At worst, we're looking at a broad trope that is used throughout gaming, not a narrative hole, or rut, or anything negative like that. Games are about giving a player control of an agent or agents--be it a single character or a host of units/resources--and presenting them a challenge to overcome with the resources at their disposal. There is a lot that can be done within that basic structure, but it usually requires some kind of external antagonist and a recognizable goal. "Defeat x to save y" is the same as "overcome x to achieve y" or "solve challenge x to earn y." Objective and obstacle. Basing most games around the extremely broad concept of objectives and obstacles is hardly a problem. It's probably what makes them so successful, really.
But you can. Please avoid spoiling anything for me, as I've only just had a chance to start playing it, but just about every mission in there involves defeating/overcoming something to save something else. There's some personal and moral choices in there as well, but same goes for Mass Effect and others.GrizzlerBorno said:True, but i don't think a game has to be an "out there"/crazy concept to overcome the hurdle. I mean, as I've said, look at Fallout 3? You can't boil that down to the basic.