This is really my first reveiw, so sorry if it's awful.
Graphics:
The graphics in this game in my opinion is so-so,with the aformentioned brown landscape basically everywhere you go, though this being set in a post-apocolyptic wasteland it isn't unreasonable. And having never played Oblivion I can't complain of the two games likeness. The character models are quite wooden, as apposed to the impressive models of Mass Effect, with characters perhaps raising their head once in a conversation, and textures feel more in place in a PS2 game.
6/10
Story:
The story is really my main complaint with the game, or rather the ending. The story sets you up with a simple tutorial and a impressive character costom costomisation, even when I don't really see the point in messing with the lenth of my cheek. The idyllic yet cold atmosphere of Vault 101 is very immersive, even in your breakout of the Vault where one of my favorite things to do was to kill Butch, kill Butch's mum, steal both their clothes and items, use my magical telepathy, that you can use to move objects with your mind for no other reason then to dick around, and place both bodies on a bed and have a good laugh (no, i'm not disturbed, it was seriously funny). The immersion takes another slap to the face when before you leave the Vault a window pops up giving you the option to change the character when you really already spent enough time in the character costumisation. It also gives you the option to change your gender, which raises the question of who would castrate themselfs when going outside? Immersion also fades when you meet minor characters with the same face, which oddly reminded me of Star Wars: KotOR, which suffered the same problem. The ending is slightly underwelming, or rather the ENDINGS, there being, like, 5 of them, with no REAL difference between each. I must applaud the game for giving the neutral opition however, which is a welcome relief with other games with moral choice making you choose between being a evil tosser or being a goody two-shoes tosser. The main offenders being Bioshock, Star Wars: KotOR II, and other games that try to add variation by including RPG elements. Some missions were interesting, particulary 'Trouble on the Home Front', where you see for yourself the damage you did to the home you left behind in Vault 101.
5/10
Gameplay:
As an RPG has, quite a bit of the gameplay is messing around with your wardrobe to increse your stats for the better with a variety of interesting costumes that sadly seem to turn up a lot, particulary Raider and Enclave costumes. The only real difficulty curb is meeting new, repetitive enemy models, the Ferel Ghouls being bullet magnets and raiders getting annoying when they're shooting you in the arse. Super Mutants and Enclave Soldiers, while hard to bring down with a pistol or any other low-class weapon, are quickly dispatched with a few headshots. The main slightly original thing gameplay-wise that F3 brings to the table is V.A.T.S, which allows you to stop time and select which limbs to attach, which I felt myself doing at every encounter, not trusting my own manual aim. The game gives you the option of 1st or 3rd person veiw, and not being a fan of 1st person, I was usually in 3rd. Or rather, I tried to be. I quickly found out that the game was meant to be played in 1st person, which is fine, but it does piss me off they included a 3rd person for the sake of it. There would be times when I would be standing in front of a medkit in 3rd person, but I had to swich to 1st to make the game know I was trying to get it's contents and not just look in it's general direction.
7/10
Overall: 6/10
Graphics:
The graphics in this game in my opinion is so-so,with the aformentioned brown landscape basically everywhere you go, though this being set in a post-apocolyptic wasteland it isn't unreasonable. And having never played Oblivion I can't complain of the two games likeness. The character models are quite wooden, as apposed to the impressive models of Mass Effect, with characters perhaps raising their head once in a conversation, and textures feel more in place in a PS2 game.
6/10
Story:
The story is really my main complaint with the game, or rather the ending. The story sets you up with a simple tutorial and a impressive character costom costomisation, even when I don't really see the point in messing with the lenth of my cheek. The idyllic yet cold atmosphere of Vault 101 is very immersive, even in your breakout of the Vault where one of my favorite things to do was to kill Butch, kill Butch's mum, steal both their clothes and items, use my magical telepathy, that you can use to move objects with your mind for no other reason then to dick around, and place both bodies on a bed and have a good laugh (no, i'm not disturbed, it was seriously funny). The immersion takes another slap to the face when before you leave the Vault a window pops up giving you the option to change the character when you really already spent enough time in the character costumisation. It also gives you the option to change your gender, which raises the question of who would castrate themselfs when going outside? Immersion also fades when you meet minor characters with the same face, which oddly reminded me of Star Wars: KotOR, which suffered the same problem. The ending is slightly underwelming, or rather the ENDINGS, there being, like, 5 of them, with no REAL difference between each. I must applaud the game for giving the neutral opition however, which is a welcome relief with other games with moral choice making you choose between being a evil tosser or being a goody two-shoes tosser. The main offenders being Bioshock, Star Wars: KotOR II, and other games that try to add variation by including RPG elements. Some missions were interesting, particulary 'Trouble on the Home Front', where you see for yourself the damage you did to the home you left behind in Vault 101.
5/10
Gameplay:
As an RPG has, quite a bit of the gameplay is messing around with your wardrobe to increse your stats for the better with a variety of interesting costumes that sadly seem to turn up a lot, particulary Raider and Enclave costumes. The only real difficulty curb is meeting new, repetitive enemy models, the Ferel Ghouls being bullet magnets and raiders getting annoying when they're shooting you in the arse. Super Mutants and Enclave Soldiers, while hard to bring down with a pistol or any other low-class weapon, are quickly dispatched with a few headshots. The main slightly original thing gameplay-wise that F3 brings to the table is V.A.T.S, which allows you to stop time and select which limbs to attach, which I felt myself doing at every encounter, not trusting my own manual aim. The game gives you the option of 1st or 3rd person veiw, and not being a fan of 1st person, I was usually in 3rd. Or rather, I tried to be. I quickly found out that the game was meant to be played in 1st person, which is fine, but it does piss me off they included a 3rd person for the sake of it. There would be times when I would be standing in front of a medkit in 3rd person, but I had to swich to 1st to make the game know I was trying to get it's contents and not just look in it's general direction.
7/10
Overall: 6/10