The Final Fantasy XIII DLC Mystery

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Plinglebob

Team Stupid-Face
Nov 11, 2008
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Lvl 64 Klutz said:
Man, it's too early to be debating DLC, first they need to get off their arses and announce a North American collector's edition.
This is their apology to us who have normally had to wait 6 months after the US release to get to play.

OT: They're thinking of adding more content to what is traditionally a game over 100hrs long? Do they not want me to have a life? *starts stockpiling*
 

Therumancer

Citation Needed
Nov 28, 2007
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Random Bobcat said:
Therumancer said:
On a certain level ... to item storage.
The price of games has for the most part remained static since the SNES days, maybe even the Amiga days but I couldn't truthfully comment on that.

Whilst the concept of game content being excluded is a bit of a niggle, it is the lesser of two evils.

If Capcom which to remove the tertiary costumes for each of their characters and sell them seperately then good for them. The retail price remains the same and the individuals that desire such an item can pay for it.

I don't care about the costumes, so I am happy also because I don't have to pay for extraneous items.

If all games had an increase in £5 - £10 and DLC was abolished, I can guarantee a lot more toys would thrown out of prams. The option of exemption is removed, thus the annoyance potential increases exponentially.

No industry is inflation proof, but I feel the gaming market has done the best job in keeping the core experience there whilst offering "premium" service to those that want it.

And with an industry plagued for years by a massive second hand market I appreciate these steps as opposed to consoles "signing" your discs. To those not understanding this; "signing" is an action that would make it unique to that artefact, thus making it useless on another artefact.

Did the industry curl into the foetal position when millions were being lost to establishments selling and reselling their products - no - they established a compromise.
I think your missing the point here. Whether it's static or not, the profit margin for games is already monsterous. As was mentioned on a $20 game companies are making rougly $4 a pop. Digital Download raises that to $14 a pop, and nobody is seriously considering lowering prices it seems.

DLC is simply gravy added to that, with a greedy industry by and large using it as an excuse to charge people for things that would have been included in a game before DLC became viable. Oh sure you DO see expansions of the sort that were intended when the concept was being worked at, but that doesn't change the fact that things like alternate costumes for fighting game characters and such are ridiculous to ask for additional money for, especially if that information is already on your disc and your basically paying money to unlock it.


As far as used games go, there never was any real reason to "curl up in a fetal position" or even a remote need for a "comprimise". Simply put the industry's problem with used games is based on the assumption that if they did not exist people would be buying their games new, and at top dollar, with the money going into their pockets. The abillity to sell or trade in a game also being one of the things that helped them get as many sales as they did to begin with given the high price of the product itself.

Woeful comments about how long the price of games have remained static are almost funny given the profits being reaped here. Not to mention the general corruption of the industry which engages in cartel behavior as far as price setting, and avoiding direct compeition with each other on the store shelves.

Not to mention the fact that you have guys like "Ninja Dog" Itigaki running around behaving like rock stars and getting into brawls over profits ranging in the tens of millions of dollars with groups like "Team Ninja" who are relatively humble compared to companies like EA.

Don't misunderstand what I'm saying here, I do not think game companies are supposed to be philanthropic institutions, they exist to make money. However there is a line between seeking a profit (even a large one), and trying to squeeze their audience for every penny they can get by any means nessicary. I don't even care if these guys make ridiculous amounts of bank, providing they can do it without abusing their customer base. As a consumer when I see people crying poverty despite having millions upon millions of dollars in resources, and talking about wanting to increase those profit margins by almost 250% according to 1C at the expense of their fanbase.. well I become less than sympathetic.

Besides, while I am heavily capitolist, but I believe in the spirit of the American System where competition is intended to be forced. Basically your allowed to profiteer, but not form old school trade guilds, cartels, or monopolies. Civil/Corperate law was never my focus in school but basically it's illegal for all the people in an industry to get together and decide not to compete, set prices, and perhaps divvy up sales territory. Gas companies have been under investigation for it for the last few years yet again. Microsoft has been in trouble for creating a nessicary product (computer Operating Systems), and effectively being it's sole provider. Ted Turner had direct goverment action taken against him due to an attempt to pretty much unify all media under his banner.


One of the reasons I'm so brutal with the games industry is that they are doing things that have been criminal for other industries. Things like deciding industry wide to set prices, and refusing to directly compete to keep prices high. Just recently when we saw a bunch of games pushed up to Q1 this year due to the release of Modern Warfare 2 last year was a sign of major corruption. The way how things SHOULD have happened was for the game companies to start lowering their prices and increasingly their relative product quality to fight for a share of the market. It's VERY rare when you see two gaming products go head to head. It DOES happen but not too bloody often.

The overall point here is that most DLC at the moment is basically an attempt to get gamers to pay until it hurts (and then some). It seems that for every genuine expansion you've got two or three money grabs with a company for all intents and purposes releasing stuff that should have been part of the game seperatly for a few other bucks... or heck, in many cases (as I've said) they pretty much don't actually develop genuine DLC at all, but decide to lock off parts of a game and then make people DL what amounts to a key to access that content.
 

Julianking93

New member
May 16, 2009
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I sure hope they don't.

I hate all DLC. Taking out a piece of the game so I have to pay for it later is bullshit.
 

scotth266

Wait when did I get a sub
Jan 10, 2009
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Therumancer said:
Did you read that post I linked you to? If not, then I recommend you go back and do so, because it explains why DLC, with the exception of Resident Evil 5's multiplayer mode, is not a nickel-and-dime scheme.

Also, with regards to Borderlands: the game doesn't NEED a storage chest. I personally can confirm that. Most people who have played Dragon Age tell me that the Storage Chest wasn't necessary for that, either.
 

Therumancer

Citation Needed
Nov 28, 2007
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Random Bobcat said:
Therumancer said:
I'm glad we returned to the topic at hand, I was concerned it had been lost.

Careful with the word "make". I purchased Soul Calibur IV, but did not purchase a single costume DLC. If I purchased the game and it stated "game code incomplete - purchase additional content to enable play", that would be making me spend money.

Each industry has shiny additions to the core product - not required for functionality but desirable. Cars and alloy wheels for one, maybe cars should already come with alloy wheels?

If we get to the stage where endings to games have to be purchased individually then I'll come to your side of the fence and join the rally against DLC.

At the moment I'm happy with it, DLC is just another variant of money making, much like a collector's edition.

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With the numbers given, $4.00 a pop profit was enough to justify the production, as that was what 1C which is a fairly big Russian company was making off of a $20 box game. With that being enough to justify the industry pushing to more than double that amount of money becomes pure greed in action.

As I have said in other posts, just because the amount of money being spent on developing games increases does NOT mean that increasing budget is justified by anything other than greed. In this case it's developers like Itigaki who get into fights over contracts worth tens of millions of dollars and things like that. I have no problem with seeking a profit but when you look at things like that and them wanting to kick the costs of increasingly ridiculous paydays back to me, I do not consider that reasonable. Basically the desire to raise prices is not because the current scale, or the one that existed BEFORE the most recent $10 increase was not generating a decent profit, but because the industry figures they could be gouging the semi-addicted hardcore gamer for more. It's about increasing levels of greed at all levels from producers, to developers whose expectations increasingly grow more ridiculous. Of course the same can be said about business in general where it's deemed that making a profit isn't enough, it's about how much "growth" you achieve and companies oftentimes try and claim with a straight face that if they didn't reach a projected growth goal they actually lost money... it seems that attitude is increasingly present in the gaming industry as well. I have no sympathy for someone crying that they only made 100 million in pure profit when they assumed ahead of time that they should get 150 million and a couple of people have to put their plans to purchuse gold plated private jets on hold.

What's more the actual cost of materials in producing games isn't that high. The money goes totally towards paying human resources. So basically what this means is that a game with tens or hundreds of millions of dollars in development budget is effectively giving that money to the people developing the game, one way or another it's getting spread among the people involved. Even with seveal hundred or even a thousand people involved that is a truely staggering amount of money. Whether the majority of the money goes to guys like Itigaki, to pay codemonkeys tons of cash for writing lines of code, or both things, your basically looking at something that borders on the ridiculous. The rising "cost" of games is actually the rising greed of the game developers who demand producers provide increasingly lavish sums of money.

Now normally I wouldn't care, as I am all for people making a profit, if we didn't have people trying to claim with a straight face that the game industry somehow actually *needs* to bring in more money via price hikes, and DLC. They need no such thing, they can make a pretty bloody good living as things have been and have been proving it. It's all about the greedy wanting more, and trying to find a way of justifying it to a consumer base they are increasingly detached from.

$50 is a substantial chunk of change out of someone's paycheck as it was, $60 is more so. The desire for another $10 price increase is even worse. Then if you add another $20-$30 worth of DLC to get 'everything' your rapidly looking at a product that easily costs as much as a month's gas or groceries (depending on the person). It's even more ridiculous when you consider that we're in an economic slump, and probably will be for a while to come. As dismissive as some game companies are, comparing the price to say heading out for a steak dinner or whatever, it tends to be overlooked that buying a couple of games is a major investment for a normal person, and comes at the expense of being able to do other things. With a steadily increasing price, it is going to become an even bigger investment. The current attitude is more or less the gaming industry trying to see how far they can push things before it bursts, rather than trying to simply provide a profitable product that people can easily afford.

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As far as DLC itself goes, a big part of my point is that the extra costumes in fighting games and such have been a part of the product for pretty much as long as they have existed. PS-1, PS-2, etc... alternative costumes (if they existed) were one of the incentives added for people putting time into the game. Part of the cost of the product. With the current gen and DLC, your now seeing what was a feature being removed and sold seperatly.

As far as it being difficult to "prove", if you hang out on Gamefaqs you will notice that when games come out a lot of people sit down and go through the code, and are able to predict what is coming out in mnany cases by information already on the disc. To use Soul Calibur IV for example, the Darth Vader/Yoda data was pretty much present on all versions of the game. When the period of exclusivity was over with, people were charged ($5) to unlock the character on their disc when it was pretty much always there. Another good indication is when a DL for DLC is tiny, in which case it's not actually providing any new graphics/sound/whatever but simply opening up stuff that is already ont he disc to begin with. In many cases getting far more obnoxious than the whole "Vader/Yoda" thing.

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In response to another post I received here, being able to play a game like Borderlands without something like an item chest does not make a feature like that any less integral to the experience since it's a massive conveinence, and has been a staple of the genere for a long time for a reason. I see it as being very similar to the whole "costumes for fighting game characters" thing, the only reason it's NOT in the game when it always had been before is because they figure they can make people pay extra for it.