The Fade, and the hate thereof

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Frozengale

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Sep 9, 2009
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First time I played through it I loved it. I love changing into the different forms, I think it is one of the best parts of the game. Second time it really grated on me. It takes forever and I feel like I'm just walking in circles forever. There are just so many tedious quest lines in DA:O and this one kind of takes the cake. I love the idea, hate the execution.
 

Casual Shinji

Should've gone before we left.
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I can see why people dislike it, but I never really minded it too much. Maybe due to the free skillpoints strewn about the place.

But then I also really liked the Deep Roads. The entire dwarven part of the game was my favourite actually.
 

keiji_Maeda

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May 9, 2012
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i didn't really have a problem with the fade. I honestly thought you meant the 80's disco icon.

I thougt the Orzammar part was way,way,WAY more tedious, boring segments, an overhanging sence of frustration and annoyance and thge feeling of doing everything over aand over in an extended excercise in futility. But i suppose that was supposed to feel like that, furthering the sense of dread, frustration and hatred that the dwarfes have against venturing into the deep roads.

My problem with the fade (now that i think about it seriously) is that it felt,gimmicky, use this power to go here, do that lever puzzle here. Oh, all those skills you've been cultivating? nope, don't use those, your build is pointless here.

On the other hand, it's been proposed that i did the world map in the wrong order, but dammit, it's open worlded, it's not supposed to be done in the wrong order.
 

AgentLampshade

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Nov 9, 2009
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Every time I play through Origins (that's thrice now) I always play The Mages Tower first, because Wynne. I need a healer. That makes The Fade sequence extra tedious, thanks to my low stats. It is a good place to start though, get the worst part of the game over with and bolster up my stats early.

Conversely, I always do the Orzammar sequence last, so I can appreciate the change in scenery more and be ready for that fucking Broodmother. Always though, by the end of it I'm sick of being underground and long for the blue sky.
 

Hades

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Mar 8, 2013
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Both walking through the place and the background where all very boring. This part of the game takes place in the tower of mages and even in the fade, surely they could have made the place more interesting.

I did like the bossfight and the concept of a demon trapping your party members in a dream or nightmare but it was just poorly executed.
 

Bostur

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Hades said:
Both walking through the place and the background where all very boring. This part of the game takes place in the tower of mages and even in the fade, surely they could have made the place more interesting.

I did like the bossfight and the concept of a demon trapping your party members in a dream or nightmare but it was just poorly executed.
That made me think that Double Fine might have been able to make a much more interesting fade section. The dream sections in Psychonauts were amazing in comparison.

Like most others I liked it the first time around, and found it boring on my second playthrough. I also think it's a poor fit for an rpg like that, it feels like filler with little relevans. The puzzles were fairly good though.