Escapist Report: AI Innovation
In depth, expert interviews on where video game A.I. is going.
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In depth, expert interviews on where video game A.I. is going.
Watch Video
It would have been nice to report such a breakthrough. Sadly, most AI research doesn't go toward developing better games, and the development that does go toward game AI is grossly underfunded and underappreciated.randommaster said:Nice video, but it would have been cool to hear about some breakthrough instead of how stuck we are in AI development.
I know that advances in AI are slow and I really appreciate all the work that goes into making these videos. I just thought that this only covered the current state of AI, which isn't going anywhere fast. I would have had a more documentary- or report-like feel if there was some discussion about the major advances in AI.CaptainCrunch said:It would have been nice to report such a breakthrough. Sadly, most AI research doesn't go toward developing better games, and the development that does go toward game AI is grossly underfunded and under appreciated.randommaster said:Nice video, but it would have been cool to hear about some breakthrough instead of how stuck we are in AI development.
I tend to think of AI in games as it relates to the movie industry, and the saddest truth of the world of entertainment (in all forms) is that the blockbuster system dictates "more, faster" rather than "better." Game AI is a lot like practical effects like makeup and puppetry - they are only implemented when the content demands it, and the quality can swing wildly from "amazingly well done" to "slapped together in 20 minutes."
I agree here. Overall the video was excellent. The shortcoming stemmed from just presenting us with the problem, as opposed to the problem and how people are working to change it.randommaster said:I know that advances in AI are slow and I really appreciate all the work that goes into making these videos. I just thought that this only covered the current state of AI, which isn't going anywhere fast. I would have had a more documentary- or report-like feel if there was some discussion about the major advances in AI.CaptainCrunch said:It would have been nice to report such a breakthrough. Sadly, most AI research doesn't go toward developing better games, and the development that does go toward game AI is grossly underfunded and under appreciated.randommaster said:Nice video, but it would have been cool to hear about some breakthrough instead of how stuck we are in AI development.
I tend to think of AI in games as it relates to the movie industry, and the saddest truth of the world of entertainment (in all forms) is that the blockbuster system dictates "more, faster" rather than "better." Game AI is a lot like practical effects like makeup and puppetry - they are only implemented when the content demands it, and the quality can swing wildly from "amazingly well done" to "slapped together in 20 minutes."
Or you could, you know, completely revolutionize the field of artificial intelligence so that you haave some cool stuff for the video. That seems totally plausible.
I almost responded to this with a post about Samus, which would have been really confusing and embarrassing.Frizzle said:I agree here. Overall the video was excellent. The shortcoming stemmed from just presenting us with the problem, as opposed to the problem and how people are working to change it.randommaster said:I know that advances in AI are slow and I really appreciate all the work that goes into making these videos. I just thought that this only covered the current state of AI, which isn't going anywhere fast. I would have had a more documentary- or report-like feel if there was some discussion about the major advances in AI.CaptainCrunch said:It would have been nice to report such a breakthrough. Sadly, most AI research doesn't go toward developing better games, and the development that does go toward game AI is grossly underfunded and under appreciated.randommaster said:Nice video, but it would have been cool to hear about some breakthrough instead of how stuck we are in AI development.
I tend to think of AI in games as it relates to the movie industry, and the saddest truth of the world of entertainment (in all forms) is that the blockbuster system dictates "more, faster" rather than "better." Game AI is a lot like practical effects like makeup and puppetry - they are only implemented when the content demands it, and the quality can swing wildly from "amazingly well done" to "slapped together in 20 minutes."
Or you could, you know, completely revolutionize the field of artificial intelligence so that you haave some cool stuff for the video. That seems totally plausible.
I would have liked to see someone presenting research saying "We're doing *this* to move AI forward." Or even compare some really well done AI to poorly done AI (both created in the same time frame).
The only thing that really got to me was the voice of the narrator. Didn't feel like it fit the overall feeling of the video. Other than those minor gripes, I enjoyed it! Keep it up guys, I'll be looking forward to more![]()