The Force Unleashed: Good Game, Bad Retcon

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amendele

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Aug 25, 2008
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[The following refers to the XBOX 360 version]

The gamer side of me thought this was an overall cool game. It was challenging but not unbeatable. Innovative without being too gimmicky. It was like a more streamlined Jedi Knight II: Jedi Outcast without all the jumping puzzles and doors that could only be opened by pushing a switch in some random room ten floors above them. But the Star Wars geek in me couldn't help but rage every other level. I'll explain that in a bit, but first let's focus on the game.

You play a guy named "Starkiller" who was trained by Darth Vader to become his secret apprentice. Vader tells you to go kill Jedi for him, and you obey. Most of the levels are pretty much going from Point A to Point B and killing almost everything in your path. You start out fighting normal cannon fodder stormtroopers and killing Jedi and eventually you end up fighting robotic Imperial Purge Troopers and AT-STs.

Let me get this out of the way first: the auto-aim is freaking horrible. To demonstrate, I'll just quote the always awesome Tom Chick [http://www.quartertothree.com/fp/]:

Picture Vader in the conference room in "Star Wars," raising his hand to choke the guy and then delivering the line, "I find your lack of faith disturbing." Now imagine if he raised his hand and instead accidentally crushed the speakerphone in the center of the conference table. Awkward. Would he pretend he meant to do that? Or would he fumble around and try again, destroying more appliances and furniture in the process before eventually choking the faithless guy?
Yeah, chances are you'll want to unleash some lightning on an enemy, only to see Starkiller shocking a piece of paper in the background. Still, I had some fun playing with the Force in this game. You have the power to grab, throw, shock, push and impale things with the Force, sometimes all in the same five seconds. The duels with the Jedi even have a nice flow to them that keeps things interesting without being too annoying.

The graphics aren't really special either, though with the DMM engine you can see metal bend and spark just like you'd expect in real life. There was also something about realistic wood splintering or rock-cracking, but I guess they skimped out on that. I was too busy throwing them at enemies to care.

But now that I've run through the basics of the game, the thing that irked me the most about this game was the warping of the canon to fit it. First off, lightsabers are supposed to be able to cut through almost anything. Hell, Qui-Gon Jinn could cut through a few blast doors in that scene from the otherwise crappy Episode I using his saber. But in Starkiller's case, it's like someone just gave you a glowing wooden stick. All but the most basic stormtroopers take several hits to smack down with one. At least Jedi Knight II got the lightsaber damage right.

The next grievance were the enemies themselves. Okay, I can accept some advanced stormtroopers being equipped with things like flamethrowers and electric flechette guns, but where the hell do they get Force-proof shielding? Not to mention the Felucians who have armblades that can somehow match the strength of your lightsaber in melee combat. It's a gimmick that forces you to deal with them differently, but when you look at the fact that Luke Skywalker never had to deal with even half the shit Starkiller faces (and the stories are only about 3 years apart, canon-wise) it makes the appearance of these enemies even more insulting. I guess the Empire had a fire sale on their anti-Jedi equipment after the end of this story.

Also, at the end, despite killing hundreds of stormtroopers, Felucians, robots and God-knows-what-else, why the hell does Starkiller suddenly hesitate when he has the chance to kill the Emperor for screwing him over the course of the story? This guy could take down a fucking Star Destroyer and several TIE fighters with his bare hands but he can't bring himself to kill the Emperor? Because "he'll become just like him?" He's already a fucking Sith legend with his blatant use of the Force! Killing an evil old fogey isn't going to change that!


But having said that, I still found the story as told through the game's cutscenes to be better than the entire prequel trilogy combined. The biggest reason being that the protagonist wasn't a whiny little ***** like Anakin Skywalker or naive like the early Luke Skywalker. He had the strength of his convictions, and then when things went awry, he tried to make them right in the end like a hero should.

Okay, now that I've worked the nerd rage out of my system, I guess what it comes down to is a simple "Yea or nay?" question. In this case, I will say "yay," but you should probably rent it. Once you're finished with the story mode, there isn't much replay value left aside from some advance combat training modules or seeing both endings. If you're a bigger Star Wars fan than myself, chances are you'll buy it, play through the whole thing, and then rage on The Escapist forums about how much it sucks while George Lucas swims around in your money.
 

Altorin

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May 16, 2008
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amendele said:
If you're a bigger Star Wars fan than myself, chances are you'll buy it, play through the whole thing, and then rage on The Escapist forums about how much it sucks while George Lucas swims around in your money.
yeah, that would be me.

I'm no longer phased by the whole "lightsab0rs can cut anything" issue in video games.. I used to rage about it, but I'm way past caring. I thought TFU did a good job at alluding to the two trilogies, but it was much more fanservice for the original trilogy (a new hope at least) then the prequels, which is a good thing. seeing what happened to the wookies when the empire took over, how (and more importantly why) the rebellion got started, I was able to look past some of the gameplay issues in light of those few things.

but not all the gameplay issues. Maybe KOTOR has just spoiled us for Star Wars games, because no matter how many star wars games I play, I always think to myself "I could be playing KOTOR now instead and probably having more fun.", and it's usually true.

I bought into the hype of TFU and was left with a metallic taste in my mouth.

Not unbearable, but it wasn't exactly pleasant either.
 

Nerdfury

I Can Afford Ten Whole Bucks!
Feb 2, 2008
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amendele said:
First off, lightsabers are supposed to be able to cut through almost anything. Hell, Qui-Gon Jinn could cut through a few blast doors in that scene from the otherwise crappy Episode I using his saber. But in Starkiller's case, it's like someone just gave you a glowing wooden stick. All but the most basic stormtroopers take several hits to smack down with one. At least Jedi Knight II got the lightsaber damage right.
What would be the point of a game where you can cut through every enemy with your 'Saber? You'd run up to every enemy, cut them down and then on to the next without a thought - the game would be way too easy. Then you'd be here raging that the game was too easy. They may have to screw with the 'canon' a bit, but it's better than making a game where you own everything with your primary weapon.

Also, I had no issues with targeting. Actually, the PS3 version works really well. So it's easy the 360 version is buggy or you're just not very good at targeting.
 

nuwanda

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Oct 31, 2008
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While I haven't played the game myself (not for lack of trying, to be explained) I did get to watch and make a running commentary on my best friend playing TFU on the PS3.
I didn't get to play becuase she never relenquished(sp) the controller.
(Along the lines of, "you can play the next level" endlessly...)
But even if I couldn't play it, watching was just as cool. Your character had a voice, and was good at using it; Vader was 'actually' James Earl Jones ::flashback to 4, 5, and 6::; The leveling was fun, and sorry to say, it was my friends attempts to take one crate and smash STs with it like a flyswatter that sold me. I ended up actually rolling on her floor laughing so hard I cried. (even thinking about it makes me chuckle.)
Of course, while it's no KOTOR (amazing-ness on toast), it has its own merits, and from what I saw played beautifully.
Once I have money, I'm getting me a PS3 and TFU.
 

LucanDesmond

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Oct 19, 2008
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Here's how I look at TFU. Think of it like the original Fable for Xbox. They're both games that made a lot of promises that they couldn't keep. In the end we got a decent, but not great game. Playable, but nothing above and beyond.

It's the first installment in a series with a lot of potential that has, thus far, barely been realized.

Now look at Fable 2. GREAT. Compared to the first one, its better in almost every way. Still not perfect, but really really good. Lets hope the next TFU follows this pattern. And it did well enough that I'm sure they'll be making a TFU2.
 

Samurai Goomba

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Oct 7, 2008
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Nerdfury said:
amendele said:
First off, lightsabers are supposed to be able to cut through almost anything. Hell, Qui-Gon Jinn could cut through a few blast doors in that scene from the otherwise crappy Episode I using his saber. But in Starkiller's case, it's like someone just gave you a glowing wooden stick. All but the most basic stormtroopers take several hits to smack down with one. At least Jedi Knight II got the lightsaber damage right.
What would be the point of a game where you can cut through every enemy with your 'Saber? You'd run up to every enemy, cut them down and then on to the next without a thought - the game would be way too easy. Then you'd be here raging that the game was too easy. They may have to screw with the 'canon' a bit, but it's better than making a game where you own everything with your primary weapon.

Also, I had no issues with targeting. Actually, the PS3 version works really well. So it's easy the 360 version is buggy or you're just not very good at targeting.
Alien Hominid. If you make weapons a one-hit kill, just make the hero take damage a lot faster. I can see that working really well with a Force Unleashed sequel. You'd just sort of dash from foe to foe like Hotsuma from Shinobi, leaving severed remains in your wake.

Actually, I would say that the developers of Force Unleashed could take some hints from the PS2 Shinobi. Sure, it's ugly, but at least the core mechanics are silky smooth and very fun.
 

PureChaos

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Aug 16, 2008
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I recently borrowed the Wii version of Star Wars: Force Unleashed and i was pleasently surprised. I saw Yahtzee's review of it and wasnt expecting much, especially from the lightsaber combat system but (for me anyway) it worked really well. Every time i swung the remote, he swung the lightsaber and i was able to put together some long combos. The force powers are amazing and really can clear a room in 5 seconds. OK, so the graphics weren't as good as the ps3 or 360 version but that doesn't bother me in the slightest, i'm more of a gameplay and 'is it fun?' than graphics person. i really enjoyed the game, even if it was a bit short (i completed the main story in about 7 hours) but it wasn't as bad as Yahtzee said. In terms of sword combat it is probably better than Twilight Princess (which pretty much every wii game that has sword attacks done by swinging the remote will be compared to) as it allows you to do different combo's based on the direction you swing and you can throw it, which didn't happen in TP. i am currently on my second run to try and max out the force powers and find all the color crystals and it is still great fun to hack things up and throw stuff around (for me, any game that has telekinesis will be fun) so i would recommend it. if you like oober graphics then go for the ps3 or 360 version but i can safely say that if i played either of those versions now they wouldn't be as good as the wii version.
 

forever saturday

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Nov 6, 2008
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let me put your review in a few less words: the more of a star wars fan you are, the less you will enjoy this game. most fan complaints come from the fact that they totally messed with the canon. i, who have done little more then having seen all the movies at least once and know almost nothing else, will probably enjoy the game. that is, if i ever play it.
 

Flying-Emu

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Samurai Goomba said:
Alien Hominid. If you make weapons a one-hit kill, just make the hero take damage a lot faster. I can see that working really well with a Force Unleashed sequel. You'd just sort of dash from foe to foe like Hotsuma from Shinobi, leaving severed remains in your wake.

Actually, I would say that the developers of Force Unleashed could take some hints from the PS2 Shinobi. Sure, it's ugly, but at least the core mechanics are silky smooth and very fun.
That's probably the greatest idea in the history of gamemaking. Seriously.
 

Baonec

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Aug 20, 2008
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amendele said:
The next grievance were the enemies themselves. Okay, I can accept some advanced stormtroopers being equipped with things like flamethrowers and electric flechette guns, but where the hell do they get Force-proof shielding? Not to mention the Felucians who have armblades that can somehow match the strength of your lightsaber in melee combat. It's a gimmick that forces you to deal with them differently
I am a star wars geek as such feel the need to dissagree (it's a well structured review but i don't agree). The quote is because during a series of comics (forgotten the name)an army of Trandoshans meet Plo koon in battle with shielding that can fully disable a saber once it touches it, force proof shielding has been used before & even without knowledge of this backing you the whole armblades matching sabers shouldn't bother you just look at KOTOR you can have criminals matching sabers with ritual brands ,stave's and in some cases their bare fists.
 

deathstrikesquirrel

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Apr 15, 2009
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It needed some way to play the lightsaber battles without the concentrated suck of the later levels. I just saved when I got to the Proxy battle and kept reloading when I beat him because that is (by far) the best part of the game
 

Therumancer

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Nov 28, 2007
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Well the issue of conventional weapons against Jedi is a touchy subject to be honest. Conceptually Jedi were supposed to be tough, not unstoppable, and it was accepted that most of them had been hunted down or killed. They simply weren't ready for Luke Skywalker through most of the main trilogy because everyone thought all the Jedi were dead, so it's not like everyone was waltzing around tricked out with gimmick weapons. Plus on top of this the whole "Darth Vader is Luke's Father" thing is a factor. I mean both him and The Emperor pretty much want him on their side, so that sort of precludes intentionally sending anti-Jedi squads against him. I mean Vader goes to deal with him personally for a reason, instead of just saying "meh, blow Bespin to bits from orbit, forget all other pretensions. Killing the last Jedi is more important".

Even in the pre-quels Qui-Go talks about how Jedi are NOT unkillable.

That said in the movies and such we never really did see anyone bringing up other melee weapons against them (except for like Sand People).

As far as cutting through blast doors goes, well the way Qui-Go did it (sticking the Lightsaber into the middle of the door) did not seem fast, and I got the impression it was as much mystical as a function of the weapon itself.


Truthfully though given the intent of the movies it would have made little thematic sense for say Dexter Jettster to whip out a quartet of autofiring BFGs from behind the diner counter, and come out of retirement to help Obi-Wan by demonstrating proper Jedi killing Technique on Count Dooku (you can block blaster bolts, cute, not deflect all this hard ammo that explodes on contact!).


That said I was never a big fan of the whole "Force Unleashed" concept. I'll stick with KoToR I and II if I need another Star Wars game, and my next major fix will be trying KoToR online and hoping it's decent (though I'm already predicting they have borked up PVP beyond any repair even at this early stage... why I think this is a whole nother discussion).




>>>----Therumancer--->
 

Calax

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Jan 16, 2009
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They should have made the stormtroopers and basic rebels oneshots. I liked TFU don't get me wrong, but watching stormtrooper after stormtrooper in "Special" gear (to the point you think that the "special" gear is actually standard Issue) be immune to force powers and then take three shots from a saber, you start to get REALLY frustrated. IMHO they should have had the end of Heavenly Sword (where you get supercharged and take on and ENTIRE FREAKING ARMY solo) as the primary model for the game. Rather than small packs of stormtroopers, who could take a few shots from the basic lightsaber (but would get splattered all over the walls via abuse of force push) Instead have Legion upon Legion of stormtrooper you could slice and dice but the sheer mass of enemies would create danger.

I guess it's almost like applying dynasty warriors difficulty curve to star wars.
 

the Tadman

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Apr 15, 2009
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I played the PSP version of the game and i gotta say...Its fun as hell. I don't know why major reviewing companies are bashing this game. Sure its not the most polished or the longest game ever but while it lasted it was a fun ass ride.
 

Flytch

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Mar 11, 2008
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I liked it:D I just disregard what most major reviewers say until after I have played the game for myself.
 

TyTyofChaos

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May 1, 2009
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I thought that it was a perfectly fine game and i had a lot of fun playing it. It bridged the stories well and the force moves were just brutal
 

AndyFromMonday

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Feb 5, 2009
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It was good. I can't call it bad because it wasn't bad but I can't call it good because it wasn't REALLY THAT good. I'd say if you like Starwars just play it, you'll probably enjoy it more than I did.