The Free-To-Play Knee Jerk

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DocHarley

New member
Sep 16, 2013
22
0
0
I've lost track of how many F2P games I've played and they all suffer from at least two problems:

1. They nickel and dime you for anything they can think of. Things like more inventory space, fast travel, and character slots jump right to the top of my head. If there's a way to put a feature behind a pay wall and still call their product a "game," the F2P companies seem especially adept at doing just that.

2. You might get a large lump of content, but that content will never, ever be updated and all new content will have to be paid for--if they ever make new content at all.

These two problems combine to basically give you all the re-playability of a mediocre single-player game, experienced half-hobbled by arbitrary limits on which game mechanics you're allowed to use.
 

Sectan

Senior Member
Aug 7, 2011
591
0
21
I like a few F2P games, but the game itself takes a back seat into finding a way to monetize it in a lot of cases. There are so many F2P games that would be so much better if the microtransactions and everything were thrown out and people just had to buy it off a shelf/online.