Not enough games with a boss rush mode!
I'm tired of not seeing this. I recently bought Batman: Arkham Origins at a heavy 80% discount because I could tell from PR, trailers, gameplay showcases, reviews [http://www.escapistmagazine.com/videos/view/zero-punctuation/8390-Batman-Arkham-Origins] that it was a filler/cashgrab game that would not have the heart Rocksteady Studios has put into the franchise and would probably largely be a lazy copy/paste of Arkham City. And I was right. I knew I would still like it though and at such a discount it was worth it.
The Arkham franchise is one of my favorite collection of games. So, it's really disappointing that while the games aren't known for having the best bosses of all time we still don't get a boss rush mode. I don't want to play the whole game again just to fight a boss I really liked, especially since that, while these boss fights still have problems in feeling scripted and repetitive, they can be quite fun.
On that note, I am also upset with seeing these awesome moves done in cutscenes or heavily scripted QTEs that we can never do ourselves. I once thought up a system that would be more flexible about this since I understand some of this is limitations by current technology rather than all of it being a lack of creativity or ingenuity. I know it would require quite dynamic gameplay to deviate from the normal into doing certain moves often constricted to said cutscenes or QTEs, but I really want to execute such awesomeness. It's part of what makes me hate QTEs more. Some of you might jokingly point out that the Arkham gameplay is like a QTE system and yet I love it, but at least it's not single person encounter QTEs or...you know...environment encounter QTEs ...like most are, it's more dynamic because it doesn't quite approach being a QTE system. It can get close to one sometimes, but it's no Heavy Rain; to be fair, at least Heavy Rain made them front and center, committed to it, and tried to see what would happen with such an experiment.
While I'm at it I might as well complain about having to unlock difficulties, which in this day and age has often gotten attached to, if not gone hand in hand with, the same mentality that encourages bad microtransaction implementation if you ask me. I don't like that I can't just go to the hardest difficulty. I tend to always choose the hardest difficulty available because I consider myself a seasoned gamer and I love a challenge. I find far too many good games to be too easy. To make things worse, some games will try to hide it in a pathetic way by giving you easy, medium, hard options only to also offer New Game+ and then a one hit death or one death, restart from beginning mode or what have you once you've beaten the standard difficulty options. So, hard was never really the hard you intended to play -_-
So, what are you upset the game industry hasn't adopted enough of yet in the games it pumps out? It can be something you've seen done in certain games, but not the ones you'd appreciate it in most or just something you thought up and wish would happen already.
I'm tired of not seeing this. I recently bought Batman: Arkham Origins at a heavy 80% discount because I could tell from PR, trailers, gameplay showcases, reviews [http://www.escapistmagazine.com/videos/view/zero-punctuation/8390-Batman-Arkham-Origins] that it was a filler/cashgrab game that would not have the heart Rocksteady Studios has put into the franchise and would probably largely be a lazy copy/paste of Arkham City. And I was right. I knew I would still like it though and at such a discount it was worth it.
The Arkham franchise is one of my favorite collection of games. So, it's really disappointing that while the games aren't known for having the best bosses of all time we still don't get a boss rush mode. I don't want to play the whole game again just to fight a boss I really liked, especially since that, while these boss fights still have problems in feeling scripted and repetitive, they can be quite fun.
On that note, I am also upset with seeing these awesome moves done in cutscenes or heavily scripted QTEs that we can never do ourselves. I once thought up a system that would be more flexible about this since I understand some of this is limitations by current technology rather than all of it being a lack of creativity or ingenuity. I know it would require quite dynamic gameplay to deviate from the normal into doing certain moves often constricted to said cutscenes or QTEs, but I really want to execute such awesomeness. It's part of what makes me hate QTEs more. Some of you might jokingly point out that the Arkham gameplay is like a QTE system and yet I love it, but at least it's not single person encounter QTEs or...you know...environment encounter QTEs ...like most are, it's more dynamic because it doesn't quite approach being a QTE system. It can get close to one sometimes, but it's no Heavy Rain; to be fair, at least Heavy Rain made them front and center, committed to it, and tried to see what would happen with such an experiment.
While I'm at it I might as well complain about having to unlock difficulties, which in this day and age has often gotten attached to, if not gone hand in hand with, the same mentality that encourages bad microtransaction implementation if you ask me. I don't like that I can't just go to the hardest difficulty. I tend to always choose the hardest difficulty available because I consider myself a seasoned gamer and I love a challenge. I find far too many good games to be too easy. To make things worse, some games will try to hide it in a pathetic way by giving you easy, medium, hard options only to also offer New Game+ and then a one hit death or one death, restart from beginning mode or what have you once you've beaten the standard difficulty options. So, hard was never really the hard you intended to play -_-
So, what are you upset the game industry hasn't adopted enough of yet in the games it pumps out? It can be something you've seen done in certain games, but not the ones you'd appreciate it in most or just something you thought up and wish would happen already.