The Fading Awe of Aging Graphics

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aozgolo

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There's a phenomenon that I often found both interesting and curious. Have you ever seen a new generation of graphics that completely blow you away at their inception and yet with time make you wonder how you were ever impressed by them?

I recall in my youth when I got my PS1 for the first time with the games Oddworld Abe's Oddysee, and Final Fantasy VII thinking that these graphics were incredible, they took my breath away with how much they popped, and they truly seemed high definition back on my old tube television.

Don't even get me started on the sheer amazingness of Donkey Kong Country's look.

Nowadays it's hard to look back at that era and not snicker at how they could possibly try to pass off a literal geometric cube for someone's hand. Final Fantasy VII, despite still being a much beloved (or overrated if you're in that camp) game, is loaded with cheap polygonal trash that often makes it hard to tell what certain objects even are. Oddworld on the other hand, while modern resolutions have done no favors to the old game, still retains some of it's graphic crispness thanks in no small part to it's fixed side-scroller perspective, at least until you do side by side comparisons with it's reboot New N' Tasty.

It often seems that the same tech that completely wows us when first seen also seems to age the fastest, with each subsequent generation of technology making it less and less eye candy. It's often the reason I find the more exotic graphic styles to be more interesting as they often age better. The best looking game on the PS1 now I often think is Legend of Mana, though back then it was just one of many great looking games, it now has the distinction in my mind for the game whose graphics have aged the best. In the Playstation 2 era, I have a special love for cel-shaded games like Dragon Quest VIII which at the time was certainly great, but graphically dwarfed by the likes of Square's other flagship entry, Final Fantasy XII, whereas looking back now, DQVIII seems far easier on the eyes.

Aging graphics can often hold a sense of nostalgic charm for many, and in many cases there's preferences for a certain style of nostalgic graphics. That being said, as a whole we tend to enter each generation with a sense of awe about the graphical fidelity of the new games, and while we may be tangentially aware that there will be games with better graphics in the future, existing in the now, it's hard to picture anything looking better than this... until it does and our perspective is forced to shift to acknowledge the technical limitations and/or low graphical quality of a game we at one time found remarkable.

I've often wondered at the psychology of this, though it could just be a symptom of "overthinking the issue" that could be hand-waved away by saying "new graphics make old graphics old. full stop." Yet there is an inevitable curiosity about the switch in our brains that make us do that 360 from being able to truly appreciate the bulk of a generation's graphics, and in retrospect never being able to fully encapsulate that same experience again.
 

remnant_phoenix

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I think its possible for older graphical styles to still hold a charming attractiveness, even without nostalgia. I mean, is everyone who loved Shovel Knight experiencing nostalgia for the NES? I don't think so. I think that even within the graphical and sound restrictions of the NES it is possible to make something that looks and sounds great, even to modern sensibilities, as Shovel Knight demonstrated.

At the same time, yes, there's nothing that compares to experiencing something for the first time. And there's no escaping the "normalcy bias." Anything becomes normal if we experience it on a consistent basis; this has been confirmed strongly in psychological studies and it definitely affects the "wow" factor of game graphics.

I agree that some things age much better than others. In general, stylized looks age better than games trying to look realistic. By extension, sprite-based graphics from the PS1 (like Symphony of the Night and, like the OP mentioned, Legend of Mana) still look great.

Most of all, in the end I say it depends on the person. I'm someone who can play older games (even games I never played in their new days) and not be critical of the graphics. I didn't play Metal Gear Solid 2 until a year ago (and I played the original PS2 version), and I still think it looked fine.
 

Johnny Novgorod

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I think that the vast majority of graphically "aged" games come from the early days of 3D (N64, PS1).
 

Igor-Rowan

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It definitely got an increase during the N64, PS1 era. I can't name many 16-bit games whose graphics are unappealing, except Shaq-Fu, it tried to copy the aesthetic of Mortal Kombat and failed so badly. Also the original Alone in the Dark graphics are bad, but it's unfair to compare, because it was the step necessary for the industry to improve.

Now onto the graphics that aged, I can see why people thought that Mario 64 or Crash Bandicoot were seen as a graphical highlight of the time, the cartoony-style lets them get away with using polygonal shapes in many places and lack of texture in othersm and it kind of aged well if you are not using a big TV. However games like Goldeneye, where they were supposed to represent reality aged terribly because it's so obvious the polygonal faces with textures in them and is simply unsettling to look at, even though the game's still great. The PS1 also started that trend of using avi footage to replace gameplay (thank god this never caught on). Tomb Raider falls in between, because it hasn't aged as much.

Nowadays the graphics are getting better, but it's getting less impressive each time. The Witcher doesn't look as good as 2 or 3, yet it is still pleasant to see. Games like Okami and Wind Waker tried to go for a more timeless design and now aged far better than other games released during that period. Until Dawn took advantage of the uncanny valley of its character to help its horror motif. Like Extra Credits said, "graphics are there to serve aesthetics".

The last game to give me any kind of awe feeling was (sadly) The Order 1886, the amount of detail put in every nook and cranny was amazing, such a shame it had to be tied to one of the worst games of that year. And before that, it was Bayonetta 2, as in what kind of sorcery they used to make these awesome graphics on the Wii U no less?
 

Hero in a half shell

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This used to be cutting edge graphics, so unbelieveable they had to put a disclaimer in the title to assure you it was real!


Also I love the news in the sides.

I'm generally very frugal with my games, I get attached to a few particular games and play them for years Then when I eventually get bored I'll buy a new game, and because of the gap, each and every time the graphics blow me away.

I remember pausing from the action of the original Halo to marvel that their grass texture had individual blades of grass! It couldn't get any better than actual blades of grass I thought. Boy we've come a long way since even then.
 

Glongpre

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I feel like this thread has Oblivion written all over it. When that game was previewed it looked freaking goddamn magnificent.

Now when I look at it...lol, how could I be so in awe! It hasn't aged that well, at least on the xbox where you can't mod any new textures in.



I feel like this image isn't even representative of the xbox version. Less draw distance, muddier.

Oblivion still has some nice vistas though, I will give it that. Especially combined with the music. Might be the best Elder Scrolls ost.
 

Kerg3927

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Graphics? Back when I started PC gaming we didn't even HAVE graphics, yet the first time I played Zork, I was just as excited and had just as much fun (or more) as I do playing Witcher 3 at max settings. It's funny. The graphics get better, but there's never truly any net gain in the level of fun or enjoyment.
 

Cowabungaa

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I had a moment like this a few days ago, when I had a date over who hadn't played Assassin's Creed yet. So I popped AC: Brotherhood in my PS3 after not having played it for years. And, boy, I remember being really impressed by this stuff but at that moment I was like "Holy shit this city looks like shit."

I also remember having my first next-gen experience when I bought my Xbox 360 with Gears of War. And now I think back at it going "Well that was pretty gnarly."
 

Saelune

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Every Elder Scrolls. I remember playing Morrowind for the first time and just being amazed. I still like the graphics in a nostalgic comforting way, but I wont pretend it stands up. Oblivion too. I remember the first game footage I saw of a guy doing the Kvatch Gate and being like, unable to even imagine playing a game that looks so great, now again not so much. Skyrim again, though I feel they, atleast until TES6 still are fine to me, but that feeling of how can I play a game this great looking?
 

Chanticoblues

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Idk, I think there are gorgeous games on every system from the third generation onwards. Even before then there are beautiful games. I still think FFVII looks great, especially the pre-rendered backgrounds.

I get being impressed by new graphical and technological breakthroughs, in the way of things looking more realistic, but I guess I've never valued that sort of thing a whole lot.
 

Something Amyss

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Kerg3927 said:
Graphics? Back when I started PC gaming we didn't even HAVE graphics, yet the first time I played Zork, I was just as excited and had just as much fun (or more) as I do playing Witcher 3 at max settings. It's funny. The graphics get better, but there's never truly any net gain in the level of fun or enjoyment.
Come on, this isn't about fun, it's about gaming!

But seriously, I'm largely there with you. Zork doesn't really tickle me, but I'm not particularly fussed with the constant push for newer and better graphics, especially when it seems to mean smaller and more expensive games.
 

Saelune

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Something Amyss said:
Kerg3927 said:
Graphics? Back when I started PC gaming we didn't even HAVE graphics, yet the first time I played Zork, I was just as excited and had just as much fun (or more) as I do playing Witcher 3 at max settings. It's funny. The graphics get better, but there's never truly any net gain in the level of fun or enjoyment.
Come on, this isn't about fun, it's about gaming!

But seriously, I'm largely there with you. Zork doesn't really tickle me, but I'm not particularly fussed with the constant push for newer and better graphics, especially when it seems to mean smaller and more expensive games.
Its in the details. Id rather they focus on more realistic functions than appearance. Id rather water that looks bad but functions logically like water than real as hell looking water that just sits there.
 

CaitSeith

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Yeah, games with great graphics tend to lose their charm after a decade or two. But those that combine it with a memorable story or great gameplay seem to age a lot better. However in the past generation, games were so focused in graphics, that the gameplay improvement began to feel kinda stale (specially in the FPS genre). I'm wondering how many of those we will replay in the future and say "yeah, graphics sucks now, but the gameplay still holds on!".
 

Cid Silverwing

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It's called art style over photorealism. Better graphics is a losing race that inevitably forces more and more processing power (see basically every game ever), but look at games like Heroes of Might and Magic 3. Colorful sprites that perfectly illustrate everything even after 17 years.
 

Ambient_Malice

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It's very much subject to opinions. That's why you see people who feel that 1990s 2D is "timeless" but 1990s 3D is "dated". It all comes down to what you find aesthetically pleasing, I suppose.
 

Odbarc

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Being old enough to be limited to Atari and all that it could muster graphically and watching over time as graphics evolved into the near realism it seems to be today I find it curious how the youngest generation of gamers find the old graphics intolerable to look at. My brother's 6 year old only plays the Wii version of Mario in the Mario Maker games and calls it 'real mario' instead of the classic look I prefer (nostalgia) of the alternatives.

There's something to be said that seeing something being done for the first time and how amazing the evolution has brought you only to be replaced by future iterations, you have to realize that you get accustomed to the older style for a good length of time. The now blocky looking Final Fantasy 7 graphics looked amazing then when it was new because previously everything had the quality of MS Paint's best work. Final Fantasy 6 (which I love, yay, lol) had like 30 frames of character art to work with where as any single pose in 7 could be seen in (roughly) 360 different angles. Having 12X more to see when you were used of seeing.

50 years from now I'm sure that what we call entertainment today will be boring by future standards. Who could possibly want to sit around in front of a monitor for hours a day watching pre recorded impersonal television broadcasts in lame High Definition? Everyone wants it in 3D-360 degree theater-style group viewing Twitch-chat-style interaction interactive experience that cannot be duplicated with repeat viewings.
Or maybe it's just louder.

What we probably don't remember is all the other alternatives that were around when the things we liked were new. Remember those short lived HD-DVD's that needed specific HD-DVD players that lost to Blu-ray?
 

Fijiman

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Glongpre said:
I feel like this thread has Oblivion written all over it. When that game was previewed it looked freaking goddamn magnificent.

Now when I look at it...lol, how could I be so in awe! It hasn't aged that well, at least on the xbox where you can't mod any new textures in.



I feel like this image isn't even representative of the xbox version. Less draw distance, muddier.

Oblivion still has some nice vistas though, I will give it that. Especially combined with the music. Might be the best Elder Scrolls ost.
I don't know, just about every time I've popped Oblivion back into my Xbox I'm amazed by how beautiful it can still look. Well, at least for the first hour or two at which point my thoughts are either on whatever quest I've finally decided to give two seconds of time to, or what the nearest dungeon I haven't recently relooted is.

OT: While some games definitely don't look anywhere near as good as they used to, that shouldn't always be the focus. If the game play is still as solid as the day the game came out and looking at your screen doesn't cause you to go blind then what does it truly matter how well the graphics have aged?
 

aozgolo

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While it was never my intention to spark the thought, I expected it nonetheless. I know very well that "bad graphics" doesn't mean it's a "bad game", and just because graphics have aged poorly, doesn't mean the game has. Final Fantasy VII may be graphically inferior, even compared to some of it's own generational contemporaries, yet for many it is well worth replaying even in modern times.

I was just very curious to see others take on the whole idea of how our perception changes as technology evolves, and graphics seem to be one of the more accessible ways to illustrate that in gaming, though you could make points how all aspects of gaming that at one time felt revolutionary now feel pastiche and in many cases boring. Being able to aim on a Y Axis in a FPS? Being able to craft in a RPG? Being able to save anywhere? Being able to save? You could make this really about anything, I just chose graphics in this case to kind of get the outlook of others on how they feel their perspective has changed over time.
 

CrimsonBlaze

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Pretty much everything from the PS1 era, specifically the Final Fantasy titles and the Mega Man Legends series.

Back then, I was really interested in game play and being one of the few systems out there that was rendering 3D graphics, I found the visuals to be second to game play and story.

It wasn't until I got my PS2 that I realized that everything didn't need to be so stiff and rigid, and the PS1 started showing its lack of visual prowess. Still, the handful of titles that I have and enjoy to this day are largely attributed in their game play mechanics and stories; not so much their visuals.
 

WeepingAngels

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You have to remember that games designed for CRT's don't look as good on HDTV's. You may think Mario Kart 64 looks terrible now on your HDTV but look at it on an old CRT and it will look a little better.

As for me, I think NES and especially SNES games hold up well, even on an HDTV. Since I started gaming long before the N64/PS1 I actually thought 3D was a step back in the graphics department for some games. For example, I thought Final Fantasy 3 (SNES title) looked better than Final Fantasy 7 back in 1997. On the other hand, I was blown away by Balamb Garden in Final Fantasy 8 (always reminded me of Starfleet Academy).

Recently I have been playing Dragon Quest 8 on my PS2 (with component cables) and I think it looks amazing. I am almost always less impressed with realistic graphics as I don't consider real people/life/live action film to be 'good graphics'.

Oh yeah, Oblivion still looks good and due to it's use of colors other than white and gray, it looks better than Skyrim in my opinion.