I'm too lazy to read everything so:
1. Gift: master key, if you want to play the game proper you won't have much use for it, but it's extremely helpful in NG+ to skip some areas you have no reason to go to.
2.
A. Flying Drake Sword: This. This is the crescent falchion. This is the weapon that removes all rage for the first fourth of the game and makes it a cake walk, allowing proper time to get your character to a satisfyingly strong point, and find a weapon you actually care about.
-Note, if I remember correctly, this requires 16 strength and 14 dexterity, or something of that nature.
B. In Sen's fortress, at the bottom of a long stairwell hallway is a mimic. Kill this mimic and you'll get a lightening spear. This will carry you through Anor Londo.
3. Look around(always, there's very few wasted areas...in fact I can only think of ONE area that has no purpose). In the first level you can find black fire bombs. These rape the minotaur, bait his attack, throw them at him when he recovers. Oh, and don't forget to use the ladder on the immediate right to perform a plunge attack.
4. If you go for havel. Just strip down and STRAFE. He'll miss, back stab him. Roll for extra safety when he lifts his weapon above his head.
5. For your first playhthrough, unless you know exactly what build you want to make, then upgrading a weapon to lightening, fire, or chaos is the best option. The damage on these weapons doesn't scale with stats, but is relatively high and can carry you through the first game.
weapon +10-> lightening from Blacksmith in Anor Londo
Weapon +5-> Fire or chaos, blacksmith in catacombs.
Figure out the rest on you're own. You should be fine. Check the wiki if you're at a loss.
Oh, MILD SPOILER: There's a guy in the church, if you kill this man he will drop humanity and the ring you will be married to for the rest of your DS carreer. It increases health, stamina, and equipment load. You can get it later if you miss him.
1. Gift: master key, if you want to play the game proper you won't have much use for it, but it's extremely helpful in NG+ to skip some areas you have no reason to go to.
2.
A. Flying Drake Sword: This. This is the crescent falchion. This is the weapon that removes all rage for the first fourth of the game and makes it a cake walk, allowing proper time to get your character to a satisfyingly strong point, and find a weapon you actually care about.
-Note, if I remember correctly, this requires 16 strength and 14 dexterity, or something of that nature.
B. In Sen's fortress, at the bottom of a long stairwell hallway is a mimic. Kill this mimic and you'll get a lightening spear. This will carry you through Anor Londo.
3. Look around(always, there's very few wasted areas...in fact I can only think of ONE area that has no purpose). In the first level you can find black fire bombs. These rape the minotaur, bait his attack, throw them at him when he recovers. Oh, and don't forget to use the ladder on the immediate right to perform a plunge attack.
4. If you go for havel. Just strip down and STRAFE. He'll miss, back stab him. Roll for extra safety when he lifts his weapon above his head.
5. For your first playhthrough, unless you know exactly what build you want to make, then upgrading a weapon to lightening, fire, or chaos is the best option. The damage on these weapons doesn't scale with stats, but is relatively high and can carry you through the first game.
weapon +10-> lightening from Blacksmith in Anor Londo
Weapon +5-> Fire or chaos, blacksmith in catacombs.
Figure out the rest on you're own. You should be fine. Check the wiki if you're at a loss.
Oh, MILD SPOILER: There's a guy in the church, if you kill this man he will drop humanity and the ring you will be married to for the rest of your DS carreer. It increases health, stamina, and equipment load. You can get it later if you miss him.