Assassin Xaero said:
Sure, for some games a story makes it better, but the same old generic war shooter clones (Call of Duty, Battlefield, Halo, Medal of Honor, etc.)
Sorry for the minor derail, but in the order you listed those games:
Find the odd one out!
Thank. You. So. Goddam. Much.
I'm sick of people labeling Halo as just another generic shooter, because it isn't, as you just demonstrated.
Anyway.
OT: Personally I think the thread title is a bit of a misnomer. Why do you think people nowadays play so many shooters like CoD online? Not to revel in the awesome realistic-ness, but to have simple fun with friends. The definition of a fun shooter.
Still, I get what you mean, and if I'm honest I think I'm looking forward to some of these games as well (assuming 1) I can get my hands on them and 2) they don't suck).
Comedic shooters and "serious" shooters have always been enjoyable for different reasons. Personally, I can't see why we could never have had both at the same time, and thus get the best of both worlds, but I guess that's the way corporations work (or rather, don't).
Actually... I think I do see why. It's because of a simple divide between multiplayer and singleplayer. HYPOTHESIS:
Generally, Multiplayer is seen as where the crazy fun happens. If you want to loosen up, let your pants down and indulge in some serious hilarity, you go and play CoD or Halo or Battlefield online. And let me tell you... as a general rule for the amount of fun you'll have on a game's multiplayer with friends, assign an arbitrary value (from 1 to 5) of how much you enjoy the game in question, and multiply this by the number of friends you're with. The arbitrary number you come up with roughly sum up how much of a good time you'll have if you aren't a horrendous sociopath.
As such, game devs generally see the singleplayer as where they get down to business, as it were, and set about trying to craft a decent experience that can be taken seriously on your own. After all, they reason, if the player just wants crazy fun, he goes to the multiplayer lobby - we have to give them some reason to play the singleplayer. The logical choice is to make it enjoyable for a different reason - say, a gritty story that tries to take itself seriously. Whether you think games like CoD succeed with this (or whether it's a good idea) is another matter.
Of course, since I can't speak for the devs, there's a chance I am talking bullshit. But it makes sense to me.
...Wait, that wasn't "OT" at all, was it? Oh, dammit.