I've lost track of how many F2P games I've played and they all suffer from at least two problems:
1. They nickel and dime you for anything they can think of. Things like more inventory space, fast travel, and character slots jump right to the top of my head. If there's a way to put a feature behind a pay wall and still call their product a "game," the F2P companies seem especially adept at doing just that.
2. You might get a large lump of content, but that content will never, ever be updated and all new content will have to be paid for--if they ever make new content at all.
These two problems combine to basically give you all the re-playability of a mediocre single-player game, experienced half-hobbled by arbitrary limits on which game mechanics you're allowed to use.
1. They nickel and dime you for anything they can think of. Things like more inventory space, fast travel, and character slots jump right to the top of my head. If there's a way to put a feature behind a pay wall and still call their product a "game," the F2P companies seem especially adept at doing just that.
2. You might get a large lump of content, but that content will never, ever be updated and all new content will have to be paid for--if they ever make new content at all.
These two problems combine to basically give you all the re-playability of a mediocre single-player game, experienced half-hobbled by arbitrary limits on which game mechanics you're allowed to use.