Atbird said:
So, I've been playing through Dragon Age: Origins for the first time, and I've recently finished the Fade portion of the circle tower questline. And it was awesome. Normally I can kind of see where people are coming from when they say that they dislike something in a game, but this one just baffles me. Why is the Fade so hated?
Meh. I am a bit of the exception here: I
hated the Fade my first play through. I was on Normal and I was a Mage and I went straight back to the Tower out of Lothering and I died
a lot like, I'm talking
constant do a room, save, die in the next room 4 times, clear the room, save, die in the next room... you get the picture.
On subsequent replays - and there have been so many of them I had to move characters to a thumb drive to make room for more - I'm much more accepting of the Fade, because I don't die 100 times going through it anymore. Sure, it's tedious, but it isn't long once you've got the hang of it through repeats. Going a little later than immediately after Lothering is a good way to keep from being too weak on your own to manage.
I've still never quite been happy with the explanation of the whole ordeal though. Only Mages are supposed to be aware of being in the Fade, for starters, which you can write off as the Sloth Demon throwing you there I guess. Wynne is a total wet blanket and basically proves she's not a capable Mage by being suckered there. Morrigan, for all her awareness of her illusion is too lazy or incapable to come get YOU instead of the other way around. Oghren being there is ridiculous because he's a Dwarf (and freaks out in Awakenings about being in the Fade later, but not in Origins so much)... it's just a bit of a giant hole in what makes sense to game canon that you have to ignore the whole time.