Americans (as protagonists. Seriously, there are other fucking countries in the world, and it would be nice to see a real-world game that DOESN'T consist of "Generic Yank shoots Nazis / Russians / Muslims".)
I dunno, ever since Jack Thompson's shut up there's been a little hole in my heart. I think having a common hate figure to unite against can do wonders for a community.
Hell, it's a reoccuring theme of humanity in general.
Fanboys of anything and everything. Unfortunately, hatred seems to reign supreme among the indifferent and bored "no-one understands me" demographic, which then grows up into the "I am so much better than everyone else" people that should just go to the #chans and stay there.
Torrasque said:
Quick time events, 10 year olds, trash talkers, un-earned teabagging (when someone teabags you for no reason, like you killing three of his friends before you are overwhelmed by him and the rest of his team), and balanced teams (fuck you Reach. I am sick of playing against Generals with Warrant Officers on my team >.>)
Or teabagging after they crouch-camp you with the energy sword. And anyway, rank doesn't mean anything in Halo Reach. A W.O. could have just as much killing power as a Gen.
Oh I know that, and it is usually the case.
I am just frustrated when I get paired up with someone that doesn't know how to play the game, against someone who has a 2.0 KD, and 50k kills...
For me it's QTEs, Exclusives, and glitches.
Glitches never used to bother me that much but those were the days before New Vegas.
Which reminds me, the gaming world would be better off with franchisaside. Burnout and GTA were two of my favorite franchises from last gen and two of my least favorite for this gen.
I don't understand why Burnout got rid of Crash Junctions and I don't understand why GTA got rid of all the cool in-game rewards.
shity voice action, update patches that refuse to let you play the game unless you patch
MOTHER FUCKING HATS, KILL STREAKS and any thing else that makes a good player able to kill noobs faster, 1337 players that whine when some one uses a "noob"weapon to put them in their place (you know who you pricks are) people that own a 360 ps3 wii or pc and claim they are the master race(I claim I am as I have all curent non hand held gen consoles as well as my PC), people who look down on other people for the game they play ( hey modern warfare sucks to me BUT if you like it awesome keep the kill comming means less of you playing team fortress with/against me), and most of all people that play a team style game AND TRY TO PLAY SOLO
Now don't flame me, not all FPS games are bad Half Life 2, Portal, Bioshock, System Shock 2, Fallout 3, Farcry
there are good ones.
In general they have killed creativity.
I'll bet games would be a lot better if people actually had to make games instead of licensing the Unreal engine and selling it.
you can also blame FPS for the decline of single player games
Yeah, but I'd really say it's unimaginative marketing departments. Rather than go into a long post about it, if you haven't seen it, watch the Extra Credit video on why MMOs are so bad. Basically, investors with deep pockets are incredibly risk averse, so they say "copy what sells". And we get yet another WoW ripoff, but without the fan base of WoW, so there's no incentive for gamers to invest their money/time in the new product.
The ironic thing is, that every Big Name Game out there did something unique that made it stand out when it was released (well, maybe not CoD. Still scratching my head about that one). But try telling the investors that. They want the overused bird in the hand, not the potential eagle in the bush.
Small wonder that indie studios are often the ones we look to for truly unique games. There's a lot of crud indie out there, but at the same time could we imagine a big studio releasing a game like Amnesia in which
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