A select few of you might remember this RP from around September. Due to a combination of lack of planning and personal issues, it was put on hiatus. Now, I'm looking to give it the defibrillator. Any of you who were the original thread are free to reapply, and in fact I hope that at least some of you do.
Without any further adieu, I give you...
[HEADING=1]The Flight of the Meriwether (A Steampunk Outlaw RP!)[/HEADING]
The year is 1872, and the Civil War amongst the American states continues to rage on with no end in sight. Both the Union and the Confederacy have focused the entirety of their efforts and resources to the war, leaving the Western states to fend for themselves. West of the Mississippi River, America has become a lawless hellhole of drugs, sex, violence, debauchary, and pirates. In this world, money and bullets do the talking and it's every man for himself. One of the people who understands this all too well is Captain Gideon McClellan of the Meriwether, a fine vessel and the mobile base of the Lost Regiment, a freelance group of outlaws hand-picked by Gideon himself. The Lost Regiment has no allegiance to anybody but the highest bidder, no desire but survival and the life of an outlaw.
This is a general idea of what the Meriwether looks like. She is divided into several sections:
Lower Deck: This is where you will find the cargo hold and related storage areas, as well as the main entrance ramp. The Meriwether's lower engines are also down here, which can be used for additional speed at the expense of extra stress on the hull.
Living Quarters: Situated right above the Lower Deck, this is where the crew lives. Gideon's team has quarters closer to the stern, while the workers live near the back. On this deck, you will also find the kitchen and similar amenities.
Mid Deck: Above the Living Quarters is the Mid Deck, where the Meriwether's primary weapons are. She boasts eight cannons on each side, which gives her enough punch to go toe-to-toe with most other airships, save for the hardiest of military craft.
Main Deck: The Main Deck is adorned with smaller cannons, used as antipersonnel weapons during ship-to-ship combat. Here you will also find the very strong and sturdy network of thick steel cables that tether the ship to the primary air bag.
Bridge/Captain's Quarters: These two places are on a raised section towards the stern. It is here where Captain Gideon resides, as well as his copilot Harvey Morgan. The Bridge lies above Gideon's quarters.
Without any further adieu, I give you...
[HEADING=1]The Flight of the Meriwether (A Steampunk Outlaw RP!)[/HEADING]
The year is 1872, and the Civil War amongst the American states continues to rage on with no end in sight. Both the Union and the Confederacy have focused the entirety of their efforts and resources to the war, leaving the Western states to fend for themselves. West of the Mississippi River, America has become a lawless hellhole of drugs, sex, violence, debauchary, and pirates. In this world, money and bullets do the talking and it's every man for himself. One of the people who understands this all too well is Captain Gideon McClellan of the Meriwether, a fine vessel and the mobile base of the Lost Regiment, a freelance group of outlaws hand-picked by Gideon himself. The Lost Regiment has no allegiance to anybody but the highest bidder, no desire but survival and the life of an outlaw.
-No one liner posts. I expect at least some effort in everyone's writing. I don't think it's too much to ask for
-Decisions made by the GM are FINAL. The GM also reserves the right to control characters if necessary to advance the plot.
-No God-Modding (But this should be obvious)
-No taking control of another player's character without prior permission
-Members are expected to keep up with the story. If you cannot read, don't join.
-Be respectful to the GM and other players.
-One Character Per Player (Unless otherwise approved by the GM)
-Decisions made by the GM are FINAL. The GM also reserves the right to control characters if necessary to advance the plot.
-No God-Modding (But this should be obvious)
-No taking control of another player's character without prior permission
-Members are expected to keep up with the story. If you cannot read, don't join.
-Be respectful to the GM and other players.
-One Character Per Player (Unless otherwise approved by the GM)
Name:
Age:
Physical Description:
Personality:
Weaponry:
Bio (A brief history of your character. Their background, occupation(s), affiliations, any special talents, etc.):
Age:
Physical Description:
Personality:
Weaponry:
Bio (A brief history of your character. Their background, occupation(s), affiliations, any special talents, etc.):

This is a general idea of what the Meriwether looks like. She is divided into several sections:
Lower Deck: This is where you will find the cargo hold and related storage areas, as well as the main entrance ramp. The Meriwether's lower engines are also down here, which can be used for additional speed at the expense of extra stress on the hull.
Living Quarters: Situated right above the Lower Deck, this is where the crew lives. Gideon's team has quarters closer to the stern, while the workers live near the back. On this deck, you will also find the kitchen and similar amenities.
Mid Deck: Above the Living Quarters is the Mid Deck, where the Meriwether's primary weapons are. She boasts eight cannons on each side, which gives her enough punch to go toe-to-toe with most other airships, save for the hardiest of military craft.
Main Deck: The Main Deck is adorned with smaller cannons, used as antipersonnel weapons during ship-to-ship combat. Here you will also find the very strong and sturdy network of thick steel cables that tether the ship to the primary air bag.
Bridge/Captain's Quarters: These two places are on a raised section towards the stern. It is here where Captain Gideon resides, as well as his copilot Harvey Morgan. The Bridge lies above Gideon's quarters.