You know, it's funny. They rested on their "recession-proof" laurels for so long, I think a lot of people still believe games are invincible.Ultratwinkie said:Look up. The industry is already circling the drain as we speak.
But...sordcooper said:yaaaaaah I'd argue against your points using sound logic and well thought out points, but...
...Rather than use logic, you use an ad-hominem! A fallacy! Anti-logic! Hooray!...you are stupid, now get the fuck over it; you cry baby
Nah, It's fine. It's called change and it's inevitable. You've got to take the good with the bad or try to fight it. We all know how good the gaming community is with boycotting. Got to speak with your wallets people.Xanthious said:The title pretty much sums up my feelings on this matter but I will explain in detail.
Look at the gaming industry. It is a cesspool pure and simple. Look at everything that is currently wrong with it. Big publishers are all about getting as much of our money as they can while offering us less and less product and less and less control over the product they are selling us. Honest paying customers are treated like thieves and worse by the companies they support with their hard earned money. The bottom line is that the industry is far too polluted and corrupted to be saved at this point and must be destroyed (or close to it) before it can ever hope to be something remotely palatable again.
Go back ten years. You didn't have to worry about certain features of your game like multiplayer being held hostage from you for the sin of buying used title. You didn't have to worry about the number of times you dared to install a game you legally bought and paid for. You weren't required to play your games constantly tethered to the company that sold them to you. You didn't have to worry that you were only getting part of the game because the rest was being held back to be sold to you as DLC at a later point in time. In short you were treated like a proper customer and not some sheep to be fleeced as the publishers and developers saw fit.
The bottom line is that the tree that is the gaming industry is too far gone with rot and disease to be saved. If we ever hope to turn things around then the industry in it's current form needs to first die a horrible and violent death. Cancers to the industry like EA and Activision need to be gutted like a fish and the the scum that are in charge like Bobby Kotick and John Riccitiello need to be properly driven out of the gaming industry with torches and pitchforks if need be. Only after everything is blown away to Hell and back can gaming get back to it's roots where people who care about gaming are the ones making the decisions again because they will be the ones to rebuild.
I feel that you're perhaps being a bit overdramatic but please do continue.Xanthious said:The title pretty much sums up my feelings on this matter but I will explain in detail.
You are aware that the major point behind a business is to make money, right? I'm sure that everyone involved in the games industry does love what they do (otherwise why would they work in the industry?) but at the same time they still need to make a profit somehow (game developers have families to feed too you know).Look at the gaming industry. It is a cesspool pure and simple. Look at everything that is currently wrong with it. Big publishers are all about getting as much of our money as they can while offering us less and less product and less and less control over the product they are selling us. Honest paying customers are treated like thieves and worse by the companies they support with their hard earned money. The bottom line is that the industry is far too polluted and corrupted to be saved at this point and must be destroyed (or close to it) before it can ever hope to be something remotely palatable again.
Go back ten years ago and we had vastly different circumstances and a different level of understanding of technology throughout society (not to mention a different cultural and soci-econimic climate), in short, things have changed and some of these new changes you may not like but at the same some of them may be nessercary (and those that aren't will no doubt be changed even further to something that is better, after all, the industry will naturally thrive when people enjoy the service they're given).Go back ten years. You didn't have to worry about certain features of your game like multiplayer being held hostage from you for the sin of buying used title. You didn't have to worry about the number of times you dared to install a game you legally bought and paid for. You weren't required to play your games constantly tethered to the company that sold them to you. You didn't have to worry that you were only getting part of the game because the rest was being held back to be sold to you as DLC at a later point in time. In short you were treated like a proper customer and not some sheep to be fleeced as the publishers and developers saw fit.
While it's clear that you're very passionate about this I believe that you are somewhat misguided and don't really understand what the implications of your ideal rehash of the video game crash would be, in short, total abandomment of the video game industry (like I said before, right now we're too big to survive a total collapse like that, we have far too much to lose).The bottom line is that the tree that is the gaming industry is too far gone with rot and disease to be saved. If we ever hope to turn things around then the industry in it's current form needs to first die a horrible and violent death. Cancers to the industry like EA and Activision need to be gutted like a fish and the the scum that are in charge like Bobby Kotick and John Riccitiello need to be properly driven out of the gaming industry with torches and pitchforks if need be. Only after everything is blown away to Hell and back can gaming get back to it's roots where people who care about gaming are the ones making the decisions again because they will be the ones to rebuild.
I see. That is some serious shit. I guess there might be a bit of a crash, then. Thanks for the info.Ultratwinkie said:Here, I wrote this when I said Console gaming was dying and someone tried to call me out on it and tried to ask for evidence.andreas3K said:Yeah, it may not be healthy, but as long as it's making money, it ain't gonna die either. Go ahead and show me that article, I'm interested.Ultratwinkie said:making money doesn't constitute health. There are many factors that constitute health. If you want I could bring the article where I outline all the factors. No one was able to refute it.andreas3K said:No it isn't. It's still making money.Ultratwinkie said:Look up. The industry is already circling the drain as we speak.andreas3K said:How would that help? Shouldn't we try to save the industry and guide it in the right direction? And how exactly are you planning to kill the industry?
http://en.wikipedia.org/wiki/North_American_video_game_crash_of_1983
Read up on it. Source? look around you. Consoles are fundamentally flawed in the idea. Sony, and the xbox are choking financially (basically they worked themselves into a corner). Look at how the generation of these consoles were lengthened due to high production costs of unleashing a new console. What does this mean? They need to adopt more PC ideas to increase longevity like selling upgrades, and other attachments. The high cost, and longer generation will spell out the death of consoles on the loss leader method of business. The death of consoles isn't by lack of players, its choking on costs. If selling consoles themselves can't make a profit they rely on games. On the developer's side however its absolute hell. Console tax, second hand market, and high development costs on top of that. If you want I can get the statistics to show the drop of the number of console games from the last generation to this one.
Here is the graph of games courtesy of Metacritic's game database.
Sixth Generation (1999-2006):
Ps2: 792 (out of 1609)
Xbox: 471 (out of 856)
Gamecube: 263 (out of 502)
Total Games: 2967.
Total games over 70%: 1526.
Seventh Generation (2005-present):
Ps3: 341 (out of 579)
Xbox 360: 479 (out of 924)
Wii: 242 (out of 649)
Total Games: 2152.
Total games over 70%: 1062.
See this graph? We are in year 6 of the console generation. The time frame for the last generation was 7 years, and yet the current generation is off by 856 games. Now you could say "higher complexity" of games, and that is the problem. You see when the Xbox and PS3 were first released they were sold at a loss, relying on console games to make up the difference. The Nintendo's wii however was the only console making a profit at that time. The reason? The Wii was cheaper to make, and has been known to be less advanced than its cousins. In short, the new tech doesn't fit into a small box like it used to. Standardization does not work anymore. The tech gets more complex, the cost becomes higher, and the profits decrease. You could say "oh but the console makes more money" but it isn't that way in the eyes of Activision, who makes 70% of their money from the PC, and portable PCs. Keep in mind this is the same "PC hating publisher" that was responsible for modern Warfare 2.
http://www.pcworld.com/article/148982/xbox_delivers_a_profit.html
http://www.joystiq.com/2008/12/01/forbes-nintendo-making-6-profit-on-every-wii-sold/
http://www.escapistmagazine.com/forums/read/7.203926-Kotick-Only-30-of-Activisions-Profits-Come-from-Consoles
Basically, the profits are being drained by many factors including manufacturing, tech level, mounting development costs, etc. Want a "source" on the mounting development costs too?
http://www.next-gen.biz/news/ubisoft-development-costs-to-double-next-gen
http://www.escapistmagazine.com/forums/read/7.52799-News-Report-Says-Rising-Development-Costs-A-Nightmare
http://news.cnet.com/8301-10784_3-9823945-7.html?tag=mncol;title
http://www.joystiq.com/2009/02/04/more-wii-games-from-ea-thanks-to-low-development-costs/
http://www.nowgamer.com/news/4226/thq-studio-dev-costs-biggest-industry-issue
This isn't some prediction out of hate, it?s a prediction using the data available. It?s not due to the lack of players as there are plenty, but it?s the cost that goes into the consoles that are beginning to take their toll. Consoles are not sustainable in their current business model and if continued it will mean the death of the console entirely, especially now that the PC and the casual market (much like the wii) have shown to be very profitable with less risk. You have to remember businesses don't make games as a fun hobby, they make them to make money. If another method proves more profitable and safe, then businesses will change sides without a second thought. Businesses have no "brand loyalty" to a platform, nor do they stay in one sector for long. The dynamics of the economy doesn't stay still. It?s a cycle, businesses crowd in one newly found market until it?s no longer worth it and move on which causes an economic crash. Sure there will be businesses to pick up the slack due to the newfound vacancy of the market but it?s not the same as the clamoring before the economic crash.
Basically, console developers are boxed in and are fighting for the last remaining air before they suffocate. Even big companies are struggling against other companies for what little money is left to be made. Why do you think this generation lasts so long? Health relies on the future, not the present. If that was the case the housing market was healthy and the crash was a freak accident.