The feeling of disappointment, a Mass Effect fan's commentary.

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FFHAuthor

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My first started thread, and while I know there are a lot of ME3 threads at the moment, none of them really had the right tenor of what I'm feeling needs to be said. Not hate, or anger or rage...but a feeling of being disappointed and perhaps slightly betrayed...maybe I should piggyback one of the other threads, but I'm not demanding a change or an edit to the ending...I just want to speak my mind on what happened...what I thought of the game.

Maybe I need to say SPOILER WARNING for ME1&2&3, but consider it said and expected for what I'm writing. Comments on a lot of major moments and decisions, so if you don't want your game to be spoiled, stop reading now.

You've been warned.



Sitting here, I still have the credits playing in the background of my playthrough of Mass Effect 3. They're scrolling and the music is playing and strangely, unlike any game I've ever played before, I'm not watching them. I've made a habit of watching the credits for every game I've ever beaten, just setting down the controller and watching them. Reading names, letting everything sink in...what the creators of the game did...it's a moment of triumph. I beat the game, and I finished it. But I can't, not with this one. I sat through the credits of the previous two Mass Effect games with awe and amazement. I enjoyed reading all those names and tipping my hat to them out of admiration. But this time, I can't.

Maybe I could talk about the ending, and perhaps I can admit those words that are beginning to be despised...the last 15 minutes ruined the game. It's sad that something that's a cry of haters is the epitaph for a game which I looked forward to for a long time...but it's true in my case.

I started playing Mass Effect when it came out, the new and interesting game out there, I wasn't that familiar with Bioware, but I thought I'd give it a shot...and I adored it. The depth of the universe, the diversity, the excellent writing, it was something that I was hard pressed to find in games. I did four playthroughs, 50 hours of gaming in one title, leading my Shep through the trials and struggles of that first game, enjoying the depth of the characters. It was a game, but there was more to it. Sitting there and deciding who would die on Virmire, Ashely or Kaiden, fighting to keep Wrex alive, things like that had weight to them, had depth. I remember the moment of concern and worry after that last battle, the relief I felt when Garrus and Tali were alive. The moment of delight when Tali shot Saren's corpse to make sure he was dead. Those were characters who I'd spoken to, fought with, learned about their lives and sacrifices, these were characters yes, but excellent characters who actually felt compelling. And that was something that I had never felt in a game. I'd played KoTOR, and those characters didn't evoke the same kind of consideration, the same kind of attachment that I felt for the characters in Mass Effect.

I got ME2 as soon as it came out, imported my Shepard and began playing...but this was turning into more than a game. The person that my Shep was...he was different. There were things that carried through, things that shaped him. I remember when I saw Tali and I smiled at the sight of her, I remember actually saying, 'Yes! It's Garrus!' when I found him on Omega. I can remember smiling when Shep convinced Grunt to become part of the crew, listening to Zaeed after his missions and thinking what a badass he was. I can remember chuckling at Kasumi's commentary on the crew, listening to the endless stream of Calibrations comments from Garrus. I can remember laughing at Grunt's 'We'll fight from the shade!' comment on Haestrom. The feeling of sadness on Horizon with Kaiden's accusations. I remember romancing Tali. Sure, they were characters, but I got to know them. In an odd way they did what most writers can't accomplish with a book, they made me connect with these characters in a personal way. They didn't feel like characters, they felt like PEOPLE. They felt like friends you'd fought with, comrades who you'd fought and bled beside.

I played through Mass Effect 1 and 2 to get my playthough for Mass Effect 3...and it didn't feel like a game anymore, it really felt like a world that my character was living it. The weight of what had happened before to shape what was happening felt as if it was there, as if it was all around me. Things that happened in the world began to feel like they had weight beyond what a mere story should. I remember reading the names on the memorial on the Normandy for the first time, just out of curiosity, but then seeing names I knew, Ashley and Jenkins. It was a small thing, but then more names went on that wall...and characters in a game began to affect me, really affect me...I felt sorrow, sadness and pain. I watched Kaiden almost killed and stood by his bedside. I saw thane stabbed by Kai Leng, then stood by him and prayed with his son as he died. I saw Legion give up his existence to make his people whole. And I watched Mordin sacrifice himself to save the Krogan...I even felt shocked and saddened when Conrad Verner was willing to die for my Shep, but he lived.

I felt the humor and joy in other moments, shooting bottles with Garrus on the Citadel was more enjoyable than much of the game...it felt like I was just enjoying some time with a real friend. I remember having lunch with Kaiden and feeling a real emotion in his words. Listening to Liara's commentary on Shep and what he'd acomplished. Seeing Wrex and the Krogan, feeling a sense of accomplishment in saving them. More things than I can count, but they felt real, they felt like I had a connection to them.

I had an epiphany about what I was experiencing the other night. I guess one could call it a completely new kind of storytelling experience for me...or at least the first time I'd noticed it. I've watched Star Wars, all six movies, read countless books, by and large the characters are the same. There's a massive wealth of data on them, but I don't have a connection to Luke and Han and Leia. I've seen them go through countless trails and threats, lived, grown and developed as people, but I never had a connection to them, or to the world that they lived in. With Mass Effect, something different happened. As I was playing, things began to take meaning for me without having narrative GIVE them meaning. Things simply felt important to me because I'd played the games and learned so much about the universe on my own. Watching the Turian fleets at Palaven fighting the Reapers had immense weight simply because I knew what the Turians were capable of, I knew how strong they were, and the feeling of how desperately they were fighting and how outclassed they were really made me sit back and go 'oh shit, this is really bad'. Sure, there was narrative, but the words that the characters paled next to what I had learned.

Like with Aria's mission to recruit the Blood Pack, Eclipse and Blue Suns. I've fought them in two other games extensively, I've been on the receiving end of their combat power, and gaining control of them in the War Map meant more than simply unlocking a few points towards a victory, I knew what they were like, I knew how dangerous they were. The game didn't need to narrate it with a text block, I'd SEEN it. I learned about this universe on my own, through my play, and the storytelling didn't need to tell me about things. Perhaps it's simply amazing to me, but damn it was an amazing moment to realize that.

Even getting a chance to see Homosexuals represented in a game without having them be Cliche or having them be a 'LOOK! LOOK! THEY'RE GAY! LOOKLOOKLOOK AT THEIR GAYNESS!'...that was something that made me nod my head in respect, something that seeing a lifestyle like that represented as something accepted and there was worth a nod of respect in my book, and an issue like that isn't something that I would have said I need to see in a game. So many things were done right, so many things in this game were worth a nod of respect and a pat on the back for the Bioware designers. They did so many good things throughout the game.

But the end...the end of this story, the feeling of what I'd fought for. I destroyed Sovereign, I'd destroyed the Collectors, and yet at the end of it all, I watch my friend die, I speak to a creature who gives me three options, three strange options that all seem to give me the same result. Everything is gone. Everything is destroyed. I control the Reapers and destroy my soul and everything that everyone has fought for. I synergize with them and everything organic and synthetic is destroyed...or I destroy the Reapers and every synthetic in the galaxy...and every mass effect relay. And I destroy galactic civilization.

I can't challenge this child, I can't argue with him...I can't point to EDI, I can't point to the Geth. I can't tell this child that Synthetics aren't the enemy of Organic life. I can't tell him that the destruction of Organics by Synthetics is only inevitable because of HIS solution. I can't refuse it all, I can't destroy just the Reapers. No. I sit there and I look, and I'm forced to sacrifice the galaxy, and the only thing that goes through my damn head as I walk is the thought that I would have liked to help Tali build a house on Rannoch.

So I destroy the Reapers, I destroy everything, every cohesive bit of galactic civilization. I create the turmoil that the child says is going to happen simply to defeat the Reapers and stop this insane cycle that demands organic life be destroyed by synthetics so that it WON'T be destroyed by Synthetics...even though some of the strongest fleets that are opposing these Synthetics are the GETH. The Geth...and a geth was my team mate, my friend...friend enough to make it up on that memorial wall on the Normandy. But no...he died...the Geth died...the Reapers died...and Shepard, he has to die too.

And I watch as the Reapers are destroyed, and the Relays are Destroyed, and the Normandy flies off in a Shockwave for some reason...and crashes on an unknown planet. And I watch Tali get off that ship right after Joker and I think 'thank god she lived'...but then I wonder...how did she live? How did she get to the Normandy? SHe was with me in London...she was fighting with me there...her and Garrus. But how did she get there...and Javik, he was in London to...but he got out of the ship...

I'm...confused. I see N7, and he draws a breath...and the credits roll.

I...don't know just what to say about it. I can't help but feel disappointed. Maybe there are a lot of fans out there, all of them in the same boat as me. A lot of them are angry, and raging, and despising Bioware for how it ended things. But I don't know. Maybe I'll fall to that, maybe I'll become angry and enraged, hoping for something better. But for now, I just feel devastated, something that had been so good, and done things with storytelling and narrative that I had never thought possible, ended it's triumph with...'and it was all just a story'.

That was it's end. The end to a game created consistent player experience, created a story which immersed me, created characters that I felt connection to, created a world that I felt a part of, ended with a plot mechanic that rings hollow in a middle school creative writing class. I simply...don't know what to say, it ended so badly, it betrayed what my hopes and dreams for this story were. I can't face it, I can't look at that game the same way, I can't look at Bioware the same way. There was no real ending to the story, there was no completion of the Shepard story, it was simply a 'it was a story' end. That's not closure, that's a cop out.

IT takes the intrinsic aim of Mass Effect, giving everyone their own story, and tells them instead of everything having their own story and experiance, theirs is simply one fanciful tale that's different from what really happened. I didn't go through Mass Effect thinking 'what really happened?' I KNEW it, I talked down Saren, I had to let Ashely die. I KNEW what happened. I didn't think in Mass Effect 2, 'What really happened?'. I KNEW it. I made it through the suicide mission alive, I saved my Crew, I destroyed the Collector base. I KNEW it happened. And now...now in Mass Effect 3, I don't know what happened. Did Shepdard unite the galaxy? Did the Last Prothean stand with him? Did he really save the Krogan? Did he really amass an Armada that had Turians, Humans, Batarians, Quarians, Geth, Asari, and Salarians fighting side by side to save the Galaxy? Did he really do any of that?

I don't know.

Perhaps this is a whine, perhaps it's a rant, but none of those words really fill the gap of what I'm feeling. I suppose the best word is Mourning.

Mourning the loss of so much potential, the loss of everything that I invested in the game. I've put over a hundred hours into the Mass Effect Series...and now, I wonder if I'll ever put in another.

So here I am. An avid fan, one accepting of Bioware, enjoying their work, not demanding perfection, not demanding that WHAT I WANT be the most important thing to the creators, not even demanding money or re compensation or anything else from Bioware. I'm not pointing fingers or crucifying anyone, I'm not out for blood or vengeance, I'm not even saying that I'll do a boycott or refuse to buy anything.

I'm just saying that at the end of all this...something wonderful turned to something very sad, and it's disappointing to see it.
 

SajuukKhar

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Becuase an ending were you destroy machines who murdered all ife in the galaxy every 50,00 years and destroying the chains that they used to bind galactic civilization, the mass rleays, thus allowing the races of the galaxy to self-determinate is a depressing/sad ending?
 

Kahldris71

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Sajuu your in every thread about ME3, Some of your reasons are logical and i respect that. I understand that some have been rude to you and dumped on your opinions, but others have admitted your points and provided points of their own, also interesting well thought out points and i have never once after reading every thread seen you concede a well made point, even grudgingly some of your advisarys have. But not you. You have defended against every single point with fervor, and you defend some quite well. However some of your points have been proven entirely wrong and yet you continue to defend them. For a while i admit i was angry, but i tried to see it from your point of view and indeed the endings are not as bad as i had originally thought. You convinced me of that, however there are glaring flaws that have been reiterated countless times and not all of them can be overlooked so easily. Kudos to sticking to your guns, but i feel as though your becoming seen more as a professional troll.

Responding to the OP, im inclined to agree, i felt much the same at the time i finished playing. I felt that they had managed to capture the story i was telling with my actions unbelievably well. I went into this game with expectations that it would be okay but no where near ME1. I was wrong. The game was simply one of the best experiences ive ever had the chance to enjoy. Its honestly still the best Mass Effect game even with the less then stellar ending. Ill be playing through again, but i will most likely exit once Anderson passes.
 

scorptatious

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I'll just repeat what I have said in other threads relating to this.

I can understand why people would be disappointed by the ending. For me it kind of came out of left field as well.

At the same time though, I wasn't expecting a happy ending myself. I knew people were going to die one way or another. I just didn't expect it to be like this.

Thinking about it now though, I didn't mind the ending I got. Sure, Shepard sacrifices himself in order to save the galaxy. Yes, with the Mass Relays destroyed, galactic civilization will be sent back a few thousand years. But in a way, this could be a good thing. With the Reapers gone, organics can decide for themselves.

And who knows, the Catalyst may be wrong in saying that the cycle of organics and synthetics killing themselves will happen again. Perhaps the survivors will pass on what they have learned from Shepard and his adventures and not repeat history. That's the vibe I got myself.

Still, I wished the ending wasn't so open ended. If I got to knew what my squad mates did after everything that had happened, I would have been completely satisfied with the ending I got. Hell, even if it meant Tali moving on from me and getting together with Garrus would be something.

Overall though, despite the ending, I still had a great time with not only ME3, but the series in general. They were a brilliant trilogy of games.
 

Giraffle

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I know exactly how you feel and what you mean. I loved Mass Effect from the beginning, the whole thing has felt like one huge and emotional journey for me. I'm a huge sucker for a good story in a video game and Bioware delivered fully.

I was so invested in all the characters throughout the game, simply through very well written story telling. After reading this whole thing, it brought back so many memories of all the characters i've gotten to know so well, so many key things that happened struck up and it got to me again. I always loved Mass Effect simply because of this powerful story-telling. Everytime someone in ME3 said: "I hate this war so much", i agreed because it was always due to a really tough desicion. And the last battle on Earth was so impactful, watching all these hopeless people dive into sheer hell, just trying to survive. That last mad-dash to get to the Citadel Beam, only for a Reaper to kill Liara and Garrus (who I brought with me). I just got done with that, I had to crawl over the bodies of two of my favorite characters; Garrus (one of my all time favorites), and Liara who ended up being my character's love over the whole time. It was a rare moment that few games or any stories can really deliver.

But the ending just..kinda ruined it all. I have really mixed feelings with the ending. THe way it was choriographed was perfect, it had the right music and visuals to really instill emotions, but what happened just didnt feel right. I watched Shephard get disintegrated while memories of everyone lost strikes up, and then just a whole mess of things happen. It just didnt feel right. I feel like Mass Effect, after everything it built up, all the memories, I feel like it deserved a way better ending than what we got
 

Fappy

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You just summed up how almost everyone else felt after beating the game. I am here for you bro.
 

Flailing Escapist

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^This. A thousand times this.^
SajuukKhar said:
Becuase an ending were you destroy machines who murdered all ife in the galaxy every 50,00 years and destroying the chains that they used to bind galactic civilization, the mass rleays, thus allowing the races of the galaxy to self-determinate is a depressing/sad ending?
YES! We don't have any connection to the races of the galaxy 50,000 years from now. We have connections to Shepard and the rest of the crew. Leaving us with THAT ending and on an such an edge isn't satisfying in the slightest.

It would be like watching Lord of the Rings but it ends when Gollum tackles Frodo inside Mt. Doom. Except he tackles him into a room where a dog is looking at tv moniters and pulling levers. Shots of Aragorn, Legolas and Gandolf looking up in awe then rolling the credits.
 

The_Blue_Rider

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I just wish they tied up some loose ends, gave you same closure with a romance option or something.
Also goddamn I wanted to talk to Harbinger again, I assumed when he landed Shepard was gonna deliver a big fuck you speech to him, then activate the Crucible or something.

Honestly I wouldve preferred an ending where you could romance Harbinger and make peace with the Reapers
 

SajuukKhar

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Flailing Escapist said:
^This. A thousand times this.^
SajuukKhar said:
Becuase an ending were you destroy machines who murdered all ife in the galaxy every 50,00 years and destroying the chains that they used to bind galactic civilization, the mass rleays, thus allowing the races of the galaxy to self-determinate is a depressing/sad ending?
YES! We don't have any connection to the races of the galaxy 50,000 years from now. We have connections to Shepard and the rest of the crew. Leaving us with THAT ending and on an such an edge isn't satisfying in the slightest.

It would be like watching Lord of the Rings but it ends when Gollum tackles Frodo inside Mt. Doom. Except he tackles him into a room where a dog is looking at tv moniters and pulling levers. Shots of Aragorn, Legolas and Gandolf looking up in awe then rolling the credits.
Except the races of the galaxy will be the races we have now.

so unless you have no connection to the asari, Korgram, turians etc. etc. your arugment is wrong.
 

MrPeanut

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SajuukKhar said:
Flailing Escapist said:
^This. A thousand times this.^
SajuukKhar said:
Becuase an ending were you destroy machines who murdered all ife in the galaxy every 50,00 years and destroying the chains that they used to bind galactic civilization, the mass rleays, thus allowing the races of the galaxy to self-determinate is a depressing/sad ending?
YES! We don't have any connection to the races of the galaxy 50,000 years from now. We have connections to Shepard and the rest of the crew. Leaving us with THAT ending and on an such an edge isn't satisfying in the slightest.

It would be like watching Lord of the Rings but it ends when Gollum tackles Frodo inside Mt. Doom. Except he tackles him into a room where a dog is looking at tv moniters and pulling levers. Shots of Aragorn, Legolas and Gandolf looking up in awe then rolling the credits.
Except the races of the galaxy will be the races we have now.

so unless you have no connection to the asari, Korgram, turians etc. etc. your arugment is wrong.
Yeah, I guess it doesn't matter since EAware plans to milk the series with another trilogy set a million billion years after ME3.

Also why do you feel the need to white knight for bioware on every mass effect thread posted?
 

RatRace123

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For me personally, my main problems with the ending happened when the catalyst (god child) started speaking to you and explaining the purpose of the cycle.

That comes right the hell out of nowhere and it brings up a lot of questions.
I didn't mind the choice (Though I thought it was unnecessary) and I don't mind the fate of Shepard or the crew, I expected as much actually. Even the relays getting destroyed, I was cool with, in fact I figured it was necessary and thought that the relays were connected to the Reapers' lifelines somehow, beyond the symbolism in destroying their greatest technology, the one that makes the cycle possible.

Overall I like the ending, but that whole scene with the catalyst and the explanation of the cycle is really confusing and disjointed and it definitely damages the overall quality of the ending for me.

What especially stings about the ending was that if it were just 5 minutes shorter it would've been amazing.
That whole scene with Anderson, Shepard and the Illusive Man was fantastic; powerful, emotional.
If the game had ended with Shepard and Anderson looking out at Earth together in the final minutes of their lives, Anderson telling Shepard that he's proud of what his protege has accomplished and then watching the Crucible destroy the Reapers, that would've been the perfect ending.
Slap a few epilogue texts on that and nearly everyone would be satisfied.
 

L34dP1LL

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OP: My feelings exactly, word by word.

They should at least given us the Halo: Reach treatment, now, in no way do HR and ME compare in the depth and complexity of the relationships with your squadmates and your Shepard/Noble 6, but at least in HR I felt the satisfaction that, in the end, what I did mattered, that even though I went down, I went down fighting on my own terms, not on the imposed "choices" of a random entity of which we had no prior knowledge, not even a minor hint, without the possibility of rejecting those choices.
 

FFHAuthor

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SajuukKhar said:
Becuase an ending were you destroy machines who murdered all ife in the galaxy every 50,00 years and destroying the chains that they used to bind galactic civilization, the mass rleays, thus allowing the races of the galaxy to self-determinate is a depressing/sad ending?
Sajuu, this isn't about the end, so much as it's about the journey to get there. The two don't feel like they belong in the same game. If you enjoyed that ending, if your game fit with that, fine. Mine didn't, a lot of fan's games didn't. I think you need to accept that.
 

Zen Toombs

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FFHAuthor said:
To be honest, that was almost exactly my reaction, although I went with the synthesis option. Props for having almost the same reaction as countless people on this thread.

I also really didn't like the "Now Shepard has become a legend. Continue the legend by continuing to play after you're dead, as if nothing had happened! A winner is you!" you get after you find out that everything in the games so far was some old man telling a story to some kid about "the Shepard".
 

chimeracreator

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SajuukKhar said:
Except the races of the galaxy will be the races we have now.

so unless you have no connection to the asari, Korgram, turians etc. etc. your arugment is wrong.
Players don't form connections to races, they form connections to characters. Bioware made a wonderful epic that allowed players to connect to a dozen unique worlds and species by giving us interesting characters to interact with and showing them interacting with each other. All of those characters will be dead and the cultures they represent will most likely be fundamentally changed should they ever meet again. This left a very sour taste in the mouth of a lot of fans.

I object to ending as well, not because it was sad but because it was poorly executed and had little to do with the core question the series posed: Should you risk helping at others at the expense of yourself or should you be selfish and seek to exploit them. This is what most major paragon / renegade choices boiled down to. However rather than having this final question posed to us the developers asked us about what we thought about the idea of synthetic and organic life cooperating, which was never a serious question in the universe of Mass Effect as the game showed up repeatedly that there is no difference between the two. Organic life can wipe out other organic life just as easily as synthetic life, just ask the Krogans.

The pacing was also poorly handled. Once the player is robbed of their health bar and put onto the ship without any real mobility the sense of tension of fear begins to fade indicating that the climax has already occurred and that we are now approaching the conclusion. The climactic battle then takes place as a no-lose dialog sequence against the Illusive Man, which was interesting and served as a decent but not exceptional final battle.

At which point the conclusion appears, you and your mentor lie dying watching everything you worked for come to pass, and for the first time in your career as a spectre Shepard is completely helpless to influence the outcome. The curtain begins to be drawn, and suddenly pulls back as Shepard is raised on a lift to talk to a god who tells you that you have three choices and that you can do nothing to change any of them despite the fact that all of these choices are deemed unacceptable by most players. Causing a game about fighting impossible odds ends with surrender to the inevitable.

To make matters worse for me at least, I hated the child character from the get-go as he was a blatant attempt at emotional manipulation that fell flat on its face. If they wanted a final god monologue they could have had you talk to Harbinger, a character who already was well known to the players instead of simply inventing one for the closing credits. Also it's a damn shame that shooting the god child didn't cause a fourth ending because lord knows I tried.

So yes, they could have done a far better job even if they wanted to force you to make three hard choices, kill Shepard, destroy the relay network and invoke some sort of crazy deus ex machina, and lord knows that device was one.

Alternatively they could have just had it be a large anti-reaper bomb that killed all of the reapers in the Sol system. Then said that if you had enough forces gathered the after decades of war citadel space was able to finally force out the reaper threat as the majority of their forces had been gathered in the Sol system your victory would have devastated their fleet. If you failed to gather enough support that you lost and that your sacrifice may pave the way for victory in the next cycle, which would fit the theme of fighting to the last even against impossible odds.
 

Deadyawn

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I think the reason this upset so many people is that it simply didn't fit with the rest of games and most fiction in general.
The convention is that the hero sets out to save the world and ultimately succeeds. It might not be perfect, there may be a certain level of compromise or sacrifice, but they still "win". The way this ends though, most players feel as if they lost. Shepard dies, many close crewmembers die, a good proportion of galactic civilization dies and a number of other really bad things. For most it's practically phyrric victory or utter defeat.
Not only does this break with the audiences expectations but it also goes against the entire premise of a video game, in that in videogames when you beat the game you win.
I'm not saying that sad endings are bad, or that they shouldn't exist in games but the fact is when a player pushes the game forward, by playing it they want to see what happens next and they want to affect the story with their actions and see the outcomes. They want to win. And the endings are so macabre that people feel as though they haven't and that no matter what they do, they can't. That even through all the time and effort they put in, victory is impossible.
In interactive media, autofailure really sucks. We've all been on the recieving end of a lucky enemy shot, or a bug that unfairly kills you. This is like that except worse because the developers inteded you to fail and because no matter how often you reload, nothing will change. You can't even cheat around it.

So basically, not only is the ending sad, unfulfilling and mildly railroady, it also makes the player feel like a loser.
 

Seanfall

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To the OP with the Angry Bender: I agree. This is how felt, I was and still am angry. But after I rant and rave and rage. I'm left with an empty bitter feeling of Disappointment. I still don't know why you can't argue and win with the Star Child. It's like your not even getting a real choice. That's my problem it's not a choice it's....Bioware's fuck you to the fanbase.

And yes when I think of going back and playing ME1 ME2 and even ME3 (since the ending is the only thing that makes me want to headbutt reality) I can't. Because I know that no matter what connections I create, no matter what forces I gather, no matter who I save, I'll fail. And that's what happened in this game you fail. By destorying the relays no matter what choice you made you failed because you basically destroy galactic civilaztion anyways which is what the reapers wanted.

It's that feeling that palyers like me are upset about. Not the endings themselves. It's that sense of helplessness. Of being forced to accept an outcome when we've beaten the odds so many times before. It's the dick slap to the face, the out of left field star-god-whythefuckdoyouexistandwhycan'tiramanomnibladeintoyourfaceyoulittlefuckshit-child who takes away your ability to choose. That's why we're upset the complete betrayal and invalidation of everything our characters and their allies have fought, sacrificed, and died for.

However unlike the OP I do want Bioware to change the ending. I have no intentions of buying or supporting anything else to do with the Mass Effect Franchise untill the ending has been repaired. And no: I don't think that Bioware can 'do whatever they want with it' why? Cause it isn't just theirs. It's ours the players who played it, who put time into, who like me and the OP grew connections emotional connections to these characters. Their stories, Our choices, that's what matters. Not whatever Deus Ex BS they shoved down our throat at the last minute. And if they don't change it, if they refuse to admit they made a mistake. Then to hell with em.
 

CommanderL

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RatRace123 said:
For me personally, my main problems with the ending happened when the catalyst (god child) started speaking to you and explaining the purpose of the cycle.

That comes right the hell out of nowhere and it brings up a lot of questions.
I didn't mind the choice (Though I thought it was unnecessary) and I don't mind the fate of Shepard or the crew, I expected as much actually. Even the relays getting destroyed, I was cool with, in fact I figured it was necessary and thought that the relays were connected to the Reapers' lifelines somehow, beyond the symbolism in destroying their greatest technology, the one that makes the cycle possible.

Overall I like the ending, but that whole scene with the catalyst and the explanation of the cycle is really confusing and disjointed and it definitely damages the overall quality of the ending for me.

What especially stings about the ending was that if it were just 5 minutes shorter it would've been amazing.
That whole scene with Anderson, Shepard and the Illusive Man was fantastic; powerful, emotional.
If the game had ended with Shepard and Anderson looking out at Earth together in the final minutes of their lives, Anderson telling Shepard that he's proud of what his protege has accomplished and then watching the Crucible destroy the Reapers, that would've been the perfect ending.
Slap a few epilogue texts on that and nearly everyone would be satisfied.
I want this ending