My bro was telling me about a bit of research that was done into making a an A.I. which could edit its programming to adapt to players. Unfortunately the AI kept "choosing" to delete itself so nothing ever came of it. Interesting idea though...
Perhaps it was trying to commit suicide?Jimmy_shredshot said:My bro was telling me about a bit of research that was done into making a an A.I. which could edit its programming to adapt to players. Unfortunately the AI kept "choosing" to delete itself so nothing ever came of it. Interesting idea though...
or sabotaging itself from the future?!Headless Zombie said:Perhaps it was trying to commit suicide?Jimmy_shredshot said:My bro was telling me about a bit of research that was done into making a an A.I. which could edit its programming to adapt to players. Unfortunately the AI kept "choosing" to delete itself so nothing ever came of it. Interesting idea though...
Great point. It reminds me of other moments in gaming where I felt like congratulating the enemy on having more though than just approaching the player like a zombie with ranged weapon in hand:teknoarcanist said:I always thought that the enemy group AI in Metal Gear Solid 2 was an almost hideously important branch of game-AI development, which went absolutely nowhere. I play games now where the soldiers don't feel as intelligent as they did in that game.
They walked prescribed routes...unless they heard a noise, or saw something suspicious. They checked in on one another every few minutes; if one fell, and was reported absent, others went to check on him. If they couldn't find him, they conducted a search. If they found him unconscious, they woke him up; if he saw you knock him out, they conducted an alerted search; if he didn't, they took a suspicious look around. If you shot out their radios, they were cut off from the network of communication; they ran for help, rather than engage. They covered around objects, and attacked from multiple angles and sides in unison. If you took enough of them out, they would stop actively advancing and start lobbing grenades from behind cover.
I'm not saying the AI was anythign astounding (especially not when compared to actual military squad procedures), but I feel like it was such a quantum leap forward in that department...and...just...went nowhere.
Gears of War monsters shoot at you until you shoot them to death. And then it's over.
I fully agree with the statement above. I was under an NDA for the game I was working on at the time of the interview and couldn't elaborate on what we specifically were doing on the AI side. Currently in games 80% of AI is perception, meaning that regardless of backend complexity it's what the player sees that is taken as AI.CaptainCrunch said:It would have been nice to report such a breakthrough. Sadly, most AI research doesn't go toward developing better games, and the development that does go toward game AI is grossly underfunded and underappreciated.randommaster said:Nice video, but it would have been cool to hear about some breakthrough instead of how stuck we are in AI development.
I tend to think of AI in games as it relates to the movie industry, and the saddest truth of the world of entertainment (in all forms) is that the blockbuster system dictates "more, faster" rather than "better." Game AI is a lot like practical effects like makeup and puppetry - they are only implemented when the content demands it, and the quality can swing wildly from "amazingly well done" to "slapped together in 20 minutes."
I agree in full. Not a word a lie.josh797 said:way too overly dramatic. good concept, but seriously, there was nothing informative about this video. the information included was minimal, and it seemed the video was just a litany of obstacles rather than an expose on AI in games.
Better explained there. I really can't build on these points, everything of value has been said. Jeez, it's usually me spewing all the hate-bile on this website, but now it seems I have a few apprentices. Remember boys and girls, appreciate nothing, even if it's given for free! Could this site please stick to games critiquing, and stop the pseudo-intellectual look at games development? Want that? Go to www.gamesutra.comcobra_ky said:this actually had very little to do with A.I. The central thesis seems to be that AI has been crowded out by graphics in competition for processor cycles. This is a silly idea, since the biggest obstacle to A.I. in games isn't hardware but programmer attention and ability.
Why didn't you interview an actual A.I. researcher? Game A.I., as it stands now, is only tangentially related to traditional A.I. research. On top of that, you spend a lot of time discussing things like interfaces and procedurally generated content, which has almost NOTHING to do with A.I. whatsoever. I was expecting to see something on the potential applications of existing A.I. technology in gaming; i have to say i'm disappointed.
actually the intellectualism is part of the reason i come here. i wouldn't be interested if i wasn't learning anything. honestly i was trying to be constructive but obviously my disappointment got in the way of that.UtopiaV1 said:Better explained there. I really can't build on these points, everything of value has been said. Jeez, it's usually me spewing all the hate-bile on this website, but now it seems I have a few apprentices. Remember boys and girls, appreciate nothing, even if it's given for free! Could this site please stick to games critiquing, and stop the pseudo-intellectual look at games development? Want that? Go to www.gamesutra.comcobra_ky said:this actually had very little to do with A.I. The central thesis seems to be that AI has been crowded out by graphics in competition for processor cycles. This is a silly idea, since the biggest obstacle to A.I. in games isn't hardware but programmer attention and ability.
Why didn't you interview an actual A.I. researcher? Game A.I., as it stands now, is only tangentially related to traditional A.I. research. On top of that, you spend a lot of time discussing things like interfaces and procedurally generated content, which has almost NOTHING to do with A.I. whatsoever. I was expecting to see something on the potential applications of existing A.I. technology in gaming; i have to say i'm disappointed.
Dwarf Fortress has really great ambitions and the developer plans to eventually make it into a full-on randomly generated fantasy world simulator on the level of Beastmaster rather than the depth of Lord of the Rings (and might actually be able to do it with his business plan,) but it is mostly noticeable at this point for the number of deep systems which have been modeled and tied together in it.Voltano said:In other ways, this also reminds me a lot of how some brilliantly made roguelike games work. Maybe I'm wrong about this as I haven't and (for some reason) never got "Dwarf Fortress" to work here, but from what I read I was impressed with how unique of a world it can craft.