.."
The dragon-turned-human rolled her eyes at the notion, and waved the girl over, "If what Caim told me was true, you are doing well as is. Come now; perhaps we should all rest a little before going on. I'll build us a small fire..."

The Cleric smiled at the thought, and tugged at Jake's arm,
Code:
"Come on, let's get ourselves toasty..."
 

Sgt_Jakeman214

New member
Jul 19, 2010
1,098
0
0
WOrk stealth update, probably the only one today.

[HEADING=3]Dimension: Avatar Adventures Universe[/HEADING]
Location: Corrupted Forest | Corrupted Temple of Light | South America
Time: Nighttime | January 1st
"Hey, we're in strange times kiddo. Any port in a storm, and Blind Rugal is a pretty strong port eh? Be you and never be anything else Teri. Ahh, thanks for helping me up."

And then Teri dropped her afwul pun.

"'Let's get toasty?' Oh gods thats hilarious, I'm holding you to that, hahahahahaaa!"

Sitting down around the small fire Angelus created, Jake pulled a small flask out and took a swig. He offered it to Teri first. "Glenfiddich scotch whiskey, best single malt out there. The flask is self refilling, and this might just ease your nerves. Oi Caim, do you drink Scotch?"
 

bluecrimson

No soffidx.
Sep 8, 2010
1,697
0
41
[HEADING=3]Dimension: Avatar Adventures Universe[/HEADING]
Location: Corrupted Forest | Corrupted Temple of Light | South America
Time: Nighttime | January 1st
Kyre | Mark | Tajuh: Drop Group #2

Tajuh sighed and grinned inwardly to himself. If this succubus thought her Allure would instantly work on him, there was something that he thought could help with that.

"No hard feelings." He lunged and went for a strike on the same exact knee that had been horribly fucked up earlier.

[hr]

David | Elena | Kud | Riki | Saya | Slindis: Drop Group #3
vs.
Not!Alashi | Not!Devon

By this point, Slindis had had enough of this talk. When Ella was still recovering, she pounced on the succubus and pinned her to the ground with her offhand rapier piercing through the succubus' sternum like it was tinfoil for the resistance that it provided. [color=c20000]"You have no right to be saying those things, whore. Now go back to hell where you belong."[/color] If Saya looked over at the paladin now, she would see the unbridled fury that was coursing through the knight.

Meanwhile, Devon coughed weakly as he bled out. "...good job fucking it up, shit for brains...now you just killed the knight and her daughter..." One last smirk was accompanied by the man flipping her off with both hands as the light fled from his eyes.

[hr]

Kurumu | Puce | Melethia | Rugal: Drop Group #4
vs.
Not!Slindis | Not!Teri

The acid from the girl's injury kept eating at the stitches being used to try and patch the girl up. [sub][sub]"...was I not a good enough daughter?...Kurumu, I think you won the bet..."[/sub][/sub] These were the last words she spoke before losing consciousness.

[hr]

Slindis parried the feeble attacks from the succubus and pierced one lung with her offhand rapier while gutting the illusion with the second. [color=c20000]"You'll be seeing your mistress and her lover soon."[/color] Having rid herself of the last problem, she made her way to the camp.

[hr]

Aftan | Alashi (Ella) | Altea | Akane | Cadolbolg | Devon | Ton Ton: Group #5
vs.
Not!Angelus | Not!Caim

He laughed at her response. "I'll take you out to dinner after this, if that's what you want!" The song Devon was playing served to inspire all his allies that could hear it as he got a bit closer to Caim and Angelus.

Code:
Devon began to Inspire Courage in all his allies, making it harder for them to be scared or charmed and increasing their attack at the same time
Inspire Courage (Su)
A bard with 3 or more ranks in a Perform skill can use song or poetics to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.

At 8th level, and every six bard levels thereafter, this bonus increases by 1 (+2 at 8th, +3 at 14th, and +4 at 20th). Inspire courage is a mind-affecting ability.