Now, this has been bugging me for a while. I've recently had several discussions about how games evolve through the genres. For example: Megaman going from a platformer (Megaman) to an RPG (Megaman: Battle Network) or even Metroid going from platformer (Metroid) to a fps-platformer (Metroid Prime) or Legend of Zelda going from an overhead perspective into this third person perspective that we see today in Twilight Princess and Skyward Sword. These three have always been the highlight of said discussions.
Now, I did not play games as much as I do today when Megaman, Metroid, and Zelda were new franchises. When I began playing games more often, Metroid Prime, Megaman: Battle Network, and Zelda: Ocarina of Time were the games of those franchises I played. They were fun, they were enjoyable. I loved these games.
As I grew older, I began to express interest in going back to the roots of these beloved franchises and found myself appalled at how much these games bored me, about how simple they were. I might say I did have quite a bit of expectations that were simply too high for these old games to meet, however, they didn't even keep my attention. I found myself dropping every single one because I could not put up with how boring they simply were.
The core of these discussions appear to be between me being a newer gamer, and them being an older gamer. Many of my friends actually played these games in their prime. They enjoyed the games as I enjoyed the ones I played when I began gaming. I've found myself arguing with them over which of the iterations of the games were best. I've had people claim that the original games are simply much better than the newer ones; that Megaman is SUPPOSED to be a platformer and not an RPG, or that Metroid is supposed to be a platformer and not an fps. In all of these situations I find myself arguing that they're supposed to be the other way around.
What does this actually mean though? Obviously they're both opinions that are rather irrelevant, but what does it mean when someone says that a game is supposed to be a certain way? This is where I call out to you, other Escapists, what makes a game have a certain way it's supposed to be?
(Dear lord, look at the time: 2:30 AM. I do hope this is coherent...)
Edit:
Oh, I seem to have forgotten another question I wish to ask. what are your thoughts on games evolving like this, about games jumping genres, so to speak? Do you support it? Do you disagree with it?
Now, I did not play games as much as I do today when Megaman, Metroid, and Zelda were new franchises. When I began playing games more often, Metroid Prime, Megaman: Battle Network, and Zelda: Ocarina of Time were the games of those franchises I played. They were fun, they were enjoyable. I loved these games.
As I grew older, I began to express interest in going back to the roots of these beloved franchises and found myself appalled at how much these games bored me, about how simple they were. I might say I did have quite a bit of expectations that were simply too high for these old games to meet, however, they didn't even keep my attention. I found myself dropping every single one because I could not put up with how boring they simply were.
The core of these discussions appear to be between me being a newer gamer, and them being an older gamer. Many of my friends actually played these games in their prime. They enjoyed the games as I enjoyed the ones I played when I began gaming. I've found myself arguing with them over which of the iterations of the games were best. I've had people claim that the original games are simply much better than the newer ones; that Megaman is SUPPOSED to be a platformer and not an RPG, or that Metroid is supposed to be a platformer and not an fps. In all of these situations I find myself arguing that they're supposed to be the other way around.
What does this actually mean though? Obviously they're both opinions that are rather irrelevant, but what does it mean when someone says that a game is supposed to be a certain way? This is where I call out to you, other Escapists, what makes a game have a certain way it's supposed to be?
(Dear lord, look at the time: 2:30 AM. I do hope this is coherent...)
Edit:
Oh, I seem to have forgotten another question I wish to ask. what are your thoughts on games evolving like this, about games jumping genres, so to speak? Do you support it? Do you disagree with it?