I'm guessing so that you don't speed run through the whole game? Or maybe so that eventually you can take damage? Because if the power doesn't run out, you don't take health damage. Obviously the power has to be drained eventually. It also added a bit of strategy to the whole thing.Khell_Sennet post=9.72096.747490 said:The power bar limits on the suit sucked ass, not enough power and why is it limited anyways?
Amen. All of the RPG and branching storyline was stripped to a shooter-friendly environment.Dr Spaceman post=9.72096.748327 said:When I hear the phrase "disappointing game" I immediately think of Deus Ex: Invisible War. While not a bad game in and of itself, it was just not even in the same ballpark (hell, not even playing the same fucking sport!) as the first Deus Ex.
Incidentally, if anyone out there has not played Deus Ex, it is perhaps one of the finest video games ever made. You can probably get it for cheap, and if your computer can run the internet, it can probably run Deus Ex now.
Totally. It was a disgrace to a brilliant franchise.sneakypenguin post=9.72096.747748 said:Splintercell double agent. After the sneaky goodness that was chaos theory, we got horrible liner gameplay and some gimmicky timed missions.
Khell's got a good idea in option 2.Khell_Sennet post=9.72096.748488 said:Balance my large and jiggly ass.-Seraph- post=9.72096.748031 said:Um..the whole reason for the suit power is for balanced game play..if you haven't noticed. Being able to abuse any of the powers at any time by having near unlimited energy would have ruined the game, not what you 2 have been complaining about. Limited energy makes you think wisely so its not just all invis or all speed ect..I really cant see why you guys would complain about something like that when it's a perfectly fine and effective system. Remember, keyword is BALANCE.
You are supposed to be a god amongst men in that suit. I've gone over this before, but that thread is long dead and buried, so once again here's how I would have done Crysis's suit better.
Option A:
Separate power meter for armor and for suit power, so even if you're in strength mode, you still get the armor ability. As you use suit powers, the power bar decreases as per normal, as you take damage, the armor bar decreases as if you were in armor mode as Crysis is now. Both suit power and armor strength regenerate when not in use. If you switch the suit to the armor setting, the armor bar regenerates faster than if left alone, while draining the suit powerbar.
This way, you still have a suit of armor on you while in combat, as opposed to using speed, strength, or stealth mode turning your defensive layer into tinfoil.
Option B: (my preference)
Whatever mode the suit is in, the power is limitless. Limitless running, limitless strength, limitless stealth, or limitless armor boost. This is how Crysis was pitched to us, and what we all expected to get. The whole suit power thing is a load of shit. If redone this way, while in armor mode, your damage taken would be cut to 1/4 for easier modes, halved for harder modes. Base armor value should also be boosted so that you aren't quite so easy to kill. The Farcry dude could withstand more damage than Crysis dude, and he only had the magical defenses of a +5 Hawaiian shirt of Ugliness. Rescale the damage to farcry levels, with the armor mode reducing it further, make it so whatever power activated is limitless, and we're good to go.
.
Crysis sucked more than it should have because you tend to never use the powers as intended. You rarely switch on the fly because you never have enough juice to USE a second ability.
True. The RPG elements lacked in comparion to others.OverlordSteve post=9.72096.747433 said:Mass Effect. I wanted an RPG, not a shooter. Now the only enjoyment i can get from it is making my character ugly as hell and calling him "Pixie Dust" Sheppard.
Because hating change on the internet makes you cool. XII was a great step in the right direction. No good deed goes unpunished.Ivoryagent post=9.72096.747648 said:See, to this day, I will never understand the hate for this game.CIA post=9.72096.747567 said:FF xii, square fucked up...bad.
Let me ask you, what are your exact reasons for disliking the only good product Square's pumped out since FFVI?
Khell_Sennet post=9.72096.748488 said:Balance my large and jiggly ass.-Seraph- post=9.72096.748031 said:Um..the whole reason for the suit power is for balanced game play..if you haven't noticed. Being able to abuse any of the powers at any time by having near unlimited energy would have ruined the game, not what you 2 have been complaining about. Limited energy makes you think wisely so its not just all invis or all speed ect..I really cant see why you guys would complain about something like that when it's a perfectly fine and effective system. Remember, keyword is BALANCE.
You are supposed to be a god amongst men in that suit. I've gone over this before, but that thread is long dead and buried, so once again here's how I would have done Crysis's suit better.
Option A:
Separate power meter for armor and for suit power, so even if you're in strength mode, you still get the armor ability. As you use suit powers, the power bar decreases as per normal, as you take damage, the armor bar decreases as if you were in armor mode as Crysis is now. Both suit power and armor strength regenerate when not in use. If you switch the suit to the armor setting, the armor bar regenerates faster than if left alone, while draining the suit powerbar.
This way, you still have a suit of armor on you while in combat, as opposed to using speed, strength, or stealth mode turning your defensive layer into tinfoil.
Option B: (my preference)
Whatever mode the suit is in, the power is limitless. Limitless running, limitless strength, limitless stealth, or limitless armor boost. This is how Crysis was pitched to us, and what we all expected to get. The whole suit power thing is a load of shit. If redone this way, while in armor mode, your damage taken would be cut to 1/4 for easier modes, halved for harder modes. Base armor value should also be boosted so that you aren't quite so easy to kill. The Farcry dude could withstand more damage than Crysis dude, and he only had the magical defenses of a +5 Hawaiian shirt of Ugliness. Rescale the damage to farcry levels, with the armor mode reducing it further, make it so whatever power activated is limitless, and we're good to go.
.
Crysis sucked more than it should have because you tend to never use the powers as intended. You rarely switch on the fly because you never have enough juice to USE a second ability.