Man, that's a tough list to narrow down to five. There are a lot of games I would consider "defining", as far as my gaming tastes go. Regardless, I'll give it a shot:
1: Super Mario Bros - SMB was, essentially, the first video game I had ever played with any interest. For all intents and purposes, it was the game that started my interest in the medium of video gaming.
2: Doom/Doom 2 - These were the games that showed me the potential of multiplayer and "online gaming", as it were. In a way, they are what got me into playing games like Quake 3 Arena, Counter-Strike, Unreal Tournament, Starcraft, and so many others in the competitive and pro-league arenas. I can't count the number of hours I likely spent playing with friends over a dial-up modem. I can recall vividly, and happily, those moments loading up Doom 2 in DOS. Starting the multiplayer menu. Hearing that "beep...beep....beep...booooooooo" as the modem dialed my friends computer. Good times.
Also, on a side note, Doom 2 was the game that showed me what "modding" was. I learned how much fun it could be to alter, tweak, and modify your games to extend their longevity or make for an interested change-of-pace. I recall creating a "Christmas" mod with a friend. We reworked and re-drew almost all of the sprites in game to make them "Christmas-y". Right down to Cyberdemons where wool hats and Imps tossing snow-balls.
Though, Half-Life was the game that made me appreciate the modding community and the potential therein.
3: Half-Life - This was the game; game series in fact; that cemented my love-affair with gaming. It showed me the vast potential within the medium to tell stories, some we'd likely heard before, in ways impossible via any other medium. It also showed me that video games could be so much more than a passing distraction. It was probably the first game that truly immersed me in it's story, characters, setting, and story-verse. By the time I had finished the game I was not only enamored with it, I was also fascinated by the potential in gaming.
4: Homeworld - An RTS that was truly ground-breaking and unique, at least for it's time. Homeworld attempted something virtually no other RTS dared: It tried to make a 3D RTS that actually used all three dimensions. Fully free movement within the 3D space. It also did something else most RTS attempted, but often failed at: It told a very well written, very immersive story. One that has stuck with me long after other games stories have faded into memory.
5: MechWarrior 2 - This was the game that started my fascination with mech-lore, Battletech, simulators, and, in a way, technology. The unbelievable graphical fidelity the 3D engine presented, at a time when 3D was usually a gimmick, and the high-degree of realism present in regards to the mechanics and functions of the 'Mechs, made me very interested in technology; both because of the themes present in the game-space and because of the upgrades my computer need to play the game. Basically, for better or worse, MechWarrior 2 is responsible for me being the sci-fi-loving computer nerd that I am today. [sub](though, I can probably also thank Issac Asimov, Carl Sagan, Arthur C. Clarke, Mary Shelley, Jules Verne, H.G. Wells, and Michael Crichton for that as well)[/sub]
Oh, it's also the game that lead me to such classics as Freespace, Freelancer, and the space-sim genre as a whole.
Honorable mentions go to:
Wipeout/F-Zero/Mario Kart - for showing me the joys of racing games
Banjo-Kazooie - for cementing my love of action-adventures
Metroid Prime - for making me appreciate exploration in games
Donkey Kong Country - for allowing me to learn to appreciate art-direction in gaming
Zork/Earthbound - for showing me that not all RPGs need be "super-serious" narratives that are overly derivative of Tolkien
Diablo 2 - for, unfortunate or not, making me love dungeon-crawling and "grinding". to a certain degree.
1: Super Mario Bros - SMB was, essentially, the first video game I had ever played with any interest. For all intents and purposes, it was the game that started my interest in the medium of video gaming.
2: Doom/Doom 2 - These were the games that showed me the potential of multiplayer and "online gaming", as it were. In a way, they are what got me into playing games like Quake 3 Arena, Counter-Strike, Unreal Tournament, Starcraft, and so many others in the competitive and pro-league arenas. I can't count the number of hours I likely spent playing with friends over a dial-up modem. I can recall vividly, and happily, those moments loading up Doom 2 in DOS. Starting the multiplayer menu. Hearing that "beep...beep....beep...booooooooo" as the modem dialed my friends computer. Good times.
Also, on a side note, Doom 2 was the game that showed me what "modding" was. I learned how much fun it could be to alter, tweak, and modify your games to extend their longevity or make for an interested change-of-pace. I recall creating a "Christmas" mod with a friend. We reworked and re-drew almost all of the sprites in game to make them "Christmas-y". Right down to Cyberdemons where wool hats and Imps tossing snow-balls.
Though, Half-Life was the game that made me appreciate the modding community and the potential therein.
3: Half-Life - This was the game; game series in fact; that cemented my love-affair with gaming. It showed me the vast potential within the medium to tell stories, some we'd likely heard before, in ways impossible via any other medium. It also showed me that video games could be so much more than a passing distraction. It was probably the first game that truly immersed me in it's story, characters, setting, and story-verse. By the time I had finished the game I was not only enamored with it, I was also fascinated by the potential in gaming.
4: Homeworld - An RTS that was truly ground-breaking and unique, at least for it's time. Homeworld attempted something virtually no other RTS dared: It tried to make a 3D RTS that actually used all three dimensions. Fully free movement within the 3D space. It also did something else most RTS attempted, but often failed at: It told a very well written, very immersive story. One that has stuck with me long after other games stories have faded into memory.
5: MechWarrior 2 - This was the game that started my fascination with mech-lore, Battletech, simulators, and, in a way, technology. The unbelievable graphical fidelity the 3D engine presented, at a time when 3D was usually a gimmick, and the high-degree of realism present in regards to the mechanics and functions of the 'Mechs, made me very interested in technology; both because of the themes present in the game-space and because of the upgrades my computer need to play the game. Basically, for better or worse, MechWarrior 2 is responsible for me being the sci-fi-loving computer nerd that I am today. [sub](though, I can probably also thank Issac Asimov, Carl Sagan, Arthur C. Clarke, Mary Shelley, Jules Verne, H.G. Wells, and Michael Crichton for that as well)[/sub]
Oh, it's also the game that lead me to such classics as Freespace, Freelancer, and the space-sim genre as a whole.
Honorable mentions go to:
Wipeout/F-Zero/Mario Kart - for showing me the joys of racing games
Banjo-Kazooie - for cementing my love of action-adventures
Metroid Prime - for making me appreciate exploration in games
Donkey Kong Country - for allowing me to learn to appreciate art-direction in gaming
Zork/Earthbound - for showing me that not all RPGs need be "super-serious" narratives that are overly derivative of Tolkien
Diablo 2 - for, unfortunate or not, making me love dungeon-crawling and "grinding". to a certain degree.