Um. Bioshock is a spiritual sequel to System Shock II, which was very innovative. There goes your theory about non-sequels having all the magic. Also, you may want to play the Deus Ex games before looking to Goldeneye as the latest milestone. Also there are some great ideas that we have seen develop in the FPS genre, such as context-sensitive actions, character classes, squad commands, and fresh game variants.drumboi88 said:I can say that there hasn't been innovation on the FPS front since Goldeneye, to be honest.ranger19 said:I'm going to have to go ahead and disagree with you on most of your premise. Sure, many FPSs are copycats of each other, many fight so save humanity, or have nuclear bombs, etc etc., but that isn't an issue with just FPSs. How many (J)RPGs will have you, the main character, be the chosen one go out and save the land from the bad guy who is about to summon the ultimate evil? How many will have crystals, magic, swords? This isn't even specific to the medium of video games: how many action movies will talk about a war, or how many romantic comedies will have the main couple fall in love? This issue permeates all forms of creative media...
So far, innovation has come in games that have no sequel, and have no real online play. Why? Think about it.
I think certain control schemes lend themselves to different gaemplay functions. For example, being a healer/medic would be better suited for a point and click interface where your team's diagnostics are on your HUD where as FPS dynamics clearly work for shooting situations.... having a game meld different game mechanics into the same experience in order to maximize the fun of different job roles would be exciting. Hell, maybe heavy machine gunning is better suited for a 3rd person camera perspective?Phase_9 said:MMOFPS with RPG elements (but not levels, because I HATE level grinding). That is a cool idea to think about...
Ye, I just used it as an example of the type of gameplay.needausername said:I hated The Club, its was terrible, I should have taken the hint, when I was able to buy it in a deal, were it was £15 when I bought another game, (so I bought the cheapest second hand game in the shop (Because thats how I roll)) I got Star Wars Battlefront 2, which was probably better then The Club.Nutcase said:Arcade FPS where you attempt to make various kinds of comboes and whatnot, get bonuses and powerups, where the scoring and not mere completion of the level is the goal. (as in The Club, but FPS)
*hands you Battlefield 2142*BallPtPenTheif said:Imagine being a ranked general and being able to use an in-game PDA to switch to an overworld map that plays like an RTS only dictating directions to in game FPS players. The more we deconstruct these supposed "genres" as gameplay dynamics the more creative games can become.
While I agree with most of what you said, I feel I must point out that the world is actually divided into several sections, not continuous, and that there are load times, they are just hidden well. Remember those doors that didn't open immediately? The game was loading the next room.randommaster said:There are no missions or levels, the world is all one big map (with NO loading times I might add) that you explore.
Quoted in its entirety for the benefit of those with short attention spans to have a second chance to read it, as this is pretty much how it is in terms of truly innovative FPS.pxZero said:I'm not going to spend my time looking back and quoting every thing that people have been begging for in FPS... but pretty much everything that's being asked for has been done. Rather then go through and voice where everything came from and where we can expect it to go, I'm going to mention some games that seem to be chronically overlooked when looking for 'innovation' in the industry.
Ultima: Underworld (1992 I think?) This game was fantastic, but horribly overlooked for numerous reasons. Most notibly, it was a dungeon crawler RPG, in First Person without an IG map. (that I ever found at least). Being lost for hours wasn't so fun, and I wasn't about to go drawing the map. But it was, in effect, Oblivion years and years earlier. It had true3D surfaces (unlike the Wolfenstien 3D effects), and it was an RPG/First Person... blundegon game since you didn't really have a gun. The engine was later used in...
System Shock: Great game... System Shock II is better.
System Shock II: See Bioshock.
Bioshock: Talked about more than enough. Great game, great atmosphere.
S.T.A.L.K.E.R: Everyone's familiar with this monster of a game. It's one hell of an open ended game. Go where you want, do what you want, and most suprisingly, your character actually isn't necessairly the 'only character who can accomplish whatever goal'.
Deus Ex: Honestly, this game is *OH SO* good. Before making any complaints about the FPS industry, I'd really go play the Deus Ex games... and then you can agree with me that the bar was set REALLY HIGH almost 10 years ago with this one. Side quests, mulitple ways to finish almost every mission.... genuis game.
Battlezone: No one seems to remember this little gem - except me. Battlezone was fantastic in its own way... while being an average FPS, the multiplayer had the ability to pull off RTS simultaneously with FPS. You built your WHOLE base, chose the vechicules you'd build and the weapons you'd get. And beat the poor baddies to a pulp at the same time. Most memorable from the ability to snipe enemy players out of their vechiules with a sniper rifle.
Natural Selection: Another great HalfLife mod. One team is the aliens, which can all morph on their own 'resource points' at any time. One team are the marines, who have a commander who can build in an RTS style while dropping weapons and armour for his team. Sure, a little AvP, but it pulled from other genres to make a game in its own realm.
As for this whole 'brand new' element that everyone is looking for... it doesn't exist in any gaming genre. Puzzles will always be puzzles. Platformers will always involve you getting to the end. Shooters, you'll always shoot. Yes, most games are a change of environment, but take any genre, change the environment, characters, tools/weapons and storyline, and you can end up with ANY game in the same genre. If we want these 'new games' I maintain that we need to return to the old style of games: Either whacky beyond all belief, which opens up so many doors that have never been walked down before... or a game where PLOT is the first and foremost element, and shooting be secondary.
Just my really long 2 cents.
I'm well aware of the game thank you. I am speaking in abstract terms, there's no need to be sassy and overcorrective. I'd prefer you're thoughts about genre incorporation not an emote.Shellsh0cker said:While I agree with most of what you said, I feel I must point out that the world is actually divided into several sections, not continuous, and that there are load times, they are just hidden well. Remember those doors that didn't open immediately? The game was loading the next room.
Lobsterkid101 said:The Fps (First Person Shooter) Genre has seen a lot of action. Surely Trillions of lives have been lost in epic battles for survival, not all those lives were human, but they were lives nonetheless. The Core concept of this genre revolves around, to quote Yahtzee "you and the other enemy hold your mouse?s over each other and click until the other person dies"
To the average person, one might think that this would get boring, and indeed, the concept could get very monotonous if it weren't for the brilliant developers constantly thinking up of new environments, tactics, and enemies for people to work out their on.
Like I recall saying once, many many MANY FPS are way too similar to each other, and whilst I agree fully on that, I have to say that your argument abbout Mirror's Edge is absolutely flawed. No offence to myself, but in EVERY single occasion I attempted to take on the armies that were chasing me throughout the rooftops (which kinda defeats the point of escapism if you cannot perform clever tactics to evade your pursuers and actuallymake them work.) I found myself in the position of having the capacity of using my body as a water filter to create strawberry squash (I am SO sweet). So , Like I have mentioned before, Mirror's Edge is not only a game meant to be played escapetively, like Assassin's Creed is meant to be (although in that one you seem to be a hybrid of Achiles and Hercules born from the bowels of Christ), but it's also so short and easy that it can be easily, as has already done before by me, compared to an . Satisfactory pleasing, but incredibly short, and leaving you wanting for more
And of course white.
Whilst all this is fun and great, the massive onslaught of FPS's have completely jaded me in their regard. Massive attacks on enemy fortresses barely flutter the heart anymore, the nuclear no longer even registers on the holy scale, and the epic push to save the human race from aliens doesn't show anything new enough to slap me in the face and wake me up from this trance. I'm pretty sure I'm not the only one in this regard. Many a site I've visited with majority of the complaints that could be summed up as "it's been done before"
Yes, yes it has been done before, and the reason why people still buy fps's while they have a cupboard chockfull of them is simply because they have a different premise. A different environment so to speak, which tricks consumers into thinking its a wholly different game when its really not. A perfect example of this would be Call of Duty 5, great game, I'm not disputing that. But the fact that it runs on the exact same engine as Call of duty 4, just a different premise, 50 years into the past, helps emphasize my point. Its the same thing, just a different environment.
If my jaded(ness) is anything to go by. I believe that this well of painting new coats of paint on an extremely old house is going to dry up very soon. However, the Genre of FPS is far, FAR too profitable for it to die just like that. Instead, I believe it will be forced to evolve when it can no longer rely on consumers to buy products that all have the same core concept in mind with very little variation in its core-gameplay, much like the human race will evolve beyond our dependence on oil and change to alternative fuels instead.
The question now is, how will the FPS genre evolve beyond First Person ? I honestly couldn't tell you. However, i think an excellent example of such a FPS mutant would be Mirror's Edge. Yes, its gameplay focused almost exclusively on platforming rather then , but the very fact that it was in first person, and that you could indeed shoot, but also run up walls and jump buildings proves my point. The core concept has evolved beyond just , its now an entirely different beast, something that combines to genre's into a game that is truly different on the most basic level, rather then just a pretty coat of paint on an old war-horse. Some people may not like the idea of platforming and , and that?s ok. But the very fact that it CHANGES the core concept of an FPS is something certainly in the correct direction.
Mirror's Edge is only one direction where the FPS genre could go. To some, I'm sure it seems like a natural evolution, to others, perhaps not. To leave a question, just so I can get you all to comment, what kind of evolution would you like the FPS genre to take? What different direction should it head in, and what ideas you might have for a game that you have thought of yourself that employs this thinking?
No, no, no... Please. Not FPS in that case. FPS stands for First person SHOOTER. FPS is a shooter.Varchld said:Try thinking of FPS less as a genre and more as a delivery method.
Genres are: Action, Adventure, Simulation, Role Playing, Strategy, Puzzle etc.