The Escapist Show: Episode One: Fallout 3

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PurpleRain

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Dec 2, 2007
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I liked it. Soon the Escapist will grow into epis proportions and host its own TV show and flavoured drink.

While I enjoyed it, I didn't like the Yahtzee bit too much. It felt like a way to market towards its fans or something. Just felt a bit cheap. Plus it takes the anticipation out of tomorrow.
 

zoozilla

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Dec 3, 2007
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Wow. It seems like the amount of videos on the Escapist has suddenly gone up ten-fold.

The video cameras are going to take over. Mark my words.

That and the inventions of crazy Batman villains.
 

one-shot-finch

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Jun 12, 2008
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is hatzee reviewing yakuza 2 this week?also people have apparently stolen yahtzees genius gone back 2 years in time and have made city of villians
 

Russ Pitts

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May 1, 2006
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ReverseEngineered post=6.75295.863309 said:
The intro seemed a little slow and forced, but other than that, I enjoyed watching this.
That's a fair criticism. The fact is, I spent the whole half hour or so we were filming in that location terrified out of my mind that armed guards were going to show up and throw us in the slammer.

We had originally planned to shoot much closer to the plant than we did, but when I went to scout the location, it took about 90 seconds for a Suburban filled with dudes with guns to show up. I was "visually inspected" briefly before being allowed to go about my business. It was not fun. So we decided to move the shoot a little farther off.

Even then, it was hard to find a spot where we could see the plant and yet not be on government property. I'm still not entirely sure who owned the property we were on, but we did manage to get our footage without being frisked.

Next time, I'll try to grow a bigger sack so that I won't flub the delivery so much. That's my promise to you.
 

Aries_Split

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Russ Pitts post=6.75295.864053 said:
ReverseEngineered post=6.75295.863309 said:
The intro seemed a little slow and forced, but other than that, I enjoyed watching this.
That's a fair criticism. The fact is, I spent the whole half hour or so we were filming in that location terrified out of my mind that armed guards were going to show up and throw us in the slammer.

We had originally planned to shoot much closer to the plant than we did, but when I went to scout the location, it took about 90 seconds for a Suburban filled with dudes with guns to show up. I was "visually inspected" briefly before being allowed to go about my business. It was not fun. So we decided to move the shoot a little farther off.

Even then, it was hard to find a spot where we could see the plant and yet not be on government property. I'm still not entirely sure who owned the property we were on, but we did manage to get our footage without being frisked.

Next time, I'll try to grow a bigger sack so that I won't flub the delivery so much. That's my promise to you.
...And you accepted being searched by guys with guns, and the journalistic instinct within you didn't tell you to dig deeper?!

Wow. What happened to you Russ?
 

Team Hollywood

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In today's hyperparanoid climate, the risk that some overzealous (or overworked) goon running a check somehow mistakes the name of an old classmate of Russ' with someone on a watch list, itself kept by and underpaid and overworked (or overzealous) government worker, resulting in detainment for association, just might not be worth what could be dug up. As part of the secret ninja squad whose job is to extract coworkers from lairs, compounds, facilities, and other non-productive areas... wait, you didn't see any of that.

Anyway, power plant security being beefier is hardly news. It's actually quite comforting to know that the facility nearby appears to at least be keeping a good eye out - I want to play Fallout, not experience it first hand!
 

ZeroMachine

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Great video, guys, I'm looking forward to more of them!

And yeah I didn't know much about it before, but now I freakin' want Fallout 3 XD

And also, I bow to you and your awesomeness for the Chrono Trigger music for the charisma-up. Love it!
 

Russ Pitts

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Aries_Split post=6.75295.864063 said:
And you accepted being searched by guys with guns, and the journalistic instinct within you didn't tell you to dig deeper?!

Wow. What happened to you Russ?
Dig deeper? Um, it's not exactly a secret what happens inside a nuclear power plant. I'm not sure, exactly, where the line between journalistic integrity and stupidity exists, but I'm pretty sure that risking getting shot to "dig deeper" into the vast conspiracy that is the nuclear fission-heated, steam-driven turbine industry falls well on the stupidity side of it.
 

Aries_Split

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Russ Pitts post=6.75295.864204 said:
Aries_Split post=6.75295.864063 said:
And you accepted being searched by guys with guns, and the journalistic instinct within you didn't tell you to dig deeper?!

Wow. What happened to you Russ?
Dig deeper? Um, it's not exactly a secret what happens inside a nuclear power plant. I'm not sure, exactly, where the line between journalistic integrity and stupidity exists, but I'm pretty sure that risking getting shot to "dig deeper" into the vast conspiracy that is the nuclear fission-heated, steam-driven turbine industry falls well on the stupidity side of it.
Well...There could of have been something in there, but now we shall never know...Oh well, I suppose your safety takes precedence.
 

Russ Pitts

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May 1, 2006
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Aries_Split post=6.75295.864274 said:
Well...There could of have been something in there, but now we shall never know...Oh well, I suppose your safety takes precedence.
I see what you did there, but I'm not falling for it.
 

Lvl 64 Klutz

Crowsplosion!
Apr 8, 2008
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Russ Pitts post=6.75295.864053 said:
Even then, it was hard to find a spot where we could see the plant and yet not be on government property. I'm still not entirely sure who owned the property we were on, but we did manage to get our footage without being frisked.
And you didn't step on any landmines! I'd say that's a success.
 

Susan Arendt

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Jan 9, 2007
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Russ Pitts said:
Next time, I'll try to grow a bigger sack so that I won't flub the delivery so much. That's my promise to you.
Well, the prolonged proximity to the nuclear power plant should be able to help with that. Maybe a third arm, too.
 

Dectilon

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I watched an interview with the scenario writer on GT a while back, and the journalist asked him something along the lines "Are there a lot of shades of grey in this game?", and the guy just looked sort of confused for a while and then said something like "Well... you can be good... or evil!"

This worries me : ( Also, I've seen a lot of headshots so far, but what about leg, arm or groin attacks? Those were important tools to survive in the original : ( If there are no advantages to those options, why bother keeping them in? I hope I'm just paranoid...
 

Copter400

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Believe you me, Russ, that cult I'm starting devoted to the Escapist will be in full swing real soon.

Cause I worship you guys, get it?

Like gods?

With your own cult? Lol?
 

Slycne

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Feb 19, 2006
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Dectilon post=6.75295.865105 said:
This worries me : ( Also, I've seen a lot of headshots so far, but what about leg, arm or groin attacks? Those were important tools to survive in the original : ( If there are no advantages to those options, why bother keeping them in? I hope I'm just paranoid...
Head shots are certainly the most dramatic way to kill someone, with a critical literally exploding the head like a soft melon. So that's why you see them so much. Depending on your weapon, distance and the situation targeting different areas can be used to your advantage. Guy coming at you swinging a baseball bat, shoot him in the legs to slow him down. You run into 3 guys. One of them has an assault rifle and the other 2 only have pistols. I few shots into the assault rifle holder's arms and he has either dropped it or won't be hitting you. Which lets you finish them off at leisure.


Head - reduced perception, concussion effect.
Arms - reduced aiming ability. Enemies will be disarmed at the moment their arm is crippled.
Chest - higher chance to be staggered when taking damage.
Legs - reduced run speed. Enemies cannot preform leaping or charging attacks.