Garak73 said:
You COULD play it just like any other Final Fantasy but it was designed with the gambit system in mind so that is how most people played it. In THAT mode it was nothing like previous Final Fantasy games.
It was the same freaking stuff that was going on under-the-hood. FFXII battles played out just like every other FF but faster because you didn't have to go through a menu for every attack. I heard all the arguments about FFXII from people saying it played itself to there's no strategy because it's no longer turned based. Both of those arguments are both very flawed; constantly going through menus to do the same thing over and over is very boring (and it almost feels like you performing some kind of data entry job instead of playing a game), and no strategy is taken away when you can go pause the battle at any time and command your characters to do exactly what you want them to do.
Garak73 said:
You own admission that you can't play previous FF games but can play 12 shows us that there MUST be major differences between 12 and all the others. Why would fighting 20 enemies be chore in turn based combat?
Yeah, there are major differences but the core battle system was the same. FFXII had no random battles (you could see all the enemies on the screen), FFXII didn't have to exit from the game world to a battle screen, FFXII was open world, FFXII FMVs actually didn't look ridiculously better than the in-game graphics, etc. Fighting 20 enemies was possible in FFXII because I don't think I've seen 20 enemies on a battle screen outside of SRPG, and it would take forever to fight the battle having to constantly go through and tell the game to attack.
Garak73 said:
Anyway, did you play Final Fantasy XII in full turn based mode? If not, guess what..neither did most people because the game was designed around the gambit system. I also want to point this out to you:
If you hate on FFXII for its gameplay, you are hating on the gameplay of every FF game.
These are your words so I guess I want to know how it is that you think this is true, but the reverse is not true?
After all, if you like FFXII for its gameplay, you are liking the gameplay of every FF game.
I didn't play in full turn-based mode but it was there for the moments when you needed to switch up the strategy, the important parts of the battle.
Again, I don't have a problem with the core gameplay of the FF games, what is at the core of the FF games is at the core of lots and lots of RPGs. I tried to play FFVI a long time ago on the SNES but I just couldn't take it. The one memory I have from that game is rescuing someone from a burning house and having a random battle every fucking 2 steps IN A BURNING HOUSE (that was retarded). And, FFX's battle system was just horribly imbalanced and broken. I don't think I died once in that game, it was way way too easy. The bosses HPs were weak as hell. Dark mages were way overpowered; I decided to make Kimari a black mage at the start because I thought it fit his character. Then, I got the double-cast skill which allowed me to cast 2 spells in one turn and I was doing 9,999x2 damage per turn. It only made sense to take Yuna through Lulu's sphere grid section and get the dark magic spells so then I had 3 black mages doing 9,999x2 damage per turn, and I was raping the enemies the whole game. I guess the FFX team didn't get the memo that classes in RPGs are supposed to be balanced. Rikku and Wakka were the only cool characters, the rest were overly cliched. I liked Balthier and Fran more than anyone from FFX. FFX's plot was good but nothing special. The world felt horribly small because you walked down narrow pathways the whole game until the calm lands and there was nothing in the calm lands. FFX has a lot problems and fails at being a RPG.