No, it's not similarly violent.Xenocides said:I haven't played MP3 but a similarly violent game is God of War 3.
I get that, and you're right. Again, I would have played it, and I liked that these Marines' stories would be told. My problem isn't with the game or the developer, but with people who always bring Six Days up whenever war-themed games are discussed.Prime_Hunter_H01 said:That praise was what was used to convince people that it should be released, its intention was not to revolutionize games but to tell the stories of the soldiers that worked with Atomic before they were on tour and participated in the Battle of Fallujah. If they had told their story any other way, book or movie, only those who already know what they have been through would know the details of their story. It was a video game biography and if it lived up to the hype then it may have been one of the most important games ever made. But it would be successful in its's purpose by just getting a release.
Criticizing the idea of a military shooter being "realistic" is not snark. It's honest assessment that I've never heard any analyst or pundit, or gamer from the military disagree with.ThatDarnCoyote said:The phrase you use, "if it lived up to the hype" is key. Consider: The updated version of Medal of Honor was made in close collaboration with veterans of special operations units, based on their experiences in the early days of the war in Afghanistan. It was, in many ways, their story, which had been largely untold in other media. But because it was actually made and released, it could be analyzed and criticized. In the OP, Mr. Scimeca just snarks at it.
Thanks for the response! I think I understand a bit better what you were saying.Dennis Scimeca said:The Medal of Honor series would better, and perhaps more responsibly, be described as "aesthetically authentic," meaning the gear, the lingo, the weapons, etc.. Any bearing on the real world ends when you take a step past that point. "Realism" is a marketing tool used to sell copies of these games and nothing more. Cynicism in the face of that word being applied to mil-shooters is a healthy thing.
Yep, spot on.Dennis Scimeca said:Having military advisers on a development project does not mean the mil-shooter is realistic, or an actual depiction of real events such that anyone could seriously look at a mil-shooter and try to draw any conclusions about the reality of military life or conflict from it. Mil-shooters take famous or well-documented battles and use them as settings for levels, and that's about it.
The Medal of Honor series would better, and perhaps more responsibly, be described as "aesthetically authentic," meaning the gear, the lingo, the weapons, etc.. Any bearing on the real world ends when you take a step past that point.
That veteran is correct. Despite the fond memories most military members have about their service, most people may not realize that being in the military is a lot of waiting and procedure. My ROTC instructors taught me that, one one a pilot, the other was a cop. From their stories the closest to situation like a modern military shooter would portray was the make shift duty of grabbing water for the defense force in Kuwait during an alert and a sand storm. The one who was a pilot had the most danger due to bad landing conditions. No Ace Combat dogfights there.RhombusHatesYou said:The basic reason to all this, which people need to keep in mind, is that some situations are entertaining if not outright fun to go through while others are nothing more than mindless tedium. A tense firefight or pull off a difficult aerobatic maneuver is entertaining... filing flight plans or standing sentry duty for hours with your biggest danger being chafing is not entertaining... and militatry service (and reality as a whole) contains far, far more of the non-entertaining sort of duties than the entertaining sort.
Or as a veteran infantryman of 20 years service in the Australian Army said to me, "Outside of actual combat, the closest game experience you'll get to military service is playing Solitaire for 12 hours every day."
That veteran is correct. Despite the fond memories most military members have about their service, most people may not realize that being in the military is a lot of waiting and procedure.[/quote]Prime_Hunter_H01 said:Or as a veteran infantryman of 20 years service in the Australian Army said to me, "Outside of actual combat, the closest game experience you'll get to military service is playing Solitaire for 12 hours every day."
I remember a game called Turok Evolution or something for the xbox or ps2 or something. Anyway one thing that could happen is if you injured your enemies enough they would surrender. They would get down on their knees and put their hands behind their heads. I don't remember if you could shoot them at that point but I know I always tried to avoid it since I tended to try and get them to do that, its too bad the game kinda sucked. It would be interesting to see a mechanic like that in a game now, where you could render someone unable to fight and either "Arrest" them or at least ignore them.Mcoffey said:I would definitely recommend Spec Ops: The Line if you want violence that makes you think about what it is you're doing.
There's one point where I was hiding behind cover and these two enemy units hadn't seen me yet, so they were just chatting about gum. It was very human, very friendly conversation, which made them seem very real to me.
As they started heading in my direction, I remember thinking; "Please, just go the other way." I genuinely did not want to kill these people. The game is filled with moments like that. Fantastic game.
You want to go and pick yourself up the old game SWAT 4 then.Worgen said:It would be interesting to see a mechanic like that in a game now, where you could render someone unable to fight and either "Arrest" them or at least ignore them.
Its strange how older games tended to do that, the only modern example I can think of that lets you not kill people is Deus Ex... and Alpha Protocol I suppose.RhombusHatesYou said:You want to go and pick yourself up the old game SWAT 4 then.Worgen said:It would be interesting to see a mechanic like that in a game now, where you could render someone unable to fight and either "Arrest" them or at least ignore them.